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Book A guide from beginner to advanced level in AI image generation

Download or read book A guide from beginner to advanced level in AI image generation written by and published by Beatrix White. This book was released on with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the rapidly evolving world of artificial intelligence, the ability to generate lifelike images through AI has captured the imagination of tech enthusiasts, artists, and professionals alike. "A Guide from Beginner to Advanced Level in AI Image Generation" is a comprehensive non-fiction book designed to take readers on an enlightening journey into the heart of AI-driven creativity. This guide stands as a beacon for those eager to explore the vast potential of AI image generation, offering a clear path from foundational concepts to advanced techniques. The book begins by demystifying the core principles behind artificial intelligence and its application in creating images. It introduces readers to the basics of machine learning algorithms, neural networks, and how these technologies converge to simulate human-like creativity in generating visuals. With an emphasis on accessibility, this section ensures that even readers with no prior knowledge of AI can grasp these fascinating concepts. As the guide progresses, it delves deeper into more sophisticated topics such as Generative Adversarial Networks (GANs), Deep Learning, and Convolutional Neural Networks (CNNs). Through engaging explanations and illustrative examples, you will learn how these cutting-edge technologies are used to produce complex and astonishingly realistic images. The book also explores various tools and platforms available for AI image generation, providing practical advice on getting started with your projects. What sets this guide apart is its hands-on approach. Each chapter includes step-by-step tutorials, exercises, and projects designed to reinforce learning and encourage experimentation. Whether you're an artist looking to incorporate AI into your creative process or a developer aiming to harness the power of image generation in your applications, this book offers valuable insights and skills that can be applied across multiple domains. Moreover, "A Guide from Beginner to Advanced Level in AI Image Generation" addresses ethical considerations and challenges associated with AI-generated content. It prompts readers to think critically about issues like copyright infringement, authenticity verification, and the societal impact of indistinguishable real from artificial imagery. Beyond technical mastery, this book inspires creativity and innovation. It showcases groundbreaking works by pioneering artists and developers in the field of AI image generation. These case studies not only highlight what's currently possible but also spark imagination about future advancements. Intended for hobbyists curious about the intersection between technology and artistry; professionals seeking to enhance their toolkit; educators looking for comprehensive teaching material; or simply anyone fascinated by the prospect of creating with AI—this guide serves as an essential resource. "A Guide from Beginner to Advanced Level in AI Image Generation" is more than just a manual; it's a journey into a new frontier of digital creativity. By bridging theoretical knowledge with practical application, it empowers readers not just to understand but also actively participate in shaping the future landscape of visual media through artificial intelligence.

Book Scary Smart

Download or read book Scary Smart written by Mo Gawdat and published by Bluebird. This book was released on 2022-12-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Sunday Times Business Book of the Year. Scary Smart will teach you how to navigate the scary and inevitable intrusion of Artificial Intelligence, with an accessible blueprint for creating a harmonious future alongside AI. From Mo Gawdat, the former Chief Business Officer at Google [X] and bestselling author of Solve for Happy. Technology is putting our humanity at risk to an unprecedented degree. This book is not for engineers who write the code or the policy makers who claim they can regulate it. This is a book for you. Because, believe it or not, you are the only one that can fix it. - Mo Gawdat Artificial intelligence is smarter than humans. It can process information at lightning speed and remain focused on specific tasks without distraction. AI can see into the future, predict outcomes and even use sensors to see around physical and virtual corners. So why does AI frequently get it so wrong and cause harm? The answer is us: the human beings who write the code and teach AI to mimic our behaviour. Scary Smart explains how to fix the current trajectory now, to make sure that the AI of the future can preserve our species. This book offers a blueprint, pointing the way to what we can do to safeguard ourselves, those we love, and the planet itself. 'No one ever regrets reading anything Mo Gawdat has written.' - Emma Gannon, author of The Multi-Hyphen Method and host of the podcast Ctrl Alt Delete

Book The AI First Company

Download or read book The AI First Company written by Ash Fontana and published by Penguin. This book was released on 2021-05-04 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial Intelligence is transforming every industry, but if you want to win with AI, you have to put it first on your priority list. AI-First companies are the only trillion-dollar companies, and soon they will dominate even more industries, more definitively than ever before. These companies succeed by design--they collect valuable data from day one and use it to train predictive models that automate core functions. As a result, they learn faster and outpace the competition in the process. Thankfully, you don't need a Ph.D. to learn how to win with AI. In The AI-First Company, internationally-renowned startup investor Ash Fontana offers an executable guide for applying AI to business problems. It's a playbook made for real companies, with real budgets, that need strategies and tactics to effectively implement AI. Whether you're a new online retailer or a Fortune 500 company, Fontana will teach you how to: • Identify the most valuable data; • Build the teams that build AI; • Integrate AI with existing processes and keep it in check; • Measure and communicate its effectiveness; • Reinvest the profits from automation to compound competitive advantage. If the last fifty years were about getting AI to work in the lab, the next fifty years will be about getting AI to work for people, businesses, and society. It's not about building the right software -- it's about building the right AI. The AI-First Company is your guide to winning with artificial intelligence.

