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Book Java Programming Graphical User Interface  GUI

Download or read book Java Programming Graphical User Interface GUI written by Neos Thanh and published by Neos Thanh. This book was released on with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, I shall show you how to reuse the graphics classes provided in JDK to construct your own Graphical User Interface (GUI) applications. Writing your own graphics classes (and re-inventing the wheels) is mission impossible! These graphics classes, developed by expert programmers, are highly complex and involve many advanced design patterns. However, re-using them is not so difficult if you follow the API documentation, samples, and templates. I shall assume you have a good grasp of OOP, including inheritance and polymorphism; otherwise, read the earlier book. I will describe another important concept called nested class (or inner class) in this article. There are two sets of Java APIs for graphics programming: AWT (Abstract Windowing Toolkit) and Swing. AWT API was introduced in JDK 1.0. Most of the AWT components have become obsolete and should be replaced by newer Swing components. Swing API, a much more comprehensive set of graphics libraries that enhances the AWT, was introduced as part of Java Foundation Classes (JFC) after the release of JDK 1.1. JFC consists of Swing, Java2D, Accessibility, Internationalization, and Pluggable Look-and-Feel Support APIs. JFC has been integrated into core Java since JDK 1.2. Other than AWT/Swing Graphics APIs provided in JDK, others have also provided Graphics APIs that work with Java, such as Eclipse's Standard Widget Toolkit (SWT) (used in Eclipse), Google Web Toolkit (GWT) (used in Android), 3D Graphics API such as Java bindings for OpenGL (JOGL) and Java3D. What You Will Learn - Introduction - Programming GUI with AWT - AWT Event-Handling - Nested (Inner) Classes - Event Listener's Adapter Classes - Layout Managers and Panel - Swing - More on Swing's components - Pluggable Look and Feel - More on Layout Manager - More on Event-Handling - (Advanced) Observer Design Pattern - (Advanced) Composite Design Pattern - (Advanced) More on Nested Classes Who This Book Is For If you are a JAVA developer who wants to learn more about developing applications with Graphical and scaling them with industry-standard practices, this is the book for you.

Book Introduction to Graphical User Interfaces with Java Swing

Download or read book Introduction to Graphical User Interfaces with Java Swing written by Paul Fischer and published by Addison Wesley Longman. This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing Graphical User Interfaces (GUIs) is a key component in developing attractive, user friendly software. This book is an introduction to programming GUIs using the Java Swing library for students who have a basic/introductory knowledge of programming in Java. Swing is gaining in popularity and is becoming the main Java library for programming GUIs. The author takes a step-by-step approach, introducing the basics of Swing to begin with and introducing increasingly more complex concepts as the reader¿s knowledge develops. The book will show the reader how to: design an interactive GUI; display graphics and text in GUIs; use the mouse to interact with the program; download and display a web page in a GUI.

Book Building Java Programs

Download or read book Building Java Programs written by Stuart Reges and published by Addison-Wesley. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook is designed for use in a two-course introduction to computer science.

Book A Java GUI Programmer s Primer

Download or read book A Java GUI Programmer s Primer written by Fintan Culwin and published by . This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: For intermediate or secondary Java programming courses, as well as courses involving graphical user interfaces. This book is intended to allow readers with some experience in C++ or Java to learn to use the Java Abstract Windowing Toolkit (AWT) to develop applets and applications which have a Graphical User Interface (GUI).

Book Professional Java User Interfaces

Download or read book Professional Java User Interfaces written by Mauro Marinilli and published by John Wiley & Sons. This book was released on 2006-05-01 with total page 668 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the full development life cycle for professional GUI design in Java, from cost estimation and design to coding and testing. Focuses on building high quality industrial strength software in Java Ready-to-use source code is given throughout the text based on industrial-strength projects undertaken by the author.

