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Book Mastering Adobe Animate 2021

Download or read book Mastering Adobe Animate 2021 written by Joseph Labrecque and published by Packt Publishing Ltd. This book was released on 2021-02-04 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life through expert-led content Key FeaturesProduce rich motion graphics and interactive animations for multiple platforms and discover different ways to use AnimateExplore the key features and enhancements in the latest Adobe Animate releaseTake your Adobe Animate projects to the next level by delving into creative workflowsBook Description Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you'll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You'll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs. By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices. What you will learnGain a solid understanding of Adobe Animate foundations and new featuresUnderstand the nuances associated with publishing and exporting rich media content for various platformsMake use of advanced layering and rigging techniques to create engaging motion contentCreate dynamic motion by using the camera and variable layer depth techniquesDevelop web-based games, virtual reality experiences, and multiplatform mobile applicationsExtend Animate with extensions, application-level scripting, and the creation of custom integrated tutorialsWho this book is for This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of basic animation concepts will help you to get the most out of this book and produce impressive results.

Book Adobe Animate Classroom in a Book  2021 release

Download or read book Adobe Animate Classroom in a Book 2021 release written by Russell Chun and published by Adobe Press. This book was released on 2021-01-21 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fastest, easiest, most comprehensive way to learn Adobe Animate Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does -- an official training series from Adobe, developed with the support of Adobe product experts. Adobe Animate Classroom in a Book (2021 release) contains lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchase of this book includes valuable online features. Follow the instructions in the book's “Getting Started” section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Animate (2021 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Animate software.

Book Adobe Animate 2022 for Creative Professionals

Download or read book Adobe Animate 2022 for Creative Professionals written by Joseph Labrecque and published by Packt Publishing Ltd. This book was released on 2022-01-14 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life with the help of expert-led content in this illustrated guide Key Features Produce rich motion graphics and interactive animations for multiple platforms Explore the key features and enhancements in the latest Adobe Animate release Take your Adobe Animate projects to the next level with creative workflows Book DescriptionAdobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.What you will learn Gain a solid understanding of Adobe Animate foundations and new features Understand the nuances associated with publishing and exporting rich media content to various platforms Make use of advanced layering and rigging techniques to create engaging motion content Create dynamic motion using the camera and variable layer depth techniques Develop web-based games, virtual reality experiences, and multiplatform mobile applications Extend Animate with extensions, application-level scripting, and the creation of custom integrated tutorials Who this book is for This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of fundamental animation concepts will help you to get the most out of this book and produce impressive results.

Book Mastering Unity 2D Game Development

Download or read book Mastering Unity 2D Game Development written by Simon Jackson and published by Packt Publishing Ltd. This book was released on 2014-08-26 with total page 693 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.

Book Mastering Adobe Captivate 2019

Download or read book Mastering Adobe Captivate 2019 written by Dr. Pooja Jaisingh and published by Packt Publishing Ltd. This book was released on 2019-01-31 with total page 761 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create responsive eLearning content, including quizzes, demonstrations, simulations and Virtual Reality projects that fit on any device with Adobe Captivate 2019 Key FeaturesBuild responsive, interactive and highly engaging eLearning content with Adobe Captivate 2019Build Virtual Reality eLearning experiences with Adobe Captivate 2019Assess your student knowledge with interactive and random quizzesSeamlessly integrate your eLearning content with any SCORM or xAPI compliant LMSBook Description Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered! What you will learnLearn how to use the objects in Captivate to build professional eLearning contentEnhance your projects by adding interactivity, animations, and moreAdd multimedia elements, such as audio and video, to create engaging learning experiencesUse themes to craft a unique visual experienceUse question slides to create SCORM-compliant quizzes that integrate seamlessly with your LMSMake your content fit any device with responsive features of CaptivateCreate immersive 360° experiences with Virtual Reality projects of Captivate 2019Integrate Captivate with other applications (such as PowerPoint and Photoshop) to establish a professional eLearning production workflowPublish your project in a wide variety of formats including HTML5 and FlashWho this book is for If you are a teacher, instructional designer, eLearning developer, or human resources manager who wants to implement eLearning, then this book is for you. A basic knowledge of your OS is all it takes to create the next generation of responsive eLearning content.

Book Adobe Premiere Pro Classroom in a Book  2020 release

Download or read book Adobe Premiere Pro Classroom in a Book 2020 release written by Maxim Jago and published by Adobe Press. This book was released on 2020-03-20 with total page 933 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Premiere Pro choose Adobe Premiere Pro Classroom in a Book (2020 release) from Adobe Press. The 17 project-based lessons in this book show students step-by-step the key techniques for working in Premiere Pro. Students learn skills to take a project from beginning to end, including the basics on things like organizing media, using audio, creating transitions, producing titles, and adding effects. Once they have the basics down, they'll learn how to take their projects further by sweetening and mixing audio, compositing layered footage, adjusting color, customizing motion graphics, exporting files, and much more. The companion DVD (also available as an online download) includes lesson files so students can work step-by-step along with the book. All buyers of the book also get full access to the Web Edition: a Web-based version of the complete eBook enhanced with video and multiple-choice quizzes.

