Download or read book Microsoft HoloLens By Example written by Joshua Newnham and published by Packt Publishing Ltd. This book was released on 2017-08-31 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with HoloLens development as you create mixed reality apps from scratch About This Book Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform Unleash the power of Unity SDK for HoloLens to create next generation AR apps Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens Who This Book Is For This book is for developers who have some experience with programming in any of the major languages such as C#, C++, and so on. You do need any knowledge of Augmented Reality development. What You Will Learn Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world Interact with the holograms using gaze, gestures, and voice Enhance the experience with spatial sound Allow multiple users to naturally collaborate with each other Integrate voice commands into your own HoloLens projects Experiment with techniques to better understand the real world Implement a user interface in Mixed Reality Blend the virtual and physical world by making the holograms interact and react to the physical environment In Detail Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end). Style and approach This book takes an example-based approach where you'll build AR apps with increasing difficulty. You will learn more about HoloLens platform as well as AR app development in general.
Download or read book Microsoft HoloLens Developer s Guide written by Dennis Vroegop and published by Packt Publishing Ltd. This book was released on 2017-07-21 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transform the ways you communicate, create, collaborate, and explore using Microsoft HoloLens About This Book Create immersive augmented reality apps for Microsoft HoloLens from scratch Leverage the powerful HoloLens sensors to interact with real-world motions and gestures and make your app life-like Explore the powerful Unity 5 SDK along with the Windows Unified platform to get the most out of your HoloLens app Who This Book Is For If you are a developer who wants to create augmented reality apps for the Microsoft HoloLens platform, then this is the book for you. Coding experience with C# is assumed. What You Will Learn Design an app for HoloLens that is feasible and attractive to use Add gestures and interact with them Create sounds in the app and place them in a 3D space Use voice generation and voice recognition to make your apps more lifelike Interact with the physical environment to place holograms on top of physical objects Compare HoloLens with the other products and know how to use its strengths Use assets from third parties to enrich our app In Detail HoloLens, Microsoft's innovative augmented reality headset, overlaps holograms into a user's vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model. Style and approach This book takes a step-by-step, practical, tutorial-style approach where you will dive deep into HoloLens app development. You will work with the API and write your own complex scripts that would interact with the powerful HoloLens sensors and with realistic examples, you will be able to create immersive 3D apps for HoloLens.
Download or read book HoloLens Beginner s Guide written by Jason Odom and published by . This book was released on 2017-03-31 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create interactive and intuitiveness HoloLens applications with easeAbout This Book* Start developing immersive and interactive apps for Microsoft HoloLens* Explore the Windows Universal Development platform for HoloLens development* Leverage the full set of HoloLens sensors to create mesmerizing appsWho This Book Is ForIf you are a developer new to Windows Universal development platform and want to get started with HoloLens development, then this is the book for you. No prior experience of C# programming or of the .NET framework is needed to get started with this book.What you will learn* Use the power of Unity3D to design attractive apps* Write an app that responds to verbal commands* Communicate between devices in the boundaries of the UWP model* Create sounds in the app and place them in a 3D space* Build simple apps that display holograms* Interact with the physical environment while taking the physical boundaries into accountIn DetailWith HoloLens, Microsoft has revolutionized the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and an opportunity to explore it like never before. If you are a developer who wants to start creating interactive and intuitive augmented reality apps for the HoloLens platform, then this book is the best solution for you.You will start with a walkthrough of the HoloLens hardware before gradually moving on to creating your first basic app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn to test your app effectively.
