EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Methods for the Physically Based Simulation of Solids and Fluids

Download or read book Methods for the Physically Based Simulation of Solids and Fluids written by Geoffrey Irving and published by . This book was released on 2007 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Fluid Simulation for Computer Graphics

Download or read book Fluid Simulation for Computer Graphics written by Robert Bridson and published by CRC Press. This book was released on 2015-09-18 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

Book Fluid Simulation for Computer Graphics

Download or read book Fluid Simulation for Computer Graphics written by Robert Bridson and published by CRC Press. This book was released on 2015-09-25 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

Book Hybrid Techniques for High fidelity Physical Simulation of Solids and Fluids

Download or read book Hybrid Techniques for High fidelity Physical Simulation of Solids and Fluids written by Andrew Paul Selle and published by . This book was released on 2008 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Particle Based Methods

    Book Details:
  • Author : Eugenio Oñate
  • Publisher : Springer Science & Business Media
  • Release : 2011-02-17
  • ISBN : 9400707355
  • Pages : 275 pages

Download or read book Particle Based Methods written by Eugenio Oñate and published by Springer Science & Business Media. This book was released on 2011-02-17 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book contains 11 chapters written by relevant scientists in the field of particle-based methods and their applications in engineering and applied sciences. The chapters cover most particle-based techniques used in practice including the discrete element method, the smooth particle hydrodynamic method and the particle finite element method. The book will be of interest to researchers and engineers interested in the fundamentals of particle-based methods and their applications.

Book Computational Multiscale Modeling of Fluids and Solids

Download or read book Computational Multiscale Modeling of Fluids and Solids written by Martin Oliver Steinhauser and published by Springer Science & Business Media. This book was released on 2008 with total page 863 pages. Available in PDF, EPUB and Kindle. Book excerpt: The idea of the book is to provide a comprehensive overview of computational physics methods and techniques, that are used for materials modeling on different length and time scales. Each chapter first provides an overview of the physical basic principles which are the basis for the numerical and mathematical modeling on the respective length-scale. The book includes the micro-scale, the meso-scale and the macro-scale. The chapters follow this classification. The book will explain in detail many tricks of the trade of some of the most important methods and techniques that are used to simulate materials on the perspective levels of spatial and temporal resolution. Case studies are occasionally included to further illustrate some methods or theoretical considerations. Example applications for all techniques are provided, some of which are from the author’s own contributions to some of the research areas. Methods are explained, if possible, on the basis of the original publications but also references to standard text books established in the various fields are mentioned.

Book Modeling in Engineering Using Innovative Numerical Methods for Solids and Fluids

Download or read book Modeling in Engineering Using Innovative Numerical Methods for Solids and Fluids written by Laura De Lorenzis and published by Springer Nature. This book was released on 2020-02-08 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book examines innovative numerical methods for computational solid and fluid mechanics that can be used to model complex problems in engineering. It also presents innovative and promising simulation methods, including the fundamentals of these methods, as well as advanced topics and complex applications. Further, the book explores how numerical simulations can significantly reduce the number of time-consuming and expensive experiments required, and can support engineering decisions by providing data that would be very difficult, if not impossible, to obtain experimentally. It also includes chapters covering topics such as particle methods addressing particle-based materials and numerical methods that are based on discrete element formulations; fictitious domain methods; phase field models; computational fluid dynamics based on modern finite volume schemes; hybridizable discontinuous Galerkin methods; and non-intrusive coupling methods for structural models.

