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EBookClubs

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Book LiveCode Mobile Development  Beginner s Guide   Second Edition

Download or read book LiveCode Mobile Development Beginner s Guide Second Edition written by Colin Holgate and published by Packt Publishing Ltd. This book was released on 2015-05-29 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.

Book LiveCode Mobile Development Beginner s Guide

Download or read book LiveCode Mobile Development Beginner s Guide written by Colin Holgate and published by Packt Publishing Ltd. This book was released on 2012-07-26 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create fun filled, rich apps for Android and iOS with LiveCode.

Book Livecode Mobile Development

    Book Details:
  • Author : Colin Holgate
  • Publisher : Impackt Publishing
  • Release : 2015-05-29
  • ISBN : 9781849699655
  • Pages : 256 pages

Download or read book Livecode Mobile Development written by Colin Holgate and published by Impackt Publishing. This book was released on 2015-05-29 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.

Book LiveCode Mobile Development Cookbook

Download or read book LiveCode Mobile Development Cookbook written by Dr Edward Lavieri and published by Packt Publishing Ltd. This book was released on 2014-09-15 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a LiveCode mobile developer looking to improve your existing skills, add efficiencies to your code, or want a better understanding of LiveCode’s capabilities, then LiveCode Mobile Development Cookbook is a must-have for you. The reader should at least have a basic understanding of LiveCode and mobile application development.

Book LiveCode Mobile Development Hotshot

Download or read book LiveCode Mobile Development Hotshot written by Edward D. Lavieri and published by Packt Pub Limited. This book was released on 2013-09 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide written in a tutorial-style, "LiveCode Mobile Development Hotshot" walks you step-by-step through 10 individual projects. Every project is divided into sub tasks to make learning more organized and easy to follow along with explanations, diagrams, screenshots, and downloadable material.This book is great for anyone who wants to develop mobile applications using LiveCode. You should be familiar with LiveCode and have access to a smartphone. You are not expected to know how to create graphics or audio clips.

Book Livecode Mobile Development Hotshot

Download or read book Livecode Mobile Development Hotshot written by Edward D. Lavieri and published by . This book was released on 2014-05-14 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide written in a tutorial-style, ""LiveCode Mobile Development Hotshot"" walks you step-by-step through 10 individual projects. Every project is divided into sub tasks to make learning more organized and easy to follow along with explanations, diagrams, screenshots, and downloadable material. This book is great for anyone who wants to develop mobile applications using LiveCode. You should be familiar with LiveCode and have access to a smartphone. You are not expected to know how to create graphics or audio clips.

Book The Business of Android Apps Development

Download or read book The Business of Android Apps Development written by Mark Rollins and published by Apress. This book was released on 2012-02-01 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: The growing but still evolving success of the Android platform has ushered in a second mobile technology “gold rush” for apps developers, but with well over 100,000 apps and counting in the Google Android Market and now the Amazon Android Appstore, it has become increasingly difficult for new applications to stand out in the crowd. Achieving consumer awareness and sales longevity for your Android app requires a lot of organization and some strategic planning. Written for today's Android apps developer or apps development shop, The Business of Android Apps Development shows how to incorporate marketing and business savvy into every aspect of the design and development process, giving your application the best possible chance of succeeding in the the various Android app stores and markets. This book takes you step-by-step through cost-effective marketing, public relations and sales techniques that have proven successful for professional Android app creators and indie shops—perfect for independent developers on shoestring budgets. No prior business knowledge is required. This is the book you wish you had read before you launched your first app!

Book Learning AWS Lumberyard Game Development

Download or read book Learning AWS Lumberyard Game Development written by Dr. Edward Lavieri and published by Packt Publishing Ltd. This book was released on 2016-10-28 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial. What You Will Learn Explore Lumberyard's graphical user interface Create stunning game worlds Use Geppetto editor to create 3D characters Create and animate game characters using Lumberyard's toolset Create impressive gameplay to add multiplayer functionality to your game Debug and play your 3D game Add multiplayer functionality to your game using Amazon GameLift Integrate with Amazon cloud services to support cloud computing and storage Engage your users during gameplay with Twitch In Detail Amazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard. Style and approach This step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.

