EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Learn Pixi js

    Book Details:
  • Author : Rex van der Spuy
  • Publisher : Apress
  • Release : 2015-10-27
  • ISBN : 1484210948
  • Pages : 230 pages

Download or read book Learn Pixi js written by Rex van der Spuy and published by Apress. This book was released on 2015-10-27 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create and display interactive graphics, build scenes and animated transitions, make cross-platform, responsive games and applications for multiple screen resolutions, and use Pixi.js’s spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen devices, and how to use the best open-source plugins to extend Pixi.js’s capabilities in a myriad of exciting ways. If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. Learn Pixi.js is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations. Take a step-by-step tour of Pixi.js's features by building fun game projects. Learn how to use Pixi.js to make richly interactive graphics and all kind of cross-platform applications. Learn Pixi.js is a fun and practical brief introduction to using the powerful Pixi.js graphics-rendering engine for making websites, games and mobile apps.

Book JavaScript for Kids

    Book Details:
  • Author : Nick Morgan
  • Publisher : No Starch Press
  • Release : 2014-12-14
  • ISBN : 1593274084
  • Pages : 338 pages

Download or read book JavaScript for Kids written by Nick Morgan and published by No Starch Press. This book was released on 2014-12-14 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun! JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas. Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to: –Create functions to organize and reuse your code –Write and modify HTML to create dynamic web pages –Use the DOM and jQuery to make your web pages react to user input –Use the Canvas element to draw and animate graphics –Program real user-controlled games with collision detection and score keeping With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today! Ages 10+ (and their parents!)

Book Data Sketches

    Book Details:
  • Author : Nadieh Bremer
  • Publisher : CRC Press
  • Release : 2021-02-09
  • ISBN : 0429816820
  • Pages : 429 pages

Download or read book Data Sketches written by Nadieh Bremer and published by CRC Press. This book was released on 2021-02-09 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Data Sketches, Nadieh Bremer and Shirley Wu document the deeply creative process behind 24 unique data visualization projects, and they combine this with powerful technical insights which reveal the mindset behind coding creatively. Exploring 12 different themes – from the Olympics to Presidents & Royals and from Movies to Myths & Legends – each pair of visualizations explores different technologies and forms, blurring the boundary between visualization as an exploratory tool and an artform in its own right. This beautiful book provides an intimate, behind-the-scenes account of all 24 projects and shares the authors’ personal notes and drafts every step of the way. The book features: Detailed information on data gathering, sketching, and coding data visualizations for the web, with screenshots of works-in-progress and reproductions from the authors’ notebooks Never-before-published technical write-ups, with beginner-friendly explanations of core data visualization concepts Practical lessons based on the data and design challenges overcome during each project Full-color pages, showcasing all 24 final data visualizations This book is perfect for anyone interested or working in data visualization and information design, and especially those who want to take their work to the next level and are inspired by unique and compelling data-driven storytelling.

Book WebGL Programming Guide

Download or read book WebGL Programming Guide written by Kouichi Matsuda and published by Addison-Wesley. This book was released on 2013-07-04 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

Book Information Theory  Inference and Learning Algorithms

Download or read book Information Theory Inference and Learning Algorithms written by David J. C. MacKay and published by Cambridge University Press. This book was released on 2003-09-25 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information theory and inference, taught together in this exciting textbook, lie at the heart of many important areas of modern technology - communication, signal processing, data mining, machine learning, pattern recognition, computational neuroscience, bioinformatics and cryptography. The book introduces theory in tandem with applications. Information theory is taught alongside practical communication systems such as arithmetic coding for data compression and sparse-graph codes for error-correction. Inference techniques, including message-passing algorithms, Monte Carlo methods and variational approximations, are developed alongside applications to clustering, convolutional codes, independent component analysis, and neural networks. Uniquely, the book covers state-of-the-art error-correcting codes, including low-density-parity-check codes, turbo codes, and digital fountain codes - the twenty-first-century standards for satellite communications, disk drives, and data broadcast. Richly illustrated, filled with worked examples and over 400 exercises, some with detailed solutions, the book is ideal for self-learning, and for undergraduate or graduate courses. It also provides an unparalleled entry point for professionals in areas as diverse as computational biology, financial engineering and machine learning.

