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EBookClubs

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Book Linux Graphics Programming with SVGAlib

Download or read book Linux Graphics Programming with SVGAlib written by Jay Link and published by Coriolis Group Books. This book was released on 2000 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Link teaches SVGAlib programming techniques and how the compiled code translates into graphics creations, offering detailed information on animation with extensive examples, how to write a Paint program that utilizes a mouse as a drawing tool, and much more.

Book Programming Linux Games

Download or read book Programming Linux Games written by Loki Software, Inc and published by No Starch Press. This book was released on 2001 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.

Book Advanced Linux 3D Graphics Programming

Download or read book Advanced Linux 3D Graphics Programming written by Norman Lin and published by Wordware Publishing. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second colume provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perpesctive on 3D theory and practice within the context of programming larger interactive 3D applications.

Book Linux 3 D Graphics Programming

Download or read book Linux 3 D Graphics Programming written by Norman Lin and published by Wordware Publishing. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently, there are no directly competitive titles to Lin's title, and considering the explosive growth of not only 3-D graphics but the Linux operating system, this new book will be valuable to developers interested in graphics programming. The CD-ROM contains a series of animated 3-D videos illustrating key 3-D graphics concepts, such as the transformation from world space into camera space. It also features Blender 3-D, a professional quality 3-D modeler.

Book Linux Game Programming

    Book Details:
  • Author : Mark "Nurgle." Collins
  • Publisher : Course Technology
  • Release : 2001
  • ISBN : 9780761532552
  • Pages : 372 pages

Download or read book Linux Game Programming written by Mark "Nurgle." Collins and published by Course Technology. This book was released on 2001 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Overviews the tools and gaming libraries available for programming in Linux and how they all fit together. Written for programmers familiar with C++, the book discusses the commands for creating 2D and 3D graphics, device input through SDL, features of the OpenGL graphics API, and the open audio library (OpenAL) for controlling sound. The CD-ROM contains the Indrema entertainment software development toolkit, OpenAL, and the PrettyPoly editor. Annotation copyrighted by Book News, Inc., Portland, OR.

Book Linux System Administration

Download or read book Linux System Administration written by Dee-Ann LeBlanc and published by Paraglyph Press. This book was released on 2000-08 with total page 748 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides immediate solutions to the most common Linux installation and configuration tasks. It expertly explains the complexities of upgrading an existing Linux installation and rebuilding from source. It covers the use of the most common major Linux servers and utilities, including Apache, Sendmail, majordomo, DHCP, Samba, ISC BIND, and Coda.Covers kernel configuration, networking, system security, Internet services, LAN services, file systems, and much more. Author- Dee-Ann LeBlanc

Book Linux Game Programming

    Book Details:
  • Author : Mark "Nurgle." Collins
  • Publisher : Course Technology
  • Release : 2001
  • ISBN : 9780761532552
  • Pages : 372 pages

Download or read book Linux Game Programming written by Mark "Nurgle." Collins and published by Course Technology. This book was released on 2001 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Overviews the tools and gaming libraries available for programming in Linux and how they all fit together. Written for programmers familiar with C++, the book discusses the commands for creating 2D and 3D graphics, device input through SDL, features of the OpenGL graphics API, and the open audio library (OpenAL) for controlling sound. The CD-ROM contains the Indrema entertainment software development toolkit, OpenAL, and the PrettyPoly editor. Annotation copyrighted by Book News, Inc., Portland, OR.

Book Beginning Linux Programming

Download or read book Beginning Linux Programming written by Neil Matthew and published by John Wiley & Sons. This book was released on 2011-04-22 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Linux Programming, Fourth Edition continues its unique approach to teaching UNIX programming in a simple and structured way on the Linux platform. Through the use of detailed and realistic examples, students learn by doing, and are able to move from being a Linux beginner to creating custom applications in Linux. The book introduces fundamental concepts beginning with the basics of writing Unix programs in C, and including material on basic system calls, file I/O, interprocess communication (for getting programs to work together), and shell programming. Parallel to this, the book introduces the toolkits and libraries for working with user interfaces, from simpler terminal mode applications to X and GTK+ for graphical user interfaces. Advanced topics are covered in detail such as processes, pipes, semaphores, socket programming, using MySQL, writing applications for the GNOME or the KDE desktop, writing device drivers, POSIX Threads, and kernel programming for the latest Linux Kernel.

Book Linux Multimedia Guide

Download or read book Linux Multimedia Guide written by Jeff Tranter and published by O'Reilly Media. This book was released on 1996 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, Jeff Tranter offers readers the guidance they need to integrate Linux into multimedia applications. Tranter covers configuration and use of sound cards, CD-ROMs, and joysticks; applications for sound and music, graphics, video, and games; programming devices such as sound cards and CD-ROMs; and more. Tranter also provides an overview of graphical toolkits and APIs.

Book Linux Journal

    Book Details:
  • Author :
  • Publisher :
  • Release : 2000-07
  • ISBN :
  • Pages : 1298 pages

Download or read book Linux Journal written by and published by . This book was released on 2000-07 with total page 1298 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Foundations of 3D Graphics Programming

Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-10 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.

Book Linux Programming Unleashed

Download or read book Linux Programming Unleashed written by Kurt Wall and published by Sams Publishing. This book was released on 2001 with total page 916 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete and comprehensive reference with in-depth coverage of the core topics. Learn how to program core systems and find out about such topics as interprocess communications, user interfaces, device drives and X Windows system. Written by top Linux programming consultsnts Kurt Wall and Mark Watson and reviewed by Linux Journal writer and freelance developer, Michael Hamilton. Practical, tested examples of how to apply the best programming practices in the Linux environment.

Book 3 D Graphics Programming with OpenGL

Download or read book 3 D Graphics Programming with OpenGL written by Clayton Walnum and published by Que. This book was released on 1995 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Readers will discover that they too can write programs using sophisticated 3D graphics that include shading, lighting, and texturing effects, and they don't have to be math majors to do it! This book includes a gentle introduction to 3D graphics principles, and then moves into how OpenGL programs are written under Visual C++ and Windows 95/NT.

Book Red Hat Linux 6 1

    Book Details:
  • Author :
  • Publisher :
  • Release : 1999
  • ISBN : 9781585690206
  • Pages : 508 pages

Download or read book Red Hat Linux 6 1 written by and published by . This book was released on 1999 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Software Encyclopedia

Download or read book The Software Encyclopedia written by and published by . This book was released on 1986 with total page 2032 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book American Book Publishing Record

Download or read book American Book Publishing Record written by and published by . This book was released on 2000 with total page 1886 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Dr  Dobb s Journal

Download or read book Dr Dobb s Journal written by and published by . This book was released on 1998 with total page 1116 pages. Available in PDF, EPUB and Kindle. Book excerpt: