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EBookClubs

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Book Minecraft  MMORPG

Download or read book Minecraft MMORPG written by Josh Gregory and published by Cherry Lake. This book was released on 2018-08-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will discover how creative players have built a massively-multiplayer online version of Minecraft where huge groups of players can explore and create together. Includes table of contents, glossary, and index--as well as sources for further reading.

Book MMORPGs in Minecraft

Download or read book MMORPGs in Minecraft written by Josh Gregory and published by Cherry Lake. This book was released on 2019-01-01 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about playing massive multiplayer online role playing games (MMORPGs) in Minecraft, including tips and tricks and safety information. Includes table of contents, glossary, and index--as well as sources for further reading.

Book Minecraft  Virtual Reality

Download or read book Minecraft Virtual Reality written by Josh Gregory and published by Cherry Lake. This book was released on 2018-08-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.

Book Minecraft  Story Mode

Download or read book Minecraft Story Mode written by Josh Gregory and published by Cherry Lake. This book was released on 2018-08-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.

Book Gaming the System

Download or read book Gaming the System written by David J. Gunkel and published by Indiana University Press. This book was released on 2018-05-09 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions—put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Žižek—can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.

Book The Ultimate Guide to Mastering Minigames and Servers

Download or read book The Ultimate Guide to Mastering Minigames and Servers written by Triumph Books and published by Triumph Books. This book was released on 2016-04-01 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: The best builds in Minecraft and the game's most stunning creations — from minigames to giant cities — are found on Minecraft servers. But where to start in exploring the massive maps and multitude of servers available? The Ultimate Guide to Mastering Minigames and Servers introduces the most popular and unique servers and minigames for 'Crafters to discover. The No. 1 online activity for Minecrafters is minigames. In fact, for some 'Crafters, minigames are the only way they play Minecraft! Whether you're new to servers and minigames or you're an experienced adventurer, this book is bound to introduce exciting places to explore and games to play.

Book Participatory Worlds

Download or read book Participatory Worlds written by José Blázquez and published by Taylor & Francis. This book was released on 2023-10-13 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an in-depth analysis of participatory worlds, practices beyond the mainstream models of content production and IP management that allow audience members to contribute canonically to the expansion of storyworlds, blurring the line between the traditional roles of consumers and producers. Shifting discussions of participatory culture and cross-media production and consumption practices to more independent media contexts, the book explores the limits, borders and boundaries of participating in today’s digital media storyworlds. The text examines how audience participation works, identifying opportunities to make it a meaningful practice for audiences and an asset for IP owners, and discussing the challenges and barriers that the application of participatory culture brings along. The book defines what meaningful participation is by introducing the concept of ‘intervention’ and explains a range of factors impacting the way in which participatory worlds and relationships between producers, audiences and the world are shaped. This volume will be of great relevance to media practitioners, scholars and students interested in transmedia storytelling, fandom, literary studies and comparative literature, new media and digital culture, gaming and media studies.

Book Computer Supported Education

Download or read book Computer Supported Education written by H. Chad Lane and published by Springer Nature. This book was released on 2020-11-09 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Computer Supported Education, CSEDU 2019, held in Heraklion, Crete, Greece, in May 2019. The 30 revised full papers were carefully reviewed and selected from 202 submissions. The papers cover wide research fields including authoring tools and content development, AV-communication and multimedia, classroom management, e-Learning hardware and software, blended learning, critical success factors in distance learning.

Book Handbook of Research on Transforming Mathematics Teacher Education in the Digital Age

Download or read book Handbook of Research on Transforming Mathematics Teacher Education in the Digital Age written by Niess, Margaret and published by IGI Global. This book was released on 2016-04-22 with total page 714 pages. Available in PDF, EPUB and Kindle. Book excerpt: The digital age provides ample opportunities for enhanced learning experiences for students; however, it can also present challenges for educators who must adapt to and implement new technologies in the classroom. The Handbook of Research on Transforming Mathematics Teacher Education in the Digital Age is a critical reference source featuring the latest research on the development of educators’ knowledge for the integration of technologies to improve classroom instruction. Investigating emerging pedagogies for preservice and in-service teachers, this publication is ideal for professionals, researchers, and educational designers interested in the implementation of technology in the mathematics classroom.