Book Learn to Code Now

    Book Details:
  • Author : Rik Lomas
  • Publisher :
  • Release : 2017-04-10
  • ISBN : 9780692081501
  • Pages : pages

Download or read book Learn to Code Now written by Rik Lomas and published by . This book was released on 2017-04-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Foundation Game Design with HTML5 and JavaScript

Download or read book Foundation Game Design with HTML5 and JavaScript written by Rex van der Spuy and published by Apress. This book was released on 2013-01-28 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

Book Generative Art

    Book Details:
  • Author : Matt Pearson
  • Publisher : Simon and Schuster
  • Release : 2011-06-29
  • ISBN : 1638352437
  • Pages : 352 pages

Download or read book Generative Art written by Matt Pearson and published by Simon and Schuster. This book was released on 2011-06-29 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals

Book Learning React Native

    Book Details:
  • Author : Bonnie Eisenman
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2017-10-23
  • ISBN : 1491989092
  • Pages : 241 pages

Download or read book Learning React Native written by Bonnie Eisenman and published by "O'Reilly Media, Inc.". This book was released on 2017-10-23 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a practical introduction to React Native, the JavaScript framework for writing and deploying fully featured mobile apps that render natively. The second edition of this hands-on guide shows you how to build applications that target iOS, Android, and other mobile platforms instead of browsers—apps that can access platform features such as the camera, user location, and local storage. Through code examples and step-by-step instructions, web developers and frontend engineers familiar with React will learn how to build and style interfaces, use mobile components, and debug and deploy apps. You’ll learn how to extend React Native using third-party libraries or your own Java and Objective-C libraries. Understand how React Native works under the hood with native UI components Examine how React Native’s mobile-based components compare to basic HTML elements Create and style your own React Native components and applications Take advantage of platform-specific APIs, as well as modules from the framework’s community Incorporate platform-specific components into cross-platform apps Learn common pitfalls of React Native development, and tools for dealing with them Combine a large application’s many screens into a cohesive UX Handle state management in a large app with the Redux library

Book Migrating to Swift from Flash and ActionScript

Download or read book Migrating to Swift from Flash and ActionScript written by Radoslava Leseva Adams and published by Apress. This book was released on 2016-10-17 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build on your knowledge of ActionScript to take the fast track developing iOS apps with Apple’s latest language, Swift. Swift’s syntax is easier to understand than Objective-C for people already familiar with ActionScript. At the same time it offers a number of new features and richer expressiveness than both ActionScript and Objective-C. Switching to a new platform usually involves migration on three levels: tools, workflow, and programming language. This book is structured as a guide that will help you on each level with step-by-step tutorials. Apart from the tutorials, it comes with recipes for some of the most popular mobile development topics: social network integration and messaging, taking advantage of device capabilities, networking and working with local and iCloud data, advertising in your app or game, and 2D and 3D graphics. The book also includes a final chapter that takes you through Apple’s App Store submission process. Don’t just build your apps, sell them. What You Will Learn: Expand your development knowledge to native iOS programming with Swift Use the latest Xcode 7 IDE Migrate your existing ActionScript projects to Swift Create advanced UI, leverage the device hardware, integrate with social networks, take advantage of 2D and 3D graphics Diagnose your app quickly with Xcode’s debugger and instruments Prepare and submit our iOS app in Apple’s App Store Who This Book is For: Migrating to Swift from Flash and ActionScript is for Flash and Adobe AIR developers who want to move on to native iOS programming with the latest Apple Swift language. It’s for the seasoned ActionScript programmer who is looking to add another language and platform to their tool belt quickly. Migrating to Swift from Flash and ActionScript is a good choice for developers who learn by doing and don’t have time to read thick manuals and books for beginners in order to start programming in a new language.

