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Book Mechanics for Entertainment

Download or read book Mechanics for Entertainment written by Yakov Perelman and published by . This book was released on 2014-07-14 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unfortunately, the extent of our physics knowledge still does not allow us to see clearly the crucial importance of this science. A wide range of physics notions such as the theory of motion, strength, force, and mechanics in general are still vague for beginners. Those "who do not know movement, do not understand nature" Aristotle once said. Although several pages of the author's book "Physics for Entertainment" (2 volumes) are dedicated to mechanics' problems, it very useful that he devoted a separate, but similarly written, book to mechanics. "Mechanics for Entertainment" is not a textbook. Instead it is a freestyle book with some entertaining experiments and descriptions of some exciting natural phenomena. I have included a number of mechanics laws applications in engineering, sports, circus performances and many other unexpected areas.

Book Mechanics for Fun

Download or read book Mechanics for Fun written by Yakov Perelman and published by . This book was released on 2019-01-02 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mechanics for fun" is not a textbook. Instead it is a complementary book with some entertaining experiments and descriptions of some exciting natural phenomena. Its aim is to excite the reader interest in mechanics and have him engage in its study. The author has included a number of mechanics' applications in engineering, sports, circus performances and many other unexpected areas.

Book Physics for Entertainment

Download or read book Physics for Entertainment written by Y. Perelman and published by . This book was released on 1962 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Physics for Entertainment

    Book Details:
  • Author : Yakov Perelman
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2010-05-14
  • ISBN : 9781452864471
  • Pages : 0 pages

Download or read book Physics for Entertainment written by Yakov Perelman and published by Createspace Independent Publishing Platform. This book was released on 2010-05-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in the early days of the Soviet Unionand using examples from Mark Twain, H.G. Wells, Charles Darwin, and their Russian counterpartsthis lively bestseller from the 1930s is filled with answers to basic questions about physics.

Book Yakov Perelman  s Physics For Entertainment

Download or read book Yakov Perelman s Physics For Entertainment written by Yakov Perelman and published by Lulu.com. This book was released on 2011-10-08 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Published in 1913, a best-seller in the 1930s and long out of print, Physics for Entertainment was translated from Russian into many languages and influenced science students around the world. In the foreword, the book's author describes the contents as "conundrums, brain-teasers, entertaining anecdotes, and unexpected comparisons," adding, "I have quoted extensively from Jules Verne, H. G. Wells, Mark Twain and other writers, because, besides providing entertainment, the fantastic experiments these writers describe may well serve as instructive illustrations at physics classes." The book's topics included how to jump from a moving car, and why, "according to the law of buoyancy, we would never drown in the Dead Sea."

Book The Art of Game Design

    Book Details:
  • Author : Jesse Schell
  • Publisher : CRC Press
  • Release : 2008-08-04
  • ISBN : 0123694965
  • Pages : 522 pages

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Book Speed Mechanics for Lead Guitar

Download or read book Speed Mechanics for Lead Guitar written by and published by Hal Leonard Corporation. This book was released on 1992 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guitarskole.

Book Enterprise Games

Download or read book Enterprise Games written by Michael Hugos and published by "O'Reilly Media, Inc.". This book was released on 2012-09-19 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious Games will focus on specific issues and approaches for implementing gaming techniques and technologies in companies from startups to large established corporations. Issues will be discussed from business, social and technology perspectives. Areas such as health care and intellectual property concerns will be addressed.

Book Critical Play

    Book Details:
  • Author : Mary Flanagan
  • Publisher : MIT Press
  • Release : 2013-02-08
  • ISBN : 0262518651
  • Pages : 363 pages

Download or read book Critical Play written by Mary Flanagan and published by MIT Press. This book was released on 2013-02-08 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Book Physics for Mathematicians

Download or read book Physics for Mathematicians written by Michael Spivak and published by . This book was released on 2010 with total page 733 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Popular Mechanics The Ultimate Tool Book

Download or read book Popular Mechanics The Ultimate Tool Book written by Popular Mechanics and published by Union Square + ORM. This book was released on 2019-05-21 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: This definitive illustrated reference covering 100 hand tools and how to use them is “an excellent guide for budding DIYers” (Booklist). This tool—or that? Learn how to choose the right one for tackling any home project and completing it quickly, correctly, and efficiently. The editors of Popular Mechanics share their expertise, explaining which tools deserve a prominent spot in your shop and how to keep them in tip-top shape. Divided by type, this must-have guide covers multipurpose and single-purpose tools that cut, tighten, measure, and mark. You’ll also find tried-and-true suggestions, helpful notes, and simple hacks to make any job easier.

