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Book Long Players

    Book Details:
  • Author : Tom Gatti
  • Publisher : Bloomsbury Publishing
  • Release : 2021-06-10
  • ISBN : 1526644592
  • Pages : 224 pages

Download or read book Long Players written by Tom Gatti and published by Bloomsbury Publishing. This book was released on 2021-06-10 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Long Players, fifty of our finest authors write about the albums that changed their lives, from Deborah Levy on Bowie to Daisy Johnson on Lizzo, Ben Okri on Miles Davis to David Mitchell on Joni Mitchell, Sarah Perry on Rachmaninov to Bernardine Evaristo on Sweet Honey in the Rock. Part meditation on the album form and part candid self-portrait, each of these miniature essays reveals music's power to transport the listener to a particular time and place. REM's Automatic for the People sends Olivia Laing back to first love and heartbreak, Bjork's Post resolves a crisis of faith and sexuality for a young Marlon James, while Fragile by Yes instils in George Saunders the confidence to take his own creative path. This collection is an intoxicating mix of memoir and music writing, spanning the golden age of vinyl and the streaming era, and showing how a single LP can shape a writer's mind. Featuring writing from Ali Smith, Marlon James, Deborah Levy, George Saunders, Bernardine Evaristo, Ian Rankin, Tracey Thorn, Ben Okri, Sarah Perry, Neil Tennant, Rachel Kushner, Clive James, Eimear McBride, Neil Gaiman, Daisy Johnson, David Mitchell, Esi Edugyan, Patricia Lockwood, among many others.

Book Long Players

Download or read book Long Players written by Peter Coviello and published by Penguin. This book was released on 2018-06-05 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: ARTFORUM Ten Best Books of 2018 “Sad, joyous, funny, heart-cracking: I can’t remember the last time I read a book that rendered such raw feeling with such intricate intelligence.” —Gayle Salamon, ARTFORUM “A beautiful book. Deeply personal and yet entirely universal. . . A travelogue through the landscape of a broken heart.” —Elizabeth Gilbert, bestselling author of Eat Pray Love A passionate, heartfelt story about the many ways we fall in love: with books, bands and records, friends and lovers, and the families we make. Have you ever fallen in love—exalting, wracking, hilarious love—with a song? Long Players is a book about that everyday kind of besottedness—and, also, about those other, more entangling sorts of love that songs can propel us into. We follow Peter Coviello through his happy marriage, his blindsiding divorce, and his fumbling post marital forays into sex and romance. Above all we travel with him as he calibrates, mix by mix and song by song, his place in the lives of two little girls, his suddenly ex-stepdaughters. In his grief, he considers what keeps us alive (sex, talk, dancing) and the limitless grace of pop songs.

Book The Best

    Book Details:
  • Author : Mark Williams
  • Publisher : Nicholas Brealey
  • Release : 2020-09-15
  • ISBN : 1529355788
  • Pages : 347 pages

Download or read book The Best written by Mark Williams and published by Nicholas Brealey. This book was released on 2020-09-15 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE SECRETS OF SUPERHUMAN PERFORMANCE Never have the best sportspeople seemed so far removed from the rest of us, their prowess so unfathomable. So how are these extraordinary athletes made? THE BEST reveals how the most incredible sportspeople in the world get to the top and stay there. It is a unique look at the path to sporting greatness; a story of origins, practice, genetics and psychology. Packed with gripping personal stories and interviews with top athletes including Elena Delle Donne, Pete Sampras, Joey Votto, Steph Curry, Kurt Warner and Premier League superstars Marcus Rashford and Jamie Carragher, it explains how the best athletes develop the extraordinary skills that allow them to perform remarkable feats under extreme pressure. THE BEST uncovers startling truths of athletic greatness-including why younger siblings have more chance of becoming elite, which towns produce the most superstars, the role of informal play and the best time to be born in the school year. It goes inside the minds of champions to understand what makes them perform during high-octane competition, how to hit a baseball or tennis ball in under 0.5 seconds, the secrets of how the best train and what makes a great leader. The book appeals to all lovers of sport, anyone with an interest in psychology and excellence, the parents of budding athletes, and fans of books like Freakonomics, Outliers and Range. It is a deconstruction of what it takes to be the best-and how we can all improve in sport and beyond.

Book Billboard

    Book Details:
  • Author :
  • Publisher :
  • Release : 2010-01-09
  • ISBN :
  • Pages : 766 pages

Download or read book Billboard written by and published by . This book was released on 2010-01-09 with total page 766 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

Book The Art of Game Design

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2019-07-31 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

Book The Structure of Game Design

Download or read book The Structure of Game Design written by Wallace Wang and published by Springer Nature. This book was released on 2023-07-21 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game. Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be “fun”, any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end. Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation. Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they’re fun, you can use your knowledge to turn any idea into a game that others can play and enjoy.