Book Hacking APIs

    Book Details:
  • Author : Corey J. Ball
  • Publisher : No Starch Press
  • Release : 2022-07-05
  • ISBN : 1718502451
  • Pages : 362 pages

Download or read book Hacking APIs written by Corey J. Ball and published by No Starch Press. This book was released on 2022-07-05 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hacking APIs is a crash course in web API security testing that will prepare you to penetration-test APIs, reap high rewards on bug bounty programs, and make your own APIs more secure. Hacking APIs is a crash course on web API security testing that will prepare you to penetration-test APIs, reap high rewards on bug bounty programs, and make your own APIs more secure. You’ll learn how REST and GraphQL APIs work in the wild and set up a streamlined API testing lab with Burp Suite and Postman. Then you’ll master tools useful for reconnaissance, endpoint analysis, and fuzzing, such as Kiterunner and OWASP Amass. Next, you’ll learn to perform common attacks, like those targeting an API’s authentication mechanisms and the injection vulnerabilities commonly found in web applications. You’ll also learn techniques for bypassing protections against these attacks. In the book’s nine guided labs, which target intentionally vulnerable APIs, you’ll practice: • Enumerating APIs users and endpoints using fuzzing techniques • Using Postman to discover an excessive data exposure vulnerability • Performing a JSON Web Token attack against an API authentication process • Combining multiple API attack techniques to perform a NoSQL injection • Attacking a GraphQL API to uncover a broken object level authorization vulnerability By the end of the book, you’ll be prepared to uncover those high-payout API bugs other hackers aren’t finding and improve the security of applications on the web.

Book The Physics of Quantum Mechanics

Download or read book The Physics of Quantum Mechanics written by James Binney and published by Oxford University Press, USA. This book was released on 2013-12 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title gives students a good understanding of how quantum mechanics describes the material world. The text stresses the continuity between the quantum world and the classical world, which is merely an approximation to the quantum world.

Book The House on Henry Street

Download or read book The House on Henry Street written by Lillian D. Wald and published by Taylor & Francis. This book was released on 2023-04-14 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nearly one hundred years after the Henry Street Settlement was founded, this venerable institution still serves the people of the lower East Side of New York. Much of the credit for its survival may be attributed to its founder, Lillian Wald, who is also the author of this book.The House on Henry Street was written at the height of the Progressive Era, when economic prosperity and an expansive spirit were pervasive, but when poverty and misery were the lot of countless new immigrants and families in urban areas. This book is the story of the early years of the Settlement and of the personal involvement of Lillian Wald in the social reform activities of the Settlement and the Progressive movements. From the first it was considered a significant work, and was widely and favorably reviewed. It remains significant.The story of the Henry Street Settlement is part of the history of New York City, as well as a key moment in the growth of social work in the United States. It is integrally related to the story of progressivism and social reform. Although the book's style is simple, it tells a complex story, both of one woman's indomitable nature, and of a special institution in a particular neighborhood of New York City. The House on Henry Street reflects the spirit of an optimistic era in which actors were part of larger social and political changes. It is also a history that moves easily from the personal, through the community, and finally to the national levels of American government. Professionals in the fields of volunteerism and philanthropy, progressivism, women's studies, and social welfare will find this an absorbing document.

Book Foundation HTML5 Animation with JavaScript

Download or read book Foundation HTML5 Animation with JavaScript written by Billy Lamberta and published by Apress. This book was released on 2012-01-13 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.

Book Palm webOS

    Book Details:
  • Author : Mitch Allen
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2009-07-28
  • ISBN : 1449379230
  • Pages : 460 pages

