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Book Magic Of 3DS Max Modeling  Dvd

Download or read book Magic Of 3DS Max Modeling Dvd written by Hendi Hendratman and published by . This book was released on 2019-11-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cara Membuat Visualisasi 3D dengan 3DS MAX Terlengkap|Tutorial Bahasa Indonesia Tutorial di Buku The Magic of 3DS MAX Modeling ini berisi 35 kasus tutorial pembuatan objek atau Visualisasi 3 dimensi Still Image dengan teknik Mesh. Compound Shape, Surface. Patch dan NURBS. Materi dibagi menjadi 6 bagian: Fundamental, Logo, Product, Character, Environment dan Mental Ray Rendering. Dengan bahasa sederhana, gambar di setiap langkah dan video tutorial, maka belajar menjadi mudah dan menyenangkan. Materi menggunakan 3DS MAX versi 2015 namun tetap diikuti untuk pengguna versi di atasnya (2016, 2017, 2018, 2019 dst) bahkan di versi bawah mulai 2010. Setelah anda mempelajari materi di buku ini, bersiaplah menjadi desainer 3d 'sakti'. It's Magic! Isi Bonus CD Pendukung (Full 4.5 GB) 1. Materi : Bahan Mentah berupa file tekstur bitmap dan HDR, file awal dan file final format *.max. 2. Video Tutorial: berisi 320 lebih file format *.Mp4 kualitas HD 1366 x 768 pixel. 3. Interface CDi: Format *.dir yang dapat dipelajari menggunakan software Macromedia Director. 4. Portofolio Penulis: still image dan video karya penulis & rekan yang dibuat menggunakan 3DSMAX. 5. Software 3DS Max 2012 (32 Bit) Trial 30 hari. Sayangnya software 3DSMAX 2015 tidak bisa disertakan di dalam DVD ini karena ukuran terlalu besar.

Book 3ds Max Modeling for Games

    Book Details:
  • Author : Andrew Gahan
  • Publisher : CRC Press
  • Release : 2012-10-12
  • ISBN : 1136139109
  • Pages : 331 pages

Download or read book 3ds Max Modeling for Games written by Andrew Gahan and published by CRC Press. This book was released on 2012-10-12 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes.

Book 3ds Max 8 Bible

    Book Details:
  • Author : Kelly L. Murdock
  • Publisher : Wiley
  • Release : 2006-04-10
  • ISBN : 9780471786184
  • Pages : 0 pages

Download or read book 3ds Max 8 Bible written by Kelly L. Murdock and published by Wiley. This book was released on 2006-04-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If 3ds Max 8 can do it, you can do it too... Spark your creativity with the world's most popular animation software and the detailed instruction in this power-packed book from an industry expert. If you're new to 3ds Max, jump right in with a Quick Start program that will have you modeling and rendering a complete image your first day. Experienced users, discover exciting new Max 8 features such as a new module for hair and fur, a new cloth system, and much more. This comprehensive book covers every feature, and it's loaded with professional techniques and full color examples to inspire you. Inside, you'll find complete coverage of 3ds Max 8 Model a detailed creature right away with the Quick Start tutorial Add realistic and dynamic hair, fur, and cloth to your models Create complex characters with Max's new biped features Use the expanded Edit Poly options to work more efficiently with Edge Ring and Edge Loop selections Explore Max's new Asset Tracking system including the Autodesk(r) Vault client Make texture creation a snap with the new Pelt mapping method and the Render UVW Template feature Save, load, and retarget animation files using the supported XML Animation File (XAF) format Easily render a series of stills from several angles with the new Batch Render tool Bonus DVD Included! Features a wide selection of 3D models and textures just right for your own projects, plus the Max files and examples to more than 150 tutorials. The DVD also includes a full-color electronic version of the book!

Book 3ds Max Modeling for Games

Download or read book 3ds Max Modeling for Games written by Andrew Gahan and published by Taylor & Francis. This book was released on 2009 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Introducing 3ds Max 9

    Book Details:
  • Author : Dariush Derakhshani
  • Publisher : John Wiley & Sons
  • Release : 2011-01-11
  • ISBN : 1118058542
  • Pages : 554 pages

Download or read book Introducing 3ds Max 9 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2011-01-11 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book 3ds Max Modeling for Games

Download or read book 3ds Max Modeling for Games written by Andrew Gahan and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, id est how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects.-extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time.-royalty free stock photos that artists can use in their own texture maps, models and scenes.

