Download or read book Diplomatic Games written by Heather L. Dichter and published by University Press of Kentucky. This book was released on 2014-09-23 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: How events like the Olympics and World Cup have affected international relations: “A significant contribution to historical knowledge and understanding.” ?Peter J. Beck, author of Scoring for Britain International sporting events, including the Olympic Games and the FIFA World Cup, have experienced profound growth in popularity and significance since the mid-twentieth century. Sports often facilitate diplomacy, revealing common interests across borders and uniting groups of people who are otherwise divided by history, ethnicity, or politics. In many countries, popular athletes have become diplomatic envoys. Sport is an arena in which international conflict and compromise find expression, yet the impact of sports on foreign relations has not been widely studied by scholars. In Diplomatic Games, a team of international scholars examines how the nexus of sports and foreign relations has driven political and cultural change since 1945, demonstrating how governments have used athletic competition to maintain and strengthen alliances, promote policies, and increase national prestige. The contributors investigate topics such as China’s use of sports to oppose Western imperialism, the ways in which sports helped bring an end to apartheid in South Africa, and the impact of the United States’ 1980 Olympic boycott on US-Soviet relations. Bringing together innovative scholarship from around the globe, this groundbreaking collection makes a compelling case for the use of sport as a lens through which to view international relations.
Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-22 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
Download or read book Sports around the World 4 volumes written by John Nauright and published by Bloomsbury Publishing USA. This book was released on 2012-04-06 with total page 2056 pages. Available in PDF, EPUB and Kindle. Book excerpt: This multivolume set is much more than a collection of essays on sports and sporting cultures from around the world: it also details how and why sports are played wherever they exist, and examines key charismatic athletes from around the world who have transcended their sports. Sports Around the World: History, Culture, and Practice provides a unique, global overview of sports and sports cultures. Unlike most works of this type, this book provides both essays that examine general topics, such as globalization and sport, international relations and sport, and tourism and sport, as well as essays on sports history, culture, and practice in world regions—for example, Latin America and the Caribbean, the Middle East and North Africa, Europe, and Oceania—in order to provide a more global perspective. These essays are followed by entries on specific sports, world athletes, stadiums and arenas, famous games and matches, and major controversies. Spanning topics as varied as modern professional cycling to the fictional movie Rocky to the deadly ball game of the ancient Mayans, the first three volumes contain overview essays and entries for specific sports that have been and are currently practiced around the world. The fourth volume provides a compendium of information on the winners of major sporting competitions from around the world. Readers will gain invaluable insights into how sports have been enjoyed throughout all of human culture, and more fully comprehend their cultural contexts. The entries provide suggestions for further reading on each topic—helpful to general readers, students with school projects, university students and academics alike. Additionally, the four-volume Sports Around the World spotlights key charismatic athletes who have changed a sport or become more than just an outstanding player.
Download or read book The Sovereign Colony written by Antonio Sotomayor and published by U of Nebraska Press. This book was released on 2016-02 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ceded to the United States under the terms of the Treaty of Paris after the Spanish-American War of 1898, Puerto Rico has since remained a colonial territory. Despite this subordinated colonial experience, however, Puerto Ricans managed to secure national Olympic representation in the 1930s and in so doing nurtured powerful ideas of nationalism. By examining how the Olympic movement developed in Puerto Rico, Antonio Sotomayor illuminates the profound role sports play in the political and cultural processes of an identity that evolved within a political tradition of autonomy rather than traditional political independence. Significantly, it was precisely in the Olympic arena that Puerto Ricans found ways to participate and show their national pride, often by using familiar colonial strictures--and the United States' claim to democratic values--to their advantage. Drawing on extensive archival research, both on the island and in the United States, Sotomayor uncovers a story of a people struggling to escape the colonial periphery through sport and nationhood yet balancing the benefits and restraints of that same colonial status. The Sovereign Colony describes the surprising negotiations that gave rise to Olympic sovereignty in a colonial nation, a unique case in Latin America, and uses Olympic sports as a window to view the broader issues of nation building and identity, hegemony, postcolonialism, international diplomacy, and Latin American-U.S. relations.
Download or read book GAME CHANGE written by Craig Atkinson and published by PHD. This book was released on 2014-01-21 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cuando los investigadores comenzaron a explorar el grado de inmersión e interés tan grande de la gente en los videojuegos, se quedaron perplejos. ¿Cómo es que la gente pone más esfuerzo en estos juegos que en su trabajo diario y en sus relaciones personales? ¿Por qué cuando juegan están contentos de trabajar tan duro durante tanto tiempo sin recibir un sueldo por ello? ¿Cómo están estos jugadores, tras haber malgastado su juventud encerrados en su cuarto conectados de manera diferente? ¿Estamos presenciando un cambio significativo en la evolución de la psicología humana? Las ideas que emergen de esta investigación tienen repercusiones muy grandes, no solo para el mundo del trabajo, sino también para una incipiente “economía de participación”. Y la “Gamificación”– la aplicación de nociones de mecánicas de juego muy atractivas, programas de fidelización y economía del comportamiento para impulsar la participación del usuario – son la esencia de este tema. A medida que construyamos una nueva economía digital, será casi inevitable que todos tengamos cada vez más tiempo libre – y las plataformas “gamificadas” nos ayudarán a utilizar ese tiempo de manera beneficiosa. GAME CHANGE explora algunas de las iniciativas más revolucionarias que hemos visto en este campo. Desglosa los mecanismos persuasivos del juego y ofrece ideas sobre cómo poner la teoría en práctica. ASÍ QUE, JUGUEMOS. Es hora de seleccionar un avatar y algunos poderes especiales. El viaje a través de este mundo desafiante comienza en la primera página.