Download or read book Palm webOS written by Mitch Allen and published by "O'Reilly Media, Inc.". This book was released on 2009-07-28 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Note from the Author and from O'Reilly Media about what this bookdoes--and doesn't--do: Palm webOS is a brand new platform and represents a very different type ofoperating system where the web runtime is used as the basis for the UI andApplication model. Palm and O'Reilly felt that it was important to have abook available to help developers get a basic understanding of the new Palmplatform at the time that the SDK was released; this timing played a majorrole in the content and structure of the book. Ideally this book would have been a complete reference of the new platformbut that wasn't possible since the content was written at the same time asthe software SDK was being developed by the Palm engineering team. The bookdoes provide a complete overview of Palm webOS, a thorough description ofthe application model and gives details on many key design concepts. Thereare descriptions and examples of UI widgets, services, storage,notifications, dashboards and background applications, serving as a greatintroduction but not as a definitive source. The book uses a simple News reader application to illustrate the technicaldescriptions but the examples are not intended to serve as a cookbooktutorial. Experienced developers should be able to use the examples to buildup a working application chapter by chapter but others may not find theloose descriptions adequate for recreating the application unaided. Overtime, these different needs will be filled by other books, but in themeantime we hope that this book will serve a valuable role introducingdevelopers to webOS and giving them a way of getting started with webOSapplication development. A second printing of the book will update any original coverage obsoleted bysubsequent Mojo SDK builds. For owners of the original printing of the book,all of these updates are posted on the "View/Submit Errata" link (please seeleft-hand column of this web page). Thanks for understanding that book publishing and coverage of rapidly movingtechnologies can sometimes be an inexact science; we knew there'd be a needfor a book such as Palm webOS: The Insider's Guide to DevelopingApplications in JavaScript using the Palm MojoT Framework, and there'scertainly no better person to write that book that Mitch Allen; that said,we understand that because it is such a new operating system and SDK, therewould (and will continue to be) changes that at best can't be documented andexplored until new printings of the books are released. In the meantime wewill be diligent in posting updates to this book's O'Reilly Media catalogpage. DescriptionThis is the official guide to building native JavaScript applications for Palm's new mobile operating system, Palm® webOS™. Written by Palm's software chief technology officer along with the Palm webOS development team, Palm webOS provides a complete tutorial on the design principles, architecture, UI, tools, and services necessary to develop webOS applications-including the Mojo JavaScript framework and Palm's SDK. Palm webOS is designed to support a fast and superb user experience using established web standards, so if you're familiar with HTML, CSS, and JavaScript, you're ready to build applications for any webOS-based device, including the Palm Pre. You'll gain expertise, chapter by chapter, as you build a working mobile application through the course of the book. You'll also learn how to extend existing web apps to work with the new generation of mobile phones. Get a thorough overview of the webOS platform and architecture Understand the critical concepts for application design: what separates webOS from other web and mobile platforms Learn the details of Mojo's development tools and SDK for building and testing mobile applications Examine best practices, important considerations, and guiding principles for developing with webOS and the Mojo framework

Book Guide to LaTeX

    Book Details:
  • Author : Helmut Kopka
  • Publisher : Pearson Education
  • Release : 2003-11-25
  • ISBN : 0321617746
  • Pages : 831 pages

Download or read book Guide to LaTeX written by Helmut Kopka and published by Pearson Education. This book was released on 2003-11-25 with total page 831 pages. Available in PDF, EPUB and Kindle. Book excerpt: Published Nov 25, 2003 by Addison-Wesley Professional. Part of the Tools and Techniques for Computer Typesetting series. The series editor may be contacted at [email protected]. LaTeX is the text-preparation system of choice for scientists and academics, and is especially useful for typesetting technical materials. This popular book shows you how to begin using LaTeX to create high-quality documents. The book also serves as a handy reference for all LaTeX users. In this completely revised edition, the authors cover the LaTeX2ε standard and offer more details, examples, exercises, tips, and tricks. They go beyond the core installation to describe the key contributed packages that have become essential to LaTeX processing. Inside, you will find: Complete coverage of LaTeX fundamentals, including how to input text, symbols, and mathematics; how to produce lists and tables; how to include graphics and color; and how to organize and customize documents Discussion of more advanced concepts such as bibliographical databases and BIBTeX, math extensions with AMS-LaTeX, drawing, slides, and letters Helpful appendices on installation, error messages, creating packages, using LaTeX with HTML and XML, and fonts An extensive alphabetized listing of commands and their uses New to this edition: More emphasis on LaTeX as a markup language that separates content and form--consistent with the essence of XML Detailed discussions of contributed packages alongside relevant standard topics In-depth information on PDF output, including extensive coverage of how to use the hyperref package to create links, bookmarks, and active buttons As did the three best-selling editions that preceded it, Guide to LaTeX, Fourth Edition, will prove indispensable to anyone wishing to gain the benefits of LaTeX. The accompanying CD-ROM is part of the TeX Live set distributed by TeX Users Groups, containing a full LaTeX installation for Windows, MacOSX, and Linux, as well as many extensions, including those discussed in the book. 0321173856B10162003

Book AdvancED Game Design with Flash

Download or read book AdvancED Game Design with Flash written by Rex van der Spuy and published by Apress. This book was released on 2010-12-28 with total page 798 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.