Download or read book Develop Microsoft HoloLens Apps Now written by Allen G. Taylor and published by Apress. This book was released on 2016-10-26 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment. Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities. What You Will Learn: The features and capabilities of HoloLens How to build a simple Windows 10 app optimized for HoloLens The tools and resources contained in the HoloLens SDK How to build several HoloLens apps, using the SDK tools
Download or read book HoloLens Blueprints written by Abhijit Jana and published by Packt Publishing Ltd. This book was released on 2017-06-20 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unveil the world of mixed reality with HoloLens About This Book Bring holographic insights to existing line-of-business applications, tools, and workflows Focus on developing end-to-end realistic holographic application. Build interactive model scripts and test them in Unity3D and holographic emulators Who This Book Is For This book is targeted at developers and designers working on mixed-reality developments for complex integrated scenarios using HoloLens. What You Will Learn Interact with holograms using different interaction models Develop your first holographic app Integrate holographic applications with cloud systems Visualize data feeds coming from the cloud through holograms Manage the application distribution of enterprise-enabled HoloLens Integrate HoloLens applications with services deployed on Azure Identify and create 3D Assets and Scenes Use HoloLens to explore the Internet of Things In Detail Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production. Style and approach The book is a project-based guide to help you to create some really astonishing mixed-reality applications. It will provide end-to-end solutions and enable you to build stunning applications for HoloLens.
Download or read book Microsoft HoloLens A Complete Guide 2020 Edition written by Gerardus Blokdyk and published by 5starcooks. This book was released on 2019-09-05 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: What should marketers consider when designing AR experiences? Which users have access to what imagination? What are the main features of the code? Does your organization collaborate with your organization of defense on research? Can an augmented reality headset be used to make an operators job safer and more efficient? This powerful Microsoft HoloLens self-assessment will make you the principal Microsoft HoloLens domain auditor by revealing just what you need to know to be fluent and ready for any Microsoft HoloLens challenge. How do I reduce the effort in the Microsoft HoloLens work to be done to get problems solved? How can I ensure that plans of action include every Microsoft HoloLens task and that every Microsoft HoloLens outcome is in place? How will I save time investigating strategic and tactical options and ensuring Microsoft HoloLens costs are low? How can I deliver tailored Microsoft HoloLens advice instantly with structured going-forward plans? There's no better guide through these mind-expanding questions than acclaimed best-selling author Gerard Blokdyk. Blokdyk ensures all Microsoft HoloLens essentials are covered, from every angle: the Microsoft HoloLens self-assessment shows succinctly and clearly that what needs to be clarified to organize the required activities and processes so that Microsoft HoloLens outcomes are achieved. Contains extensive criteria grounded in past and current successful projects and activities by experienced Microsoft HoloLens practitioners. Their mastery, combined with the easy elegance of the self-assessment, provides its superior value to you in knowing how to ensure the outcome of any efforts in Microsoft HoloLens are maximized with professional results. Your purchase includes access details to the Microsoft HoloLens self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows you exactly what to do next. Your exclusive instant access details can be found in your book. You will receive the following contents with New and Updated specific criteria: - The latest quick edition of the book in PDF - The latest complete edition of the book in PDF, which criteria correspond to the criteria in... - The Self-Assessment Excel Dashboard - Example pre-filled Self-Assessment Excel Dashboard to get familiar with results generation - In-depth and specific Microsoft HoloLens Checklists - Project management checklists and templates to assist with implementation INCLUDES LIFETIME SELF ASSESSMENT UPDATES Every self assessment comes with Lifetime Updates and Lifetime Free Updated Books. Lifetime Updates is an industry-first feature which allows you to receive verified self assessment updates, ensuring you always have the most accurate information at your fingertips.
Download or read book Enterprise Cloud Strategy written by Barry Briggs and published by Microsoft Press. This book was released on 2016-01-07 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do you start? How should you build a plan for cloud migration for your entire portfolio? How will your organization be affected by these changes? This book, based on real-world cloud experiences by enterprise IT teams, seeks to provide the answers to these questions. Here, you’ll see what makes the cloud so compelling to enterprises; with which applications you should start your cloud journey; how your organization will change, and how skill sets will evolve; how to measure progress; how to think about security, compliance, and business buy-in; and how to exploit the ever-growing feature set that the cloud offers to gain strategic and competitive advantage.
Download or read book Augmented Reality for Developers written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2017-10-09 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.
Download or read book Research Handbook on the Law of Virtual and Augmented Reality written by Woodrow Barfield and published by Edward Elgar Publishing. This book was released on 2018-12-28 with total page 712 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.