Book Spooky Action at a Distance

Download or read book Spooky Action at a Distance written by George Musser and published by Macmillan. This book was released on 2015-11-03 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is space? It isn't a question that most of us normally stop to ask. Space is the venue of physics; it's where things exist, where they move and take shape. Yet over the past few decades, physicists have discovered a phenomenon that operates outside the confines of space and time. The phenomenon-the ability of one particle to affect another instantly across the vastness of space-appears to be almost magical. Einstein grappled with this oddity and couldn't quite resolve it, describing it as "spooky action at a distance." But this strange occurrence has direct connections to black holes, particle collisions, and even the workings of gravity. If space isn't what we thought it was, then what is it?In Spooky Action at a Distance, George Musser sets out to answer that question, offering a provocative exploration of nonlocality and a celebration of the scientists who are trying to understand it. Musser guides us on an epic journey of scientific discovery into the lives of experimental physicists observing particles acting in tandem, astronomers discovering galaxies that look statistically identical, and cosmologists hoping to unravel the paradoxes surrounding the big bang. Their conclusions challenge our understanding not only of space and time but of the origins of the universe-and their insights are spurring profound technological innovation and suggesting a new grand unified theory of physics.

Book An Introduction to the Entertainment Industry

Download or read book An Introduction to the Entertainment Industry written by Andi Stein and published by Peter Lang. This book was released on 2009 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether it's a favorite television show, an artist at the top of the music charts, a best-selling book, or a hometown sports team, we love entertainment. It's big business and in this accessible introduction, Andi Stein and Beth Bingham Evans give readers a glimpse inside the industry, to better understand how each segment operates and the challenges and trends it faces. Each chapter addresses a different segment of the entertainment industry including: - Film - Television - Radio - Theatre - Music - Travel/Tourism - Sports The book is designed as an introductory text for entertainment courses and as an overview of the industry for those looking to pursue careers in the field of entertainment. A list of resources is provided at the end of each chapter.

Book Theory of Fun for Game Design

Download or read book Theory of Fun for Game Design written by Raph Koster and published by "O'Reilly Media, Inc.". This book was released on 2013-11-08 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins

Book Theory of Fun for Game Design

Download or read book Theory of Fun for Game Design written by Raph Koster and published by "O'Reilly Media, Inc.". This book was released on 2005 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Book The Art of Game Design

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2014-11-06 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Book The Engagements

    Book Details:
  • Author : J. Courtney Sullivan
  • Publisher : Vintage
  • Release : 2013-06-11
  • ISBN : 0307958728
  • Pages : 401 pages

Download or read book The Engagements written by J. Courtney Sullivan and published by Vintage. This book was released on 2013-06-11 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: A People Magazine Top 10 Best Books of the Year • The New York Times best-selling author of Maine returns with an exhilarating novel about Frances Gerety, the real pioneering ad woman who coined the famous slogan “A Diamond is Forever,” and four unique marriages that will test how true—or not—those words might be. "Sullivan is a born storyteller. Like its mineral muse, Engagements shines."—Entertainment Weekly Evelyn has been married to her husband for forty years, but their son’s messy divorce has put them at rare odds; James, a beleaguered paramedic, has spent most of his marriage haunted by his wife’s family’s expectations; Delphine has thrown caution to the wind and left a peaceful French life for an exciting but rocky romance in America; and Kate, partnered with Dan for a decade, has seen every kind of wedding and has vowed never, ever, to have one of her own. As the stories connect to each other and to Frances’s legacy in surprising ways, The Engagements explores the complicated ins and outs of relationships, then, now, and forever.