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Book Language Prototyping

    Book Details:
  • Author : Arie Deursen
  • Publisher : World Scientific
  • Release : 1996
  • ISBN : 9810227329
  • Pages : 375 pages

Download or read book Language Prototyping written by Arie Deursen and published by World Scientific. This book was released on 1996 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: Language prototyping provides a means to generate language implementations automatically from high-level language definitions. This volume presents an algebraic specification approach to language prototyping, and is centered around the ASF+SDF formalism and Meta-Environment. The volume is an integrated collection of articles covering a number of case studies, and includes several chapters proposing new techniques for deriving advanced language implementations. The accompanying software is freely available.

Book Prototyping

    Book Details:
  • Author : Todd Zaki Warfel
  • Publisher : Rosenfeld Media
  • Release : 2009-11-01
  • ISBN : 1933820225
  • Pages : 351 pages

Download or read book Prototyping written by Todd Zaki Warfel and published by Rosenfeld Media. This book was released on 2009-11-01 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users. With this book, Todd Zaki Warfel shows how prototypes are more than just a design tool by demonstrating how they can help you market a product, gain internal buy-in, and test feasibility with your development team.

Book Paper Prototyping

    Book Details:
  • Author : Carolyn Snyder
  • Publisher : Elsevier
  • Release : 2003-05-12
  • ISBN : 0080513506
  • Pages : 403 pages

Download or read book Paper Prototyping written by Carolyn Snyder and published by Elsevier. This book was released on 2003-05-12 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one*Enables designers to solve design problems before implementation begins *Five case studies provide real world examples of paper prototyping at work *Delves into the specifics of what types of projects paper prototyping is and isn't good for.

Book Software Prototyping in Data and Knowledge Engineering

Download or read book Software Prototyping in Data and Knowledge Engineering written by G. Guida and published by Springer Science & Business Media. This book was released on 2013-03-07 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: This monograph describes an innovative prototyping framework for data and knowledge intensive systems. The proposed approach will prove especially useful for advanced and research-oriented projects that aim to develop a traditional database perspective into fully-fledged advanced database approaches and knowledge engineering technologies. The book is organised in two parts. The first part, comprising chapters 1 to 4, provides an introduction to the concept of prototyping, to database and knowledge-based technologies, and to the main issues involved in the integration of data and knowledge engineering. The second part, comprising chapters 5 to 12, illustrates the proposed approach in technical detail. Audience: This volume will be of interest to researchers in the field of databases and knowledge engineering in general, and for software designers and knowledge engineers who aim to expand their expertise in data and knowledge intensive systems.

Book Prototyping

    Book Details:
  • Author : Reinhard Budde
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 3642768202
  • Pages : 215 pages

Download or read book Prototyping written by Reinhard Budde and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prototyping is an approach used in evolutionary system development. In this book, the authors show which forms of prototyping can be employed to tackle which problems. They take a look at the tools used in everyday software development with a view to determining their suitability for prototyping, and attempt to elucidate prototyping as a methodological concept. Part I of the book looks at prototyping as an approach for constructing and evaluating models. Traditional approaches and phase-oriented life cycle plans are discussed. Prototyping overcomes fundamental problems associated with life cycle plans. The authors present their own concept of evolutionary system development. Part II shows to what extent technical support of evolutionary system development is possible. Various tools for supporting prototyping are discussed and prospective trends are indicated. Criteria are listed to help the reader choose between the various development environments currently available or likely to become available in the near future. Case studies are used to illustrate how prototype construction can be integrated in software projects.

Book Rapid System Prototyping with FPGAs

Download or read book Rapid System Prototyping with FPGAs written by R. C. Cofer and published by Elsevier. This book was released on 2011-03-31 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: The push to move products to market as quickly and cheaply as possible is fiercer than ever, and accordingly, engineers are always looking for new ways to provide their companies with the edge over the competition. Field-Programmable Gate Arrays (FPGAs), which are faster, denser, and more cost-effective than traditional programmable logic devices (PLDs), are quickly becoming one of the most widespread tools that embedded engineers can utilize in order to gain that needed edge. FPGAs are especially popular for prototyping designs, due to their superior speed and efficiency. This book hones in on that rapid prototyping aspect of FPGA use, showing designers exactly how they can cut time off production cycles and save their companies money drained by costly mistakes, via prototyping designs with FPGAs first. Reading it will take a designer with a basic knowledge of implementing FPGAs to the "next-level of FPGA use because unlike broad beginner books on FPGAs, this book presents the required design skills in a focused, practical, example-oriented manner. - In-the-trenches expert authors assure the most applicable advice to practicing engineers - Dual focus on successfully making critical decisions and avoiding common pitfalls appeals to engineers pressured for speed and perfection - Hardware and software are both covered, in order to address the growing trend toward "cross-pollination" of engineering expertise

Book Introduction to Game Design  Prototyping  and Development

Download or read book Introduction to Game Design Prototyping and Development written by Jeremy Gibson Bond and published by Addison-Wesley Professional. This book was released on 2014-07-04 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry

Book Introduction to Game Design  Prototyping  and Development

Download or read book Introduction to Game Design Prototyping and Development written by Jeremy Gibson and published by Pearson Education. This book was released on 2015 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.