Book MMOs from the Inside Out

Download or read book MMOs from the Inside Out written by Richard A. Bartle and published by Apress. This book was released on 2015-12-30 with total page 742 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile. Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark. It: Explains what MMOs are, what they once were, and what they could – and should – become. Delves into why players play, and why designers design. Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. Doesn't tell you what to think, it tells you to think. What You Will Learn: Myriad ways to improve MMOs – and to decide for yourself whether these are improvements. What MMOs are; who plays them, and why. How MMOs became what they are, and what this means for what they will become. That you have it in you to make MMOs yourself. Whom This Book is For:MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination.

Book Fun and Software

    Book Details:
  • Author : Olga Goriunova
  • Publisher : Bloomsbury Publishing USA
  • Release : 2016-05-19
  • ISBN : 1501318284
  • Pages : 297 pages

Download or read book Fun and Software written by Olga Goriunova and published by Bloomsbury Publishing USA. This book was released on 2016-05-19 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, Fun and Software helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from leading scholars, programmers and artists, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory.

Book Minecraft  Guide to Farming

Download or read book Minecraft Guide to Farming written by Mojang AB and published by Random House Worlds. This book was released on 2018-10-09 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official Minecraft: Guide to Farming will teach you about everything form basic crop farming and animal breeding to hostile mob and block farming. In Survival mode you’re constantly in need of food and other useful items, and true survivors knows the importance of setting up their own farming systems. With insider info and tips from the experts at Mojang, this is the definitive guide to becoming self-sufficient in Minecraft. This ebook is best viewed on a color device with a larger screen. Collect all of the official Minecraft books: Minecraft: The Island Minecraft: The Crash Minecraft: The Lost Journals Minecraft: The Survivors’ Book of Secrets Minecraft: Exploded Builds: Medieval Fortress Minecraft: Guide to Exploration Minecraft: Guide to Creative Minecraft: Guide to the Nether & the End Minecraft: Guide to Redstone Minecraft: Mobestiary Minecraft: Guide to Enchantments & Potions Minecraft: Guide to PVP Minigames Minecraft: Guide to Farming Minecraft: Let’s Build! Theme Park Adventure Minecraft for Beginners

Book Emerging Technologies in Virtual Learning Environments

Download or read book Emerging Technologies in Virtual Learning Environments written by Becnel, Kim and published by IGI Global. This book was released on 2019-06-28 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems where these innovative technologies can support successful solutions and subsequently determine the efficacy of effective virtual learning environments. Emerging Technologies in Virtual Learning Environments is an essential scholarly research publication that provides a deeper look into 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a wide range of topics in the areas of science, technology, engineering, arts, and math to ensure a blend of both science and humanities research. Therefore, it is ideal for curriculum developers, instructional designers, teachers, school administrators, higher education faculty, professionals, researchers, and students studying across all academic disciplines.

Book PopularMMOs Presents  Enter the Mine

Download or read book PopularMMOs Presents Enter the Mine written by PopularMMOs and published by HarperCollins. This book was released on 2019-06-04 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York Times bestselling authors and YouTube sensations Pat and Jen from the Minecraft-inspired channel PopularMMOs fall into a “hole” new world of adventure in their exhilarating second graphic novel. Fans of DanTDM: Trayaurus and the Enchanted Crystal and Minecraft: The Crash will love the second graphic novel from PopularMMOs, full of hilarious jokes, thrilling action, and all of your favorite characters in an exciting new setting. After Pat and Jen saved Bomby, their cat Cloud, and one hundred friendly zombies from the clutches of Evil Jen and brought them home from the underworld, they thought their adventuring days were over. But ever since their return, more mysterious new holes have started appearing—and more and more of their friends have started disappearing! After Jen stumbles into one and Pat rushes after her, they find themselves trapped in a dark, dank boomium mine. Now Pat and Jen need to free their friends, figure out who’s behind this evil plot, and find a way to get back home—before it’s too late. In this sequel to their New York Times bestselling graphic novel, go on a brand-new adventure with PopularMMOs, one of the most popular YouTubers in the world with over 19 million subscribers and 12 billion views!