Book Getting Started with Unity 5

Download or read book Getting Started with Unity 5 written by Dr. Edward Lavieri and published by Packt Publishing Ltd. This book was released on 2015-05-29 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

Book Ubiquitous Music Ecologies

Download or read book Ubiquitous Music Ecologies written by Victor Lazzarini and published by Routledge. This book was released on 2020-11-26 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ubiquitous music is an interdisciplinary area of research that lies at the intersection of music and computer science. Initially evolving from the related concept of ubiquitous computing, today ubiquitous music offers a paradigm for understanding how the everyday presence of computers has led to highly diverse music practices. As we move from desktop computers to mobile and internet-based multi-platform systems, new ways to participate in creative musical activities have radically changed the cultural and social landscape of music composition and performance. This volume explores how these new systems interact and how they may transform our musical experiences. Emerging out of the work of the Ubiquitous Music Group, an international research network established in 2007, this volume provides a snapshot of the ecologically grounded perspectives on ubiquitous music that share the concept of ecosystem as a central theme. Covering theory, software and hardware design, and applications in educational and artistic settings, each chapter features in-depth descriptions of exploratory and cutting-edge creative practices that expand our understanding of music making by means of digital and analogue technologies.

Book STEM Learning

    Book Details:
  • Author : Mesut Duran
  • Publisher : Springer
  • Release : 2015-11-06
  • ISBN : 3319261797
  • Pages : 194 pages

Download or read book STEM Learning written by Mesut Duran and published by Springer. This book was released on 2015-11-06 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports the results of a three-year research program funded by the National Science Foundation which targeted students and teachers from four Detroit high schools in order for them to learn, experience, and use IT within the context of STEM (IT/STEM), and explore 21st century career and educational pathways. The book discusses the accomplishment of these goals through the creation of a Community of Designers-- an environment in which high school students and teachers, undergraduate/graduate student assistants, and STEM area faculty and industry experts worked together as a cohesive team. The program created four project-based design teams, one for each STEM area. Each team had access to two year-round IT/STEM enrichment experiences to create high-quality learning projects, strategies, and curriculum models. These strategies were applied in after school, weekend, and summer settings through hands-on, inquiry-based activities with a strong emphasis on non-traditional approaches to learning and understanding. The book represents the first comprehensive description and analysis of the research program and suggests a plan for future development and refinement.

Book Half a Decade of Linux y Shenanigans

Download or read book Half a Decade of Linux y Shenanigans written by Bryan Lunduke and published by Lulu.com. This book was released on 2018-02-05 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every article written, between 2012 and 2017, by Bryan Lunduke. Originally published by Network World, these articles represent a snapshot -- a sort of time capsule -- of the state of Linux, Open Source, and alternative Operating Systems during that half decade. It was a crazy time... covered by an equally crazy guy.

Book The Small Business Guide to Apps

Download or read book The Small Business Guide to Apps written by Dave Howell and published by Harriman House Limited. This book was released on 2011-12-05 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you thought that the app market was just about games and big brands, think again. Businesses of every size in every sector have built their own apps and are reaping real commercial rewards. Because of the relatively low cost of entering the app market, smaller enterprises can level the playing field, often outstripping their larger competitors simply because they have developed and marketed an app that delivers a service that their consumers are looking for. This book isn't about how apps can help you run your business more efficiently, or an in-depth tutorial about how to create an app for your enterprise. Instead, it provides a unique introduction and overview of the possibilities for any small or growing business. It's a focused guide about the business of apps for those whose time is money. Connecting with customers over their mobile phones and tablets allows a more intimate and ultimately more lucrative link between businesses and consumers to be established. With this latest book in the popular Business Bites series, you can help your business take the first steps into an exciting and growing marketplace.

Book Implementing Rapid E Learning Through Interactive Materials Development

Download or read book Implementing Rapid E Learning Through Interactive Materials Development written by Santally, Mohammad Issack and published by IGI Global. This book was released on 2023-07-24 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past, the process of developing an interactive digital learning resource required content developers, technology experts, and learning designers to work together. As such, the process was time consuming and expensive. Now there are new tools that do not require advanced mastery of ICTs for the development of digital learning resources. Such tools allow the reduction of costs and timelines of development. The rapid e-learning method helps to decentralize curriculum digitization and empower teachers to embrace technology to develop and share resources among peers. Implementing Rapid E-Learning Through Interactive Materials Development provides a relevant theoretical foundation for the design and development of interactive learning materials using the rapid e-learning method. It draws on research, case studies, and reports from different contextual applications of the methods, challenges, and learning experiences of students. Covering topics such as goal-oriented design, quality assurance, and rapid game development, this premier reference source is an essential resource for multimedia developers, IT professionals, learning designers, educators and administrators of both K-12 and higher education, pre-service teachers, teacher educators, librarians, researchers, and academicians.