Book Coupled Simulation of Deformable Solids  Rigid Bodies  and Fluids with Surface Tension

Download or read book Coupled Simulation of Deformable Solids Rigid Bodies and Fluids with Surface Tension written by Craig Allen Schroeder and published by Stanford University. This book was released on 2011 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis considers the numerical simulation of a variety of phenomena, particularly rigid bodies, deformable bodies, and incompressible fluids. We consider each of these simulations types in isolation, addressing challenges specific to each. We also address the problem of monolithic two-way coupling of each of these phenomena. First we address the stability of rigid body simulation with large time steps. We develop an energy correction for orientation evolution and another correction for collisions. In practice, we have found these two corrections to be sufficient to produce stable simulations. We also explore a simple scheme for rigid body fracture that is as inexpensive as prescoring rigid bodies but more flexible. Next we develop a method for simulating deformable but incompressible solids. Many constitutive models for deforming solids, such as the neo-Hookean model, break down in the incompressible limit. Simply enforcing incompressibility per tetrahedron leads to locking, where the mesh non-physically resists deformation. We present a method that uses a pressure projection similar to what is commonly used to simulate incompressible solids and apply it to deforming solids. We also address the complications that result from the interaction of this new force with contacts and collisions. Then, we turn to two coupling problems. The first problem is to couple deformable bodies to rigid bodies. We develop a fully-unified time integration scheme, where individual steps like collisions and contact are each fully two-way coupled. The resulting coupling scheme is monolithic with fully coupled linear systems. This leads to a robust and strongly coupled simulation framework. We use state-of-the-art integrators for rigid bodies and deformable bodies as the basis for the coupling scheme and maintain the ability to handle other phenomena, such as articulation and controllers on the rigid bodies and incompressibility on the deformable bodies. We follow this up by developing a scheme for coupling solids to incompressible fluids. The method handles both deformable bodies and rigid bodies. Unlike many existing methods for fluid structure interaction, which often typically lead to indefinite linear systems, the developed scheme results in a symmetric and positive definite (SPD) linear system. In addition to strongly coupling solids and fluids, the method also strongly couples viscosity with fluid pressure. This allows it to accurately treat simulations with high viscosity or where the primary coupling between solid and fluid is through fluid viscosity rather than fluid pressure. The method can be interpreted as a means of converting symmetric indefinite KKT systems with a particular form into SPD systems. Finally, we propose a method for applying implicit Lagrangian forces to an Eulerian Navier-Stokes simulation. We utilize the SPD framework to produce an SPD system with these implicit forces. We use this method to apply implicit surface tension forces. This implicit surface tension treatment reduces the tight time step restriction that normally accompanies explicit treatments of surface tension.

Book Finite Element Method Simulation of 3D Deformable Solids

Download or read book Finite Element Method Simulation of 3D Deformable Solids written by Eftychios Sifakis and published by Morgan & Claypool Publishers. This book was released on 2015-10-01 with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book serves as a practical guide to simulation of 3D deformable solids using the Finite Element Method (FEM). It reviews a number of topics related to the theory and implementation of FEM approaches: measures of deformation, constitutive laws of nonlinear materials, tetrahedral discretizations, and model reduction techniques for real-time simulation. Simulations of deformable solids are important in many applications in computer graphics, including film special effects, computer games, and virtual surgery. The Finite Element Method has become a popular tool in many such applications. Variants of FEM catering to both offline and real-time simulation have had a mature presence in computer graphics literature. This book is designed for readers familiar with numerical simulation in computer graphics, who would like to obtain a cohesive picture of the various FEM simulation methods available, their strengths and weaknesses, and their applicability in various simulation scenarios. The book is also a practical implementation guide for the visual effects developer, offering a lean yet adequate synopsis of the underlying mathematical theory. Chapter 1 introduces the quantitative descriptions used to capture the deformation of elastic solids, the concept of strain energy, and discusses how force and stress result as a response to deformation. Chapter 2 reviews a number of constitutive models, i.e., analytical laws linking deformation to the resulting force that has successfully been used in various graphics-oriented simulation tasks. Chapter 3 summarizes how deformation and force can be computed discretely on a tetrahedral mesh, and how an implicit integrator can be structured around this discretization. Finally, chapter 4 presents the state of the art in model reduction techniques for real-time FEM solid simulation and discusses which techniques are suitable for which applications. Topics discussed in this chapter include linear modal analysis, modal warping, subspace simulation, and domain decomposition.

