Download or read book The Psychology of Zelda written by Anthony Bean and published by National Geographic Books. This book was released on 2019-02-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's dangerous to go alone! Take this (book). For more than 30 years, The Legend of Zelda—which immerses players in a courageous struggle against the shadowy forces of evil in a world of high fantasy—has spanned more than 30 different installments, selling over 75 million copies. Today, it is one of the most beloved video game franchises around the globe. Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword. In The Psychology of Zelda, psychologists who love the games ask: • How do Link's battles in Ocarina of Time against Dark Link, his monstrous doppelganger, mirror the difficulty of confronting our personal demons and the tendency to be our own worst enemies? • What lessons about pursuing life's greater meaning can we take away from Link's quests through Hyrule and beyond the stereotypical video game scenario of rescuing a Princess (Zelda)? • What do we experience as players when we hear that familiar royal lullaby on the ocarina, Saria's spirited melody in the Lost Woods, or the iconic main theme on the title screen? • How do the obstacles throughout Majora's Mask represent the Five Stages of Grief? • What can Link's journey to overcome the loss of the fairy Navi teach us about understanding our own grief and depression? • Why are we psychologically drawn to the game each and every time a new version becomes available even when they all have a similar storyline? Think you've completed the quest? The Psychology of Zelda gives you new, thrilling dungeons to explore and even more puzzles to solve.
Download or read book How I Rob Banks written by FC Barker and published by John Wiley & Sons. This book was released on 2023-04-27 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follow FC as he steals from the world’s most secure banks and government facilities—without breaking a single law In How I Rob Banks: And Other Such Places, renowned ethical hacker and social engineer FC delivers a gripping and often hilarious discussion of his work: testing the limits of physical bank security by trying to “steal” money, data, and anything else he can get his hands on. In the book, you’ll explore the secretive world of physical assessments and follow FC as he breaks into banks and secure government locations to identify security flaws and loopholes. The author explains how banks and other secure facilities operate, both digitally and physically, and shows you the tools and techniques he uses to gain access to some of the world’s most locked-down buildings. You’ll also find: Strategies you can implement immediately to better secure your own company, home, and data against malicious actors Detailed photos, maps, and drawings to bring to life the unbelievable true stories contained inside An inside and candid look at a rarely examined industry through the eyes of one of its most respected penetration testers A can’t-miss account of real-life security exploits perfect for infosec pros, including red and blue teamers, pentesters, CIOs, CISSPs, and social engineers, How I Rob Banks also belongs in the hands of anyone who loves a great Ocean’s 11-style story pulled straight from the real world.
Download or read book Legends of Localization Book 1 written by Clyde Mandelin and published by . This book was released on 2015-11-27 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth exploration of the localization of Nintendo's blockbuster franchise from Japanese to English.
Download or read book Video Game Art Reader written by Tiffany Funk and published by Amherst College Press. This book was released on 2022-04 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume of VGAR critically analyzes video game art as a means of survival. Though "survival strategy" exists as a defined gaming genre, all video games--as unique, participatory artworks--model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating. Contributions by Anna Anthropy , Andrew Bailey, Michael Anthony DeAnda, Luisa Salvador Dias, Tiffany Funk, Elizabeth LaPensée, Treva Michelle Legassie, Michael Paramo, and Martin Zeilinger.
Download or read book The Full Bible of Steel written by Lucifer Jeremy White and published by Lucifer Jeremy White. This book was released on 2020-02-26 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Bible of four books: The first is about Christian Satanism (a gray sided religious practice.) The second is about Christian philanthropy. The third is a 160 page book of free video game ideas for any game maker, and the fourth is a book called Godism which goes over possible future uses of science and technology (if science can create something then what it may be used for.)
Download or read book Windows 8 and Windows Phone 8 Game Development written by Adam Dawes and published by Apress. This book was released on 2013-06-17 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: Demonstrates how games that will run on all Windows 8 devices can be developed using C# and XAML. Covers the whole game development experience from initial setup and game design through to user interface design, coding, and deployment to the Windows Store. Intended for users who are already familiar with programming one of the two main managed Visual Studio languages, C# or Visual Basic.NET.