Download or read book Nonfiction Readers written by Karen Gentry- Ederer and published by Teacher Created Materials. This book was released on with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book 2020 Standard Catalog of World Coins 1901 2000 written by Thomas Michael and published by Penguin. This book was released on 2019-07-09 with total page 2417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Impressive in size, scope and detail unparalleled in the market, the 2020 Standard Catalog of World Coins, 1901-2000, provides the most compelling and complete catalog to 20th Century coins in the world. You've come to rely on this mammoth reference for the most up-to-date pricing and coin detail, as well as the most complete and insightful review of available and collectable world coins. A worldwide network of 120 experts continues to uncover collector coin issues never before published. For the collector or researcher attempting to identify world coins, this is the perfect single source. Inside this one-of-a-kind catalog, you'll find: • One million accurate coin prices--empowering you to make informed buying or selling decisions. • MS65 and PR65 values for much of the catalog • Detailed coin information unmatched in the hobby, making identification a snap • 60,000+ images, making the catalog the most visual reference on the market • Globally accepted KM reference numbers key to identification What's more, coins struck in gold, platinum and silver are detailed with: • Total coin weight • Fineness • Actual precious metal weight
Download or read book Sport in Latin America written by Gonzalo Bravo and published by Routledge. This book was released on 2016-01-29 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: The forthcoming Olympics in Rio in 2016, and the FIFA World Cup in Brazil in 2014, highlight the profound importance of sport in Latin America. This book is the first to offer a broad survey of the way that sport is managed, governed and organized across the Latin American region, drawing on cutting-edge contemporary scholarship in management, policy, sociology and history. The book explores key themes in Latin American sport, including the role of public institutions; the relationship between sport policy and political regimes; the structure and significance of national governing bodies and professional leagues; the impact of sporting mega-events (including the Olympics and World Cup), and the management and governance of football, the dominant sport in the region. Including contributions from Latin American scholars and practitioners, the book draws on important Spanish and Portuguese sources that are unknown to most English-speaking researchers, and therefore provides an unprecedented and authoritative insight into sport policy and management in the region. Including cases from sport in Brazil, Argentina, Chile, Colombia, Cuba, the Dominican Republic, Costa Rica and Peru and examples from Venezuela, Bolivia and Ecuador, this book is essential reading for all scholars, practitioners and policy-makers with an interest in Latin American sport, comparative sport policy, sport management, or Latin American history, culture and society.
Download or read book Mexico City s Olympic Games written by Axel Elías and published by Springer Nature. This book was released on 2021-09-25 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks at the 1968 Summer Olympic Games as a complex nation-building project. Sports mega-events have been mostly studied as homogenous government-led strategies, but more work is needed around the diverse reception and performances. The preparation period for the Olympics in Mexico and especially the year 1968 highlight the multiplicity of voices behind these exercises. Beyond the government and associated networks, the citizenry also used this mega-event to present an idea of Mexico to the world and thus reshape citizenship and nationhood. This study takes a bottom-up approach to look at the citizenry’s experiences of the 1968 Olympic Games, both the shared nationalistic values and the areas of conflict.
Download or read book The Santurce Crabbers written by Thomas E. Van Hyning and published by McFarland. This book was released on 2015-09-02 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first owner of the Santurce Crabbers, Pedrin Zorrilla, was a visionary, with many Negro League and big league contacts (he signed up Josh Gibson, Satchel Paige, Roy Campanella, Ray Dandridge and Leon Day in the first decade). Santurce was the most successful winter league team of the 1950s, with three Caribbean Series titles. Roberto Clemente, Ruben Gomez, Willie Mays, Willard Brown and Bob Thurman played for the Crabbers. Tom Lasorda used to pitch for them. Santurce set up working agreements with the Giants, Orioles, Dodgers and Astros, among other teams. Earl Weaver and Frank Robinson were team managers; several Hall of Famers were early-career Crabbers. Orlando Cepeda and Tony (Tany) Perez played their entire winter league careers with Santurce.
