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EBookClubs

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Book Introduction to Programming in Logo Using LogoWriter

Download or read book Introduction to Programming in Logo Using LogoWriter written by Sharon Yoder and published by . This book was released on 1994 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Science Logo Style

Download or read book Computer Science Logo Style written by Brian Harvey and published by . This book was released on 1997 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Turtle Geometry

    Book Details:
  • Author : Harold Abelson
  • Publisher : MIT Press
  • Release : 1986-07-09
  • ISBN : 9780262510370
  • Pages : 502 pages

Download or read book Turtle Geometry written by Harold Abelson and published by MIT Press. This book was released on 1986-07-09 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

Book Logo

    Book Details:
  • Author : D Lamont Johnson
  • Publisher : CRC Press
  • Release : 1997-12-30
  • ISBN : 9780789003744
  • Pages : 232 pages

Download or read book Logo written by D Lamont Johnson and published by CRC Press. This book was released on 1997-12-30 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Logo: A Retrospective, you?ll look back and see why attempts to teach Logo in American schools failed the first time it was introduced, and you?ll learn what you can do so educators don?t make the same mistake again. You?ll explore how teachers can sidestep the all-too-familiar cycle of zealous overselling, eventual disappointment, backlash, and abandonment that undermined Logo?s first appearance in American school curricula. Of particular interest to teachers, parents, computer programmers, and members of the general public, Logo: A Retrospective, thoroughly and more accurately outlines Logo?s philosophical and theoretical framework and shows you how you can play a part in the current Logo renaissance already thriving in Australia, Latin America, and Europe. Specifically, this book contains: a decade?s worth of scholarly research on Logo information concerning Logo?s future and evolution strategies for handling student autonomy and teacher intervention recent software design data and feedback for learning Logo new research on computer programming?s effects on children?s cognitive development Without a doubt, computers and other electronic media will be a vital source of learning in the classrooms of the future. The development of powerful new versions of the Logo language, such as MicroWorlds, is welcome evidence that Logo?s popularity is on the rise. So put the past behind you. Read Logo: A Retrospective, and see what?s presently giving schoolchildren all over the world a fresh headstart at their classroom computer terminals.

Book Introduction to Programming in Logo Using LogoWriter

Download or read book Introduction to Programming in Logo Using LogoWriter written by Sharon K. Burrowes and published by International Society for Technology in educ. This book was released on 1988-01-01 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed to teach LogoWriter, a programming language. Each of the 41 small chapters focuses on a particular LogoWriter word or idea, and provides examples for practice and experimentation. Topics included are: (1) getting started with LogoWriter; (2) using repeat and label; (3) using color and random, shapes and stamp, fill and shade; (3) using text, mixing text and graphics, writing procedures; (4) cut, copy, and paste; (5) working with pages, Logo grammar, Logo arithmetic, printing; and (6) text manipulation, interactive programming, and designing programs. Ten appendices include key summaries, copies of keyboard stickers, and a quick reference card. (DB)

Book Coding Projects in Scratch

Download or read book Coding Projects in Scratch written by Jon Woodcock and published by Penguin. This book was released on 2016-07-05 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding Projects in Scratch uses fun projects to show children how to code with Scratch, teaching essential coding and programming skills to young learners. Built on the basics of coding, each project follows simple, logical steps that are fully illustrated. Kids learn a new, important language through simply explained projects, with key coding concepts broken out in separate panels and illustrated with Minecraft-style pixel art. Learn how to create animations, build games, use sound effects, and more before sharing projects with friends online. Coding Projects in Scratch is highly visual and unique step-by-step workbook will help beginners with no coding skills learn how to build their own projects without any instructions, and helps them develop key programming skills that will last a lifetime.

Book Learning with Logo

    Book Details:
  • Author : Daniel Watt
  • Publisher : McGraw-Hill Companies
  • Release : 1983
  • ISBN : 9780070685703
  • Pages : 386 pages

Download or read book Learning with Logo written by Daniel Watt and published by McGraw-Hill Companies. This book was released on 1983 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides Programs & Activities for Young & Old Users of LOGO

Book Using Technology to Support Education Reform

Download or read book Using Technology to Support Education Reform written by Barbara Means and published by . This book was released on 1993 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many critics of American education see technology as an important tool in bringing about the kind of revolutionary changes called for in new reform efforts. Consequently, support for the use of technology to promote fundamental reform appears to be reaching a new high. Following an introduction describing elements of school reform, Chapter 2 describes how technology can support the kinds of student learning described in a model of reform presented in Chapter 1. Chapter 3 describes the ways that technology can support student learning as defined by education reformers, and Chapter 4 describes ways in which technology can support teacher efforts to promote student learning. Chapter 5 reviews the literature on the effects of technology on student learning outcomes. The final chapter deals with issues of implementation for projects attempting education reform supported by technology. Three tables and two figures summarize information about technology and reform. (Contains 192 references.) (SLD)

Book Invent to Learn

Download or read book Invent to Learn written by Sylvia Libow Martinez and published by . This book was released on 2019-01-05 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.

Book Turtles  Termites  and Traffic Jams

Download or read book Turtles Termites and Traffic Jams written by Mitchel Resnick and published by MIT Press. This book was released on 1997-01-22 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: How does a bird flock keep its movements so graceful and synchronized? Most people assume that the bird in front leads and the others follow. In fact, bird flocks don't have leaders: they are organized without an organizer, coordinated without a coordinator. And a surprising number of other systems, from termite colonies to traffic jams to economic systems, work the same decentralized way. Turtles, Termites, and Traffic Jams describes innovative new computational tools that can qhelp people (even young children) explore the workings of such systems—and help them move beyond the centralized mindset.