Download or read book Press Start to Play written by Daniel H. Wilson and published by Vintage. This book was released on 2015-08-18 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: IT’S DANGEROUS TO GO ALONE! TAKE THIS. You are standing in a room filled with books, faced with a difficult decision. Suddenly, one with a distinctive cover catches your eye. It is a groundbreaking anthology of short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide. From text-based adventures to first-person shooters, dungeon crawlers to horror games, these twenty-six stories play with our notion of what video games can be—and what they can become—in smart and singular ways. With a foreword from Ernest Cline, bestselling author of Ready Player One, Press Start to Play includes work from: Daniel H. Wilson, Charles Yu, Hiroshi Sakurazaka, S.R. Mastrantone, Charlie Jane Anders, Holly Black, Seanan McGuire, Django Wexler, Nicole Feldringer, Chris Avellone, David Barr Kirtley,T.C. Boyle, Marc Laidlaw, Robin Wasserman, Micky Neilson, Cory Doctorow, Jessica Barber, Chris Kluwe, Marguerite K. Bennett, Rhianna Pratchett, Austin Grossman, Yoon Ha Lee, Ken Liu, Catherynne M. Valente, Andy Weir, and Hugh Howey. Your inventory includes keys, a cell phone, and a wallet. What would you like to do?
Download or read book Shovel Knight written by David L. Craddock and published by Boss Fight Books. This book was released on 2018-11-15 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 2014, Yacht Club Games released its very first game, Shovel Knight, a joyful 2D platformer that wears its NES influences on its sleeve. This unlikely pastiche of 8-bit inspirations manages to emulate the look, feel, and even the technical limitations of nostalgic titles like Mega Man, Zelda II, and Castlevania III-imbued with a contemporary sense of humor and self-awareness. But how is a fundamentally retro game created in the modern era? And what do the games of the past have to teach today's game designers? Based on extensive original interviews with the entire Yacht Club Games team, writer David L. Craddock unearths the story of five game developers who worked so well together while at WayForward Games that they decided to start their own studio. From the high highs of Shovel Knight's groundbreaking Kickstarter to the low lows of its unexpectedly lengthy development, Boss Fight presents a new master class in how a great game gets made. Get ready to steel your shovel and dig into this fascinating oral history. For Shovelry!
Download or read book The Psychology of Zelda written by Anthony Bean and published by BenBella Books. This book was released on 2019-02-19 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's dangerous to go alone! Take this (book). For more than 30 years, The Legend of Zelda—which immerses players in a courageous struggle against the shadowy forces of evil in a world of high fantasy—has spanned more than 30 different installments, selling over 75 million copies. Today, it is one of the most beloved video game franchises around the globe. Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword. In The Psychology of Zelda, psychologists who love the games ask: • How do Link's battles in Ocarina of Time against Dark Link, his monstrous doppelganger, mirror the difficulty of confronting our personal demons and the tendency to be our own worst enemies? • What lessons about pursuing life's greater meaning can we take away from Link's quests through Hyrule and beyond the stereotypical video game scenario of rescuing a Princess (Zelda)? • What do we experience as players when we hear that familiar royal lullaby on the ocarina, Saria's spirited melody in the Lost Woods, or the iconic main theme on the title screen? • How do the obstacles throughout Majora's Mask represent the Five Stages of Grief? • What can Link's journey to overcome the loss of the fairy Navi teach us about understanding our own grief and depression? • Why are we psychologically drawn to the game each and every time a new version becomes available even when they all have a similar storyline? Think you've completed the quest? The Psychology of Zelda gives you new, thrilling dungeons to explore and even more puzzles to solve.
Download or read book A Gamer s Introduction to Programming in C written by Aaron Langille and published by CRC Press. This book was released on 2024-08-28 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turn your love of video games into a new love of programming by learning the ins and outs of writing code while also learning how to keep track of high scores, what video game heroes and loot boxes are made of, how the dreaded RNG (random number generation) works, and much, much more. This book is the first in an ongoing series designed to take readers from no coding knowledge to writing their own video games and interactive digital experiences using industry standard languages and tools. But coding books are technical, boring, and scary, aren’t they? Not this one. Within these pages, readers will find a fun and approachable adventure that will introduce them to the essential programming fundamentals like variables, computer-based math operations, RNG, logic structures, including if-statements and loops, and even some object-oriented programming. Using Visual Studio and C#, readers will write simple but fun console programs and text-based games that will build coding skills and confidence. Packed with practical examples and plain-language explanations, this book is structured like a video game, complete with levels to progress through, bonus levels for extra practice, cutscenes that offer info-packed coding breaks, and end-of-level code rewards to illustrate how everything fits together. Gain even more experience by exploring the resources and bonus materials at the companion website: https://welcomebraveadventurer.ca. Engaging and concise, this book is appealing to both a general readership as well as course convenors and students of programming. Put on your cap of +5 courage and level up by joining the coding adventure that awaits you inside!