Book Learn Java GUI Applications   11th Edition

Download or read book Learn Java GUI Applications 11th Edition written by Philip Conrod and published by Biblebyte Books. This book was released on 2019-11-19 with total page 1122 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEARN JAVA GUI APPLICATIONS is a self-study and/or instructor led tutorial teaching the basics of building a Java application with a swing graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using the NetBeans integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory. LEARN JAVA GUI APPLICATIONS is presented using a combination of over 1,100 pages of color course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS, you should have had some exposure to Java programming concepts. We offer two beginning Java programming tutorials, BEGINNING JAVA and JAVA FOR KIDS that would help you gain this needed exposure. This course requires Microsoft Windows, MAC OS X or Linux. To complete this tutorial, you will need to download the Java Development Kit (JDK11) Standard Edition (SE) from Oracle's website. This tutorial also uses NetBeans 11 as the IDE (Integrated Development Environment) for building and testing Java applications which is available from Apache's website. The Java source code and all needed multimedia files are available for download from the publisher's website KidwareSoftware.com after book registration.

Book Learn Java Gui Applications

Download or read book Learn Java Gui Applications written by Philip Conrod and published by Kidware Software. This book was released on 2013-09 with total page 1160 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEARN JAVA GUI APPLICATIONS: A JFC SWING TUTORIAL is a self-study or instructor led tutorial teaching the basics of building a Java application with a Swing graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using a integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Line, Bar and Pie charts, Telephone Directory and a video game. LEARN JAVA GUI APPLICATIONS is presented using a combination of over 1100 pages of FULL-COLOR course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS, you should possess a working knowledge of Windows (or other operating system) and have had some exposure to Java programming concepts. We offer two beginning Java programming tutorials, JJAVA FOR KIDS and BEGINNING JAVA, that would help you gain this needed training. This course requires Windows XP, Vista, or Windows 7. To complete this course you will need to have a copy of the free Java Development Kit (JDK7) installed on your computer. This tutorial also uses JCreator as the IDE (Integrated Development Environment) for building and testing Java applications. JCreator 5.0 is available for download at the JCreator.com Web Site. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration. Teacher Reviews: "The Learn Java GUI Applications topics are introduced progressively to ensure that students of different levels can progress at their own pace. Many exercises and problems are weaved into the chapters to maintain student interest and build confidence. Overall, I appreciated your efforts to make the Java product user friendly." - Carly Orr, Teacher, Vancouver, BC. "Having used Kidware Software tutorials for the past decade, I have to say that I could not have achieved the level of success which is now applied in the variety of many programming environments which are currently of considerable interest to kids! I thank Kidware Software and its authors for continuing to stand for what is right in the teaching methodologies which work with kids - even today's kids where competition for their attention is now so much an issue." - Alan Payne, Computer Science Teacher, T.A. Blakelock High School

Book Java Programming Graphics GAME Exercises

Download or read book Java Programming Graphics GAME Exercises written by Neos Thanh and published by Neos Thanh. This book was released on with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you read the book "Java Programming Graphical User Interface (GUI)". So, this is the second book for you. You will know how to use Java Graphic in some Game development. What You Will Learn - The java.awt.Graphics Class: Graphics Context and Custom Painting - Custom Painting Template - Colors and Fonts - Custom Graphics Examples - Drawing Images - Animation - (Advanced) A Closer Look at repaint() - WT GUI Applications/Applets - Event-Handling - Inner Class - Named and Anonymous - Swing GUI Applications - Custom Graphics - Tic-Tac-Toe - A Graphics Advanced-OO Tic-Tac-Toe - Adding Sound Effect - Fast Matching of Winning Patterns with Bit-Masks (Advanced) - Playing Against Computer with AI (Advanced)

Book Introduction to Programming Using Java

Download or read book Introduction to Programming Using Java written by David Eck and published by Orange Grove Text Plus. This book was released on 2009-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a free, on-line textbook on introductory programming using Java. This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn more about Java. It is an introductory text and does not provide complete coverage of the Java language. The text is a PDF and is suitable for printing or on-screen reading. It contains internal links for navigation and external links to source code files, exercise solutions, and other resources. Contents: 1) Overview: The Mental Landscape. 2) Programming in the Small I: Names and Things. 3) Programming in the Small II: Control. 4) Programming in the Large I: Subroutines. 5) Programming in the Large II: Objects and Classes. 6) Introduction to GUI Programming. 7) Arrays. 8) Correctness and Robustness. 9) Linked Data Structures and Recursion. 10) Generic Programming and Collection Classes. 11) Files and Networking. 12) Advanced GUI Programming. Appendices: Source Code for All Examples in this Book, and News and Errata.

