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Book Lectures in Game Theory for Computer Scientists

Download or read book Lectures in Game Theory for Computer Scientists written by Krzysztof R. Apt and published by Cambridge University Press. This book was released on 2011-01-06 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.

Book Lectures in Game Theory for Computer Scientists

Download or read book Lectures in Game Theory for Computer Scientists written by Krzysztof R. Apt and published by Cambridge University Press. This book was released on 2011-01-06 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.

Book Noncooperative Game Theory

Download or read book Noncooperative Game Theory written by João P. Hespanha and published by Princeton University Press. This book was released on 2017-06-13 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Noncooperative Game Theory is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. João Hespanha shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem's essence: Who are the players? What are their goals? Will the solution to "the game" solve the original design problem? Using the fundamentals of game theory, Hespanha explores these issues and more. The use of game theory in technology design is a recent development arising from the intrinsic limitations of classical optimization-based designs. In optimization, one attempts to find values for parameters that minimize suitably defined criteria—such as monetary cost, energy consumption, or heat generated. However, in most engineering applications, there is always some uncertainty as to how the selected parameters will affect the final objective. Through a sequential and easy-to-understand discussion, Hespanha examines how to make sure that the selection leads to acceptable performance, even in the presence of uncertainty—the unforgiving variable that can wreck engineering designs. Hespanha looks at such standard topics as zero-sum, non-zero-sum, and dynamics games and includes a MATLAB guide to coding. Noncooperative Game Theory offers students a fresh way of approaching engineering and computer science applications. An introduction to game theory applications for students of engineering and computer science Materials presented sequentially and in an easy-to-understand fashion Topics explore zero-sum, non-zero-sum, and dynamics games MATLAB commands are included

Book Twenty Lectures on Algorithmic Game Theory

Download or read book Twenty Lectures on Algorithmic Game Theory written by Tim Roughgarden and published by Cambridge University Press. This book was released on 2016-08-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.

Book Complexity Theory  Game Theory  and Economics

Download or read book Complexity Theory Game Theory and Economics written by Tim Roughgarden and published by . This book was released on 2020-03-02 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: This monograph comprises a series of ten lectures divided into two parts. Part 1 focuses on the communication and computational complexity of computing an (approximate) Nash equilibrium. Part 2 focuses on applications of computational complexity theory to game theory and economics.

Book Essentials of Game Theory

Download or read book Essentials of Game Theory written by Kevin Gebser and published by Springer Nature. This book was released on 2022-05-31 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.

Book Twenty Lectures on Algorithmic Game Theory

Download or read book Twenty Lectures on Algorithmic Game Theory written by Tim Roughgarden and published by . This book was released on 2016-08-31 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This accessible introduction features case studies in online advertising, spectrum auctions, kidney exchange, and network management.

Book Complexity Theory  Game Theory  and Economics

Download or read book Complexity Theory Game Theory and Economics written by Tim Roughgarden and published by . This book was released on 2020 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: This monograph comprises a series of ten lectures divided into two parts. Part 1 focuses on the communication and computational complexity of computing an (approximate) Nash equilibrium. Part 2 focuses on applications of computational complexity theory to game theory and economics.

Book Game Theory for Data Science

Download or read book Game Theory for Data Science written by Boi Mirsky and published by Springer Nature. This book was released on 2022-05-31 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intelligent systems often depend on data provided by information agents, for example, sensor data or crowdsourced human computation. Providing accurate and relevant data requires costly effort that agents may not always be willing to provide. Thus, it becomes important not only to verify the correctness of data, but also to provide incentives so that agents that provide high-quality data are rewarded while those that do not are discouraged by low rewards. We cover different settings and the assumptions they admit, including sensing, human computation, peer grading, reviews, and predictions. We survey different incentive mechanisms, including proper scoring rules, prediction markets and peer prediction, Bayesian Truth Serum, Peer Truth Serum, Correlated Agreement, and the settings where each of them would be suitable. As an alternative, we also consider reputation mechanisms. We complement the game-theoretic analysis with practical examples of applications in prediction platforms, community sensing, and peer grading.

Book Algorithmic Game Theory

    Book Details:
  • Author : Noam Nisan
  • Publisher : Cambridge University Press
  • Release : 2007-09-24
  • ISBN : 1139466542
  • Pages : 928 pages

Download or read book Algorithmic Game Theory written by Noam Nisan and published by Cambridge University Press. This book was released on 2007-09-24 with total page 928 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years game theory has had a substantial impact on computer science, especially on Internet- and e-commerce-related issues. Algorithmic Game Theory, first published in 2007, develops the central ideas and results of this exciting area in a clear and succinct manner. More than 40 of the top researchers in this field have written chapters that go from the foundations to the state of the art. Basic chapters on algorithmic methods for equilibria, mechanism design and combinatorial auctions are followed by chapters on important game theory applications such as incentives and pricing, cost sharing, information markets and cryptography and security. This definitive work will set the tone of research for the next few years and beyond. Students, researchers, and practitioners alike need to learn more about these fascinating theoretical developments and their widespread practical application.