Book Adobe Audition CC Classroom in a Book

Download or read book Adobe Audition CC Classroom in a Book written by Maxim Jago and published by Adobe Press. This book was released on 2018-10-30 with total page 627 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fastest, easiest, most comprehensive way to learn Adobe Audition CC Classroom in a Book®, the best-selling series of hands-on so ware training workbooks, offers what no other book or training program does–an official training series from Adobe, developed with the support of Adobe product experts. Adobe Audition CC Classroom in a Book contains 17 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchasing this book includes valuable online extras. Follow the instructions in the book’s “Getting Started” section to unlock access to: • Downloadable lesson files you need to work through the projects in the book • Web Edition containing the complete text of the book, interactive quizzes, videos that walk you through the lessons step by step, and updated material covering new feature releases from Adobe What you need to use this book: Adobe Audition CC software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Audition CC software.

Book Adobe Premiere Pro Classroom in a Book  2021 Release

Download or read book Adobe Premiere Pro Classroom in a Book 2021 Release written by Maxim Jago and published by . This book was released on 2021 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fastest, easiest, most comprehensive way to learn Adobe Premiere Pro Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does -- an official training series from Adobe, developed with the support of Adobe product experts. Adobe Premiere Pro Classroom in a Book (2021 release) contains lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchase of this book includes valuable online features. Follow the instructions in the books Getting Started section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Premiere Pro (2021 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Premiere Pro software.

Book Mastering Adobe Animate 2023

Download or read book Mastering Adobe Animate 2023 written by Joseph Labrecque and published by Packt Publishing Ltd. This book was released on 2023-02-03 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become an accomplished motion designer, animator, and interactive content producer with the help of expert-led material Key FeaturesProduce rich motion graphics and interactive animations for multiple platforms by exploring the Adobe Animate ecosystemGet acquainted with the key features and enhancements in the latest Adobe Animate release such as depth, layering, and object warpingTake your Adobe Animate projects to the next level with creative workflows using diverse animation techniquesBook Description Adobe Animate is a platform-agnostic asset creation application that enables you to create motion design and vector animations while facilitating interactivity across other Adobe software such as After Effects, Photoshop, and Illustrator. This book comes packed with explanations of essential concepts and step-by-step walk-throughs of practical examples, guiding you in using Animate to create immersive experiences and breaking the walls of creative limitations. In this third edition, you'll begin by getting up to speed with the features of Adobe Animate. You'll learn how to set up Animate as a creative platform and explore the enhancements introduced in its most recent versions. The book will show you how to consume and produce media assets for different platforms through the publish and export workflows. You'll explore advanced rigging workflows and discover how to create more dynamic animations with complex depth and movement techniques. As the book demonstrates different ways of channeling your creativity through Animate, you'll be able to build projects such as games, virtual reality experiences, generative art, and apps for various platforms. Finally, this graphic design book covers the different methods used to extend the software to meet various user requirements. By the end of this book, you'll be able to produce a variety of media assets, motion graphic designs, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices. What you will learnGain an understanding of Adobe Animate foundations and new featuresUnderstand how to publish and export rich media content to various platformsFind out how to use advanced layering and rigging techniques to create engaging motion contentExplore how to create dynamic motions using variable layer depth techniquesDevelop web-based games, generative art, virtual reality experiences, and multiplatform mobile applicationsMake the most of Animate with extensions, application-level scripting, and the creation of custom-integrated tutorialsWho this book is for This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of fundamental animation concepts will help you to get the most out of this book and produce impressive results.

Book Unity Animation Essentials

Download or read book Unity Animation Essentials written by Alan Thorn and published by Packt Publishing Ltd. This book was released on 2015-06-24 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity is a feature-rich, fully-integrated development engine that provides out-of-the-box functionality for the creation of interactive 3D content. It is an exciting engine that has a rich and sophisticated animation system called Mecanim. Unity Animation Essentials offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games. This book shares extensive and useful insights to create animations using a professional grade workflow, and to create responses and interactive scenes. Each chapter focuses on a specific range of topics, from timing and events to character animation and particle systems. By the end of the book, you should be able to fully utilize the powers of Mecanim and Unity.