Download or read book Essential C 7 0 written by Mark Michaelis and published by Addison-Wesley Professional. This book was released on 2018-06-17 with total page 1936 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Comprehensive, Expert Guide to C# Language Programming “This book has been a classic for years, and remains one of the most venerable and trusted titles in the world of C# content, and probably far beyond! . . . Mark is super smart, insists on understanding everything to the core, and has phenomenal insight into how things affect real developers. . . . He goes right to the essence and communicates with great integrity—no sugarcoating—and has a keen eye for practical value and real-world problems.” –Mads Torgersen, C# Program Manager, Microsoft Essential C# 7.0 is a well-organized, no-fluff guide to C# 7.0 for programmers at all levels of experience. Reflecting the most important C# features from 3.0 through 7.0 and including modern programming patterns, it will help you write code that’s simple, powerful, robust, secure, and maintainable. Author Mark Michaelis is a world-class C# expert: a long-time Microsoft MVP and Regional Director who also has served on Microsoft’s C# design review team. He presents a comprehensive tutorial and reference for the entire language, including expert coverage of key C# 7.0 enhancements, C# 7.0’s use with .NET Core/.NET Standard, and cross-platform compilation. He illustrates key C# constructs with succinct examples, and presents best-practice coding guidelines. To help you maintain existing code, separate indexes provide version-specific answers for C# 5.0, 6.0, and 7.0, and visual icons show when each language innovation was introduced. Make the most of C# 7.0 enhancements, including tuples, deconstructors, pattern matching, local functions, and ref returns Work efficiently with C# data types, operators, control flow, methods, and parameters Write more robust code with C# object-oriented constructs Implement reliable, effective exception handling Reduce code complexity with generics, delegates, lambda expressions, and events Leverage advanced dynamic and declarative programming techniques Query diverse data collections using LINQ with query expressions Create custom collections that operate against business objects Access .NET collections via collection interfaces and standard query operators Master multithreading and synchronization, including the async/await paradigm Optimize performance and interoperability with P/Invoke and unsafe code Run your code on Linux or macOS with C# 7.0 cross-platform compilation Includes C# 7.1, 7.2, and 7.3 language enhancements This guide offers you a complete foundation for successful development with modern versions of the C# language in any project or environment.
Download or read book Envisioning Holograms written by M. Pell and published by Apress. This book was released on 2017-11-07 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the approach, techniques, and mindshift needed to design truly breakthrough experiences for the Microsoft HoloLens and Windows Mixed Reality platform. Learn what’s so different about working with holograms, how to think spatially, and where to start designing your own holographic projects. You’ll move rapidly from initial concept to persuasive prototype—all without the need for expensive tools or a designer’s skill set. Designing for mixed reality is a completely new experience for everyone involved, and takes some experimentation to get right. You won’t nail your first mixed reality project by relying upon your previous mobile or web design expertise as a guide. Mixed reality requires a different kind of design thinking for its unique challenges. Breakthrough holographic design starts with envisioning—the act of visualizing what could be. By rapidly depicting a desired experience and trying out its real-world interactions, you can quickly turn your initial vision into a tangible example of innovative design. Envisioning Holograms digs into why holographic computing is the future, takes you through the mixed reality design process, and gets you ready to take advantage of its endless opportunities. Praise for the Book "Envisioning Holograms is a guidebook for designing our holographic future. You’ll find the processes, techniques, and production tools needed to design immersive products that will change how we work, play and communicate.” – Tony Parisi, Global Head of AR/VR for Unity. Industry legend. "Just as the pioneering work of E.S. Porter helped define a new language for cinematic storytelling at the dawn of motion pictures, Envisioning Holograms provides us with the missing vocabulary and grammar to help define a new design language for this world-changing medium of Mixed Reality.” – Ori Inbar, Founder and Managing Partner for Super Ventures, an AR/VR fund. "An exceptional introduction to a new way of thinking about software. Envisioning Holograms is approachable to people just starting out, and also provides some excellent bits of insight to veterans that can help influence their creative process.” – Lucas Rizzotto, award-winning creator of Mixed Reality experiences. "Envisioning Holograms is the perfect book for VR/AR/MR studios that are struggling with application design. It is filled with strategies to acquire ideas, develop and iterate through scenes, and find the best fit. I highly recommend this book to anyone wanting to create solid user experiences using 3D interfaces and spatial computing.” – Rick King, authority on the latest trends in AR, VR, and MR development. What You'll Learn Understand what makes mixed reality a challenging design space See how envisioning quickly and persuasively brings ideas to life Get to know your audience, medium, and palette Explore several innovative rapid envisioning techniques Identify the key elements of your own holographic experience Design an engaging holographic experience from start to finish Who This Book Is For While aimed at those designing for Microsoft HoloLens and the Windows Holographic tool kit, the techniques in the book are equally applicable to those designing for other holographic hardware. This book is for the designer who is new to thinking in 3D and wants to quickly learn best practices, and the developer who needs to do design work while building exciting new products for Microsoft HoloLens, and the marketer who has a great story to tell in this exciting new medium of mixed reality.