Book Introduction to Artificial Intelligence Professional Level

Download or read book Introduction to Artificial Intelligence Professional Level written by CPA John Kimani and published by Finstock Evarsity Publishers. This book was released on 2023-08-03 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt: BOOK SUMMARY The main topics in this book are; • Introduction to Artificial Intelligence • Foundations of AI • Machine Learning • Natural Language Processing • Computer Vision • Expert Systems and Knowledge Representation • Robotics and Autonomous Systems • Ethical and Social Implications of AI Introduction to Artificial Intelligence is a comprehensive and insightful book that takes readers on a captivating journey through the realm of AI. Starting with a historical overview of AI research and its key milestones, the book lays a solid foundation for understanding the field’s evolution. Readers gain valuable insights into natural language processing techniques and the complexities of computer vision for image and video analysis.

Book Toward Human Level Artificial Intelligence

Download or read book Toward Human Level Artificial Intelligence written by Philip C. Jackson, Jr and published by Courier Dover Publications. This book was released on 2019-11-13 with total page 43 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can human-level artificial intelligence be achieved? What are the potential consequences? This book describes a research approach toward achieving human-level AI, combining a doctoral thesis and research papers by the author. The research approach, called TalaMind, involves developing an AI system that uses a 'natural language of thought' based on the unconstrained syntax of a language such as English; designing the system as a collection of concepts that can create and modify concepts to behave intelligently in an environment; and using methods from cognitive linguistics for multiple levels of mental representation. Proposing a design-inspection alternative to the Turing Test, these pages discuss 'higher-level mentalities' of human intelligence, which include natural language understanding, higher-level forms of learning and reasoning, imagination, and consciousness. Dr. Jackson gives a comprehensive review of other research, addresses theoretical objections to the proposed approach and to achieving human-level AI in principle, and describes a prototype system that illustrates the potential of the approach. This book discusses economic risks and benefits of AI, considers how to ensure that human-level AI and superintelligence will be beneficial for humanity, and gives reasons why human-level AI may be necessary for humanity's survival and prosperity.

Book Unity 2017 Game AI Programming   Third Edition

Download or read book Unity 2017 Game AI Programming Third Edition written by Raymundo Barrera and published by Packt Publishing Ltd. This book was released on 2018-01-11 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMesh Key Features Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever Use fuzzy logic concepts in your AI decision-making to make your characters more engaging Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural Networks Book Description Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game. What you will learn Understand the basic terminology and concepts in game AI Explore advanced AI Concepts such as Neural Networks Implement a basic finite state machine using state machine behaviors in Unity 2017 Create sensory systems for your AI and couple it with a Finite State Machine Wok with Unity 2017's built-in NavMesh features in your game Build believable and highly-efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

Book Procedural Generation in Game Design

Download or read book Procedural Generation in Game Design written by Tanya Short and published by CRC Press. This book was released on 2017-06-12 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design

Book Cambridge International AS Level English General Paper Coursebook

Download or read book Cambridge International AS Level English General Paper Coursebook written by Jill Pavich and published by Cambridge University Press. This book was released on 2018-03-29 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only endorsed resources for the Cambridge International AS Level English General Paper syllabus (8021). Through exploration of a wide array of topics, from celebrity culture to poetry in the modern world, this book focuses on strengthening communication, evaluation, analysis, application and understanding skills. Helping students improve their written responses, use of English and comprehension, this coursebook looks at discussion points relevant to the globally-minded classroom. With frequent practice questions and sample answers, students have plenty of opportunities to build their confidence answering questions. Answers to coursebook questions are in the teacher's resource.

Book Fire Emblem Warriors  Three Hopes   Strategy Guide

Download or read book Fire Emblem Warriors Three Hopes Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2022-06-29 with total page 1234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Set in Fódlan, a land governed by three powers, Fire Emblem Warriors: Three Hopes takes the world and characters of Fire Emblem: Three Houses and spins a new tale. The guide for Fire Emblem Warriors: Three Hopes features everything you need to know to conquer all three routes. Learn how to recruit every character, every correct choice for expeditions and expert strategies on the toughest battles that await you.- How to recruit every character in every route - Tips on how to obtain S-Ranks - In-depth look at every character's abilities and arts for all Classes - Walkthrough on Scarlet Blaze, Azure Gleam and Golden Wildfire - Discover the best gifts for every character - A full list of all the Achievements and their Awards - A breakdown on the post game

Book Human Level Artificial Intelligence

Download or read book Human Level Artificial Intelligence written by Mitchell Kwok and published by M. Kwok. This book was released on 2006-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Universal Artificial Intelligence program is an AI software that can play a videogame in the most optimal way possible. The UAI program serves as the foundation for all learning machines and has a bootstrapping process to keep old information and use the old information to learn new information. This AI program can play all games for any videogame console including X-box 360, Playstation 2, Gameboy advance, P2P and other console based systems. Although there are many integrated components that make up the UAI program, the complexity of the technology is explained to the readers in a basic way without the traditional jargon of computer science. Most of the chapters will concentrate on the three parts of the program which are: storing information, retrieving information and modifying information. The function of the UAI program is to pursue pathways that lead to pleasure and stay away from pathways that lead to pain. In terms of the videogame, the AI will play the game by accomplishing the objective of the game with the highest score possible. The readers should be aware that the computer program has not been proven through math or science and that the author created this technology based on scientific analysis.