Book Game Theory Basics

Download or read book Game Theory Basics written by Bernhard von Stengel and published by Cambridge University Press. This book was released on 2021-08-19 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: A lively introduction to Game Theory, ideal for students in mathematics, computer science, or economics.

Book Algorithmic Game Theory

Download or read book Algorithmic Game Theory written by Burkhard Monien and published by Springer. This book was released on 2008-04-20 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the First International Symposium on Algorithmic Game Theory. It covers routing and scheduling, markets, mechanism design, a potpourri of games, solution concepts, and cost sharing.

Book Game Theory  Alive

    Book Details:
  • Author : Anna R. Karlin
  • Publisher : American Mathematical Soc.
  • Release : 2017-04-27
  • ISBN : 1470419823
  • Pages : 372 pages

Download or read book Game Theory Alive written by Anna R. Karlin and published by American Mathematical Soc.. This book was released on 2017-04-27 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: We live in a highly connected world with multiple self-interested agents interacting and myriad opportunities for conflict and cooperation. The goal of game theory is to understand these opportunities. This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields such as computer science (algorithmic game theory), economics (auctions and matching markets), social choice (voting theory), biology (signaling and evolutionary stability), and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. The importance of game-theoretic thinking transcends the academic setting—for every action we take, we must consider not only its direct effects, but also how it influences the incentives of others.

Book Essentials of Game Theory

    Book Details:
  • Author : Kevin Leyton-Brown
  • Publisher : Morgan & Claypool Publishers
  • Release : 2008-07-08
  • ISBN : 1598295942
  • Pages : 106 pages

Download or read book Essentials of Game Theory written by Kevin Leyton-Brown and published by Morgan & Claypool Publishers. This book was released on 2008-07-08 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.

Book A Course in Game Theory

Download or read book A Course in Game Theory written by Martin J. Osborne and published by MIT Press. This book was released on 1994-07-12 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Course in Game Theory presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory's foundations and interpretations of its basic concepts. The authors provide precise definitions and full proofs of results, sacrificing generalities and limiting the scope of the material in order to do so. The text is organized in four parts: strategic games, extensive games with perfect information, extensive games with imperfect information, and coalitional games. It includes over 100 exercises.

Book Selfish Routing and the Price of Anarchy

Download or read book Selfish Routing and the Price of Anarchy written by Tim Roughgarden and published by MIT Press. This book was released on 2023-09-19 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: An analysis of the loss in performance caused by selfish, uncoordinated behavior in networks. Most of us prefer to commute by the shortest route available, without taking into account the traffic congestion that we cause for others. Many networks, including computer networks, suffer from some type of this "selfish routing." In Selfish Routing and the Price of Anarchy, Tim Roughgarden studies the loss of social welfare caused by selfish, uncoordinated behavior in networks. He quantifies the price of anarchy—the worst-possible loss of social welfare from selfish routing—and also discusses several methods for improving the price of anarchy with centralized control. Roughgarden begins with a relatively nontechnical introduction to selfish routing, describing two important examples that motivate the problems that follow. The first, Pigou's Example, demonstrates that selfish behavior need not generate a socially optimal outcome. The second, the counterintiuitve Braess's Paradox, shows that network improvements can degrade network performance. He then develops techniques for quantifying the price of anarchy (with Pigou's Example playing a central role). Next, he analyzes Braess's Paradox and the computational complexity of detecting it algorithmically, and he describes Stackelberg routing, which improves the price of anarchy using a modest degree of central control. Finally, he defines several open problems that may inspire further research. Roughgarden's work will be of interest not only to researchers and graduate students in theoretical computer science and optimization but also to other computer scientists, as well as to economists, electrical engineers, and mathematicians.

Book A Course In Game Theory

Download or read book A Course In Game Theory written by Thomas S Ferguson and published by World Scientific. This book was released on 2020-07-20 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game theory is a fascinating subject. We all know many entertaining games, such as chess, poker, tic-tac-toe, bridge, baseball, computer games — the list is quite varied and almost endless. In addition, there is a vast area of economic games, discussed in Myerson (1991) and Kreps (1990), and the related political games [Ordeshook (1986), Shubik (1982), and Taylor (1995)]. The competition between firms, the conflict between management and labor, the fight to get bills through congress, the power of the judiciary, war and peace negotiations between countries, and so on, all provide examples of games in action. There are also psychological games played on a personal level, where the weapons are words, and the payoffs are good or bad feelings [Berne (1964)]. There are biological games, the competition between species, where natural selection can be modeled as a game played between genes [Smith (1982)]. There is a connection between game theory and the mathematical areas of logic and computer science. One may view theoretical statistics as a two-person game in which nature takes the role of one of the players, as in Blackwell and Girshick (1954) and Ferguson (1968).Games are characterized by a number of players or decision makers who interact, possibly threaten each other and form coalitions, take actions under uncertain conditions, and finally receive some benefit or reward or possibly some punishment or monetary loss. In this text, we present various mathematical models of games and study the phenomena that arise. In some cases, we will be able to suggest what courses of action should be taken by the players. In others, we hope simply to be able to understand what is happening in order to make better predictions about the future.