Download or read book Beginning Math and Physics for Game Programmers written by Wendy Stahler and published by New Riders. This book was released on 2004 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly sophisticated technology. Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion designers need to improve their level of game development.
Download or read book Mathematics and Physics for Programmers written by Danny Kodicek and published by Course Technology. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rev. ed. of: Mathematics and physics for programmers / Danny Kodicek. c2005. 1st ed.
Download or read book Mathematics and Physics for Programmers written by Danny Kodicek and published by Delmar Thomson Learning. This book was released on 2005 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a simple but thorough grounding in the mathematics and physics topics that programmers need to know to write programs, using a non-language specific approach. The companion CD-ROM provides demo examples of the mathematical and physical principles discussed in the book, with source code in several different languages (C++, Lingo, and Java).
Download or read book Physics for Game Programmers written by Grant Palmer and published by Apress. This book was released on 2007-12-27 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.
Download or read book Physics for Game Developers written by David M. Bourg and published by "O'Reilly Media, Inc.". This book was released on 2002 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.
Download or read book Math for Programmers written by Paul Orland and published by Manning Publications. This book was released on 2021-01-12 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks
Download or read book Essential Mathematics for Games and Interactive Applications written by James M. Van Verth and published by CRC Press. This book was released on 2008-05-19 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
Download or read book Mathematics for Physics written by Michael M. Woolfson and published by Oxford University Press. This book was released on 2007 with total page 805 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematics for Physics features both print and online support, with many in-text exercises and end-of-chapter problems, and web-based computer programs, to both stimulate learning and build understanding.
Download or read book Curvature in Mathematics and Physics written by Shlomo Sternberg and published by Courier Corporation. This book was released on 2013-04-17 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expert treatment introduces semi-Riemannian geometry and its principal physical application, Einstein's theory of general relativity, using the Cartan exterior calculus as a principal tool. Prerequisites include linear algebra and advanced calculus. 2012 edition.
Download or read book Mathematics of Classical and Quantum Physics written by Frederick W. Byron and published by Courier Corporation. This book was released on 2012-04-26 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graduate-level text offers unified treatment of mathematics applicable to many branches of physics. Theory of vector spaces, analytic function theory, theory of integral equations, group theory, and more. Many problems. Bibliography.
Download or read book Mathematical Physics written by Francis Bitter and published by Courier Corporation. This book was released on 2004-01-01 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reader-friendly guide offers illustrative examples of the rules of physical science and how they were formulated. Topics include the role of mathematics as the language of physics; nature of mechanical vibrations; harmonic motion and shapes; geometry of the laws of motion; more. 60 figures. 1963 edition.
Download or read book Physics for Mathematicians written by Michael Spivak and published by . This book was released on 2010 with total page 733 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Basic Training in Mathematics written by R. Shankar and published by Springer. This book was released on 2013-12-20 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on course material used by the author at Yale University, this practical text addresses the widening gap found between the mathematics required for upper-level courses in the physical sciences and the knowledge of incoming students. This superb book offers students an excellent opportunity to strengthen their mathematical skills by solving various problems in differential calculus. By covering material in its simplest form, students can look forward to a smooth entry into any course in the physical sciences.
Download or read book Category Theory for Programmers New Edition Hardcover written by Bartosz Milewski and published by . This book was released on 2019-08-24 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Category Theory is one of the most abstract branches of mathematics. It is usually taught to graduate students after they have mastered several other branches of mathematics, like algebra, topology, and group theory. It might, therefore, come as a shock that the basic concepts of category theory can be explained in relatively simple terms to anybody with some experience in programming.That's because, just like programming, category theory is about structure. Mathematicians discover structure in mathematical theories, programmers discover structure in computer programs. Well-structured programs are easier to understand and maintain and are less likely to contain bugs. Category theory provides the language to talk about structure and learning it will make you a better programmer.
Download or read book Mathematical Physics written by Sadri Hassani and published by Springer Science & Business Media. This book was released on 2002-02-08 with total page 1052 pages. Available in PDF, EPUB and Kindle. Book excerpt: For physics students interested in the mathematics they use, and for math students interested in seeing how some of the ideas of their discipline find realization in an applied setting. The presentation strikes a balance between formalism and application, between abstract and concrete. The interconnections among the various topics are clarified both by the use of vector spaces as a central unifying theme, recurring throughout the book, and by putting ideas into their historical context. Enough of the essential formalism is included to make the presentation self-contained.
Download or read book Game Physics Engine Development written by Ian Millington and published by CRC Press. This book was released on 2010-07-23 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne
Download or read book Equations of Mathematical Physics written by A. N. Tikhonov and published by Courier Corporation. This book was released on 2013-09-16 with total page 802 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematical physics plays an important role in the study of many physical processes — hydrodynamics, elasticity, and electrodynamics, to name just a few. Because of the enormous range and variety of problems dealt with by mathematical physics, this thorough advanced undergraduate- or graduate-level text considers only those problems leading to partial differential equations. Contents: I. Classification of Partial Differential Equations II. Evaluations of the Hyperbolic Type III. Equations of the Parabolic Type IV. Equations of Elliptic Type V. Wave Propagation in Space VI. Heat Conduction in Space VII. Equations of Elliptic Type (Continuation) The authors — two well-known Russian mathematicians — have focused on typical physical processes and the principal types of equations dealing with them. Special attention is paid throughout to mathematical formulation, rigorous solutions, and physical interpretation of the results obtained. Carefully chosen problems designed to promote technical skills are contained in each chapter, along with extremely useful appendixes that supply applications of solution methods described in the main text. At the end of the book, a helpful supplement discusses special functions, including spherical and cylindrical functions.