Book Understanding the Discrete Element Method

Download or read book Understanding the Discrete Element Method written by Hans-Georg Matuttis and published by John Wiley & Sons. This book was released on 2014-05-12 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gives readers a more thorough understanding of DEM and equips researchers for independent work and an ability to judge methods related to simulation of polygonal particles Introduces DEM from the fundamental concepts (theoretical mechanics and solidstate physics), with 2D and 3D simulation methods for polygonal particles Provides the fundamentals of coding discrete element method (DEM) requiring little advance knowledge of granular matter or numerical simulation Highlights the numerical tricks and pitfalls that are usually only realized after years of experience, with relevant simple experiments as applications Presents a logical approach starting withthe mechanical and physical bases,followed by a description of the techniques and finally their applications Written by a key author presenting ideas on how to model the dynamics of angular particles using polygons and polyhedral Accompanying website includes MATLAB-Programs providing the simulation code for two-dimensional polygons Recommended for researchers and graduate students who deal with particle models in areas such as fluid dynamics, multi-body engineering, finite-element methods, the geosciences, and multi-scale physics.

Book Real Time Visual Effects for Game Programming

Download or read book Real Time Visual Effects for Game Programming written by Chang-Hun Kim and published by Springer. This book was released on 2015-04-30 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Book Theory  Methodology  Tools and Applications for Modeling and Simulation of Complex Systems

Download or read book Theory Methodology Tools and Applications for Modeling and Simulation of Complex Systems written by Lin Zhang and published by Springer. This book was released on 2016-09-21 with total page 651 pages. Available in PDF, EPUB and Kindle. Book excerpt: This four-volume set (CCIS 643, 644, 645, 646) constitutes the refereed proceedings of the 16th Asia Simulation Conference and the First Autumn Simulation Multi-Conference, AsiaSim / SCS AutumnSim 2016, held in Beijing, China, in October 2016. The 265 revised full papers presented were carefully reviewed and selected from 651 submissions. The papers in this third volume of the set are organized in topical sections on Cloud technologies in simulation applications; fractional calculus with applications and simulations; modeling and simulation for energy, environment and climate; SBA virtual prototyping engineering technology; simulation and Big Data.

Book Computational Fluid and Solid Mechanics 2003

Download or read book Computational Fluid and Solid Mechanics 2003 written by K.J Bathe and published by Elsevier. This book was released on 2003-06-02 with total page 2524 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bringing together the world's leading researchers and practitioners of computational mechanics, these new volumes meet and build on the eight key challenges for research and development in computational mechanics. Researchers have recently identified eight critical research tasks facing the field of computational mechanics. These tasks have come about because it appears possible to reach a new level of mathematical modelling and numerical solution that will lead to a much deeper understanding of nature and to great improvements in engineering design. The eight tasks are: The automatic solution of mathematical models Effective numerical schemes for fluid flows The development of an effective mesh-free numerical solution method The development of numerical procedures for multiphysics problems The development of numerical procedures for multiscale problems The modelling of uncertainties The analysis of complete life cycles of systems Education - teaching sound engineering and scientific judgement Readers of Computational Fluid and Solid Mechanics 2003 will be able to apply the combined experience of many of the world's leading researchers to their own research needs. Those in academic environments will gain a better insight into the needs and constraints of the industries they are involved with; those in industry will gain a competitive advantage by gaining insight into the cutting edge research being carried out by colleagues in academia. Features Bridges the gap between academic researchers and practitioners in industry Outlines the eight main challenges facing Research and Design in Computational mechanics and offers new insights into the shifting the research agenda Provides a vision of how strong, basic and exciting education at university can be harmonized with life-long learning to obtain maximum value from the new powerful tools of analysis

Book Proceedings of Sixth International Congress on Information and Communication Technology

Download or read book Proceedings of Sixth International Congress on Information and Communication Technology written by Xin-She Yang and published by Springer Nature. This book was released on 2021-09-09 with total page 1058 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers selected high-quality research papers presented at the Sixth International Congress on Information and Communication Technology, held at Brunel University, London, on February 25–26, 2021. It discusses emerging topics pertaining to information and communication technology (ICT) for managerial applications, e-governance, e-agriculture, e-education and computing technologies, the Internet of things (IoT) and e-mining. Written by respected experts and researchers working on ICT, the book offers a valuable asset for young researchers involved in advanced studies. The book is presented in four volumes.

