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Book Jetpack Compose by Tutorials  Second Edition

Download or read book Jetpack Compose by Tutorials Second Edition written by Kodeco Team and published by . This book was released on 2023-03-29 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build Beautiful Apps With Jetpack ComposeJetpack Compose is hyping up everyone in the Android UI toolkit world. This completely new and modern solution to building declarative user interfaces provides more opportunity than ever to create beautiful, reactive and animated apps.However, because of its new status, Jetpack Compose is lacking one of the most important pieces of successful software: detailed documentation. That's why we've prepared a whole book's worth of documentation for you!Jetpack Compose By Tutorials is here to help, by showing you exactly how Compose works, what its fundamental components are and how you can use them to build complex real-world apps!Who this book is forThis book is for all Android developers who have experience with the legacy UI Toolkit through XML and View components, but who are looking for a fresh, reusable, clean and easy-to-use solution to reduce their boilerplate code while building stunning user interfaces.Topics covered in Jetpack Compose by TutorialsFundamentals: Core Jetpack Compose elements and functionsCombining components: Mixing different layouts and building beautiful interfacesState Management: State wrappers, LiveData observables and UI recompositionUI Styling: Modifiers for size, shape, colors, background, padding and alignmentUser Interaction: Different click, touch and scroll listeners and their handlersAnimations: State changes, value animations and complex transitionsUI Testing: Learn how to test your Jetpack Compose codeAccessibility: Learn how to support Accessibility using Jetpack ComposeOne thing you can count on: After reading this book, you'll be prepared to tackle any design specification and build it in your Android apps using Jetpack Compose. You'll make your apps really stand out by adding different modifiers and Material Design components, as well as animations.

Book Android UI Development with Jetpack Compose

Download or read book Android UI Development with Jetpack Compose written by Thomas Künneth and published by Packt Publishing Ltd. This book was released on 2022-02-21 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with creating intuitive native user interfaces on Android platforms Key Features Understand the difference between the imperative (Android View) and declarative (Jetpack Compose) approach Learn about the structure of a Compose app, built-in Compose UI elements, and core concepts such as state hoisting and composition over inheritance Write, test, and debug composable functions Book DescriptionJetpack Compose is Android’s new framework for building fast, beautiful, and reliable native user interfaces. It simplifies and significantly accelerates UI development on Android using the declarative approach. This book will help developers to get hands-on with Jetpack Compose and adopt a modern way of building Android applications. The book is not an introduction to Android development, but it will build on your knowledge of how Android apps are developed. Complete with hands-on examples, this easy-to-follow guide will get you up to speed with the fundamentals of Jetpack Compose such as state hoisting, unidirectional data flow, and composition over inheritance and help you build your own Android apps using Compose. You'll also cover concepts such as testing, animation, and interoperability with the existing Android UI toolkit. By the end of the book, you'll be able to write your own Android apps using Jetpack Compose.What you will learn Gain a solid understanding of the core concepts of Jetpack Compose Develop beautiful, neat, and immersive UI elements that are user friendly, reliable, and performant Build a complete app using Jetpack Compose Add Jetpack Compose to your existing Android applications Test and debug apps that use Jetpack Compose Find out how Jetpack Compose can be used on other platforms Who this book is forThis book is for any mobile app developer looking to understand the fundamentals of the new Jetpack Compose framework and the benefits of native development. A solid understanding of Android app development, along with some knowledge of the Kotlin programming language, will be beneficial. Basic programming knowledge is necessary to grasp the concepts covered in this book effectively.

Book Jetpack Compose 1 3 Essentials

Download or read book Jetpack Compose 1 3 Essentials written by Neil Smyth and published by eBookFrenzy. This book was released on 2023-04-30 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to teach you how to build Android applications using Jetpack Compose 1.3, Android Studio Flamingo (2022.2.1), Material Design 3, and the Kotlin programming language. The book begins with the basics by explaining how to set up an Android Studio development environment. The book also includes in-depth chapters introducing the Kotlin programming language, including data types, operators, control flow, functions, lambdas, coroutines, and object-oriented programming. An introduction to the key concepts of Jetpack Compose and Android project architecture is followed by a guided tour of Android Studio in Compose development mode. The book also covers the creation of custom Composables and explains how functions are combined to create user interface layouts, including row, column, box, and list components. Other topics covered include data handling using state properties, key user interface design concepts such as modifiers, navigation bars, and user interface navigation. Additional chapters explore building your own reusable custom layout components. The book covers graphics drawing, user interface animation, transitions, Kotlin Flows, and gesture handling. Chapters also cover view models, SQLite databases, Room database access, the Database Inspector, live data, and custom theme creation. Using in-app billing, you will also learn to generate extra revenue from your app. Finally, the book explains how to package up a completed app and upload it to the Google Play Store for publication. Along the way, the topics covered in the book are put into practice through detailed tutorials, the source code for which is also available for download. Assuming you already have some rudimentary programming experience, are ready to download Android Studio and the Android SDK, and have access to a Windows, Mac, or Linux system, you are ready to start.

