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Book The Untold History of Japanese Game Developers

Download or read book The Untold History of Japanese Game Developers written by John Szczepaniak and published by Createspace Independent Publishing Platform. This book was released on 2015-11-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.

Book A Guide to Japanese Role Playing Games

Download or read book A Guide to Japanese Role Playing Games written by Bitmap Books and published by . This book was released on 2021-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Japanese Game

    Book Details:
  • Author : Richard Hoyt
  • Publisher : Speaking Volumes
  • Release :
  • ISBN : 1645404366
  • Pages : 274 pages

Download or read book Japanese Game written by Richard Hoyt and published by Speaking Volumes. This book was released on with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Cultural shock measuring 9.5 on the Richter scale . . .A SEARING, FAST-MOVING, SOPHISTICATED book, full of action and social comment.”—The New York Times Book Review Shoji Kobayashi, owner of the Yokohama Bay Stars baseball team and godfather to the Japanese mob buys a beautiful woman from Filipino pirates. When he discovers that the woman is the daughter of the Vice President of the United States, he uses her to upset ongoing trade negotiations with the U.S., but the Vice President has a hired ace up his sleeve, ex-CIA assassin James Burlane. "The daughter of the U.S. Vice President is kidnapped in the Philippines and sold to the yakuza as a sex slave. When the gangsters learn who she is, they attempt to blackmail the U.S. into softening its stance in trade negotiations. Enter maverick former CIA agent James Burlane, who, after examining each country's approach to baseball, decides that hardball is the only game the kidnappers will understand. Hoyt fans . . . will ask for Japanese Game."—Booklist A novel of suspense and “three age-old Japanese cultural traditions: trade protectionism, white slavery, and baseball . . . IRRESISTIBLY ENJOYABLE.”—Kirkus Reviews "SNAPPY, FAST-PACED . . . James Burlane is SLICK, TOUGH AND LETHAL . . . Hoyt is an ADROIT AND ZESTFUL writer."—Minneapolis Star-Tribune "Richard Hoyt has FUN . . . VERY WELL WRITTEN and will hold your attention from the start." — The New York Times Book Review "SUSPENSEFUL AND WELL-PACED."—Library Journal

Book Hardcore Gaming 101 Presents  Japanese Video Game Obscurities

Download or read book Hardcore Gaming 101 Presents Japanese Video Game Obscurities written by Kurt Kalata and published by Unbound Publishing. This book was released on 2019-11-14 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.

Book Japanese Numbers Game

Download or read book Japanese Numbers Game written by T Crump and published by Routledge. This book was released on 2012-11-12 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: An almost obsessional use of numbers characterizes Japanese popular culture. A wide variety of numerical formulae and strategies provide the means for explaining events and solving problems occurring in everyday life. These include such matters as the choice of the name for a child, ranking in almost any game or sport, the diagnosis and cure of illness or the decision to accept a new job. This text provides a general study of the field of Japanese popular numeracy. It introduces the reader to a world of numbers in which fortune-telling, the abacus and games involving numbers, as well as curious numerical names (of both people and places), illustrate the importance of systems of counting, calculation and forecasting. The study explores the cultural roots of attitudes towards numbers and makes suggestions about the contemporary implications of a culture in which mechanical numeracy (and number obsession) is general but the highest levels of academic mathematics still fall short of world standards.

Book Japanese Game Graphics

    Book Details:
  • Author : Works Corporation
  • Publisher : Collins Design
  • Release : 2004-07-01
  • ISBN : 9780060567729
  • Pages : 176 pages

Download or read book Japanese Game Graphics written by Works Corporation and published by Collins Design. This book was released on 2004-07-01 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japan is the world power in video games, producing the most popular video hardware and software in the world that has won countless fans worldwide. Now these fans can take a look at the making of their favorite games in Japanese Game Graphics, which goes behind-the-scenes of the most-talked about and popular titles released for Playstation 2 and other consumer videogame hardware. Each of the 26 games covered (including Final Fantasy X2, Soulcalibur 2, and Oni Musha 2) gets its own fully illustrated chapter to describe the game and take readers beyond what is seen on the screen.The artists, illustrators, and creators of each game are extensively interviewed and they themselves describe what is unique about their game, what challenges they had to overcome to create the game, and how the characters and stories were created. They also describe what software and digital techniques (often invented especially for the game) were used to create the look and feel of each game and game world.

Book Atari to Zelda

Download or read book Atari to Zelda written by Mia Consalvo and published by MIT Press. This book was released on 2016-04-08 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players' interest in Japanese games (and Japanese culture in general) and then investigating players' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.