Book The Numbers Game

Download or read book The Numbers Game written by Chris Anderson and published by Penguin. This book was released on 2013-07-30 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Moneyball meets Freakonomics in this myth-busting guide to understanding—and winning—the most popular sport on the planet. Innovation is coming to soccer, and at the center of it all are the numbers—a way of thinking about the game that ignores the obvious in favor of how things actually are. In The Numbers Game, Chris Anderson, a former professional goalkeeper turned soccer statistics guru, teams up with behavioral analyst David Sally to uncover the numbers that really matter when it comes to predicting a winner. Investigating basic but profound questions—How valuable are corners? Which goal matters most? Is possession really nine-tenths of the law? How should a player’s value be judged?—they deliver an incisive, revolutionary new way of watching and understanding soccer.

Book Playing with Sound

Download or read book Playing with Sound written by Karen Collins and published by MIT Press. This book was released on 2013-01-11 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.

Book The Ethics of Playing  Researching  and Teaching Games in the Writing Classroom

Download or read book The Ethics of Playing Researching and Teaching Games in the Writing Classroom written by Richard Colby and published by Springer Nature. This book was released on 2021-01-27 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.

Book Dynamic Physical Education for Elementary School Children

Download or read book Dynamic Physical Education for Elementary School Children written by Robert P. Pangrazi and published by Human Kinetics. This book was released on 2019-11-05 with total page 761 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dynamic Physical Education for Elementary School Children (DPE) is the longest-running elementary methods textbook on the market, and this latest edition is just as pertinent, essential, and cutting-edge as ever. DPE does more than provide the foundational knowledge needed to teach quality physical education—it applies this knowledge with an array of physical activities that equip preservice physical educators to teach with confidence from their first day. Now, for the first time, the text is made even more practical with the free interactive website Dynamic PE ASAP, which replaces the previous print resource Dynamic Physical Education Curriculum Guide: Lesson Plans for Implementation. With the Dynamic PE ASAP site, teachers have access to ready-to-use activities and complete lesson plans, as well as the ability to build their own lesson plans from the provided activities. This resource puts a complete curriculum for quality physical education at teachers’ fingertips. DPE also offers practical teaching tips, case studies of real-life situations to spark discussion, and instructor resources (an instructor guide, presentation package, and test package) that will make preparing for and teaching a course a breeze. The 19th edition has been updated to reflect the latest knowledge and best practice in physical education, including the following: A new chapter on physical activity and youth Recent research on physical activity and the brain Updated and expanded content on physical activity guidelines and assessment New activities to integrate health concepts into the physical education curriculum A chapter on lesson planning that is aligned with and linked to the Dynamic PE ASAP website New technology features throughout the book The 19th edition emphasizes creating a social and emotional learning environment in which all students can learn and thrive. The ultimate goal of DPE is to help students learn skills, be personally and socially responsible, and embrace the joy of physical activity for a lifetime. The first 12 chapters of Dynamic Physical Education for Elementary School Children lay the foundation for becoming an effective instructor of quality physical education. These chapters highlight the importance of physical activity and delve into identifying developmental needs, designing curriculum, writing lessons and assessments, and navigating school procedures. Chapters 13 through 30 explore how to teach the objectives of physical education, including these: Foundational skills, such as locomotor and manipulative skills Specialized skills, such as game skills and gymnastics Lifetime activities and sport skills, such as basketball and hockey These chapters include an array of field-tested activities, all listed in progression from easiest to most difficult, enabling teachers to incorporate proper skill sequencing. With its emphasis on skill development and the promotion of lifelong healthy activity, Dynamic Physical Education for Elementary School Children is highly applicable for both physical educators and classroom teachers. It is an ideal text to support an elementary methods PE course, providing the detail that PETE students need. The content is also very accessible to students learning to become elementary education teachers. With this latest edition, Dynamic Physical Education for Elementary School Children remains the go-to book for both preservice and in-service teachers—just as it started out as 19 editions ago.

Book Stars  Stripes and Diamonds

Download or read book Stars Stripes and Diamonds written by Marshall G. Most and published by McFarland. This book was released on 2018-04-27 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the Progressive Era, baseball has been promoted as an institution encapsulating the best of American values and capable of bridging the chasms of twentieth century American culture--urban versus rural, industry versus agriculture, individual versus community, immigrant versus native, white versus color. Among the more enthusiastic of the game's proponents have been American filmmakers, and baseball films present perhaps the purest depiction of baseball's vision of an idealized America. This critical study treats baseball cinema as a film genre and explores the functions of baseball ideology as it is represented in that genre. It focuses on how Hollywood's presentation of baseball has served not only to promote dominant values, but also to bridge cultural conflicts. Commentary on 85 films deals with issues of race, community, gambling, players, women, and owners. Instructors considering this book for use in a course may request an examination copy here.

