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EBookClubs

Read Books & Download eBooks Full Online

Book Getting Started with ASP NET Multitenant Applications

Download or read book Getting Started with ASP NET Multitenant Applications written by Daniel Elliott and published by BookRix. This book was released on 2016-02-04 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title is one of the "Essentials" IT Books published by TechNet Publications Limited. This Book is a very helpful practical guide for beginners in the topic , which can be used as a learning material for students pursuing their studies in undergraduate and graduate levels in universities and colleges and those who want to learn the topic via a short and complete resource. We hope you find this book useful in shaping your future career. This book will be available soon...

Book Learning NHibernate 4

    Book Details:
  • Author : Suhas Chatekar
  • Publisher : Packt Publishing Ltd
  • Release : 2015-07-31
  • ISBN : 1784392065
  • Pages : 403 pages

Download or read book Learning NHibernate 4 written by Suhas Chatekar and published by Packt Publishing Ltd. This book was released on 2015-07-31 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Connecting the object-oriented world of .NET to the relational world of databases has always been fiddly but with the onset of ORMs such as NHibernate, developers have finally got some relief in this area. You will begin with a bird's eye view of NHibernate, touching upon its core concepts. You will define domain model and map it with database schema using different techniques. You will then look into multiple ways of storing domain entities in a database and learn important concepts such as transitive persistence, transactions and unit of work. This will be followed by retrieving data from database. Next, you will optimize your code, explore concepts such as the onion architecture, and learn where NHibernate fits best in an application's architecture. After introducing a well-known repository pattern into our application, you will learn to deal with legacy databases. We will conclude with infrequently used features such as stateless sessions, the second level cache, concurrency, and so on, which might come handy.

Book Microsoft Unity Succinctly

    Book Details:
  • Author : Ricardo Peres
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-02-01
  • ISBN : 9781542827393
  • Pages : 110 pages

Download or read book Microsoft Unity Succinctly written by Ricardo Peres and published by Createspace Independent Publishing Platform. This book was released on 2017-02-01 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how Microsoft Unity can help improve the speed with which you develop enterprise applications. Author Ricardo Peres will guide you from a conceptual understanding of Microsoft Unity to fully incorporating it into your development process. With Microsoft Unity Succinctly, you'll be on your way to better practices.

Book Microsoft Computer Vision APIs Distilled

Download or read book Microsoft Computer Vision APIs Distilled written by Alessandro Del Sole and published by Apress. This book was released on 2017-12-01 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive headfirst into Microsoft’s Computer Vision APIs through sample-driven scenarios! Imagine an app that describes to the visually impaired the objects around them, or reads the Sunday paper, a favorite magazine, or a street sign. Or an app that is capable of monitoring what is happening inside an area without human control, and then makes a decision based on interpreting an occurrence detected with a live camera. This book teaches developers Microsoft's Computer Vision APIs, a service capable of understanding and interpreting the content of any image. Author Del Sole begins by providing a succinct “need to know” overview of the service with descriptions. You then learn from hands-on demonstrations that show how basic C# code examples can be re-used across platforms. From there you will be guided through two different kinds of applications that interact with the service in two different ways: the more common means of calling a REST service to get back JSON data, and via the .NET libraries that Microsoft has been building to simplify the job (this latter one with Xamarin). What You’ll Learn Understand AI’s role and how devices and applications use sophisticated algorithms to improve people’s lives and business tasks. Analyze images for Optical Character Recognition to detect written words and sentences Think about the next-generation applications in relation to your customers’ needs Get up-to-speed on the latest version of the Computer Vision service, which now comes through Azure Set up an Azure subscription in order to access the Cognitive Services within the portal After reading this book, you will be able to get started with AI services from Microsoft in order to begin building powerful new apps for your company or customers. Who This Book Is For Developers just getting familiar with artificial intelligence. A minimal knowledge of C# is required.

Book BizTalk Succinctly

    Book Details:
  • Author : Rui Machado
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-02-01
  • ISBN : 9781542827423
  • Pages : 94 pages

Download or read book BizTalk Succinctly written by Rui Machado and published by Createspace Independent Publishing Platform. This book was released on 2017-02-01 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: BizTalk Server is a powerful platform that can be applied to multiple project types. It not only allows you to integrate data, use business rules engines, and monitor your business using its Business Activity Monitoring, it allows you to connect people, systems, and businesses using business processes and workflows. In BizTalk Succinctly, author Rui Machado provides an insightful look at one of Microsoft's most useful servers. After going over the BizTalk Server architecture and system requirements, you'll quickly learn to map schemas, manage nodes and create custom pipelines and orchestrations. Detailed definition tables and step-by-step images are also provided to help you along the way.

