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Book Jim Blinn s Corner  Dixty Pixels

Download or read book Jim Blinn s Corner Dixty Pixels written by Jim Blinn and published by Morgan Kaufmann. This book was released on 1998-05 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: The original graphics guru, Jim Blinn, returns with a second compilation of the best columns from "Jim Blinn's Corner", his regular column in "IEEE Computer Graphics and Applications". He has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling. He shares his most useful graphics tips and tricks, many of which have never before been addressed.

Book Jim Blinn s Corner  Notation  Notation  Notation

Download or read book Jim Blinn s Corner Notation Notation Notation written by Jim Blinn and published by Elsevier. This book was released on 2002-07-16 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third entry in the Jim Blinn's Corner series, this is, like the others, a handy compilation of selected installments of his influential column. But here, for the first time, you get the "Director's Cut" of the articles: revised, expanded, and enhanced versions of the originals. What's changed? Improved mathematical notation, more diagrams, new solutions. What remains the same? All the things you've come to rely on: straight answers, irreverent style, and innovative thinking. This is Jim Blinn at his best - now even better. - Features 21 expanded and updated installments of "Jim Blinn's Corner," dating from 1995 to 2001, and never before published in book form - Includes "deleted scenes"—tangential explorations that didn't make it into the original columns - Details how Blinn represented planets in his famous JPL flyby animations - Explores a wide variety of other topics, from the concrete to the theoretical: assembly language optimization for parallel processors, exotic usage of C++ template instantiation, algebraic geometry, a graphical notation for tensor contraction, and his hopes for a future world

Book Jim Blinn s Corner  A Trip Down the Graphics Pipeline

Download or read book Jim Blinn s Corner A Trip Down the Graphics Pipeline written by Jim Blinn and published by Morgan Kaufmann. This book was released on 1996-07 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author, a computer graphicist, shares his insight and experience in "Jim Blinn's Corner", an award-winning column in the technical magazine "IEEE Computer Graphics and Applications" in which he unveils his graphics methods and observations. This compendium presents 20 of the column's articles, leading you through the 'graphics pipeline'

Book Books in Print Supplement

Download or read book Books in Print Supplement written by and published by . This book was released on 2002 with total page 2576 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Language of New Media

Download or read book The Language of New Media written by Lev Manovich and published by MIT Press. This book was released on 2002-02-22 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: A stimulating, eclectic accountof new media that finds its origins in old media, particularly the cinema. In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media's reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database. Manovich uses concepts from film theory, art history, literary theory, and computer science and also develops new theoretical constructs, such as cultural interface, spatial montage, and cinegratography. The theory and history of cinema play a particularly important role in the book. Among other topics, Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.

Book Saline Lakes

    Book Details:
  • Author : John M. Melack
  • Publisher : Springer Science & Business Media
  • Release : 2002-04-30
  • ISBN : 9781402005671
  • Pages : 362 pages

Download or read book Saline Lakes written by John M. Melack and published by Springer Science & Business Media. This book was released on 2002-04-30 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publications from 7th International Conference on Salt Lakes, held in Death Valley National Park, California, USA, September 1999

Book High tech Ventures

Download or read book High tech Ventures written by C. Gordon Bell and published by . This book was released on 1991-07-22 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is written primarily for people who are creating the future high-tech world by designing, building, and marketing innovative products. More specifically, it is for all engineers, engineering managers, entrepreneurs and intapreneurs. The book provides insight into the problems entrepreneurs face and gives a model for successful startup companies in a formal checklist.

Book Real Time Cameras

    Book Details:
  • Author : Mark Haigh-Hutchinson
  • Publisher : CRC Press
  • Release : 2009-04-02
  • ISBN : 1000065081
  • Pages : 544 pages

Download or read book Real Time Cameras written by Mark Haigh-Hutchinson and published by CRC Press. This book was released on 2009-04-02 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that th

Book Digital Light

    Book Details:
  • Author : Sean Cubitt
  • Publisher : Open Humanities Press CIC
  • Release : 2015-03-31
  • ISBN : 9781785420085
  • Pages : 226 pages

Download or read book Digital Light written by Sean Cubitt and published by Open Humanities Press CIC. This book was released on 2015-03-31 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Light symbolises the highest good, it enables all visual art, and today it lies at the heart of billion-dollar industries. The control of light forms the foundation of contemporary vision. Digital Light brings together artists, curators, technologists and media archaeologists to study the historical evolution of digital light-based technologies. Digital Light provides a critical account of the capacities and limitations of contemporary digital light-based technologies and techniques by tracing their genealogies and comparing them with their predecessor media. As digital light remediates multiple historical forms (photography, print, film, video, projection, paint), the collection draws from all of these histories, connecting them to the digital present and placing them in dialogue with one another. Light is at once universal and deeply historical. The invention of mechanical media (including photography and cinematography) allied with changing print technologies (half-tone, lithography) helped structure the emerging electronic media of television and video, which in turn shaped the bitmap processing and raster display of digital visual media. Digital light is, as Stephen Jones points out in his contribution, an oxymoron: light is photons, particulate and discrete, and therefore always digital. But photons are also waveforms, subject to manipulation in myriad ways. From Fourier transforms to chip design, colour management to the translation of vector graphics into arithmetic displays, light is constantly disciplined to human purposes. In the form of fibre optics, light is now the infrastructure of all our media; in urban plazas and handheld devices, screens have become ubiquitous, and also standardised. This collection addresses how this occurred, what it means, and how artists, curators and engineers confront and challenge the constraints of increasingly normalised digital visual media. While various art pieces and other content are considered throughout the collection, the focus is specifically on what such pieces suggest about the intersection of technique and technology. Including accounts by prominent artists and professionals, the collection emphasises the centrality of use and experimentation in the shaping of technological platforms. Indeed, a recurring theme is how techniques of previous media become technologies, inscribed in both digital software and hardware. Contributions include considerations of image-oriented software and file formats; screen technologies; projection and urban screen surfaces; histories of computer graphics, 2D and 3D image editing software, photography and cinematic art; and transformations of light-based art resulting from the distributed architectures of the internet and the logic of the database. Digital Light brings together high profile figures in diverse but increasingly convergent fields, from academy award-winner and co-founder of Pixar, Alvy Ray Smith to feminist philosopher Cathryn Vasseleu.