Book The Children s Machine

    Book Details:
  • Author : Seymour Papert
  • Publisher : Basic Books
  • Release : 1994-04-29
  • ISBN : 9780465010639
  • Pages : 256 pages

Download or read book The Children s Machine written by Seymour Papert and published by Basic Books. This book was released on 1994-04-29 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: In his classsic book, Mindstorms: Children, Computers, and powerful Ideas, Seymour Papert set out a vision of how computers could change school. In The Children's Machine he now looks back over a decade during which American schools acquired more than three million computers and assesses progress and resistance to progress.

Book Logo for the Macintosh

Download or read book Logo for the Macintosh written by Harold Abelson and published by . This book was released on 1992 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Logo for the Macintosh teaches the art of programming to first time programmers. It begins with Turtle Geometry, a series of exercises involving both Logo programming and geometric concepts. Later chapters illustrate more advanced topics, such as the famous DOCTOR program with its simulated psychotherapist and an INSTANT program that enables parents and teachers to create a programming environment for preschool children. A chapter is devoted to the topic of object-oriented programming, a key feature of the Object Logo implementation of Logo.Logo for the Macintosh is written primarily for use with Object Logo, a powerful implementation of the Logo language that greatly enhances its speed, capabilities, and overall usability in education and beyond. The book may also be used with other versions of Logo for the Macintosh.Harold Abelson is Professor of Computer Science at the Massachusetts Institute of Technology. He directed the first implementation of Logo for the Apple II, which made Logo widely available on personal computers beginning in 1981. Amanda Abelson, a high-school student, runs a nationwide Internet based multiuser simulation game.

Book Minds in Play

    Book Details:
  • Author : Yasmin B. Kafai
  • Publisher : Routledge
  • Release : 2012-12-06
  • ISBN : 1136482466
  • Pages : 357 pages

Download or read book Minds in Play written by Yasmin B. Kafai and published by Routledge. This book was released on 2012-12-06 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 1994. Routledge is an imprint of Taylor & Francis, an informa company.

Book Inventive Minds

    Book Details:
  • Author : Marvin Minsky
  • Publisher : MIT Press
  • Release : 2019-04-23
  • ISBN : 0262039095
  • Pages : 231 pages

Download or read book Inventive Minds written by Marvin Minsky and published by MIT Press. This book was released on 2019-04-23 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Six essays by artificial intelligence pioneer Marvin Minsky on how education can foster inventiveness, paired with commentary by Minsky's former colleagues and students. Marvin Minsky was a pioneering researcher in artificial intelligence whose work led to both theoretical and practical advances. His work was motivated not only by technological advancement but also by the desire to understand the workings of our own minds. Minsky's insights about the mind provide fresh perspectives on education and how children learn. This book collects for the first time six essays by Minsky on children, learning, and the potential of computers in school to enrich children's development. In these essays Minsky discusses the shortcomings of conventional education (particularly in mathematics) and considers alternative approaches; reflects on the role of mentors; describes higher-level strategies for thinking across domains; and suggests projects for children to pursue. Each essay is paired with commentary by one of Minsky's former colleagues or students, which identifies Minsky's key ideas and connects his writings to current research. Minsky once observed that in traditional teaching, “instead of promoting inventiveness, we focus on preventing mistakes.” These essays offer Minsky's unique insights into how education can foster inventiveness. Commentary by Hal Abelson, Walter Bender, Alan Kay, Margaret Minsky, Brian Silverman, Gary Stager, Mike Travers, Patrick Henry Winston

Book Visual Modeling with Logo

Download or read book Visual Modeling with Logo written by James Clayson and published by MIT Press (MA). This book was released on 1988 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Filled with striking illustrations, this book offers an exciting exploration of Logo graphics for designers, architects, liberal arts students, and other individuals who are interested in creative applications of computers."Visual Modeling with Logo" introduces the programming concepts necessary for describing and manipulating some of the basic visual structures in the world around us. Logo is a language that encourages visual problem-solving and helps us expand our understanding of how we see.The book provides a wide range of exercises for investigating the many dimensions and component parts of seeing; it proceeds from the simple to the complex, using representative models based on circular grids, rectangular grids, Islamic designs, organic forms, and different spatial systems.James Clayson is an Associate Professor at the American College in Paris. He wrote "Visual Modeling with Logo" for a course he created at the Parsons School of Design, Paris. It is included in the series Explorations in Logo, edited by E. Paul Goldenberg.

Book Introduction to Programming in Logo Using Logowriter

Download or read book Introduction to Programming in Logo Using Logowriter written by Sharon Yoder and published by International Society for Technology in educ. This book was released on 1991 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advanced Logo

    Book Details:
  • Author : Michael Friendly
  • Publisher : Psychology Press
  • Release : 2014-01-02
  • ISBN : 1317760433
  • Pages : 676 pages

Download or read book Advanced Logo written by Michael Friendly and published by Psychology Press. This book was released on 2014-01-02 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Logo shows how LOGO can be used as a vehicle to promote problem solving skills among secondary students, college students, and instructors. The book demonstrates the wide range of educational domains that can be explored through LOGO including generative grammars, physical laws of motion and mechanics, artificial intelligence, robotics, and calculus.