Book Unity 5 for Android Essentials

Download or read book Unity 5 for Android Essentials written by Valera Cogut and published by Packt Publishing Ltd. This book was released on 2015-08-05 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fast-paced guide to building impressive games and applications for Android devices with Unity 5 About This Book Design beautiful effects, animations, physical behaviors, and other different real-world features for your Android games and applications Optimize your project and any other real-world projects for Android devices Follows a tutorial-based approach to learning the best practices for accessing Android functionality, rendering high-end graphics, and expanding your project using Asset Bundles Who This Book Is For This book is perfect for competent Unity developers who want to learn how to develop, optimize, and publish games for Android devices in a quick and easy manner. This book assumes basic knowledge of game design concepts and/or some experience with other game technologies such as Unreal Engine 4, CryEngine, or GameMaker. What You Will Learn Discover tips and tricks to optimize Unity scripts Create Java and native C plugins for the Android platform Access Android features and sensors inside the Unity 5 engine Render high quality graphics and optimize Cg shaders Play Legacy and Mecanim animations in Unity 5 Download new assets and code behavior while your game is running on an Android device in order to expand your game in real time Debug your games and applications on Android devices using the Unity Profiler tool In Detail Unity is a very popular and effective technology for creating 2D and 3D games and applications. The Unity rendering engine provides great real-time rendering of high quality graphics without too much cost and effort. It boasts industry leading multi-platform support and world class monetization and retention services for mobile games, making it the first choice for many game developers across the world. Unity 5 is a great starting point for game developers looking to develop stunning and robust games. Starting with a refresher on the basics of Unity 5, this book will take you all the way through to creating your first custom game. By the end of the book, you will understand how to work with all the aspects of Unity 5. You will quickly explore all the major key features of the Unity 5 engine and learn to implement real-world Android game and application features in practice. We begin by introducing how to set up the Android SDK on Windows and Mac OS X and configure Unity 5 settings for the Android platform. As you progress through the chapters, you will learn to implement innovative and user-friendly features with the aid of real-world examples. You will explore how to render high quality graphics with physically-based shaders and global illumination to enhance your project's performance. Building on this, you will then learn to transform your native C# and JavaScript code into Unity scripts. Best practices to improve your Android games will also be discussed to help you create games fast and efficiently. Finally, putting together all these concepts, you will learn to create your own Android game from scratch. This book will teach you how to harness the benefits of different tools to become proficient at game design and development processes. Style and approach This book is a simple and fast-paced guide that helps you through the process of creating real-world Android games and applications with the Unity engine using step-by-step and practical examples that progressively build upon each other.

Book Unity Game Optimization

    Book Details:
  • Author : Dr. Davide Aversa
  • Publisher : Packt Publishing Ltd
  • Release : 2019-11-29
  • ISBN : 1838552294
  • Pages : 393 pages

Download or read book Unity Game Optimization written by Dr. Davide Aversa and published by Packt Publishing Ltd. This book was released on 2019-11-29 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applications Key FeaturesOptimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compilerExplore techniques for solving performance issues with your VR projectsLearn best practices for project organization to save time through an improved workflowBook Description Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations. You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow. By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components. What you will learnApply the Unity Profiler to find bottlenecks in your app, and discover how to resolve themDiscover performance problems that are critical for VR projects and learn how to tackle themEnhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaksUse the physics engine to keep scenes as dynamic as possibleOrganize, filter, and compress art assets to maximize performance while maintaining high qualityUse the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collectionWho this book is for The book is intended for intermediate Unity game developers who wants to maximize the performance of their game. The book assumes familiarity with C# programming.

Book Beginning Microsoft Kinect for Windows SDK 2 0

Download or read book Beginning Microsoft Kinect for Windows SDK 2 0 written by Mansib Rahman and published by Apress. This book was released on 2017-08-12 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system) Who This Book Is For Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers

Book Complete Virtual Reality and Augmented Reality Development with Unity

Download or read book Complete Virtual Reality and Augmented Reality Development with Unity written by Jesse Glover and published by Packt Publishing Ltd. This book was released on 2019-04-17 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Learning Path makes you an expert developer of AR and VR applications by teaching you everything - from the basic principles of AR application development to developing immersive and fun VR applications using Unity 3D and Unity 2018.

Book Git Succinctly

    Book Details:
  • Author : Ryan Hodson
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-02-01
  • ISBN : 9781542835794
  • Pages : 60 pages

Download or read book Git Succinctly written by Ryan Hodson and published by Createspace Independent Publishing Platform. This book was released on 2017-02-01 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you looking for a new version control system? Perhaps what you're using now is too cumbersome, or you just want to try something new to manage a pet project. With Git Succinctly by Ryan Hodson, you can get up and running with one of the fastest-spreading revision control systems out there. Complete with vivid diagrams, clear code samples, and a careful walk-through of primary features, this free e-book is your quick guide to how Git operates, what its advantages are, and how you can incorporate it into your own workflow.

