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EBookClubs

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Book Libraries Got Game

Download or read book Libraries Got Game written by Brian Mayer and published by American Library Association. This book was released on 2010 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.

Book Smarty Marty s Got Game

Download or read book Smarty Marty s Got Game written by Amy Gutierrez and published by Cameron. This book was released on 2013-10-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mikey thinks baseball is boring until he attends a game with his sister who explains the strategy, positions, and rules of the game.

Book Games in Libraries

Download or read book Games in Libraries written by Breanne A. Kirsch and published by McFarland. This book was released on 2014-02-11 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

Book Girl Got Game Volume 8

Download or read book Girl Got Game Volume 8 written by Shizuru Seino and published by TokyoPop. This book was released on 2005-03-08 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: So she can play on a major boy's basketball team, Kyo Aizawa's father makes her pose as a boy.

Book Amigas  She s Got Game

    Book Details:
  • Author : Veronica Chambers
  • Publisher : Little, Brown Books for Young Readers
  • Release : 2011-10-07
  • ISBN : 1423146115
  • Pages : 272 pages

Download or read book Amigas She s Got Game written by Veronica Chambers and published by Little, Brown Books for Young Readers. This book was released on 2011-10-07 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Amigas have definitely arrived. Fresh out of the spotlight of their first television experience, the team is back and stronger than ever. But the heat is always on in Miami and when they get hired to do an unusual quince for a bratty debutante, the temperature goes sky high.

Book Girls Got Game

Download or read book Girls Got Game written by Sue Macy and published by Macmillan. This book was released on 2001-04-15 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of short stories and poems written by and about young women in sports.

Book Sister Got Game

Download or read book Sister Got Game written by Leslie Esdaile and published by Kensington Books. This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Philadelphia newcomer Darien Jackson may be young, gifted and beautiful but she's also up to her eyes in debt, unable to meet her credit card bills or her monthly car payments. Worse, this time her sensible older sisters won't bail her out. Then a gorgeous debt collector turns up to tow away her car...and steals her heart too. But Darien is exactly the kind of woman his family don't want as his wife. Can love change the odds...and her credit rating?

Book Mr  Lemoncello s All Star Breakout Game

Download or read book Mr Lemoncello s All Star Breakout Game written by Chris Grabenstein and published by Yearling. This book was released on 2020-05-12 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can you find your way out of what James Patterson calls the "coolest library in the world"? Kyle Keeley and his friends face their biggest challenge yet when Mr. Lemoncello goes LIVE with his first-ever televised BREAKOUT game! From the coauthor of I Funny and Max Einstein--and with 100+ weeks on the New York Times bestseller list--the LEMONCELLO books are laugh-out-loud, puzzle-packed MUST-READS for homes and classrooms across America. Mr. Lemoncello is leaving the library and going LIVE across the nation with his latest game. Kyle can't wait to audition, but only a lucky few will get to compete in front of millions of viewers in a completely immersive new breakout game--with real kids as the playing pieces! Nothing is ever as it seems with Mr. Lemoncello, and the clock is ticking! Can Kyle and his friends crack the codes in time to win it all? Don't miss the bonus puzzle in the back! Look for the rest of the puzzle-packed series--Escape from Mr. Lemoncello's Library, Mr. Lemoncello's Library Olympics, Mr. Lemoncello's Great Library Race, and Mr. Lemoncello and the Titanium Ticket! PRAISE FOR THE SERIES: 44 STATE AWARD LISTS AND COUNTING 100+ WEEKS ON THE NEW YORK TIMES BESTSELLER LIST * "A worthy successor to the original madman puzzle-master himself, Willy Wonka." --Booklist, starred review

Book The Little Free Library Book

Download or read book The Little Free Library Book written by Margret Aldrich and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: LFL history, quirky and poignant firsthand stories, a resource guide, and some of the most creative and inspired LFLs around.

Book Got Game

Download or read book Got Game written by Leisl Grimm and published by . This book was released on 2024-06-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most books about board games are boring. This is not that book. It's games through the lens of family, psychology, archaeology, art, design, culture, and race. It's about bad rulebooks (and some are really bad). It's about how hexagons became the foundation of many contemporary games. It explains how the polio epidemic sparked the idea for Candyland. It asks: Why do we have house rules in Uno? Why are narratives of imperialism SO prominent? How do games reflect our cultural perspectives on gender, race, money, and history? Maybe you're more interested in art. No problem. I discuss layout, fonts, grids, color choice and cohesion. There's a reflection on how bananas are the perfect user design experience. But don't worry, games are there all along, rattling memories of your own nights playing Sorry, Yahtzee, Uno, Monopoly, Scrabble, Settlers of Catan, or any tabletop game you love. It's time with family, friends, lovers, acquaintances, and total strangers who play to pass time, to share history, to teach, to challenge, to strategize, and to comfort us in the face of our own struggles. This is the world of games I love. Open the book and have fun.

