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EBookClubs

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Book Mastering Machine Code on Your ZX81

Download or read book Mastering Machine Code on Your ZX81 written by Toni Baker and published by . This book was released on 1981 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Handleiding voor het programmeren in assembleertaal van de microcomputer Sinclair ZX81 en ZX80.

Book Mastering Machine Code on Your ZX81

Download or read book Mastering Machine Code on Your ZX81 written by Toni Baker and published by . This book was released on 1982 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mastering Machine Code on Your ZX Spectrum

Download or read book Mastering Machine Code on Your ZX Spectrum written by Toni Baker and published by . This book was released on 1983 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mastering Machine Code On Your Commodore 64

Download or read book Mastering Machine Code On Your Commodore 64 written by Mark Greenshields and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1984, this highly-rated guide written by 8-bit expert Mark Greenshields helped Commodore 64 users take their skills further than ever before. It was designed to take 'bedroom coders' from a point where they were comfortable with the commands - and limitations - of BASIC, to having knowledge and experience of the home computer's far more powerful machine code. In addition to explaining the concepts of this more advanced language, the reader is provided with a number of example programs that not only help with learning, but are also of great practical use for both games and utilities. This book helped many a Commodore user with their first steps into the world of machine code and to this day remains an important reference for those interested in the world of retro games and programming. * * * As the original publisher Interface Publications wrote: Now, you can master machine code on the Commodore 64 quickly and easily. Say goodbye to jerky, slow-moving graphics in BASIC, and learn the secrets of professional, incredibly swift graphic production in machine code. You're holding the first complete tutorial on using assembly language on the Commodore 64. The book assumes that although you can program in BASIC, you know little or nothing of 6502/6510 machine code. Step by simple step the book progresses through the subject, until the whole instruction set of the 6510 has been covered. A large number of example programs - which are explained in detail - help make the learning simple. In section two of the book, you'll learn about practical applications of machine code use on the Commodore 64. High resolution graphics, scrolling, raster graphics, using interrupts and adding commands to BASIC - they're all here in a form you can readily understand and apply. This section of the book contains programs which put 24 sprites on the screen at once, programs to combine both text and high-resolution images on the same screen, function key programming and one key entry of commands. Written by Mark Greenshields, highly successful author of Mastering the Commodore 64, this book is your gateway into the exciting world of machine code programming on the Commodore 64. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer user would want to be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Book Mastering Machine Code on Your Timex Sinclair

Download or read book Mastering Machine Code on Your Timex Sinclair written by Toni Baker and published by Prentice Hall Direct. This book was released on 1985-01-01 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Getting Started with Arduino

Download or read book Getting Started with Arduino written by Massimo Banzi and published by "O'Reilly Media, Inc.". This book was released on 2011-09-13 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents an introduction to the open-source electronics prototyping platform.

Book Machine Code and Better BASIC

Download or read book Machine Code and Better BASIC written by Ian Stewart and published by . This book was released on 1983 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mastering the Commodore 64

    Book Details:
  • Author : Mark Greenshields
  • Publisher : Acorn Books
  • Release : 2020-10-16
  • ISBN : 9781789824612
  • Pages : 198 pages

Download or read book Mastering the Commodore 64 written by Mark Greenshields and published by Acorn Books. This book was released on 2020-10-16 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1983, this user-friendly guide to the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to go further than the confines of programming purely in BASIC and is still a highly useful guide for those interested in retro gaming on the classic machine. * * * As the original publisher Interface Publications wrote: This book is a manual for all Commodore 64 users who wish to increase their understanding of how their computer works and how to program it proficiently in BASIC and machine code. The author explains how sound and music synthesis, programmable characters, high resolution graphics, function key programming, animation and sprites are done in both BASIC and machine code. It also contains a full memory map of the Commodore 64 and explains how the full 64K can be used and how to correct errors in both BASIC and the KERNAL ROMs. * * * Acorn Books is proud to present its Retro Reproductions series, a collection of classic computing works from the 80s and 90s given a new lease of life in the 21st century. From standards of programming reference no self-respecting microcomputer coder would be without, to obscure works unavailable for many years, these modern re-prints are perfect for any connoisseur of retro computing.

Book Hands On Embedded Programming with C  17

Download or read book Hands On Embedded Programming with C 17 written by Maya Posch and published by Packt Publishing Ltd. This book was released on 2019-01-31 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build safety-critical and memory-safe stand-alone and networked embedded systems Key FeaturesKnow how C++ works and compares to other languages used for embedded developmentCreate advanced GUIs for embedded devices to design an attractive and functional UIIntegrate proven strategies into your design for optimum hardware performanceBook Description C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming. What you will learnChoose the correct type of embedded platform to use for a projectDevelop drivers for OS-based embedded systemsUse concurrency and memory management with various microcontroller units (MCUs)Debug and test cross-platform code with LinuxImplement an infotainment system using a Linux-based single board computerExtend an existing embedded system with a Qt-based GUICommunicate with the FPGA side of a hybrid FPGA/SoC systemWho this book is for If you want to start developing effective embedded programs in C++, then this book is for you. Good knowledge of C++ language constructs is required to understand the topics covered in the book. No knowledge of embedded systems is assumed.

Book The Symbian OS Architecture Sourcebook

Download or read book The Symbian OS Architecture Sourcebook written by Ben Morris and published by John Wiley & Sons. This book was released on 2007-04-30 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: The current Symbian Press list focuses very much on the small scale features of Symbian OS in a programming context. The Architecture Sourcebook is different. It's not a how-to book, it's a 'what and why' book. And because it names names as it unwinds the design decisions which have shaped the OS, it is also a 'who' book. It will show where the OS came from, how it has evolved to be what it is, and provide a simple model for understanding what it is, how it is put together, and how to interface to it and work with it. It will also show why design decision were made, and will bring those decisions to life in the words of Symbian's key architects and developers, giving an insider feel to the book as it weaves the "inside story" around the architectural presentation. The book will describe the OS architecture in terms of the Symbian system model. It will show how the model breaks down the system into parts, what role the parts play in the system, how the parts are architected, what motivates their design, and how the design has evolved through the different releases of the system. Key system concepts will be described; design patterns will be explored and related to those from other operating systems. The unique features of Symbian OS will be highlighted and their motivation and evolution traced and described. The book will include a substantial reference section itemising the OS and its toolkit at component level and providing a reference entry for each component.

Book Optimizing Hadoop for MapReduce

Download or read book Optimizing Hadoop for MapReduce written by Khaled Tannir and published by Packt Publishing Ltd. This book was released on 2014-02-21 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an example-based tutorial that deals with Optimizing Hadoop for MapReduce job performance. If you are a Hadoop administrator, developer, MapReduce user, or beginner, this book is the best choice available if you wish to optimize your clusters and applications. Having prior knowledge of creating MapReduce applications is not necessary, but will help you better understand the concepts and snippets of MapReduce class template code.

Book Beginning Blender

    Book Details:
  • Author : Lance Flavell
  • Publisher : Apress
  • Release : 2011-08-27
  • ISBN : 1430231270
  • Pages : 434 pages

Download or read book Beginning Blender written by Lance Flavell and published by Apress. This book was released on 2011-08-27 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

Book Trigger Happy

    Book Details:
  • Author : Steven Poole
  • Publisher : Arcade Publishing
  • Release : 2004
  • ISBN : 9781559705981
  • Pages : 268 pages

Download or read book Trigger Happy written by Steven Poole and published by Arcade Publishing. This book was released on 2004 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.

Book Mastering machine code on your Timex Sinclair 1500 1000

Download or read book Mastering machine code on your Timex Sinclair 1500 1000 written by and published by . This book was released on 1981 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Beautiful C

    Book Details:
  • Author : J. Guy Davidson
  • Publisher : Addison-Wesley Professional
  • Release : 2021-12-16
  • ISBN : 0137647867
  • Pages : 747 pages

Download or read book Beautiful C written by J. Guy Davidson and published by Addison-Wesley Professional. This book was released on 2021-12-16 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the Beauty of Modern C++ " Beautiful C++ presents the C++ Core Guidelines from a developer's point of view with an emphasis on what benefits can be obtained from following the rules and what nightmares can result from ignoring them. For true geeks, it is an easy and entertaining read. For most software developers, it offers something new and useful." --Bjarne Stroustrup, inventor of C++ and co-editor of the C++ Core Guidelines Writing great C++ code needn't be difficult. The C++ Core Guidelines can help every C++ developer design and write C++ programs that are exceptionally reliable, efficient, and well-performing. But the Guidelines are so jam-packed with excellent advice that it's hard to know where to start. Start here, with Beautiful C++. Expert C++ programmers Guy Davidson and Kate Gregory identify 30 Core Guidelines you'll find especially valuable and offer detailed practical knowledge for improving your C++ style. For easy reference, this book is structured to align closely with the official C++ Core Guidelines website. Throughout, Davidson and Gregory offer useful conceptual insights and expert sample code, illuminate proven ways to use both new and longstanding language features more successfully, and show how to write programs that are more robust and performant by default. Avoid "bikeshedding": stop wasting valuable time on trivia Don't hurt yourself by writing code that will cause problems later Know which legacy features to avoid and the modern features to use instead Use newer features properly, to get their benefits without creating new problems Default to higher-quality code that's statically type-safe, leak resistant, and easier to evolve Use the Core Guidelines with any modern C++ version: C++20, C++17, C++14, or C++11 There's something here to improve virtually every program you write, design, or maintain. For ease of experimentation, all sample code is available on Compiler Explorer at https://godbolt.org/z/cg30-ch0.0. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Book Computers   Electronics

Download or read book Computers Electronics written by and published by . This book was released on 1983 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Investigating Cryptocurrencies

Download or read book Investigating Cryptocurrencies written by Nick Furneaux and published by John Wiley & Sons. This book was released on 2018-05-10 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Investigate crimes involving cryptocurrencies and other blockchain technologies Bitcoin has traditionally been the payment system of choice for a criminal trading on the Dark Web, and now many other blockchain cryptocurrencies are entering the mainstream as traders are accepting them from low-end investors putting their money into the market. Worse still, the blockchain can even be used to hide information and covert messaging, unknown to most investigators. Investigating Cryptocurrencies is the first book to help corporate, law enforcement, and other investigators understand the technical concepts and the techniques for investigating crimes utilizing the blockchain and related digital currencies such as Bitcoin and Ethereum. Understand blockchain and transaction technologies Set up and run cryptocurrency accounts Build information about specific addresses Access raw data on blockchain ledgers Identify users of cryptocurrencies Extracting cryptocurrency data from live and imaged computers Following the money With nearly $150 billion in cryptocurrency circulating and $3 billion changing hands daily, crimes committed with or paid for with digital cash are a serious business. Luckily, Investigating Cryptocurrencies Forensics shows you how to detect it and, more importantly, stop it in its tracks.