Download or read book Docket No 104586 written by and published by . This book was released on 2007 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Video Game Worlds written by Timothy Rowlands and published by Routledge. This book was released on 2016-06-16 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to analyze the massively multiplayer online game Everquest.
Download or read book Computer Games and New Media Cultures written by Johannes Fromme and published by Springer Science & Business Media. This book was released on 2012-06-14 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.
Download or read book Mobile Technologies and Augmented Reality in Open Education written by Kurubacak, Gulsun and published by IGI Global. This book was released on 2017-02-22 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Novel trends and innovations have enhanced contemporary educational environments. When applied properly, these computing advances can create enriched learning opportunities for students. Mobile Technologies and Augmented Reality in Open Education is a pivotal reference source for the latest academic research on the integration of interactive technology and mobile applications in online and distance learning environments. Highlighting scholarly perspectives across numerous topics such as wearable technology, instructional design, and flipped learning, this book is ideal for educators, professionals, practitioners, academics, and graduate students interested in the role of augmented reality in modern educational contexts.
Download or read book Science and Football VII written by Hiroyuki Nunome and published by Routledge. This book was released on 2013-05-02 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Science and Football VII showcases the very latest scientific research into the variety of sports known as ‘football’. These include soccer, the national codes (American football, Australian rules football and Gaelic football), and the rugby codes (union and league). Bridging the gap between theory and practice, this book is by far the most comprehensive collection of current research into football, presenting important new work in key areas such as: physiology of training performance analysis fitness assessment nutrition biomechanics injury and rehabilitation youth football environmental physiology psychology in football. Science and Football VII is an essential resource for all sport scientists, trainers, coaches, physical therapists, physicians, psychologists, educational officers and professionals working across the football codes. The papers contained within this volume were first presented at the Seventh World Congress on Science and Football, held in May 2011 in Nagoya, Japan. The meeting was held under the auspices of the International Steering Group on Science and Football, a representative member of the World Commission of Science and Sports.
Download or read book What s in a Game written by United States. Congress. Senate. Committee on the Judiciary. Subcommittee on the Constitution, Civil Rights, and Property Rights and published by . This book was released on 2006 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Baseball America Prospect Handbook 2007 written by Jim Callis and published by Simon and Schuster. This book was released on 2007-02-06 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: The leading annual reference guide to the next generation of rising stars, this handbook provides in-depth analysis and statistics of 900 Minor League players as well as the top prospects and development programs.
Download or read book Artificial General Intelligence 2008 written by Pei Wang and published by IOS Press. This book was released on 2008 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes full-length papers, short position statements and also the papers presented in the post conference workshop on the sociocultural, ethical and futurological implications of Artificial General Intelligence (AGI).
Download or read book MAT 12 Years Topic wise Previous Year Solved Papers 2011 2022 9th Edition Management Aptitude Test 2400 PYQs Mathematical Skills Language Reasoning Indian Global Environment written by Disha Experts and published by Disha Publications. This book was released on with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: The newly updated and revised 9th edition of the book "MAT 12 years Topic-wise Solved Papers (2011 - 2022) consists of detailed solutions of the past 12 years of MAT question papers distributed in 55 topics. ✍ The book is divided into 5 sections i. MATHEMATICAL SKILLS, ii. LANGUAGE COMPREHENSION, iii. DATA ANALYSIS AND SUFFICIENCY, iv. INTELLIGENCE AND CRITICAL REASONING and v. INDIAN AND GLOBAL ENVIRONMENT. ✍ These 5 sections are further divided into 55 chapters. ✍ The book contains 2400 Milestone problems for the major Competitive Exams. ✍ 100% detailed and errorless solutions are provided at the end of each chapters. ✍ Last 12 Previous Year Solved papers which are based on latest pattern provided in this book. ✍ The book is also helpful for other exams like CMAT, NMAT, ATMA, IRMA, SNAP, Bank PO, Bank Clerk, SSC, Railways, etc. ✍ To summarise, the book is aimed to serve as one stop solution for all major Competitive Exams. ✍ The layout of the book is so simple that a student can prepare/ revise a topic and then solve the previous year questions of that topic from this book.
Download or read book The Video Game Theory Reader 2 written by Bernard Perron and published by Routledge. This book was released on 2008-11-19 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.