Book Deconstructing the Elements with 3ds Max

Download or read book Deconstructing the Elements with 3ds Max written by Pete Draper and published by Taylor & Francis. This book was released on 2015-04-24 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get the most realistic effects from 3ds Max without having to spend more on plug-ins! Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape. Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials. User level: Intermediate and advanced

Book 3ds Max 2012 Bible

    Book Details:
  • Author : Kelly L. Murdock
  • Publisher : John Wiley & Sons
  • Release : 2011-07-13
  • ISBN : 1118123298
  • Pages : 1552 pages

Download or read book 3ds Max 2012 Bible written by Kelly L. Murdock and published by John Wiley & Sons. This book was released on 2011-07-13 with total page 1552 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated version of the bestselling 3ds Max book on the market 3ds Max 2012 Bible is one of the most popular 3ds Max how-tos on the market. If you're a beginner just itching to create something right away, the Quick Start project in Part 1 is for you. If you're an experienced user checking out 3ds Max 2012's latest and greatest features, you'll love the fact that the 3ds Max 2012 Bible continues to be the most comprehensive reference on this highly complex application. Find out what's new, what's tried and true, and how creative you can get using the tips, tricks, and techniques in this must-have guide. Don't miss the 16-page color insert with examples from cutting-edge 3D artists, as well as the DVD packed with all kinds of extras. Loaded with expert advice, timesaving tips, and more than 150 step-by-step tutorials Highlights the work of some of today's most cutting-edge 3D artists in a 16-page color insert Includes a companion DVD with all examples from the book, including unique models and texture that you can customize DVD also features 500 pages of extra content from previous editions of the 3ds Max Bible, including a set of Quick Start tutorials If you want to gain 3ds Max 2012 skills, whether you're just beginning or not, this is the book you need to succeed.

Book Inside 3ds Max 4

    Book Details:
  • Author : Kim Lee
  • Publisher : New Riders
  • Release : 2002
  • ISBN : 9780735710948
  • Pages : 948 pages

Download or read book Inside 3ds Max 4 written by Kim Lee and published by New Riders. This book was released on 2002 with total page 948 pages. Available in PDF, EPUB and Kindle. Book excerpt: This latest edition of Inside 3ds max is retooled to focus on the needs of the intermediate to professional user, based on continuing conversations with our target audience. This market is crying out for information that goes beyond the basic to provide guidance on how to make the most use of the program in real-world work situations. Inside 3ds Max 4 explores changes in the program as well as more advanced functionalities and how they can assist the professional user in enhancing efficiency or output. Inside 3ds max 4 is organized into units that mirror and actually step through the workflow of a 3D project. Moreover, where differences exist in the application of techniques between the broadcast/film and game/interactive applications, the authors present careful analysis to assist readers in making the right choices for their technical work. The CD-ROM includes all of the project files necessary to complete the projects as well as any plug-ins referred to in the text.

Book 3D Max 2019 Training Guide

Download or read book 3D Max 2019 Training Guide written by Linkan Sagar and published by BPB Publications. This book was released on 2019-09-18 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let Your Creativity travel without moving your feet... DESCRIPTION Book is short, lively and based on practical platforms. Everything has been given step by step by using real-world and imagined examples. It takes the reader through the content design process explaining everything along the way. Ê Welcome to the world of Autodesk 3ds Max, a 3D modeling, animation, and rendering software package developed by Autodesk Inc. It is widely used by architects, game developers, design visualization specialists, and visual effects artists. A wide range of modeling and texturing tools make it an ideal platform for 3D modelers and animators. The intuitive user interface and workflow tools of Autodesk 3ds Max have made the job of design visualization specialists easier. Ê Autodesk 3ds Max 2019 Training guide is a tutorial-based textbook that introduces the readers to the basic features of 3ds Max 2019 created on real world model through tutorials. The textbook caters to the needs of both the novice and the advanced users of the software. Ê This textbook will help you unleash your creativity and help you create simple and complete 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. KEY FEATURES Step by step explanation. Tutorial book using real world example. Easy to Learn and simple to understand. WHAT WILL YOU LEARN 3Ds max, its graphical user interface. Standard, extended primitives. Spline, Nurb curves, object space modifiers. Basic and Advance modelling tools. WHO THIS BOOK IS FOR 3D designer, 3D modular and Interior designer Table of Contents 1. Ê Ê Introduction & Overview 2. Ê Ê Create-Geometry 3. Ê Ê Create-Shape and Basic Tool 4. Ê Ê Modify-Object Space Modifiers 5. Ê Ê Basic Tools 6. Ê Ê Advance Modeling Tools