Book VHDL and FPLDs in Digital Systems Design  Prototyping and Customization

Download or read book VHDL and FPLDs in Digital Systems Design Prototyping and Customization written by Zoran Salcic and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book represents an attempt to treat three aspects of digital systems, design, prototyping and customization, in an integrated manner using two major technologies: VHSIC Hardware Description Language (VHDL) as a modeling and specification tool, and Field-Programmable Logic Devices (FPLDs) as an implementation technology. They together make a very powerful combination for complex digital systems rapid design and prototyping as the important steps towards manufacturing, or, in the case of feasible quantities, they also provide fast system manufacturing. Combining these two technologies makes possible implementation of very complex digital systems at the desk. VHDL has become a standard tool to capture features of digital systems in a form of behavioral, dataflow or structural models providing a high degree of flexibility. When augmented by a good simulator, VHDL enables extensive verification of features of the system under design, reducing uncertainties at the latter phases of design process. As such, it becomes an unavoidable modeling tool to model digital systems at various levels of abstraction.

Book System Specification and Design Languages

Download or read book System Specification and Design Languages written by Tom J. Kaźmierski and published by Springer Science & Business Media. This book was released on 2011-12-02 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together a selection of the best papers from the thirteenth edition of the Forum on specification and Design Languages Conference (FDL), which was held in Southampton, UK in September 2010. FDL is a well established international forum devoted to dissemination of research results, practical experiences and new ideas in the application of specification, design and verification languages to the design, modelling and verification of integrated circuits, complex hardware/software embedded systems, and mixed-technology systems.

Book Digital Systems Design and Prototyping

Download or read book Digital Systems Design and Prototyping written by Zoran Salcic and published by Springer Science & Business Media. This book was released on 2007-05-08 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Systems Design and Prototyping: Using Field Programmable Logic and Hardware Description Languages, Second Edition covers the subject of digital systems design using two important technologies: Field Programmable Logic Devices (FPLDs) and Hardware Description Languages (HDLs). These two technologies are combined to aid in the design, prototyping, and implementation of a whole range of digital systems from very simple ones replacing traditional glue logic to very complex ones customized as the applications require. Three HDLs are presented: VHDL and Verilog, the widely used standard languages, and the proprietary Altera HDL (AHDL). The chapters on these languages serve as tutorials and comparisons are made that show the strengths and weaknesses of each language. A large number of examples are used in the description of each language providing insight for the design and implementation of FPLDs. With the addition of the Altera UP-1 prototyping board, all examples can be tested and verified in a real FPLD. Digital Systems Design and Prototyping: Using Field Programmable Logic and Hardware Description Languages, Second Edition is designed as an advanced level textbook as well as a reference for the professional engineer.

Book Design and Rigorous Prototyping of Object Oriented Modeling with Syntropy

Download or read book Design and Rigorous Prototyping of Object Oriented Modeling with Syntropy written by Natalie Lyabakh and published by BoD – Books on Demand. This book was released on 2001-09 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Rapid Prototyping Software for Avionics Systems

Download or read book Rapid Prototyping Software for Avionics Systems written by Nicolas Larrieu and published by John Wiley & Sons. This book was released on 2014-12-03 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: The design, implementation and validation of avionics and aeronautical systems have become extremely complex tasks due to the increase of functionalities that are deployed in current avionics systems and the need to be able certify them before putting them into production. This book proposes a methodology to enable the rapid prototyping of such a system by considering from the start the certification aspects of the solution produced. This method takes advantage of the model-based design approaches as well as the use of formal methods for the validation of these systems. Furthermore, the use of automatic software code generation tools using models makes it possible to reduce the development phase as well as the final solution testing. This book presents, firstly, an overview of the model-based design approaches such as those used in the field of aeronautical software engineering. Secondly, an original methodology that is perfectly adapted to the field of aeronautical embedded systems is introduced. Finally, the authors illustrate the use of this method using a case study for the design, implementation and testing of a new generation aeronautical router.