Book John Lasseter

    Book Details:
  • Author : Richard Neupert
  • Publisher : University of Illinois Press
  • Release : 2016-05-15
  • ISBN : 0252098358
  • Pages : 225 pages

Download or read book John Lasseter written by Richard Neupert and published by University of Illinois Press. This book was released on 2016-05-15 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrated as Pixar's "Chief Creative Officer," John Lasseter is a revolutionary figure in animation history and one of today's most important filmmakers. Lasseter films from Luxo Jr. to Toy Story and Cars 2 highlighted his gift for creating emotionally engaging characters. At the same time, they helped launch computer animation as a viable commercial medium and serve as blueprints for the genre's still-expanding commercial and artistic development. Richard Neupert explores Lasseter's signature aesthetic and storytelling strategies and details how he became the architect of Pixar's studio style. Neupert contends that Lasseter's accomplishments emerged from a unique blend of technical skill and artistic vision, as well as a passion for working with collaborators. In addition, Neupert traces the director's career arc from the time Lasseter joined Pixar in 1984. As Neupert shows, Lasseter's ability to keep a foot in both animation and CGI allowed him to thrive in an unconventional corporate culture that valued creative interaction between colleagues. The ideas that emerged built an animation studio that updated and refined classical Hollywood storytelling practices--and changed commercial animation forever.

Book Computer Animation

    Book Details:
  • Author : Rick Parent
  • Publisher : Elsevier
  • Release : 2007-11-01
  • ISBN : 0080553850
  • Pages : 626 pages

Download or read book Computer Animation written by Rick Parent and published by Elsevier. This book was released on 2007-11-01 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Book Fundamentals of Multimedia

    Book Details:
  • Author : Ze-Nian Li
  • Publisher : Springer Science & Business Media
  • Release : 2014-04-09
  • ISBN : 331905290X
  • Pages : 741 pages

Download or read book Fundamentals of Multimedia written by Ze-Nian Li and published by Springer Science & Business Media. This book was released on 2014-04-09 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.

Book Human Centered Visualization Environments

Download or read book Human Centered Visualization Environments written by Andreas Kerren and published by Springer. This book was released on 2007-08-03 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: This tutorial book features an augmented selection of the material presented at the GI-Dagstuhl Research Seminar on Human-Centered Visualization Environments, HCVE 2006, held in Dagstuhl Castle, Germany in March 2006. It presents eight tutorial lectures that are the thoroughly cross-reviewed and revised versions of the summaries and findings presented and discussed at the seminar.

Book Introducing 3ds Max 9

    Book Details:
  • Author : Dariush Derakhshani
  • Publisher : John Wiley & Sons
  • Release : 2011-01-11
  • ISBN : 1118058542
  • Pages : 554 pages

Download or read book Introducing 3ds Max 9 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2011-01-11 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book How to Read a Film

    Book Details:
  • Author : James Monaco
  • Publisher : Oxford University Press, USA
  • Release : 2000
  • ISBN : 9780195038699
  • Pages : 678 pages

Download or read book How to Read a Film written by James Monaco and published by Oxford University Press, USA. This book was released on 2000 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the medium of film as both art and craft, sensibility and science, tradition and technology.

Book What s Happening in the Mathematical Sciences

Download or read book What s Happening in the Mathematical Sciences written by Barry Cipra and published by American Mathematical Soc.. This book was released on with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematicians like to point out that mathematics is universal. In spite of this, most people continue to view it as either mundane (balancing a checkbook) or mysterious (cryptography). This fifth volume of the What's Happening series contradicts that view by showing that mathematics is indeed found everywhere-in science, art, history, and our everyday lives. Here is some of what you'll find in this volume: Mathematics and Science Mathematical biology: Mathematics was key tocracking the genetic code. Now, new mathematics is needed to understand the three-dimensional structure of the proteins produced from that code. Celestial mechanics and cosmology: New methods have revealed a multitude of solutions to the three-body problem. And other new work may answer one of cosmology'smost fundamental questions: What is the size and shape of the universe? Mathematics and Everyday Life Traffic jams: New models are helping researchers understand where traffic jams come from-and maybe what to do about them! Small worlds: Researchers have found a short distance from theory to applications in the study of small world networks. Elegance in Mathematics Beyond Fermat's Last Theorem: Number theorists are reaching higher ground after Wiles' astounding 1994 proof: new developments inthe elegant world of elliptic curves and modular functions. The Millennium Prize Problems: The Clay Mathematics Institute has offered a million dollars for solutions to seven important and difficult unsolved problems. These are just some of the topics of current interest that are covered in thislatest volume of What's Happening in the Mathematical Sciences. The book has broad appeal for a wide spectrum of mathematicians and scientists, from high school students through advanced-level graduates and researchers.

Book ZBrush Digital Sculpting Human Anatomy

Download or read book ZBrush Digital Sculpting Human Anatomy written by Scott Spencer and published by John Wiley & Sons. This book was released on 2010-12-16 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.