Book App Development Recipes for iOS and watchOS

Download or read book App Development Recipes for iOS and watchOS written by Molly K. Maskrey and published by Apress. This book was released on 2016-06-17 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: App Development Recipes for iOS and watchOS explores the technical side of app development with tips and tricks to avoid those little things that become big frustrations, outside of the realm of development, causing many people to throw up their hands and say “It’s just not worth the hassle!” The experiential nature of this work sets it apart from other iOS and watchOS books. Even if you are a developer who is completely new to Swift, iOS or watchOS, you’ll find the right experienced-based answers to important questions like “Why do I need version control?”, “Why is testing so important?” and more specific problems directly related to iOS and watchOS development with Swift. We discover and summarize the most common problems and derive the solutions; not just a short answer and screenshot, but a systematic, logical derivation, that is, how we got to the solution. /div After the introductory basics, each chapter delivers a problem statement and a solution. The experienced developer may, without losing anything, skip to whatever problem with which they are currently dealing. At the same time, we guide the less experienced developer through the process with focus on solving problems along the way. What you will learn: iOS career options for the new developer Working with Source Code and Version Control How to work with iOS accessory devices Understanding development methodologies such as Agile/Scrum User Experience Development and UI Tools Unit, UI, and Beta Testing Publishing your work Who this book is for:/divDevelopers who need to find specific solutions to common problems in developing apps for iOS and watchOS.

Book Advances in AI for Biomedical Instrumentation  Electronics and Computing

Download or read book Advances in AI for Biomedical Instrumentation Electronics and Computing written by Vibhav Sachan and published by CRC Press. This book was released on 2024-06-13 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of 5th International Conference on Advances in AI for Biomedical Instrumentation, Electronics and Computing (ICABEC - 2023), which provided an international forum for the exchange of ideas among researchers, students, academicians, and practitioners. It presents original research papers on subjects of AI, Biomedical, Communications & Computing Systems. Some interesting topics it covers are enhancing air quality prediction using machine learning, optimization of leakage power consumption using hybrid techniques, multi-robot path planning in complex industrial dynamic environment, enhancing prediction accuracy of earthquake using machine learning algorithms and advanced machine learning models for accurate cancer diagnostics. Containing work presented by a diverse range of researchers, this book will be of interest to students and researchers in the fields of Electronics and Communication Engineering, Computer Science Engineering, Information Technology, Electrical Engineering, Electronics and Instrumentation Engineering, Computer applications and all interdisciplinary streams of Engineering Sciences.

Book Android

    Book Details:
  • Author : Paul Deitel
  • Publisher : Pearson Education
  • Release : 2014-08-20
  • ISBN : 9780273793397
  • Pages : 736 pages

Download or read book Android written by Paul Deitel and published by Pearson Education. This book was released on 2014-08-20 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: Android How to Program, Second Edition provides a clear and entertaining App-driven introduction to Android 4.3 development for both introductory- and intermediate-level programming courses. The Deitels' App-driven, Live Code Approach is simply the best way to master Android programming The Deitels teach Android programming through ten complete, working Android Apps. Each chapter presents new concepts through a single App. The authors first discuss what the App does, show screen shots, test drive the App, and present an overview of the technologies and architecture used to build it. Next, the authors walk through building the App, presenting complete code and providing a detailed Live Code walkthrough. As part of the code walkthrough, they discuss essential programming concepts, and demonstrate the functionality of relevant Android 4.3 APIs. Readers will gain hands-on experience with a wide spectrum of essential Android APIs. The book also has an extensive introduction to programming using the Java language, making this book appropriate for Java courses that want to add an App-programming flavor.Teaching and Learning Experience This program will provide a better teaching and learning experience-for you and your students. *Add an App Component to your Java Course: An extensive, optional introduction to programming using the Java language makes this book appropriate for Java courses. *Motivate Students with an App-driven, Live Code Approach to Android 4.3 Development: Concepts are presented in the context of 10 complete working Android Apps, complete with syntax coloring, code walkthroughs and sample outputs.