Download or read book Human Computer Interaction Multimodal and Natural Interaction written by Masaaki Kurosu and published by Springer Nature. This book was released on 2020-07-10 with total page 745 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.
Download or read book Design Beyond Devices written by Cheryl Platz and published by Rosenfeld Media. This book was released on 2020-12-01 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your customer has five senses and a small universe of devices. Why aren't you designing for all of them? Go beyond screens, keyboards, and touchscreens by letting your customer's humanity drive the experience—not a specific device or input type. Learn the techniques you'll need to build fluid, adaptive experiences for multiple inputs, multiple outputs, and multiple devices.
Download or read book HCI International 2020 Late Breaking Papers Multimodality and Intelligence written by Constantine Stephanidis and published by Springer Nature. This book was released on 2020-10-16 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems.
Download or read book 6GN for Future Wireless Networks written by Xiaofei Wang and published by Springer Nature. This book was released on 2021-01-28 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Third International Conference on 6G for Future Wireless Networks, 6GN 2020, held in Tianjin, China, in August 2020. The conference was held virtually due to the COVID-19 pandemic. The 45 full papers were selected from 109 submissions and present the state of the art and practical applications of 6G technologies. The papers are arranged thematically on network scheduling and optimization; wireless system and platform; intelligent applications; network performance evaluation; cyber security and privacy; technologies for private 5G/6G.
Download or read book Simulations in Medicine written by Irena Roterman-Konieczna and published by Walter de Gruyter GmbH & Co KG. This book was released on 2020-04-20 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern practical medicine requires high tech in diagnostics and therapy and in consequence in education. All disciplines use computers to handle large data bases allowing individual therapy, to interpret large data bases in form of neuronal signals, help visualization of organs during surgery. This book contains chapters on personalised therapy, advanced diagnostics in neurology, modern techniques like robotic surgery (da Vinci robots), 3D-printing and 3D-bioprinting, augmented reality applied in medical diagnostics and therapy. It is impossible without fast large scale data mining in both: clinical data interpretation as well as in hospital organization including hybrid surgery rooms and personal data flow. The book is based on a course for medical students organized in the editor's department. Every year, around 300 international undergraduate medical students take the course.
Download or read book Aviation Noise Impact Management written by Laurent Leylekian and published by Springer Nature. This book was released on 2022 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book provides a view into the state-of-the-art research on aviation noise and related annoyance. The book will primarily focus on the achievements of the ANIMA project (Aviation Noise Impact Management through Novel Approaches), but not exclusively. The content has a broader theme in order to encompass. regulation issues, the ICAO (International Civil Aviation Organization) balanced approach, progresses made on technologies and reduction of noise at source, impact of possible future civil supersonic aircraft, land-use planning issues, as well as the core topics of the ANIMA project, i.e. impact on human beings, annoyance, quality of life, health and findings of the project in this respect. This book differs from traditional research programmes on aviation noise as the authors endeavour, not to lower noise at source, but to reduce the annoyance. This book examines these non-acoustic factors in an effort to help those most affected by aviation noise - communities living close to airports, and also help airport managers, policy-makers, local authorities and researchers to deal with this issue holistically. The book concludes with some recommendations for EU, national and local policy-makers, airport and aviation authorities, and more broadly a scientifically literate audience. These recommendations may help to identify gaps for progress in terms of research but also genuine implementation actions for political and regulatory authorities.