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Book Lucky Wander Boy

    Book Details:
  • Author : D. B. Weiss
  • Publisher : Plume Books
  • Release : 2003
  • ISBN :
  • Pages : 296 pages

Download or read book Lucky Wander Boy written by D. B. Weiss and published by Plume Books. This book was released on 2003 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like "High Fidelity" for video game junkies, "Lucky Wander Boy" follows a child of the 80s on his quest to find the perfect game.

Book Lucky Wander Boy

    Book Details:
  • Author : D. B. Weiss
  • Publisher : Turtleback Books
  • Release : 2003-02
  • ISBN : 9781417714926
  • Pages : pages

Download or read book Lucky Wander Boy written by D. B. Weiss and published by Turtleback Books. This book was released on 2003-02 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Like High Fidelity for video game junkies, Lucky Wander Boy follows a child of the 80s on his quest to find the perfect game.

Book Lucky Wander Boy

    Book Details:
  • Author : D. B. Weiss
  • Publisher : Plume Books
  • Release : 2003
  • ISBN : 9780452283947
  • Pages : 290 pages

Download or read book Lucky Wander Boy written by D. B. Weiss and published by Plume Books. This book was released on 2003 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like "High Fidelity" for video game junkies, "Lucky Wander Boy" follows a child of the 80s on his quest to find the perfect game.

Book Ready Reader One

    Book Details:
  • Author : Megan Amber Condis
  • Publisher : LSU Press
  • Release : 2024-06-12
  • ISBN : 0807182273
  • Pages : 359 pages

Download or read book Ready Reader One written by Megan Amber Condis and published by LSU Press. This book was released on 2024-06-12 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready Reader One explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of “videogame literature,” with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power, Ready Reader One examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.

Book Los Angeles Magazine

    Book Details:
  • Author :
  • Publisher :
  • Release : 2003-03
  • ISBN :
  • Pages : 204 pages

Download or read book Los Angeles Magazine written by and published by . This book was released on 2003-03 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Los Angeles magazine is a regional magazine of national stature. Our combination of award-winning feature writing, investigative reporting, service journalism, and design covers the people, lifestyle, culture, entertainment, fashion, art and architecture, and news that define Southern California. Started in the spring of 1961, Los Angeles magazine has been addressing the needs and interests of our region for 48 years. The magazine continues to be the definitive resource for an affluent population that is intensely interested in a lifestyle that is uniquely Southern Californian.

Book Coin Operated Americans

    Book Details:
  • Author : Carly A. Kocurek
  • Publisher : U of Minnesota Press
  • Release : 2015-09-30
  • ISBN : 1452945217
  • Pages : 208 pages

Download or read book Coin Operated Americans written by Carly A. Kocurek and published by U of Minnesota Press. This book was released on 2015-09-30 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video gaming: it’s a boy’s world, right? That’s what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry’s craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari’s Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the “video gamer” as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming’s first moral panic, generated by Exidy’s Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes. Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys. A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games—and in the digital working world beyond.

Book Los Angeles Magazine

    Book Details:
  • Author :
  • Publisher :
  • Release : 2003-03
  • ISBN :
  • Pages : 204 pages

Download or read book Los Angeles Magazine written by and published by . This book was released on 2003-03 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Los Angeles magazine is a regional magazine of national stature. Our combination of award-winning feature writing, investigative reporting, service journalism, and design covers the people, lifestyle, culture, entertainment, fashion, art and architecture, and news that define Southern California. Started in the spring of 1961, Los Angeles magazine has been addressing the needs and interests of our region for 48 years. The magazine continues to be the definitive resource for an affluent population that is intensely interested in a lifestyle that is uniquely Southern Californian.

Book Game After

    Book Details:
  • Author : Raiford Guins
  • Publisher : MIT Press
  • Release : 2014-01-24
  • ISBN : 0262320185
  • Pages : 371 pages

Download or read book Game After written by Raiford Guins and published by MIT Press. This book was released on 2014-01-24 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games—whether behind glass in display cases or recreated as an iPad app—offers a new way to explore the diverse topography of game history.

Book Video Gaming in Science Fiction

Download or read book Video Gaming in Science Fiction written by Jason Barr and published by McFarland. This book was released on 2018-09-14 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "forward thinking" world of science fiction.

Book Game

    Book Details:
  • Author : Tom Tyler
  • Publisher : U of Minnesota Press
  • Release : 2022-05-31
  • ISBN : 1452964610
  • Pages : 209 pages

Download or read book Game written by Tom Tyler and published by U of Minnesota Press. This book was released on 2022-05-31 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: A playful reflection on animals and video games, and what each can teach us about the other Video games conjure new worlds for those who play them, human or otherwise: they’ve been played by cats, orangutans, pigs, and penguins, and they let gamers experience life from the perspective of a pet dog, a predator or a prey animal, or even a pathogen. In Game, author Tom Tyler provides the first sustained consideration of video games and animals and demonstrates how thinking about animals and games together can prompt fresh thinking about both. Game comprises thirteen short essays, each of which examines a particular video game, franchise, aspect of gameplay, or production in which animals are featured, allowing us to reflect on conventional understandings of humans, animals, and the relationships between them. Tyler contemplates the significance of animals who insert themselves into video games, as protagonists, opponents, and brute resources, but also as ciphers, subjects, and subversive guides to new ways of thinking. These animals encourage us to reconsider how we understand games, contesting established ideas about winning and losing, difficulty settings, accessibility, playing badly, virtuality, vitality and vulnerability, and much more. Written in a playful style, Game draws from a dizzying array of sources, from children’s television, sitcoms, and regional newspapers to medieval fables, Shakespearean tragedy, and Edwardian comedy; from primatology, entomology, and hunting and fishing manuals to theological tracts and philosophical treatises. By examining video games through the lens of animals and animality, Tyler leads us to a greater humility regarding the nature and status of the human creature, and a greater sensitivity in dealings with other animals.