Book Kotlin Coroutines by Tutorials  Second Edition

Download or read book Kotlin Coroutines by Tutorials Second Edition written by raywenderlich Tutorial Team and published by . This book was released on 2019-09-18 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Kotlin and Android Development featuring Jetpack

Download or read book Kotlin and Android Development featuring Jetpack written by Michael Fazio and published by Pragmatic Bookshelf. This book was released on 2021-06-15 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start building native Android apps the modern way in Kotlin with Jetpack's expansive set of tools, libraries, and best practices. Learn how to create efficient, resilient views with Fragments and share data between the views with ViewModels. Use Room to persist valuable data quickly, and avoid NullPointerExceptions and Java's verbose expressions with Kotlin. You can even handle asynchronous web service calls elegantly with Kotlin coroutines. Achieve all of this and much more while building two full-featured apps, following detailed, step-by-step instructions.With Kotlin and Jetpack, Android development is now smoother and more enjoyable than ever before. Dive right in by developing two complete Android apps. With the first app, Penny Drop, you create a full game complete with random die rolls, customizable rules, and AI opponents. Build lightweight Fragment views with data binding, quickly and safely update data with ViewModel classes, and handle all app navigation in a single location. Use Kotlin with Android-specific Kotlin extensions to efficiently write null-safe code without all the normal boilerplate required for pre-Jetpack + Kotlin apps. Persist and retrieve data as full objects with the Room library, then display that data with ViewModels and list records in a RecyclerView. Next, you create the official app for the Android Baseball League. It's a fake league but a real app, where you use what you learn in Penny Drop and build up from there. Navigate all over the app via a Navigation Drawer, including specific locations via Android App Links. Handle asynchronous and web service calls with Kotlin Coroutines, display that data smoothly with the Paging library, and send notifications to a user's phone from your app. Come build Android apps the modern way with Kotlin and Jetpack! What You Need: You'll need the Android SDK, a text editor, and either a real Android device or emulator for testing. While not strictly required, it's assumed you're using Android Studio, which comes with the Android SDK and simplifies creating an emulator. Also, a few examples require JDK 1.8 or later, though all of these pieces can be completed in other ways when using JDK 1.6.

Book XNA 4 3D Game Development by Example

Download or read book XNA 4 3D Game Development by Example written by Kurt Jaegers and published by Packt Publishing Ltd. This book was released on 2012-09-25 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create action-packed 3D games with the Microsoft XNA Framework.

Book Android Programming for Beginners

Download or read book Android Programming for Beginners written by John Horton and published by Packt Publishing Ltd. This book was released on 2015-12-31 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all the Java and Android skills you need to start making powerful mobile applications About This Book Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace A first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratch Learn by example and build three real-world apps and over 40 mini apps throughout the book Who This Book Is For Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that “to learn Android, you must know java.” If so, Android Programming for Beginners is for you. You don't need any programming experience to follow along with this book, just a computer and a sense of adventure. What You Will Learn Master the fundamentals of coding Java for Android Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps' data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplace In Detail Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years' worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch—whether you're looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, capture images from a device's camera, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java. Style and approach With more than 40 mini apps to code and run, Android Programming for Beginners is a hands-on guide to learning Android and Java. Each example application demonstrates a different aspect of Android programming. Alongside these mini apps, we push your abilities by building three larger applications to demonstrate Android application development in context.

Book Kotlin in Action

    Book Details:
  • Author : Dmitry Jemerov
  • Publisher : Simon and Schuster
  • Release : 2017-02-03
  • ISBN : 1638353697
  • Pages : 532 pages