Book Learning Anime Studio

    Book Details:
  • Author : Chad Troftgruben
  • Publisher : Packt Publishing Ltd
  • Release : 2014-05-08
  • ISBN : 1849699585
  • Pages : 480 pages

Download or read book Learning Anime Studio written by Chad Troftgruben and published by Packt Publishing Ltd. This book was released on 2014-05-08 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio’s tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.

Book The Master and Margarita

    Book Details:
  • Author : Mikhail Bulgakov
  • Publisher : Grove/Atlantic, Inc.
  • Release : 2016-03-18
  • ISBN : 0802190510
  • Pages : 306 pages

Download or read book The Master and Margarita written by Mikhail Bulgakov and published by Grove/Atlantic, Inc.. This book was released on 2016-03-18 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Satan comes to Soviet Moscow in this critically acclaimed translation of one of the most important and best-loved modern classics in world literature. The Master and Margarita has been captivating readers around the world ever since its first publication in 1967. Written during Stalin’s time in power but suppressed in the Soviet Union for decades, Bulgakov’s masterpiece is an ironic parable on power and its corruption, on good and evil, and on human frailty and the strength of love. In The Master and Margarita, the Devil himself pays a visit to Soviet Moscow. Accompanied by a retinue that includes the fast-talking, vodka-drinking, giant tomcat Behemoth, he sets about creating a whirlwind of chaos that soon involves the beautiful Margarita and her beloved, a distraught writer known only as the Master, and even Jesus Christ and Pontius Pilate. The Master and Margarita combines fable, fantasy, political satire, and slapstick comedy to create a wildly entertaining and unforgettable tale that is commonly considered the greatest novel to come out of the Soviet Union. It appears in this edition in a translation by Mirra Ginsburg that was judged “brilliant” by Publishers Weekly. Praise for The Master and Margarita “A wild surrealistic romp. . . . Brilliantly flamboyant and outrageous.” —Joyce Carol Oates, The Detroit News “Fine, funny, imaginative. . . . The Master and Margarita stands squarely in the great Gogolesque tradition of satiric narrative.” —Saul Maloff, Newsweek “A rich, funny, moving and bitter novel. . . . Vast and boisterous entertainment.” —The New York Times “The book is by turns hilarious, mysterious, contemplative and poignant. . . . A great work.” —Chicago Tribune “Funny, devilish, brilliant satire. . . . It’s literature of the highest order and . . . it will deliver a full measure of enjoyment and enlightenment.” —Publishers Weekly

Book Adobe After Effects Classroom in a Book  2021 Release

Download or read book Adobe After Effects Classroom in a Book 2021 Release written by Brie Gyncild and published by . This book was released on 2021 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain hands-on experience creating, manipulating, and optimizing motion graphics for film, video, the web, and mobile devices. Learn how to animate text and images, customize a wide range of effects, track and sync content, rotoscope, manipulate timing, correct color, and remove unwanted objects. Customize cameras and lighting to create compelling 3D content. Design Motion Graphics templates for editing in Adobe Premiere Pro. Deform and animate objects and video using robust Puppet tools. The fastest, easiest, most comprehensive way to learn Adobe After Effects Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program doesan official training series from Adobe, developed with the support of Adobe product experts. Adobe After Effects Classroom in a Book (2022 release) contains 15 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe After Effects (2022 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe After Effects software.

Book Mastering React Native

    Book Details:
  • Author : Eric Masiello
  • Publisher : Packt Publishing Ltd
  • Release : 2017-01-11
  • ISBN : 1785889796
  • Pages : 490 pages

Download or read book Mastering React Native written by Eric Masiello and published by Packt Publishing Ltd. This book was released on 2017-01-11 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leverage frontend development skills to build impressive iOS and Android applications with React Native About This Book Apply flexbox to get layout and build rich animations that bring your React Native application to life Integrate third-party libraries and develop customized components that run natively on iOS and Android platforms Combine React Native with Redux, Redux middleware, and a remote API to build scalable data-driven applications Who This Book Is For This book is for anyone who wants to build cross-platform native mobile applications using only JavaScript and the React Native framework. In particular, this book is especially useful for front-end developers who want to use their current skillset to build mobile applications. An existing working knowledge of JavaScript will help you get the most out of this book. What You Will Learn Implement native React Native components and APIs Explore React's JSX syntax Manage data using Redux and Redux middleware Build applications with React Native on both iOS and Android platforms Perform animations in your applications using the animation APIs Understand routing and Navigator comparison Create your own Native module In Detail React Native has completely revolutionized mobile development by empowering JavaScript developers to build world-class mobile apps that run natively on mobile platforms. This book will show you how to apply JavaScript and other front-end skills to build cross-platform React Native applications for iOS and Android using a single codebase. This book will provide you with all the React Native building blocks necessary to become an expert. We'll give you a brief explanation of the numerous native components and APIs that come bundled with React Native including Images, Views, ListViews, WebViews, and much more. You will learn to utilize form inputs in React Native. You'll get an overview of Facebook's Flux data architecture and then apply Redux to manage data with a remote API. You will also learn to animate different parts of your application, as well as routing using React Native's navigation APIs. By the end of the book, you will be able to build cutting-edge applications using the React Native framework. Style and approach This comprehensive guide will take your React Native skills to the next level. It shows you how to develop a clear workflow to build scalable applications, and how to implement the architectural concepts covered to build applications that shine in the real world.