Book Arcade Mania

    Book Details:
  • Author : ブライアンアッシュクラフト
  • Publisher : Kodansha
  • Release : 2008-09-24
  • ISBN :
  • Pages : 200 pages

Download or read book Arcade Mania written by ブライアンアッシュクラフト and published by Kodansha. This book was released on 2008-09-24 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta (game center). Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game. The tour begins with UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classics from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about each game, all lavishly illustrated with photographs and game graphics.

Book Japanese Role Playing Games

Download or read book Japanese Role Playing Games written by Rachael Hutchinson and published by Rowman & Littlefield. This book was released on 2022-04-11 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.

Book Riichi Mahjong  The Ultimate Guide to the Japanese Game Taking the World By Storm

Download or read book Riichi Mahjong The Ultimate Guide to the Japanese Game Taking the World By Storm written by Scott D. Miller and published by Lulu.com. This book was released on 2015-10-16 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A must have. I warmly welcome this milestone work." -Tina Christensen, President of the European Mahjong Association. Welcome my intrepid adventurer to the wonderful world of mahjong. This is the game that legends adorn, of scholars, and treasures, where dragons are borne. With winds that blow and fortunes that flow, it's here through it all, our good fortune will call. "The best book about mahjong I have ever read." -Martin Divi, European Riichi Mahjong Champion 2013-2016. Prepare to learn about a four-player tile game of winning hands, lucky tiles, sacred discards, glory, and woe. Are you up to the challenge? ""A wonderful journey through both the rules and the spirit of riichi mahjong." -David Bresnick, President of the United States Professional Mahjong League."

Book The Third Wave of Japanese Games

Download or read book The Third Wave of Japanese Games written by 中山淳雄 and published by PHP研究所. This book was released on 2015-01-16 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: The road to stardom of video games comes from the unprecedented growth of mobile game.? Now, the top ranked “freemium” mobile game gains over $1 billion revenue and over 50% profit, which is going to surpass the historical blockbusters of Arcade, Console, and PC titles by far. Where, how, and why does this market gave first cry? As like the legendary birth of PAC-MAN, Super Mario, and Pocket Monster, this mobile game market also begins from Japan truthfully. The author will continuously surprise you to bring his own unique analysis based on his various mobile gaming experience as a business development of DeNA, a consultant of Deloitte Touche Tohmatsu, and a Studio head of Bandai Namco Studios Vancouver. 今やビデオゲーム業界は8兆円市場となり、映画やテレビなど20世紀のコンテンツ業界を代表する二大業界に迫る勢いを見せている。 本書は、データを示しつつこの日本でモバイルゲームが成長した過程に迫るとともに、日米文化の比較分析まで視野に含めた野心的な書である。 【PHP研究所】

Book Japanese Culture Through Videogames

Download or read book Japanese Culture Through Videogames written by Rachael Hutchinson and published by Routledge. This book was released on 2019-05-28 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.

Book Hanafuda

    Book Details:
  • Author : Japan Publications
  • Publisher : Japan Publications (USA)
  • Release : 1970
  • ISBN :
  • Pages : 104 pages

Download or read book Hanafuda written by Japan Publications and published by Japan Publications (USA). This book was released on 1970 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Power Up

    Book Details:
  • Author : Chris Kohler
  • Publisher : Courier Dover Publications
  • Release : 2016-10-10
  • ISBN : 0486816427
  • Pages : 336 pages

Download or read book Power Up written by Chris Kohler and published by Courier Dover Publications. This book was released on 2016-10-10 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.

Book Role Playing Games of Japan

Download or read book Role Playing Games of Japan written by Björn-Ole Kamm and published by Springer Nature. This book was released on 2020-08-28 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.

Book

    Book Details:
  • Author : 大場義之
  • Publisher : P I E Books
  • Release : 2011-12
  • ISBN : 9784756241696
  • Pages : 206 pages

Download or read book written by 大場義之 and published by P I E Books. This book was released on 2011-12 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Who are the hottest Japanese video game and animation heroes and heroines? This is a most up-to-date collection of 100 prominent character designers of video games and animation created in 2010 and 2011. No other book collects as many professional works as this book. For game and animation fans, this book allows a comprehensive look at a variety of characters from a range of video game titles, as well as the work of character designers. Designers featured in this book include Shigenori Soejima, Suzuhito Yasuda, Mel Kishida, redjuice, Masayoshi Tanaka, Makoto Tsuchibayashi, aokiume, Takahiro Kishida, Eiji Kaneda, and more. Interviews with Shigenori Soejima ("Catherine," "Persona 3," and "Persona 4") and Eiji Kaneda ("Rezel Cross") make this the definitive book on Japanese video game design.

Book The Game of Go  The National Game of Japan

Download or read book The Game of Go The National Game of Japan written by Arthur Smith and published by Good Press. This book was released on 2022-01-17 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go is a board game of skill and strategy. In this way, it could be likened to Chess but there are no other similarities. It is an extremely difficult game to learn and has not really taken hold much outside Japan.