Download or read book Kotlin in Action written by Dmitry Jemerov and published by Simon and Schuster. This book was released on 2017-02-03 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Kotlin in Action guides experienced Java developers from the language basics of Kotlin all the way through building applications to run on the JVM and Android devices. Foreword by Andrey Breslav, Lead Designer of Kotlin. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Developers want to get work done - and the less hassle, the better. Coding with Kotlin means less hassle. The Kotlin programming language offers an expressive syntax, a strong intuitive type system, and great tooling support along with seamless interoperability with existing Java code, libraries, and frameworks. Kotlin can be compiled to Java bytecode, so you can use it everywhere Java is used, including Android. And with an effi cient compiler and a small standard library, Kotlin imposes virtually no runtime overhead. About the Book Kotlin in Action teaches you to use the Kotlin language for production-quality applications. Written for experienced Java developers, this example-rich book goes further than most language books, covering interesting topics like building DSLs with natural language syntax. The authors are core Kotlin developers, so you can trust that even the gnarly details are dead accurate. What's Inside Functional programming on the JVM Writing clean and idiomatic code Combining Kotlin and Java Domain-specific languages About the Reader This book is for experienced Java developers. About the Author Dmitry Jemerov and Svetlana Isakova are core Kotlin developers at JetBrains. Table of Contents PART 1 - INTRODUCING KOTLIN Kotlin: what and why Kotlin basics Defining and calling functions Classes, objects, and interfaces Programming with lambdas The Kotlin type system PART 2 - EMBRACING KOTLIN Operator overloading and other conventions Higher-order functions: lambdas as parameters and return values Generics Annotations and reflection DSL construction

Book Building Android UIs with Custom Views

Download or read book Building Android UIs with Custom Views written by Raimon Rafols Montane and published by Packt Publishing Ltd. This book was released on 2017-10-27 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create engaging user experiences and awesome user interfaces using this guide About This Book Move beyond default UI templates, create and customize amazing UIs with Android Custom View Enable smooth data flow and create futuristic UIs by creating flexible custom views Scale your apps with responsive and data intensive views Who This Book Is For This book is for Android developers who want to create great user interfaces and move beyond the basics of the standard UI elements. They must have basic Android development knowledge along with basic Java programming. What You Will Learn Extend the standard UI widget framework by creating Custom views Add complex rendering, animations, and interactions to your views Optimize performance and decrease battery usage Implement custom views to share between multiple projects, or share it publicly Create 3D custom views using OpenGL ES In Detail To build great user interfaces for your Android apps that go beyond the standard UI elements, you need to use custom Android views. With these, you can give your app a distinctive look and ensure that it functions properly across multiple devices. This book will help you construct a great UI for your apps by teaching you how to create custom Android views. You will start by creating your first Android custom view and go through the design considerations. You will then see how the right choices will enable your custom view to perform seamlessly across multiple platforms and Android versions. You will create custom styleable attributes that work with Android XML layouts, learn to process touch events, define custom attributes, and add properties and events to them. By the end of this book, you will be able to create apps with custom views that are responsive and adaptable to make your app distinctive and an instant hit with its users. Style and approach The approach will be that of a step by step practical tutorial. The book will take you through a complete journey, right from creating your first Android view to customizing it to enable it to support any complex app.

Book Real World Android by Tutorials  Second Edition

Download or read book Real World Android by Tutorials Second Edition written by raywenderlich Tutorial Team and published by . This book was released on 2022-08-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to implement a real-world Android appWhen developing a professional Android app, there are hundreds of options for libraries and possible architectures. Finding documentation is easy, but you might end up with an app structure that isn't ideal for your project.Real-World Android by Tutorials helps you implement a real-world app from scratch, addressing critical problems like finding the right architecture, making the UI responsive and appealing and implementing efficient animations.Who this book is forThis book is for intermediate Android developers who already know the basics of the Android platform and the Kotlin language, and who are looking to build modern and professional apps using the most important libraries. If you want to create a reactive and good-looking UI and are determined not to ignore important aspects like security, this book will help.Topics covered in Real-World Android by TutorialsBy reading this book, you'll learn about the following topics:Choosing the right architecture: Pick the right app architecture to achieve a good separation between domain and data layers, making your app easy to build and maintain.Building features: Learn how to structure your code to make it more testable.Modularization: Split your code into different modules, improving the build time and reusability of your code.Animations: Use the new Motion Editor to implement animations that make your app's UI more appealing.Custom Views: Go beyond the basics by creating a View that's specific to your app's needs.Security: Protect your app's data and code.Tooling: Mastering the right tool is a fundamental skill when creating a professional app. Learn how to use the tools to analyze your code and fix some tricky bugs.After reading this book, you'll be prepared to implement your own, professional Android app.

Book Unity 2018 Augmented Reality Projects

Download or read book Unity 2018 Augmented Reality Projects written by Jesse Glover and published by Packt Publishing Ltd. This book was released on 2018-07-30 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented Reality offers the magical effect of blending the physical world with the virtual world. On the other hand, Unity is now the leading platform to develop augmented reality experiences since it provides a great pipeline to work with 3D assets. This book will educate you about the specifics of augmented reality development in Unity 2018.