Download or read book Pattern Language for Game Design written by Christopher Barney and published by CRC Press. This book was released on 2020-12-08 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.
Download or read book Transnational Contexts of Development History Sociality and Society of Play written by S. Austin Lee and published by Springer. This book was released on 2017-01-21 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.
Download or read book Game On written by Dustin Hansen and published by Macmillan. This book was released on 2016-11-22 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A middle-grade nonfiction book about the history and impact on pop culture of video games"--
Download or read book Leading 21st Century Schools written by Lynne Schrum and published by Corwin Press. This book was released on 2015-04-07 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master The Latest Educational Technology To Teach 21st Century Skills. To prepare students to thrive in the classroom and beyond, educators must place the proper emphasis on technology leadership. First published in 2009, this book’s second edition features 80% brand-new material addressing the latest technological developments, combined with the authors’ tested methods for applying them in schools. Features include: Aligning technology to the ISLLC Standards, ISTE Standards, and Common Core State Standards Comprehensive guides to the newest technologies and trends that school leaders need to know A companion website featuring a massive volume of resources for additional progress
Download or read book Helix and The Fifth Column written by Nathan M. Farrugia and published by Anomaly Press. This book was released on 2020-12-27 with total page 2981 pages. Available in PDF, EPUB and Kindle. Book excerpt: Read the complete saga of 13 technothrillers in one value-packed box and save 30%! Damien and Jay don’t exist. Officially. Unofficially, they’re black operatives with an impossible mission. One of their agency’s best operatives has gone rogue, and they’re sent to stop her. But when Damien and Jay start to experience alternate memories and missing gaps in time, they realize there’s more to this mission than they were supposed to know. And their hunt for the truth will take them to some dangerous places... If you love conspiracies and covert ops, this series is for you. The Complete Saga includes: The Chimera Vector (Thriller of the Year - Apple Books) The Seraphim Sequence The Phoenix Variant The Phoenix Ascent (bonus short story) Helix #1: Helix Helix #2: Exile Helix #3: Interceptor Helix #4: Anomaly Helix #5: Inversion Helix #6: Exclave Helix #7: Purity Helix #8: Kill Switch Helix #9: Countervail ZERO What readers are saying: ★★★★★ "I COULDN’T PUT IT DOWN. Nathan Farrugia is in a class by himself. You can’t help but enjoy this adventure." ★★★★★ "What an amazing series. Plenty of action, thrills, gut-wrenching pace, cool weapons/gadgets and well written story." ★★★★★ "Can I give this book 10 stars? It kept me on the edge of my seat from the first page to the last!" ★★★★★ "The Fifth Column series is a tour de force. This amazing series deserves a 5 star review." ★★★★★ "Really humorous, lots of action and the characters are so much fun. Loved it. Fast-paced, entertaining read." ★★★★★ "I picked up a copy of The Chimera Vector thinking it would be a standard adventure novel. I was wrong. From the sands of the Middle East to the streets of New York, Nathan Farrugia has taken the techno-action/spy novel pioneered by David Morrell and given it steroids." ★★★★★ "Farrugia weaves an amazing tale of power, deceit and double crosses. Espionage at its finest, intrigue that will tighten your gut and light every nerve on fire, The Chimera Vector goes far beyond science fiction and becomes a fast-paced mystery-thriller that defies early detection of where we are headed." ★★★★★ "This is going down as one of the best series I've read. And that's saying something. Filled with intense action with enough sci-fi and thriller to make me grin like I found the girl of my dreams." ★★★★★ "Loved it. High paced action thriller it definitely is. You think you know where it is going then the plot twists again. It really kept me turning the pages to see what was going to happen next." ★★★★★ "An excellent fast paced series that merges science, science fiction and adventure in one well written read that will make it impossible to put down." ★★★★★ "Oh. Wow. What a book. I found The Chimera Vector to be well written, thoroughly entertaining, and at times unbearably suspenseful. I was literally holding my breath." ★★★★★ "All the action that I really enjoyed in the first one and hoped would continue... the sequel blew that out of the ballpark. Amazing book, even better than the first, if that's possible! Love all the characters.” ★★★★★ “Be warned! This series is totally addictive. Don’t start this unless you’re ready for a wild action-packed ride." About the author Nathan M. Farrugia is an Australian technothriller writer, and author of the USA Today bestselling