Download or read book One Town One Team written by Bruce Bertrand and published by AuthorHouse. This book was released on 2023-01-26 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: When third-year football coach Sherm Blaser walked into his first team meeting for the upcoming season he asked the team what their team goal should be for the upcoming season. The first hand that went up was that of senior defensive lineman Benten Hall, who suggested a winning season would be an appropriate team goal. A winning season might not seem like a lofty goal, but it is certainly a practical one. The previous year the Kavemen did go 5-4 but finished sixth in conference play and did not make the playoffs. Benten's sophmore and freshman years those varsity teams went a combined 7-12. In fact, since Benten and his fellow seniors on the team started the first grade eleven years ago the Kuna football teams have a combined record of forty-three wins and sixty-two losses. The football program has not won a conference championship since 1998 and has won just one playoff game this century! Blaser was not seen as the savior of this program when he was hired two years before. Before coming to Kuna his record was 15- 21 at two previous schools. In his two previous years on the Kuna campus, his record was only 8-10. So how could this team, led by this coach, make it all the way to the state championship game? Fortunately for me, my son Ryan, who was starting his fourth season as part of Sherm Blaser's coaching staff and was living with me as he was finishing his master's program in psychology, so I had a front-row seat to this amazing season.
Download or read book ECGBL 2021 15th European Conference on Game Based Learning written by Panagiotis Fotaris and published by Academic Conferences Limited. This book was released on 2021-09-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Blade Runner Experience written by Will Brooker and published by Columbia University Press. This book was released on 2005-12-22 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since its release in 1982, Ridley Scott's Blade Runner, based on Philip K. Dick's novel Do Androids Dream of Electric Sheep?, has remained a cult classic through its depiction of a futuristic Los Angeles; its complex, enigmatic plot; and its underlying questions about the nature of human identity. The Blade Runner Experience: The Legacy of a Science Fiction Classic examines the film in a broad context, examining its relationship to the original novel, the PC game, the series of sequels, and the many films influenced by its style and themes. It investigates Blade Runner online fandom and asks how the film's future city compares to the present-day Los Angeles, and it revisits the film to pose surprising new questions about its characters and their world.
Download or read book City of Heroes Binder written by Eric Mylonas and published by Prima Games. This book was released on 2005-11-01 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exclusive City of Heroes Artwork • Complete maps for all Zones featuring massive amounts of exclusive info • Strategy for building the ideal Archetypes • Complete power lists with full stats • Strategy covering the all-new Base building elements • Appendices containing Badge locations, Task Force info, and more Includes a Complete Binder System: • Customizable — Color-coded sections for custom organization • Simple — Individual 3-hole-punched pages of clearly organized information make this binder a snap to use • Organized — Keep all of your City of Heroes information in one place for easy reference
Download or read book Gamer s Tome of Ultimate Wisdom 2006 written by William Abner and published by Que Publishing. This book was released on 2005-12 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your dose of gaming goodness for Xbox, PlayStation, GameCube, GameBoy, PCs, Macs, and Linux!The 2006 Gamer’s Tome of Ultimate Wisdom: An Almanac of Pimps, Orcs and Lightsabersis filled with entertaining reviews, previews, and commentaries on all gaming platforms and the gaming industry as a whole. The book takes a month-by-month look back at the significant game releases of 2005 and looks ahead to the exciting titles you can expect to see in 2006. Along the way theGamer’s Tomeoffers insights into anything and everything that has to do with gaming, including why sports games are the biggest rip-off in the industry, advice on how to talk about games in public without being shunned by “regular” people and even what energy drinks give you that extra oomph you need to get through an all-night LAN party. This book is for you if you view gaming - be it PC, console or handheld gaming - as a major component of your life!
Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-22 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
Download or read book Baseball s Longest Games written by Philip J. Lowry and published by McFarland. This book was released on 2010-04-23 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Baseball is the only major team sport that doesn't feature a clock, and there's a familiar saying among fans that as long as outs remain, the game can, theoretically, go on forever. Every now and again, it nearly does, as author Phil Lowry demonstrates. The product of more than four decades of research, this book catalogs baseball games from around the world and throughout history that lasted 20 or more innings, stretched five or more hours, or ended after 1:00 am. Lowry also examines probability models to predict how often games of unusual length will occur.