Book Ghidra Software Reverse Engineering for Beginners

Download or read book Ghidra Software Reverse Engineering for Beginners written by A. P. David and published by Packt Publishing Ltd. This book was released on 2021-01-08 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Detect potentials bugs in your code or program and develop your own tools using the Ghidra reverse engineering framework developed by the NSA project Key FeaturesMake the most of Ghidra on different platforms such as Linux, Windows, and macOSLeverage a variety of plug-ins and extensions to perform disassembly, assembly, decompilation, and scriptingDiscover how you can meet your cybersecurity needs by creating custom patches and toolsBook Description Ghidra, an open source software reverse engineering (SRE) framework created by the NSA research directorate, enables users to analyze compiled code on any platform, whether Linux, Windows, or macOS. This book is a starting point for developers interested in leveraging Ghidra to create patches and extend tool capabilities to meet their cybersecurity needs. You'll begin by installing Ghidra and exploring its features, and gradually learn how to automate reverse engineering tasks using Ghidra plug-ins. You'll then see how to set up an environment to perform malware analysis using Ghidra and how to use it in the headless mode. As you progress, you'll use Ghidra scripting to automate the task of identifying vulnerabilities in executable binaries. The book also covers advanced topics such as developing Ghidra plug-ins, developing your own GUI, incorporating new process architectures if needed, and contributing to the Ghidra project. By the end of this Ghidra book, you'll have developed the skills you need to harness the power of Ghidra for analyzing and avoiding potential vulnerabilities in code and networks. What you will learnGet to grips with using Ghidra's features, plug-ins, and extensionsUnderstand how you can contribute to GhidraFocus on reverse engineering malware and perform binary auditingAutomate reverse engineering tasks with Ghidra plug-insBecome well-versed with developing your own Ghidra extensions, scripts, and featuresAutomate the task of looking for vulnerabilities in executable binaries using Ghidra scriptingFind out how to use Ghidra in the headless modeWho this book is for This SRE book is for developers, software engineers, or any IT professional with some understanding of cybersecurity essentials. Prior knowledge of Java or Python, along with experience in programming or developing applications, is required before getting started with this book.

Book Hands On Image Processing with Python

Download or read book Hands On Image Processing with Python written by Sandipan Dey and published by Packt Publishing Ltd. This book was released on 2018-11-30 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the mathematical computations and algorithms for image processing using popular Python tools and frameworks. Key FeaturesPractical coverage of every image processing task with popular Python librariesIncludes topics such as pseudo-coloring, noise smoothing, computing image descriptorsCovers popular machine learning and deep learning techniques for complex image processing tasksBook Description Image processing plays an important role in our daily lives with various applications such as in social media (face detection), medical imaging (X-ray, CT-scan), security (fingerprint recognition) to robotics & space. This book will touch the core of image processing, from concepts to code using Python. The book will start from the classical image processing techniques and explore the evolution of image processing algorithms up to the recent advances in image processing or computer vision with deep learning. We will learn how to use image processing libraries such as PIL, scikit-mage, and scipy ndimage in Python. This book will enable us to write code snippets in Python 3 and quickly implement complex image processing algorithms such as image enhancement, filtering, segmentation, object detection, and classification. We will be able to use machine learning models using the scikit-learn library and later explore deep CNN, such as VGG-19 with Keras, and we will also use an end-to-end deep learning model called YOLO for object detection. We will also cover a few advanced problems, such as image inpainting, gradient blending, variational denoising, seam carving, quilting, and morphing. By the end of this book, we will have learned to implement various algorithms for efficient image processing. What you will learnPerform basic data pre-processing tasks such as image denoising and spatial filtering in PythonImplement Fast Fourier Transform (FFT) and Frequency domain filters (e.g., Weiner) in PythonDo morphological image processing and segment images with different algorithmsLearn techniques to extract features from images and match imagesWrite Python code to implement supervised / unsupervised machine learning algorithms for image processingUse deep learning models for image classification, segmentation, object detection and style transferWho this book is for This book is for Computer Vision Engineers, and machine learning developers who are good with Python programming and want to explore details and complexities of image processing. No prior knowledge of the image processing techniques is expected.