Book Maya Studio Projects

    Book Details:
  • Author : Michael McKinley
  • Publisher : John Wiley & Sons
  • Release : 2010-04-20
  • ISBN : 0470609338
  • Pages : 479 pages

Download or read book Maya Studio Projects written by Michael McKinley and published by John Wiley & Sons. This book was released on 2010-04-20 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts. The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2 Learn effective Maya studio techniques with this handy, step-by-step, full-color book. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Mastering Adobe Photoshop Elements

Download or read book Mastering Adobe Photoshop Elements written by Robin Nichols and published by Packt Publishing Ltd. This book was released on 2019-08-26 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a professional photo editor and bring your ideas to life with Photoshop Elements 2019 Key Features Improve your pictures with easy-to-follow techniques that help you make simple, fast and effective edits Understand how to animate and add multiple layers to your images Master the Photoshop Elements user interface (UI) with real-life examples Book DescriptionAdobe Photoshop Elements is a raster graphics editor for entry-level photographers, image editors, and hobbyists. Though it shares many of Photoshop CC's high-end features, it also boasts a significant number of simple to use, yet highly effective tools not found at the professional level. This book presents the complexities of image editing in easy-to-follow, bite-sized chunks, allowing you to quickly recognize the editing challenge, and helps you to identify the tools and techniques required to make improvements, and to apply those techniques quickly and efficiently. You will start by learning how to import, organize, manage, edit, and use your pictures in a format that's designed for creative photography projects. Going further, you'll discover how to fix a wide range of photographic problems based on the book's extensive repertoire of commonly applied solutions. You'll be escorted through a wide range of common processes that include applying artistic effects to creative projects, custom image makeovers, processing images for social media, and other file export methods. Towards the end of the book, you will understand what the most important tools and features actually do in Photoshop Elements, answering the often-asked question; What, when, and where would you use these features in a precise and practical way.What you will learn Understand the latest Photoshop tools to add life to your photos Add graphic elements to any composition, photograph, or illustration Tackle challenges in editing multi-layered images for your photography projects Develop illustrative skills with Photoshop Elements variety of drawing tools Understand techniques for professional photo retouching Work with online and local templates to create calendars, greeting cards, and other projects Who this book is forThis book is for photographers, creative professionals, and individuals who want to master image editing for publishing, press, and web formats with Adobe's Photoshop Elements. Professionals who are looking to become accomplished image retouchers will also find the book helpful. Photography skills along with basic photo editing knowledge will be useful, but not necessary.

Book Adobe Photoshop and Lightroom Classic CC Classroom in a Book  2019 release

Download or read book Adobe Photoshop and Lightroom Classic CC Classroom in a Book 2019 release written by Rafael Concepcion and published by Adobe Press. This book was released on 2019-03-12 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Adobe Photoshop CC and Lightroom CC from the ground up, and develop your specific workflow for making great images. Start by importing and organizing your images into collections that make sense for you. Develop your pictures to make the most out of every pixel. Learn how Photoshop can take your vision further by using tools that enhance your work in Lightroom. Finally, you’ll learn how Lightroom and Photoshop work hand in hand to give you the most powerful creative tools for your digital photography. The fastest, easiest, most comprehensive way to learn Adobe Photoshop Lightroom in conjunction with Adobe Photoshop. Classroom in a Book, the best-selling series of hands-on software training workbooks, offers what no other book or training program does–an official training series from Adobe, developed with the support of Adobe product experts. Adobe Photoshop CC and Lightroom CC for Photographers Classroom in a Book contains 11 lessons that cover the basics and beyond, from sorting your photos and adjusting tone and color to creating an HDR panorama and turning your photo into an oil painting. You can follow the book from start to finish or choose only those lessons that interest you. Purchasing this book includes valuable online extras. Follow the instructions in the book’s “Getting Started” section to unlock access to: Downloadable lesson files you need to work through the projects in the book (lesson files also provided on DVD-ROM with the print edition of the book) Web Edition containing the complete text of the book, interactive quizzes, videos that walk you through the lessons step by step, and updated material covering new feature releases from Adobe What you need to use this book: Adobe Photoshop CC and Adobe Lightroom CC software, for either Windows or macOS. (Software not included.)