Book Caribbean Abentuer

Download or read book Caribbean Abentuer written by samuel nathan and published by Lulu.com. This book was released on 2012-06-25 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: ONCE UPON DECADES or so ago life was hard and desperate under the British colonial yoke. This is the tale of a subject from that system of exploitation who escaped in one of the numerous ocean-liners which bailed out souls young to old who were similarly caught up by the hopelessness that prevailed then. Thousands of individuals and families from what was the British Commonwealth of colonials, who had the necessary one-way fare, chased similar opportunities. Some fell by the way, others lost touch with their past and I among others returned to tell my tale!

Book Entertainment Computing   ICEC 2015

Download or read book Entertainment Computing ICEC 2015 written by Konstantinos Chorianopoulos and published by Springer. This book was released on 2015-09-24 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.

Book In the Groove

    Book Details:
  • Author : Gillian G. Gaar
  • Publisher : Motorbooks
  • Release : 2023-10-17
  • ISBN : 0760383324
  • Pages : 197 pages

Download or read book In the Groove written by Gillian G. Gaar and published by Motorbooks. This book was released on 2023-10-17 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrate the 75th anniversary of the first commercial LP with this authoritative, highly illustrated, and multi-faceted look at the history and culture of vinyl record collecting and turntables. Vinyl records continue to be hot commodities among everyone from obsessive audiophiles to newbie collectors getting their toes wet. In the Groove: The Vinyl Record and Turntable Revolution is the book for both—and everyone in between. Published to mark the 75th year since the introduction of the commercial LP, In the Groove is written by a roster of well-known music journalists, vinyl junkies, and stereophiles teaming up to present a gorgeous tribute to the vinyl LP and the culture it has spawned: Richie Unterberger explores the history of the 33 1/3 LP, including its predecessor, the 78rpm record, the first commercial LPs, the pressing process, stereo vs. mono, and formats like the 7-inch/45rpm record. Gillian Gaar tackles those temples to the turntable: record stores. Inside, she examines the history of LP merchandising everywhere from department stores to headshops, Record Store Day, the artist in-store appearance, and swap meets and record shows. Martin Popoff pens a paean to the physical object itself, discussing the advent of the sleeve, the great LP covers, famous sleeve designers, liner notes and packaging, colored vinyl, and more. Matt Anniss looks at the collecting hobby and topics like obsessive collectors, what makes a great listening space, playing and caring for vinyl, collecting and vinyl in DJ and hip-hop cultures, and the mixtape phenomenon. Ken Micallef, a top hifi journalist, has the gearheads covered with explanations of turntables from portables to audiophile-quality units, the workings and parts of a turntable from motors and tonearms to plinths and cartridges, and the components of a system. In the Groove is illustrated throughout with images of gear, listening spaces, record stores, sleeve art, and celebrities and musicians enjoying the vinyl hobby through the decades. Brief, entertaining sidebars cover topics like famous labels from Stax to Sub Pop, famous EPs, well-known record stores, milestone LP covers, a beginner’s guide to grading, and formats that have challenged the supremacy of the LP, including 8-track, reel-to-reel, and cassette. Feel the groove with this effervescent ode to vinyl.

Book How to Make Money in Intraday Trading

Download or read book How to Make Money in Intraday Trading written by Ashwani Gujral and published by Vision Books. This book was released on 2018-05-05 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Data Analytics Applications in Gaming and Entertainment

Download or read book Data Analytics Applications in Gaming and Entertainment written by Günter Wallner and published by CRC Press. This book was released on 2019-07-11 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject. Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This book’s perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment.

Book Build It Like benjyfishy   MrSavage

Download or read book Build It Like benjyfishy MrSavage written by Johnny Troset Andersen and published by eBook Partnership. This book was released on 2022-01-01 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: BEHIND EVERY PROFESSIONAL ESPORTS PLAYER IS A SUPPORT TEAM MAKING THEIR DREAMS COME TRUE. Anne Fish, mother of Benjy "e;benjyfishy"e; Fish and Johnny Troset Andersen, father of Martin "e;MrSavage"e; Foss Andersen were plunged into the world of esports when their sons transitioned from gaming enthusiasts to becoming professional Fortnite players and duo partners. They soon found themselves signing contracts with esports organisations and providing all the administrative and technical support it takes to manage a player and their business. In this book, Anne and Johnny share the highs and lows of their individual journeys as parents in supporting the esports careers of their sons, from the early days of trying to create a balance between gaming and education, to dealing with tournament disappointments and social media negativity. This book may not teach you about Fortnite gameplay or tactics, but it aims to support future professional players, and inform esports-novice parents, and anyone interested in supporting young players.FEATURING EXCLUSIVE INTERVIEWS WITH:Falconer (professional player for 100 Thieves)Bloodx (esports mentor and coach)DestinysJesus (Fortnite coach)Jacob Toft-Andersen (VP Esports at 100 Thieves) Andy Miller (CEO at NRG)Grady Rains (Executive Producer at NRG)AussieAntics (content creator at NRG) and other leading industry insiders who offer a range of perspectives and insights into the ever-growing world of esports.