Book Artificial Intelligence Business  How you can profit from AI

Download or read book Artificial Intelligence Business How you can profit from AI written by Przemek Chojecki and published by Packt Publishing Ltd. This book was released on 2020-08-20 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: The concise guide to artificial intelligence for business people and commercially oriented data scientists Key FeaturesFind out how artificial intelligence is shaping the future of businessesDiscover how AI influences the society and its politics and economyExplore the future of AI and its applicationsBook Description We're living in revolutionary times. Artificial intelligence is changing how the world operates and it determines how smooth certain processes are. For instance, when you go on a holiday, multiple services allow you to find the most convenient flights and the best hotels, you get personalized suggestions on what you might want to see, and you go to the airport via one of the ride-sharing apps. At each of these steps, AI algorithms are at work for your convenience. This book will guide you through everything, from what AI is to how it influences our economy and society. The book starts with an introduction to artificial intelligence and machine learning, and explains the importance of AI in the modern world. You'll explore how start-ups make key decisions with AI and how AI plays a major role in boosting businesses. Next, you'll find out how media companies use image generation techniques to create engaging content. As you progress, you'll explore how text generation and AI chatbot models simplify our daily lives. Toward the end, you'll understand the importance of AI in the education and healthcare sectors, and realize the risks associated with AI and how we can leverage AI effectively to help us in the future. By the end of this book, you'll have learned how machine learning works and have a solid understanding of the recent business applications of AI. What you will learnFind out how AI helps in building innovative cultures in enterprisesUnderstand how AI boosts start-upsDiscover modern AI trends in the field of manufacturing and logisticsExplore the benefits of text and image generation applicationsStudy popular machine learning trends and their usageUncover the uses of AI in politics and societyWho this book is for This book is for artificial intelligence enthusiasts or anyone with a business background who wants to learn how AI can scale up businesses.

Book Lesson guide for captioned films  XX

Download or read book Lesson guide for captioned films XX written by and published by . This book was released on 1984 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game AI Pro 360  Guide to Character Behavior

Download or read book Game AI Pro 360 Guide to Character Behavior written by Steve Rabin and published by CRC Press. This book was released on 2019-09-10 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Book Lean AI

    Book Details:
  • Author : Lomit Patel
  • Publisher : O'Reilly Media
  • Release : 2020-01-30
  • ISBN : 1492059285
  • Pages : 237 pages

Download or read book Lean AI written by Lomit Patel and published by O'Reilly Media. This book was released on 2020-01-30 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can startups successfully scale customer acquisition and revenue growth with a Lean team? Out-of-the-box acquisition solutions from Facebook, Google, and others provide a good start, but the companies that can tailor those solutions to meet their specific needs, objectives, and goals will come out winners. But that hasn’t been an easy task—until now. With this practical book, author Lomit Patel shows you how to use AI and automation to provide an operational layer atop those acquisition solutions to deliver amazing results for your company. You’ll learn how to adapt, customize, and personalize cross-channel user journeys to help your company attract and retain customers—to usher in the new age of Autonomous Marketing. Learn how AI and automation can support the customer acquisition efforts of a Lean Startup Dive into Customer Acquisition 3.0, an initiative for gaining and retaining customers Explore ways to use AI for marketing purposes Understand the key metrics for determining the growth of your startup Determine the right strategy to foster user acquisition in your company Manage the increased complexity and risk inherent in AI projects

Book AI for Game Developers

    Book Details:
  • Author : David M Bourg
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2004-07-23
  • ISBN : 1449333109
  • Pages : 392 pages

Download or read book AI for Game Developers written by David M Bourg and published by "O'Reilly Media, Inc.". This book was released on 2004-07-23 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.

Book ChatGPT eBook

    Book Details:
  • Author : GURMEET SINGH DANG
  • Publisher : GURMEETWEB TECHNICAL LABS
  • Release :
  • ISBN : 9359750298
  • Pages : 2150 pages

Download or read book ChatGPT eBook written by GURMEET SINGH DANG and published by GURMEETWEB TECHNICAL LABS. This book was released on with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book AI IA 2015 Advances in Artificial Intelligence

Download or read book AI IA 2015 Advances in Artificial Intelligence written by Marco Gavanelli and published by Springer. This book was released on 2015-09-09 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 14th International Conference of the Italian Association for Artificial Intelligence, A*IA 2015, held in Ferrara, Italy, in September 2015. The 35 full papers presented were carefully reviewed and selected from 44 submissions. The papers are organized in topical sections on swarm intelligence and genetic algorithms; computer vision; multi-agents systems; knowledge representation and reasoning; machine learning; semantic Web; natural language; and scheduling, planning and robotics.