Book 3ds Max Modeling for Games

    Book Details:
  • Author : Andrew Gahan
  • Publisher : Taylor & Francis
  • Release : 2011
  • ISBN : 0240816064
  • Pages : 382 pages

Download or read book 3ds Max Modeling for Games written by Andrew Gahan and published by Taylor & Francis. This book was released on 2011 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3ds Max Modeling for Games - VOLUME II Insider's Guide to Stylized Game Character, Vehicle, and Environment Modeling **ALL TECHNIQUES, TUTORIALS BELOW WILL FEATURE STYLIZED (COMIC-STYLE) ART. THIS IS THE DISTINCTION BETWEEN VOLUME I (WHICH OFFER REALISTIC STYLE ART). Chapter 1 - Introduction to 3dsmax (20-30 pages) User Interface Primitives Viewports Projects Load & Save Chapter 2 - Basics of Modeling and Texturing (20-30 pages) Creating a box asset Creating simple texture maps Creating texture maps from photographs Cleaning up images in Photoshop Mapping UV Unwrap Editing UV's Render settings and quick renders Saving and organizing your work Chapter 3 - Low Poly Modeling Techniques continued (20-30 pages) Modeling a simple object Extrude, Bevel, etc Graphite modeling tools Chapter 4 - Low Poly Vehicle (80 pages) Using blueprints and concept art work Modeling techniques Materials and mapping Rendering Chapter 5 - Low Poly Character (80 pages) Using blueprints and concept art work Modeling techniques Materials and mapping Rendering Gallery (20 pages) Chapter 6 - Creating Trees and Foliage (30 pages) Different approaches for different uses Modelling Texture creation Chapter 7 - Low poly Environment (80 pages) Planning the scene Blocking out in 3D To detail or not to detail Unwrapping Creating texture maps Lighting Rendering Chapter 8 - Normal Map creation in detail (20-30 pages) Creating normal maps from high poly assets Baking maps Types of normal map Tangents based normal maps in detail Chapter 9 - Ambient Occlusion in detail (10-20 pages) Chapter 10 - Portfolio creation and Interview (10 pages).

Book 3ds Max 4 Magic

    Book Details:
  • Author : Sean Bonney
  • Publisher : Waite Group Press
  • Release : 2001
  • ISBN :
  • Pages : 330 pages

Download or read book 3ds Max 4 Magic written by Sean Bonney and published by Waite Group Press. This book was released on 2001 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3ds Max 4 Magic follows the same project-based pedagogy that has made previous Magic titles a success. The primary goals are to present changes in functionality, best practices, and inspirational effects. Each project is 10 to15 pages in length and provides instruction as well as suggestions for enhancing or modifying the project/effect. Each page is designed in a 3-column format with step-by-step instructions on the left and corresponding graphics (or code) in the middle. The third column is used to provide additional tips and tricks. Any effect, technique, or tip can easily be customized to fit the readers'

Book 3DS MAX 9 BIBLE  With CD

    Book Details:
  • Author : Kelly L Murdock
  • Publisher : John Wiley & Sons
  • Release : 2007-03
  • ISBN : 9788126511594
  • Pages : 1316 pages

Download or read book 3DS MAX 9 BIBLE With CD written by Kelly L Murdock and published by John Wiley & Sons. This book was released on 2007-03 with total page 1316 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the only comprehensive reference-tutorial on 3ds Max, making it a favorite of all users, from beginners to pros. If Max novices are itching to actually create something now, the Quick Start project in Part 1 is just for them. If experienced Max users can t wait to check out the new software features-try super fast 64-bit rendering, explore the new Game Engine view, try working with animation layers, explore the new hair and biped features, and more-all the details are here. This bestseller is packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials. A 16-page color insert will highlight work by various cutting-edge 3D artists. A valuable companion DVD includes all the examples and content from the book, including unique models and textures that readers can customize on their own. It also includes a searchable, full-color version of the book.Part I: Learning the Max InterfacePart II: Working with ObjectsPart III: ModelingPart IV: Materials and MapsPart V: Cameras and LightingPart VI: AnimationPart VII: Dynamic AnimationPart VIII: CharactersPart IX: RenderingPart X: Post ProcessingPart XI: MAXScript and Plug-Ins

Book 3ds Max in 24 Hours  Sams Teach Yourself

Download or read book 3ds Max in 24 Hours Sams Teach Yourself written by Stewart Jones and published by . This book was released on 2013 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Full Color! In just 24 sessions of one hour or less, Sams Teach Yourself 3ds Max in 24 Hours will help you master Autodesk 3ds Max 2014 and use it to create outstanding 3D content for games, video, film, and motion graphics. Using this book's straightforward, step-by-step approach, you'll master powerful 3ds Max tools for modeling, animation, rendering, compositing, and more. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common 3ds Max tasks. "Try It Yourself" guided mini tutorials offer quick hands-on experience with 3ds Max's key tools. Quizzes and exercises test your knowledge. Notes, tips, and caution s offer extra information and alert you to possible problems. Learn how to ... Quickly get comfortable with the 3ds Max 2014 interface Create, move, and modify 3D objects Edit and tweak the elements of any object Start modeling hard-surface and organic objects Work with materials and textures Explore and create animation Illuminate scenes with lighting Use cameras to control a scene's point of view Render 3D creations for production Rig and skin objects, making them easier to animate Learn the 12 essential principles of character animation Create devastating dynamic simulations Add visual effects, cloth, hair, and fur Automate repetitive tasks with MAXScript Create a professional-quality showcase The accompanying DVD/website contain how-to videos for dozens of key 3ds Max 2014 tasks, extensive sample art and models, and additional bonus content.

Book 3ds Max 2011 Bible

    Book Details:
  • Author : Kelly L. Murdock
  • Publisher : Wiley
  • Release : 2010-08-10
  • ISBN : 9780470617779
  • Pages : 1312 pages

Download or read book 3ds Max 2011 Bible written by Kelly L. Murdock and published by Wiley. This book was released on 2010-08-10 with total page 1312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated version of the bestselling 3ds Max book on the market Used by more than 150,000 people, and the winner of more than 65 industry awards, 3ds Max is the world's most popular animation modeling and rendering software for film, television, video games, and design visualization. 3ds Max Bible is the world’s most popular book for getting the most out of the software. Whether a novice looking to create something immediately using the Quick Start tutorial, or an experienced 3ds Max user who simply wants to check out the software's latest and greatest features, this update to the bestselling 3ds Max book on the market continues to be the most comprehensive reference on this highly complex application. Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials 16-page color insert highlights the work of some of today’s most cutting-edge 3D artists Includes a companion DVD with a searchable, full-color version of the 3ds Max Bible, as well as customizable models and textures The only comprehensive reference-tutorial on 3ds Max, it's no wonder the 3ds Max Bible is the bestselling 3ds Max book in the world and a favorite of both amateur and professional animators. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book 3ds Max Design Architectural Visualization

Download or read book 3ds Max Design Architectural Visualization written by Brian L. Smith and published by CRC Press. This book was released on 2012-09-10 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version of 3ds Max.

Book 3ds Max 9 Bible

    Book Details:
  • Author : Kelly L. Murdock
  • Publisher : John Wiley & Sons
  • Release : 2007-01-30
  • ISBN : 0470100893
  • Pages : 1314 pages

Download or read book 3ds Max 9 Bible written by Kelly L. Murdock and published by John Wiley & Sons. This book was released on 2007-01-30 with total page 1314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive guide to 3ds Max. It is packed with expert advice and includes step-by-step tutorials.