Book Unity Artificial Intelligence Programming

Download or read book Unity Artificial Intelligence Programming written by Dr. Davide Aversa and published by Packt Publishing Ltd. This book was released on 2018-11-30 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity 2018 provides game and app developers with a variety of tools to implement Artificial Intelligence(AI). Leveraging these tools via Unity's API allows limitless possibilities for creating your game's worlds and characters. This edition will break down AI into simple concepts to give you a fundamental understanding of the topic to build upon.

Book  NET Core in Action

    Book Details:
  • Author : Dustin Metzgar
  • Publisher : Simon and Schuster
  • Release : 2018-07-12
  • ISBN : 1638357048
  • Pages : 458 pages

Download or read book NET Core in Action written by Dustin Metzgar and published by Simon and Schuster. This book was released on 2018-07-12 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary .NET Core in Action shows .NET developers how to build professional software applications with .NET Core. Learn how to convert existing .NET code to work on multiple platforms or how to start new projects with knowledge of the tools and capabilities of .NET Core. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology .NET Core is an open source framework that lets you write and run .NET applications on Linux and Mac, without giving up on Windows. Built for everything from lightweight web apps to industrial-strength distributed systems, it's perfect for deploying .NET servers to any cloud platform, including AWS and GCP. About the Book .NET Core in Action introduces you to cross-platform development with .NET Core. This hands-on guide concentrates on new Core features as you walk through familiar tasks like testing, logging, data access, and networking. As you go, you'll explore modern architectures like microservices and cloud data storage, along with practical matters like performance profi ling, localization, and signing assemblies. What's Inside Choosing the right tools Testing, profiling, and debugging Interacting with web services Converting existing projects to .NET Core Creating and using NuGet packages About the Reader All examples are in C#. About the Author Dustin Metzgar is a seasoned developer and architect involved in numerous .NET Core projects. Dustin works for Microsoft. Table of Contents Why .NET Core? Building your first .NET Core applications How to build with .NET Core Unit testing with xUnit Working with relational databases Simplify data access with object-relational mappers Creating a microservice Debugging Performance and profiling Building world-ready applications Multiple frameworks and runtimes Preparing for release appendix A - Frameworks and runtimes appendix B - xUnit command-line options appendix C - What's in the .NET Standard Library? appendix D - NuGet cache locations

Book Introduction to Programming Through Game Development Using Microsoft XNA Game Studio

Download or read book Introduction to Programming Through Game Development Using Microsoft XNA Game Studio written by Rob S. Miles and published by . This book was released on 2009-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed specifically for students with no computer science background, this curriculum teaches the fundamentals of C# programming and the XNA Game Studio framework.

Book Real World Functional Programming

Download or read book Real World Functional Programming written by Tomas Petricek and published by Simon and Schuster. This book was released on 2009-11-30 with total page 989 pages. Available in PDF, EPUB and Kindle. Book excerpt: Functional programming languages like F#, Erlang, and Scala are attractingattention as an efficient way to handle the new requirements for programmingmulti-processor and high-availability applications. Microsoft's new F# is a truefunctional language and C# uses functional language features for LINQ andother recent advances. Real-World Functional Programming is a unique tutorial that explores thefunctional programming model through the F# and C# languages. The clearlypresented ideas and examples teach readers how functional programming differsfrom other approaches. It explains how ideas look in F#-a functionallanguage-as well as how they can be successfully used to solve programmingproblems in C#. Readers build on what they know about .NET and learn wherea functional approach makes the most sense and how to apply it effectively inthose cases. The reader should have a good working knowledge of C#. No prior exposure toF# or functional programming is required. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.

Book Statistics Using Excel Succinctly

    Book Details:
  • Author : Charles Zaiontz
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-02-01
  • ISBN : 9781542827331
  • Pages : 118 pages

Download or read book Statistics Using Excel Succinctly written by Charles Zaiontz and published by Createspace Independent Publishing Platform. This book was released on 2017-02-01 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the ins and outs of Microsoft Excel's statistical capabilities. Author Charles Zaiontz will help you familiarize yourself with an often overlooked but very powerful set of tools. With Statistics Using Excel Succinctly, you will be able to maximize your Excel skills.

Book The Implementation of Functional Programming Languages

Download or read book The Implementation of Functional Programming Languages written by Simon L. Peyton Jones and published by Prentice Hall. This book was released on 1987 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Accounting Succinctly

    Book Details:
  • Author : Joe Booth
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-02-01
  • ISBN : 9781542827263
  • Pages : 90 pages

Download or read book Accounting Succinctly written by Joe Booth and published by Createspace Independent Publishing Platform. This book was released on 2017-02-01 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accounting Succinctly by Joe Booth is a developer's guide to basic accounting. Written with business app development in mind, Booth discusses some of the most common accounting processes, including assets, multiple accounts, journaling, posting, inventory, and payroll. An appendix includes SQL code examples to get you started with several basic accounting transactions.