Download or read book Memorandum Anual Y Perpetuo de Todos Los Acontecimientos Naturales O Estraordinarios Historicos Civiles Y Religiosos Que Ocurren O de Los Cuales Se Hace Mencion en El Curso Del A o Esplicando El Origen la Etimologia El Significado Y la Historia de Cada Uno de Ellos written by Joaquín BASTÚS and published by . This book was released on 1856 with total page 1300 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Sonr e te est n puntuando written by Roberto Aparici and published by Editorial GEDISA. This book was released on 2017-11 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Primeros pasos con Forge2D y Flame con Flutter written by and published by Andres Cruz. This book was released on with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esta guía tiene la finalidad de dar los primeros pasos con Forge 2D empleando Flame con Flutter; con esto, vamos a plantear dos cosas: No es un libro que tenga por objetivo conocer al 100% Forge con Flame, o de cero a experto, ya que, sería un objetivo demasiado grande para el alcance de esta guía, si no, conocer que nos ofrece, sus principales características y cómo aplicarlas al desarrollo de juegos con físicas en 2D. Se da por hecho de que el lector tiene conocimientos al menos básicos en el desarrollo de Flame, Flutter y sus tecnologías básicas como Dart. Este libro tiene un enfoque práctico, conociendo los aspectos claves de la tecnología y pasando a la práctica, implementando de a poco pequeñas características y funcionalidades que pueden ser adaptadas a un juego real. Para seguir este libro necesitas tener una computadora con Windows, Linux o MacOS. El libro se encuentra actualmente en desarrollo. Este libro tiene un total de 7 capítulos, se recomienda que leas en el orden en el cual están dispuestos y a medida que vayamos explicando los fundamentos de Forge 2D con Flame en base a ejemplos; una vez domines la librería, puedes consultar las secciones en el orden que desees. Capítulo 1: Crearemos un proyecto en Flutter con las dependencias básicas necesarias para crear juegos con Forge 2D, Flame y Flutter. Capítulo 2: Explicaremos los conceptos básicos como qué es Forge 2D, los cuerpos, sus características y componentes, aplicar impulso, velocidad o fuerzas, formas de los cuerpos, manejar el contacto entre cuerpos y cómo interactuar con el mundo de Forge2D en general. Capítulo 3: Crearemos vários ejemplos pequeños para ir presentando uno a uno las características principales y funcionalidades de Forge2D, veremos de manera práctica los conceptos presentados en el anterior capítulo. Capítulo 4: Crearemos nuestro primer juego real en Forge que sería un juego de plataformas de saltos y desplazamiento horizontal, veremos cómo manejar el movimiento, saltos empleando la velocidad lineal además de emplear mapas de tipo tile. Capítulo 5: Crearemos un segundo juego en donde implementaremos funcionalidades similares al de Angry Birds como la de posicionar un ave, desplazar el ave en un radio específico mediante el evento drag y agregar impulsos en base a un vector resultante entre el origen y posición final. Capítulo 6: Crearemos un tercer juego en donde implementaremos funcionalidades similares a la de Pinball, agregar una bola, crear obstáculos, crear un brazo e implementar una meta movible. Capítulo 7: Crearemos cuarto juego al estilo Pong en el cual consiste en crear paredes, un par de barras e inclinar las barras y paredes según el ángulo de impacto de la pelota.
Download or read book Los juegos artesanos de la educaci n social written by Núñez Pérez, Violeta and published by Editorial UOC. This book was released on 2016-12-31 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: Este libro recoge algunas cuestiones con las que Violeta Núñez ha ido tramando sus recorridos docentes: teorías pedagógicas y experiencias como enseñante. El texto postula que inventar es transgredir, y recurre al bricolaje para que cada cual ensamble fragmentos y objetos culturales y a la postproducción como actividad resultante de esa apropiación de elementos de la cultura plural. Dada la movilidad de los sujetos de la era digital y su atención dispersa en diversas fuentes simultáneas, se trata de incorporar esas modalidades a los espacios de educación, posibilitando que la atención dispersa se transforme en atención flotante. Desde esta perspectiva se plantea revisitar, en clave contemporánea, viejas teorías y experiencias pedagógicas: desarchivarlas.
Download or read book Temporalidades digitales written by Carles Sora Domenjó and published by Editorial UOC. This book was released on 2016-12-16 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: El uso y la comprensión del tiempo ha sido un tema capital para el estudio de las sociedades, el arte, la ciencia o la filosofía. Y lo es hoy también para la creación audiovisual en la era de los new media e Internet. Temporalidades Digitales analiza las nuevas configuraciones temporales del audiovisual interactivo desde dos perspectivas: por un lado, la de la estructuración narrativa digital, sus usos, componentes y mecanismos de tratamiento temporal; y por el otro, la de su vivencia y percepción subjetiva. El resultado es una aproximación interdisciplinar que cubre ámbitos de estudio tan diversos como la narratología, los media studies o la filosofía a través del análisis de obras del cibertexto, el arte digital, los documentales interactivos o los videojuegos. Se trata de una de la primeras investigaciones que adoptan esta aproximación. Una contribución con análisis y modelos de comprensión para futuros estudios y diseños de obras interactivas
Download or read book 1000 Juegos del Ahorcado written by James Oldfield and published by James Oldfield. This book was released on 2023-11-17 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: En este libro hay 1000 rompecabezas del "Ahorcado" que proporcionan horas de diversión educativa para dos o más jugadores. Adivina la ortografía de las palabras y mejora tu vocabulario mientras te diviertes. "Ahorcado" es apto para todas las edades. Sumérgete, descubre nuevas palabras y lleva tu inglés al siguiente nivel.