Book Approaches to Prototyping

    Book Details:
  • Author : R. Budde
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 3642697968
  • Pages : 468 pages

Download or read book Approaches to Prototyping written by R. Budde and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This conference will focus on the user-oriented development of information systems. Against a background of recent concepts for the implementation of distributed systems based on workstation computers, various communicational, organizational and social issues gain increasing importance in the construct ion of computer based information systems. There is an urgent need to integrate end-users and other affected groups into the development process. New strategies for system development are thus needed. " This was the beginning of the Call for Papers to the Working Conference on Prototyping. Working in the fields of user-oriented software construct ion and the analysis of communication problems between developers and users we, that is the GMD team involved in this conference and in preparing its Proceedings, sooner or later came across various new concepts to overcome the problems sketched above. Concepts focusing on the quick construct ion of an operative system such as "rapid prototyping" or concepts aiming at the human and organizational side of the development process such as "Systemeering". Even on a second look, the multitude of different approaches, terms and tools still caused confusion. But despite the differences every concept seemed to have something to do with "Prototyping". This, however, proved to be of little help to us, because the term "Prototyping" itself turned out to be quite "fuzzy". In this obviously confused situation we decided that it was time for a working con ference.

Book Advances in Design and Specification Languages for SoCs

Download or read book Advances in Design and Specification Languages for SoCs written by Pierre Boulet and published by Springer Science & Business Media. This book was released on 2006-06-30 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: The seventh book in the CHDL Series is composed of a selection of the best articles from the Forum on Specification and Design Languages (FDL'04). FDL is the European Forum to learn and exchange on new trends on the application of languages and models for the design of electronic and heterogeneous systems. The forum was structured around four workshops that are all represented in the book by outstanding articles: Analog and Mixed-Signal Systems, UML-based System Specification and Design, C/C++-Based System Design and Languages for Formal Specification and Verification. The Analog and Mixed-Signal Systems contributions bring some answers to the difficult problem of co-simulating discrete and continuous models of computation. The UML-based System Specification and Design chapters bring insight into how to use the Model Driven Engineering to design Systems-on-Chip. The C/C++-Based System Design articles mainly explore system level design with SystemC. The Languages for FormalSpecification and Verification is represented by an invited contribution on the use of temporal assertions for symbolic model checking and simulation. And finally chapter in this book contributed by preeminent members of the automotive design industry presents the recent industry standard AutoSAR. Overall Advances in Design and Specification Languages for SoCs is an excellent opportunity to catch up with the latest research developments in the field of languages for electronic and heterogeneous system design.

Book Rapid Prototyping of Application Specific Signal Processors

Download or read book Rapid Prototyping of Application Specific Signal Processors written by Mark A. Richards and published by Springer Science & Business Media. This book was released on 1997-02-28 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapid Prototyping of Application Specific Signal Processors presents leading-edge research that focuses on design methodology, infrastructure support and scalable architectures developed by the 150 million dollar DARPA United States Department of Defense RASSP Program. The contributions to this edited work include an introductory overview chapter that explains the origin, concepts and status of this effort. The RASSP Program is a multi-year DARPA/Tri-Service initiative intended to dramatically improve the process by which complex digital systems, particularly embedded signal processors, are designed, manufactured, upgraded and supported. This program was originally driven by military applications for signal processing. The requirements of military applications for real-time signal processing are typically more demanding than those of commercial applications, but the time gap between technology employed in advanced military prototypes and commercial products is narrowing rapidly. The research on methodologies, infrastructure and architectures presented in this book is applicable to commercial signal processing systems that are in design now, or will be developed before the end of the decade. Rapid Prototyping of Application Specific Signal Processors is a valuable reference for developers of embedded digital systems, particularly systems engineers for signal processing systems (such as digital TV, biomedical image processing systems and telecommunications) and for military contractors who are developing signal processing systems. This book will also be of interest to managers who are charged with responsibility for creating and maintaining environments and infrastructures for developing large embedded digital systems. The chief value for managers will be the defining of methods and processes that reduce development time and cost.

Book FPGA Prototyping by VHDL Examples

Download or read book FPGA Prototyping by VHDL Examples written by Pong P. Chu and published by John Wiley & Sons. This book was released on 2011-09-20 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book uses a "learn by doing" approach to introduce the concepts and techniques of VHDL and FPGA to designers through a series of hands-on experiments. FPGA Prototyping by VHDL Examples provides a collection of clear, easy-to-follow templates for quick code development; a large number of practical examples to illustrate and reinforce the concepts and design techniques; realistic projects that can be implemented and tested on a Xilinx prototyping board; and a thorough exploration of the Xilinx PicoBlaze soft-core microcontroller.