Book Java Programming Graphical User Interface

Download or read book Java Programming Graphical User Interface written by Neos THANH and published by . This book was released on 2018-02-11 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, I shall show you how you can reuse the graphics classes provided in JDK for constructing your own Graphical User Interface (GUI) applications. Writing your own graphics classes (and re-inventing the wheels) is mission impossible! These graphics classes, developed by expert programmers, are highly complex and involve many advanced design patterns. However, re-using them are not so difficult, if you follow the API documentation, samples and templates provided.I shall assume you have a good grasp of OOP, including inheritance and polymorphism; otherwise, read the earlier book. I will describe another important concept called nested class (or inner class) in this article.There are two sets of Java APIs for graphics programming: AWT (Abstract Windowing Toolkit) and Swing.AWT API was introduced in JDK 1.0. Most of the AWT components have become obsolete and should be replaced by newer Swing components.Swing API, a much more comprehensive set of graphics libraries that enhances the AWT, was introduced as part of Java Foundation Classes (JFC) after the release of JDK 1.1. JFC consists of Swing, Java2D, Accessibility, Internationalization, and Pluggable Look-and-Feel Support APIs. JFC has been integrated into core Java since JDK 1.2.Other than AWT/Swing Graphics APIs provided in JDK, others have also provided Graphics APIs that work with Java, such as Eclipse's Standard Widget Toolkit (SWT) (used in Eclipse), Google Web Toolkit (GWT) (used in Android), 3D Graphics API such as Java bindings for OpenGL (JOGL) and Java3D.What You Will Learn- Introduction- Programming GUI with AWT- AWT Event-Handling- Nested (Inner) Classes- Event Listener's Adapter Classes- Layout Managers and Panel- Swing- More on Swing's JComponents- Pluggable Look and Feel- More on Layout Manager- More on Event-Handling- (Advanced) Observer Design Pattern- (Advanced) Composite Design Pattern- (Advanced) More on Nested ClassesWho This Book Is ForIf you are a JAVA developer who wants to learn more about developing applications with Graphical and scaling them with industry-standard practices, this is the book for you.

Book Undocumented Secrets of MATLAB Java Programming

Download or read book Undocumented Secrets of MATLAB Java Programming written by Yair M. Altman and published by CRC Press. This book was released on 2011-12-05 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: For a variety of reasons, the MATLAB-Java interface was never fully documented. This is really quite unfortunate: Java is one of the most widely used programming languages, having many times the number of programmers and programming resources as MATLAB. Also unfortunate is the popular claim that while MATLAB is a fine programming platform for proto

Book The Definitive Guide to Jython

Download or read book The Definitive Guide to Jython written by Josh Juneau and published by Apress. This book was released on 2010-12-28 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jython is an open source implementation of the high-level, dynamic, object-oriented scripting language Python seamlessly integrated with the Java platform. The predecessor to Jython, JPython, is certified as 100% Pure Java. Jython is freely available for both commercial and noncommercial use and is distributed with source code. Jython is complementary to Java. The Definitive Guide to Jython, written by the official Jython team leads, covers Jython 2.5 (or 2.5.x)—from the basics to more advanced features. This book begins with a brief introduction to the language and then journeys through Jython’s different features and uses. The Definitive Guide to Jython is organized for beginners as well as advanced users of the language. The book provides a general overview of the Jython language itself, but it also includes intermediate and advanced topics regarding database, web, and graphical user interface (GUI) applications; Web services/SOA; and integration, concurrency, and parallelism, to name a few.