Book Creating and Promoting Lifelong Learning in Public Libraries

Download or read book Creating and Promoting Lifelong Learning in Public Libraries written by Donna L. Gilton and published by Rowman & Littlefield. This book was released on 2016-06-21 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating and Promoting Lifelong Learning in Public Libraries: Tools and Tips For Practitioners is the sequel to Lifelong Learning in Public Libraries: Principles, Programs, and People. On the one hand, Lifelong Learning in Public Libraries focuses on the information needs and the developmental and psychological characteristics of diverse library users of all ages. It endorses the use of ILI to promote lifelong learning in public libraries, both by borrowing techniques from academic and school libraries and by building on existing public library traditions of programming and outreach. This book also compares lifelong learning in public libraries to informal and nonformal education in museums, community organizations and agencies, places of worship, and other organizations. In addition, Lifelong Learnng in Public Libraries describes basic steps that librarians can execute in order to get started. On the other hand, Creating and Promoting Lifelong Learning in Public Libraries focuses much more on how public librarians can specifically plan and implement their instruction with chapters on planning for instruction, using teaching methodologies, teaching with and about technology, and bringing ILI together with more traditional public library services, programming, and activities, such as reference and Readers’ Advisory services, bibliotherapy, and cultural and literacy programming. Changes in ILI standards and comparisons of ILI with basic reading, media, digital, and cultural literacies are also described. Both books together should act as basic manuals for public librarians who promote lifelong learning. Creating and Promoting Lifelong Learning in Public Libraries also have helpful teaching hints for all librarians and other professionals who teach in a variety of settings.

Book Dragons in the Stacks

Download or read book Dragons in the Stacks written by Steven A. Torres-Roman and published by Bloomsbury Publishing USA. This book was released on 2014-10-17 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: A one-stop, complete guide to tabletop role-playing games for novice librarians as well as seasoned players. Tabletop role-playing games (RPGs) are a perfect fit for library teen services. They not only hold great appeal for teen patrons, but also help build important skills ranging from math and literacy to leadership and dramatics. Role-playing games are cost-effective too. Dragons in the Stacks explains why RPGs are so effective at holding teenagers' attention, identifies their specific benefits, outlines how to select and maintain a RPG collection, and demonstrates how they can enhance teen services and be used in teen programs. Detailed reviews of role-playing games are included as well, with pointers on their strengths, weaknesses, and library applications. Coauthored by an experienced young adult librarian and an adult services librarian, this is the definitive guide to RPGs in the library, and the only one currently available.

Book We Got Game

Download or read book We Got Game written by Annie Smith and published by . This book was released on 2012 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Games offer an engaging and effective way to orient students to the library and library services. Using a self-paced game approach, Utah Valley University created two unique games to introduce students to the physical layout of the library as well as to the electronic services available from the library's website. In this program, attendees will learn the foundations to educational gaming, information for developing basic orientation games and assessment data showing that games are valid method for learning.

Book Gaming in Libraries

Download or read book Gaming in Libraries written by Kelly Nicole Czarnecki and published by ALA Neal-Schuman. This book was released on 2010 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether gaming is already a crucial part of your library's core services or it's only just been introduced, this do-it-yourself new resource will give you the practical tools you need to organize, implement, and market successful gaming events for users of all ages. Author Kelly Czarnecki shows you how to host gaming events for all different types of users. You'll learn to select systems and resources best suited to your library and budget, plan programs, and develop a circulating collection. Czarnecki gives you step-by-step instruction for implementing an array of different programs, including video games, board games, magic gatherings, Guitar Hero Fests, and more. You'll also find helpful techniques and best practices for marketing your gaming program and evaluating its success, as well as examples and insight from librarians running highly successful gaming programs. This easy-to-follow Tech Set title gives you the guidance you need to satisfy current and new users with exciting and educational gaming services!

Book Gamers   in the Library

Download or read book Gamers in the Library written by Eli Neiburger and published by American Library Association. This book was released on 2007-07-16 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine: Teen and pre-teen boys, twenty-somethings, parents, and even younger kids streaming into the library. It's your library's monthly videogame tournament! Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor's library technology manager, Eli Neiburger.As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. He offers the complete toolkit. Follow these practical and proven guidelines to get answers to all your questions - from convincing the skeptics to getting audience feedback through your blog.Learn how to serve this underserved audience and: gain familiarity with the basics of gaming culture, software, and hardware; understand how videogaming events fit into the library; learn what works and what doesn't from the experiences of the nation's leading expert; conduct a tournament in your library - including how to plan, set up, and run any size event; market the events, build an audience, and get feedback.Don't miss out on an entire generation of library users. With game-savvy librarians and this must-have resource, you'll soon be building a brand new audience of library-loyal videogame fans.

Book They Got Game

    Book Details:
  • Author : Kathleen Susan Yep
  • Publisher :
  • Release : 2002
  • ISBN :
  • Pages : 490 pages

Download or read book They Got Game written by Kathleen Susan Yep and published by . This book was released on 2002 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Escape Rooms and Other Immersive Experiences in the Library

Download or read book Escape Rooms and Other Immersive Experiences in the Library written by Ellyssa Kroski and published by American Library Association. This book was released on 2018-12-20 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: By one count, there are more than 7,200 escape room environments in 1,445 cities in 105 countries. So why not in libraries? Sharpening participants’ problem solving and collaboration skills by mashing up real-time adventure, immersive theater, gaming, and old-fashioned entertainment, they’re a natural for libraries. And, as Kroski demonstrates in this fun guide, they’re feasible for a range of audiences and library budgets. Whether you’re already an escape room aficionado who’s eager to replicate the experience at your own institution, or an intrigued novice looking for ways to enliven your programing, Kroski has got you covered. This book discusses the differences between escape rooms, which are highly structured, and immersive experiences, which are more casual;shows how these unique experiences can be used to teach information literacy skills, add unique youth programming, bring adults into the library, and instruct patrons about library resources in the form of puzzles and challenges;profiles several successful library projects, from large scale programs like New York Public Libraries’ Find the Future: The Game to smaller ones like Search for Alexander Hamilton;offers dozens of programming ideas and examples that can be tailored to fit a variety of libraries and budgets; andprovides information on game kits available for purchase, tips for partnering with local Escape Room businesses, and links to additional resources. With the assistance of Kroski’s guide, libraries everywhere can offer their own take on these exciting forms of entertainment, engagement, and education.