Book The Meaning of Video Games

Download or read book The Meaning of Video Games written by Steven E. Jones and published by Routledge. This book was released on 2008-04-11 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Façade, Nintendo’s Wii, and Will Wright’s Spore, the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.

Book Landfill Legend  digital original edition

Download or read book Landfill Legend digital original edition written by Raiford Guins and published by MIT Press. This book was released on 2014-07-16 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt: What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In this BIT, Raiford Guins describes the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial.

Book Virgil Wander

    Book Details:
  • Author : Leif Enger
  • Publisher : Atlantic Monthly Press
  • Release : 2018-10-02
  • ISBN : 0802146686
  • Pages : 331 pages

Download or read book Virgil Wander written by Leif Enger and published by Atlantic Monthly Press. This book was released on 2018-10-02 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: A man seeks to rediscover his broken Midwestern community in a novel that “brims with grace and quirky charm” by the author of Peace Like a River (Bookpage). Movie house owner Virgil Wander is “cruising along at medium altitude” when his car flies off the road into icy Lake Superior. Though Virgil survives, his language and memory are altered. Awakening in this new life, Virgil begins to piece together the past. He is helped by a cast of curious locals—from a stranger investigating the mystery of his disappeared son, to the vanished man’s enchanting wife, to a local journalist who is Virgil’s oldest friend. Into this community returns a shimmering prodigal son who may hold the key to reviving their town. Leif Enger conjures a remarkable portrait of a region and its residents, who, for reasons of choice or circumstance, never made it out of their defunct industrial district. Carried aloft by quotidian pleasures including movies, fishing, necking in parked cars, playing baseball and falling in love, Virgil Wander is a journey into the heart of America’s Upper Midwest.

Book The Wonder Boy of Whistle Stop

Download or read book The Wonder Boy of Whistle Stop written by Fannie Flagg and published by Random House. This book was released on 2020-10-27 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW YORK TIMES BESTSELLER • A heartwarming novel about secrets of youth rediscovered, hometown memories, and the magical moments in ordinary lives, from the beloved author of Fried Green Tomatoes at the Whistle Stop Cafe “A gift, a blessing and a triumph . . . celebrates the bonds of family and friends—and the possibilities of recovery and renewal.”—The Free Lance–Star Bud Threadgoode grew up in the bustling little railroad town of Whistle Stop with his mother, Ruth, church-going and proper, and his Aunt Idgie, the fun-loving hell-raiser. Together they ran the town’s popular Whistle Stop Cafe, known far and wide for its fun and famous fried green tomatoes. And as Bud often said of his childhood to his daughter Ruthie, “How lucky can you get?” But sadly, as the railroad yards shut down and Whistle Stop became a ghost town, nothing was left but boarded-up buildings and memories of a happier time. Then one day, Bud decides to take one last trip, just to see what has become of his beloved Whistle Stop. In so doing, he discovers new friends, as well as surprises about Idgie’s life, about Ninny Threadgoode and other beloved Fannie Flagg characters, and about the town itself. He also sets off a series of events, both touching and inspiring, which change his life and the lives of his daughter and many others. Could these events all be just coincidences? Or something else? And can you really go home again?

Book The Magazine of Fantasy   Science Fiction

Download or read book The Magazine of Fantasy Science Fiction written by and published by . This book was released on 2003-04 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Happy Book

Download or read book The Happy Book written by Andy Rash and published by Penguin. This book was released on 2019-02-19 with total page 41 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the creator of ARCHIE THE DAREDEVIL PENGUIN comes the unique story of two friends who can't escape all the feels. Camper is happy as a clam and Clam is a happy camper. When you live in The Happy Book, the world is full of daisies and sunshine and friendship cakes . . . until your best friend eats the whole cake and doesn't save you one bite. Moving from happiness to sadness and everything in between, Camper and Clam have a hard time finding their way back to happy. But maybe happy isn't the goal--being a good friend is about supporting each other and feeling all the feels together. At once funny and thoughtful, The Happy Book supports social-emotional learning. It's a book to keep young readers company no matter how they're feeling!

Book Inside HBO s Game of Thrones

Download or read book Inside HBO s Game of Thrones written by Bryan Cogman and published by Chronicle Books. This book was released on 2012-09-26 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: An official companion to the popular tv-series offers new insights into its characters and storylines, providing hundreds of set photos, designs, and insider accounts as well as actor and crew interviews that describe memorable moments from the first two seasons