Book Java For Dummies

    Book Details:
  • Author : Barry A. Burd
  • Publisher : John Wiley & Sons
  • Release : 2011-03-03
  • ISBN : 1118051068
  • Pages : 386 pages

Download or read book Java For Dummies written by Barry A. Burd and published by John Wiley & Sons. This book was released on 2011-03-03 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start building powerful programs with Java 6—fast! Get an overview of Java 6 and begin building your own programs Even if you're new to Java programming—or to programming in general—you can get up and running on this wildly popular language in a hurry. This book makes it easy! From how to install and run Java to understanding classes and objects and juggling values with arrays and collections, you will get up to speed on the new features of Java 6 in no time. Discover how to Use object-oriented programming Work with the changes in Java 6 and JDK 6 Save time by reusing code Mix Java and Javascript with the new scripting tools Troubleshoot code problems and fix bugs All on the bonus CD-ROM Custom build of JCreator and all the code files used in the book Bonus chapters not included in the book Trial version of Jindent, WinOne, and NetCaptor freeware System Requirements: For details and complete system requirements, see the CD-ROM appendix. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Graphical User Interface  GUI  Programming Using Java

Download or read book Graphical User Interface GUI Programming Using Java written by and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a tutorial on graphical user interface (GUI) programming using the Java object-oriented programming (OOP) language. The tutorial focuses on the use of the Abstract Window Toolkit (AWT) of Java to perform platform-independent GUI programming. Notes that the intended audience is Xt/Motif programmers. Includes information on arrays, classes, and interfaces. Provides access to standard and GUI libraries, as well as examples of addresses and applets.

Book Sams Teach Yourself Java in 21 Days  Covers Java 11 12

Download or read book Sams Teach Yourself Java in 21 Days Covers Java 11 12 written by Rogers Cadenhead and published by Sams Publishing. This book was released on 2019-12-09 with total page 1399 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 21 days, you can acquire the knowledge and skills necessary to develop applications on your computer, web servers, and mobile devices. With this complete tutorial you’ll quickly master the basics and then move on to more advanced features and concepts. Completely updated for Java 11 and 12, this book teaches you about the Java language and how to use it to create applications for any computing environment. By the time you have finished the book, you’ll have well-rounded knowledge of Java and the Java class libraries. No previous programming experience required. By following the 21 carefully organized lessons in this book, anyone can learn the basics of Java programming. Learn at your own pace. You can work through each chapter sequentially to make sure you thoroughly understand all the concepts and methodologies, or you can focus on specific lessons to learn the techniques that interest you most. Test your knowledge. Each chapter ends with a Workshop section filled with questions, answers, and exercises for further study. There are even certification practice questions. Completely revised, updated, and expanded to cover the latest features of Java 11 and 12 Learn to develop Java applications using NetBeans–an excellent programming platform Easy-to-understand, practical examples clearly illustrate the fundamentals of Java programming Discover how to quickly develop programs with a graphical user interface Find out about JDBC programming with the Derby database Learn how to use Inner Classes and Lambda Expressions Learn rapid application development with Apache NetBeans Create a game using Java

Book The JFC Swing Tutorial

    Book Details:
  • Author : Kathy Walrath
  • Publisher : Addison-Wesley Professional
  • Release : 2004
  • ISBN : 9780201914672
  • Pages : 790 pages

Download or read book The JFC Swing Tutorial written by Kathy Walrath and published by Addison-Wesley Professional. This book was released on 2004 with total page 790 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a lead writer on the Swing team and bestselling author of "The Java Tutorial," this guidebook--now fully updated and revised--provides a hard copy of Sun's popular online tutorial for JFC/Swing development. Its numerous code examples and clear presentation style make this book a fine choice for mastering the ins and outs of JFC and Swing.

Book Learn Java GUI Applications

Download or read book Learn Java GUI Applications written by Philip Conrod and published by Kidware Software. This book was released on 2017-04-08 with total page 1136 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEARN JAVA GUI APPLICATIONS is a self-study and/or instructor led tutorial teaching the basics of building a Java application with a swing graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using the NetBeans integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory (Project Screen Shots). LEARN JAVA GUI APPLICATIONS is presented using a combination of over 1,100 pages of course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS, you should have had some exposure to Java programming concepts. We offer two beginning Java programming tutorials, BEGINNING JAVA and JAVA FOR KIDS that would help you gain this needed exposure. This course requires Microsoft Windows, MAC OS X or Linux Umbuntu. To complete this tutorial, you will need to download a free copy of the Java Development Kit (JDK8) Standard Edition (SE). This tutorial uses NetBeans 8 as the IDE (Integrated Development Environment) for building and testing Java applications. The Java source code and all needed multimedia files are available for download from the publisher's website KidwareSoftware.com after book registration