Book PopularMMOs Presents A Hole New World

Download or read book PopularMMOs Presents A Hole New World written by PopularMMOs and published by HarperCollins. This book was released on 2018-06-19 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York Times Bestseller! Minecraft-inspired YouTube star PopularMMOs brings everyone’s favorite characters to life in a thrilling adventure to save their friend, battle the undead, and escape the hole new world they’ve crashed into with one unfortunate misstep. Fans of DanTDM: Trayaurus and the Enchanted Crystal and Zach King: My Magical Life will love this PopularMMOs graphic novel adventure, filled with hilarious jokes, thrill-a-minute action, and beloved characters. When Pat and Jen stumble into a hidden hole while playing hide-and-seek, they find that they’re trapped in a dangerous underworld and that their good friend, Bomby, has been kidnapped! Now it’s up to our daring duo and their “friend” Carter to battle the zombies, find the castle, and get back home before it’s too late. Can Pat and Jen find Bomby and flee the underworld before they get zombified by the evilest villain of them all—Evil Jen? One of the most popular YouTubers in the world, with over 13 million subscribers and 10 billion views, PopularMMOs brings together one magical unicorn, one talking cloud, an enormous golem, a dimwitted ship captain, and one oblivious cat in this heart-stopping adventure, as Pat and Jen try to rescue their friends from the zombie-filled new world they’ve fallen into with a single regrettable stumble.

Book The Ultimate Unofficial Encyclopedia for Minecrafters  Multiplayer Mode

Download or read book The Ultimate Unofficial Encyclopedia for Minecrafters Multiplayer Mode written by Cara J. Stevens and published by Simon and Schuster. This book was released on 2017-05-02 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Minecraft’s infinite, expandable, interactive playground, players are free to create—or destroy—anything in the universe. But interactive play opens an entirely new way for players to experience the world of Minecraft, and this is the first gamer’s guide to tackle all the possibilities of Minecraft’s open platform, multiplayer world. Learn everything you need to know about this whole new way of experiencing the amazing and ever-expanding world of Minecraft, including: How and where to play safely online Three ways to play: LAN, server, and realms Parkour, roleplay, and mini-games Playing in Creative and Survival modes Finding and making the most of mods And server plugins for advanced players! With hundreds of screenshots for easy visual reference and definitions of every term that might trip a player up, this exciting book covers the A to Z of collaborating with Minecraft’s millions of players, from everywhere in the world!

Book From Text to Epitext

Download or read book From Text to Epitext written by Shelbie Witte and published by Bloomsbury Publishing USA. This book was released on 2021-03-02 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume explains how analyzing textual elements that aren't part of the text but connected to it can be used with K–16 students to improve comprehension, engagement, critical thinking, and media literacy. Beginning with an introduction that briefly explains Genette's theory of paratext and discusses the functions of epitext theory, this book comprises theory-to-practice chapters that showcase ways in which teachers and librarians can use elements independent of a text to discuss texts and media with students. Chapters include a practitioner's section specifying practical approaches and explanations for how to use epitext. Scaffolding an application of theory to practice, this title provides educators with an original approach to increasing literacy engagement and integration as well as for increasing media literacy and critical thinking. It includes practical ideas for using epitext in the classroom to promote critical thinking and for collaboration between teachers and librarians. It also includes editorial sidebars that provide additional "how-to" ideas, support deep thinking, make connections to relevant content in other chapters, and provide examples for students in K–16 classrooms.