Book Mastering Entity Framework Core 2 0

Download or read book Mastering Entity Framework Core 2 0 written by Prabhakaran Anbazhagan and published by Packt Publishing Ltd. This book was released on 2017-12-15 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to leverage the features of the new Entity Framework Core APIs and use them to build pure .NET Core applications. About This Book Learn how to effectively manage your database to make it more productive and maintainable. Write simplified queries using LINQ to acquire the desired data easily Raise the abstraction level from data to objects so teams can function independently, resulting in easily maintainable code Who This Book Is For This book is for .NET Core developers who would like to integrate EF Core in their application. Prior knowledge of .NET Core and C# is assumed. What You Will Learn Create databases and perform CRUD operations on them Understand and build relationships (related to entities, keys, and properties) Understand in-built, custom, and remote validation (both client and server side) You will learn to handle concurrency to build responsive applications You will handle transactions and multi-tenancy while also improving performance In Detail Being able to create and maintain data-oriented applications has become crucial in modern programming. This is why Microsoft came up with Entity Framework so architects can optimize storage requirements while also writing efficient and maintainable application code. This book is a comprehensive guide that will show how to utilize the power of the Entity Framework to build efficient .NET Core applications. It not only teaches all the fundamentals of Entity Framework Core but also demonstrates how to use it practically so you can implement it in your software development. The book is divided into three modules. The first module focuses on building entities and relationships. Here you will also learn about different mapping techniques, which will help you choose the one best suited to your application design. Once you have understood the fundamentals of the Entity Framework, you will move on to learn about validation and querying in the second module. It will also teach you how to execute raw SQL queries and extend the Entity Framework to leverage Query Objects using the Query Object Pattern. The final module of the book focuses on performance optimization and managing the security of your application. You will learn to implement failsafe mechanisms using concurrency tokens. The book also explores row-level security and multitenant databases in detail. By the end of the book, you will be proficient in implementing Entity Framework on your .NET Core applications. Style and approach This book is filled with various examples that will help you use Entity Framework Core 2.0 to write efficient software.

Book Data Structures   Algorithms in Kotlin  Second Edition

Download or read book Data Structures Algorithms in Kotlin Second Edition written by raywenderlich Tutorial Team and published by . This book was released on 2021-06-30 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Data Structures & Algorithms in Kotlin!Data structures and algorithms are fundamental tools every developer should have. In this book, you'll learn how to implement key data structures in Kotlin, and how to use them to solve a robust set of algorithms.This book is for intermediate Kotlin or Android developers who already know the basics of the language and want to improve their knowledge.Topics Covered in This BookIntroduction to Kotlin: If you're new to Kotlin, you can learn the main constructs and begin writing code.Complexity: When you study algorithms, you need a way to compare their performance in time and space. Learn about the Big-O notation to help you do this.Elementary Data Structures: Learn how to implement Linked List, Stacks, and Queues in Kotlin.Trees: Learn everything you need about Trees - in particular, Binary Trees, AVL Trees, as well as Binary Search and much more.Sorting Algorithms: Sorting algorithms are critical for any developer. Learn to implement the main sorting algorithms, using the tools provided by Kotlin.Graphs: Have you ever heard of Dijkstra and the calculation of the shortest path between two different points? Learn about Graphs and how to use them to solve the most useful and important algorithms.

Book Godot Engine Game Development Projects

Download or read book Godot Engine Game Development Projects written by Chris Bradfield and published by Packt Publishing Ltd. This book was released on 2018-06-29 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.

Book The Busy Coder s Guide to Advanced Android Development

Download or read book The Busy Coder s Guide to Advanced Android Development written by Mark L. Murphy and published by Commonsware, LLC. This book was released on 2011 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many Android programming guides that give you the basics. This book goes beyond simple apps into many areas of Android development that you simply will not find in competing books. Whether you want to add home screen app widgets to your arsenal, or create more complex maps, integrate multimedia features like the camera, integrate tightly with other applications, or integrate scripting languages, this book has you covered. Moreover, this book has over 50 pages of Honeycomb-specific material, from dynamic fragments, to integrating navigation into the action bar, to creating list-based app widgets. It also has a chapter on using NFC, the wireless technology behind Google Wallet and related services. This book is one in CommonsWare's growing series of Android related titles, including "The Busy Coder's Guide to Android Development," "Android Programming Tutorials," and the upcoming "Tuning Android Applications." Table of Contents WebView, Inside and Out Crafting Your Own Views More Fun With ListViews Creating Drawables Home Screen App Widgets Interactive Maps Creating Custom Dialogs and Preferences Advanced Fragments and the Action Bar Animating Widgets Using the Camera Playing Media Handling System Events Advanced Service Patterns Using System Settings and Services Content Provider Theory Content Provider Implementation Patterns The Contacts ContentProvider Searching with SearchManager Introspection and Integration Tapjacking Working with SMS More on the Manifest Device Configuration Push Notifications with C2DM NFC The Role of Scripting Languages The Scripting Layer for Android JVM Scripting Languages Reusable Components Testing Production