Book Foundations of Physically Based Modeling and Animation

Download or read book Foundations of Physically Based Modeling and Animation written by Donald House and published by CRC Press. This book was released on 2016-11-30 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.

Book Coupled Simulation of Deformable Solids  Rigid Bodies  and Fluids with Surface Tension

Download or read book Coupled Simulation of Deformable Solids Rigid Bodies and Fluids with Surface Tension written by Craig Allen Schroeder and published by . This book was released on 2011 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis considers the numerical simulation of a variety of phenomena, particularly rigid bodies, deformable bodies, and incompressible fluids. We consider each of these simulations types in isolation, addressing challenges specific to each. We also address the problem of monolithic two-way coupling of each of these phenomena. First we address the stability of rigid body simulation with large time steps. We develop an energy correction for orientation evolution and another correction for collisions. In practice, we have found these two corrections to be sufficient to produce stable simulations. We also explore a simple scheme for rigid body fracture that is as inexpensive as prescoring rigid bodies but more flexible. Next we develop a method for simulating deformable but incompressible solids. Many constitutive models for deforming solids, such as the neo-Hookean model, break down in the incompressible limit. Simply enforcing incompressibility per tetrahedron leads to locking, where the mesh non-physically resists deformation. We present a method that uses a pressure projection similar to what is commonly used to simulate incompressible solids and apply it to deforming solids. We also address the complications that result from the interaction of this new force with contacts and collisions. Then, we turn to two coupling problems. The first problem is to couple deformable bodies to rigid bodies. We develop a fully-unified time integration scheme, where individual steps like collisions and contact are each fully two-way coupled. The resulting coupling scheme is monolithic with fully coupled linear systems. This leads to a robust and strongly coupled simulation framework. We use state-of-the-art integrators for rigid bodies and deformable bodies as the basis for the coupling scheme and maintain the ability to handle other phenomena, such as articulation and controllers on the rigid bodies and incompressibility on the deformable bodies. We follow this up by developing a scheme for coupling solids to incompressible fluids. The method handles both deformable bodies and rigid bodies. Unlike many existing methods for fluid structure interaction, which often typically lead to indefinite linear systems, the developed scheme results in a symmetric and positive definite (SPD) linear system. In addition to strongly coupling solids and fluids, the method also strongly couples viscosity with fluid pressure. This allows it to accurately treat simulations with high viscosity or where the primary coupling between solid and fluid is through fluid viscosity rather than fluid pressure. The method can be interpreted as a means of converting symmetric indefinite KKT systems with a particular form into SPD systems. Finally, we propose a method for applying implicit Lagrangian forces to an Eulerian Navier-Stokes simulation. We utilize the SPD framework to produce an SPD system with these implicit forces. We use this method to apply implicit surface tension forces. This implicit surface tension treatment reduces the tight time step restriction that normally accompanies explicit treatments of surface tension.

Book Cooperative Design  Visualization  and Engineering

Download or read book Cooperative Design Visualization and Engineering written by Yuhua Luo and published by Springer. This book was released on 2016-10-13 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th InternationalConference on Cooperative Design, Visualization, and Engineering, CDVE2016, held in Sydney, NSW, Australia, in October 2016. The 42 full papers and 9 short papers presented were carefully reviewed and selected from 89 submissions. The papers cover a broad range of topics in the field of cooperative visualization, visual analytics, cooperative engineering, and cooperative design and applications.