Helix and Fifth Column series. Nathan is known for placing himself in dangerous situations, including climbing rooftops in Russia and being hunted by special forces trackers in the United States. He studies Systema, a little-known martial art and former secret of Russian special forces. Beyond his army training, Nathan has trained under USMC, SEAL team, Spetsnaz and Defence Intelligence instructors, and the wilderness and tracking skills of the Chiricahua Apache scouts and Australian Aboriginals. Nathan is currently in Malta, co-writing the sequel to the critically acclaimed video game Metro Exodus by 4A Games. Keywords: technothriller, techno thriller, conspiracy, conspiracies, espionage, pulp, military, thriller, hard boiled, hero, intrigue, complete series, vigilante, noir, crime, series starter, action, fast paced, adventure, assassin, bargain, cheap, novella, genetic, genes, super soldiers, enhanced, special forces, operatives, operator, black ops, black operation, covert, secret agent, helix, fifth column, farrugia, jason bourne, bourne, altered carbon, matt reilly, matthew reilly, a g riddle, winter world, mark dawson, greig beck, splinter cell, net force, cyber storm, matthew mather, konkoly, cyberpunk, russian hackers, systema, jeremy robinson, michael grumley, russell blake, ramez naam, daniel suarez, ludlum, biopunk, superhero, hacking
Download or read book Helix Books 4 6 written by Nathan M. Farrugia and published by Anomaly Press. This book was released on 2019-10-01 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second collection of technothrillers in the USA Today bestselling Helix series: Anomaly, Inversion and Exclave. Purity’s next terrorist attack will shatter Europe. And rogue operatives Damien and Jay are the only ones who can stop it. First, they must negotiate an alliance between American assassins and Russian spy hunters: sworn enemies who survive by trusting no one except their own. To stop the attack, they’ll need to trust each other. But time is running out, and something isn’t adding up... What readers are saying: ★★★★★ "I'm completely blown away by this series, one of the most amazing action stories I've read." ★★★★★ "Helix is everything I love about action and adventure novels: spies, gadgets, fights, escapes, characters you care about, and a carefully crafted story." ★★★★★ "A captivating, action-packed and suspenseful technothriller." ★★★★★ "Ambitiously, amazingly addictive. As soon as I finished this I purchased the next episode." ★★★★★ "Nathan Farrugia is back, holding his readers hostage for yet another amazing and wild ride. The characters are really brought to life on the page and in the heart." ★★★★★ "Absolutely brilliant. I've always compared Farrugia to Matthew Reilly, and with Helix I think he has finally surpassed Reilly." ★★★★★ "Helix is a fast-paced, edge-of-your-seat action-packed series guaranteed to please the most adrenaline-craving readers. Farrugia's writing is excellent, you fly through the books. I am totally emotionally invested in all the characters. A must read for all thriller fans, and sci-fi fans looking for a break from outer space." ★★★★★ "The author's signature cutting-edge technology, complex plotting, cool gadgets, three-dimensional characters and Hollywood blockbuster-style action sequences are explosively combined in this new series." ★★★★★ "This high-octane thriller by Aussie author Nathan Farrugia starts with a bang and ends the same way." About the author Nathan M. Farrugia is an Australian technothriller writer, and author of the USA Today bestselling Helix and Fifth Column series. Nathan is known for placing himself in dangerous situations, including climbing rooftops in Russia and being hunted by special forces trackers in the United States. He studies Systema, a little-known martial art and former secret of Russian special forces. Beyond his army training, Nathan has trained under USMC, SEAL team, Spetsnaz and Defence Intelligence instructors, and the wilderness and tracking skills of the Chiricahua Apache scouts and Australian Aboriginals. Nathan is currently in Malta, co-writing the sequel to the critically acclaimed video game Metro Exodus by 4A Games. Also by Nathan M. Farrugia: Helix #1: Helix Helix #2: Exile Helix #3: Interceptor Helix #4: Anomaly Helix #5: Inversion Helix #6: Exclave Helix #7: Purity Helix #8: Kill Switch Helix #9: Countervail ZERO The Chimera Vector The Seraphim Sequence The Phoenix Variant The Phoenix Ascent Keywords: technothriller, techno thriller, conspiracy, conspiracies, espionage, pulp, military, thriller, hard boiled, hero, intrigue, complete series, vigilante, noir, crime, series starter, action, fast paced, adventure, assassin, bargain, cheap, novella, genetic, genes, super soldiers, enhanced, special forces, operatives, operator, black ops, black operation, covert, secret agent, helix, fifth column, farrugia, jason bourne, bourne, altered carbon, matt reilly, matthew reilly, a g riddle, winter world, mark dawson, greig beck, splinter cell, net force, cyber storm, matthew mather, konkoly, cyberpunk, russian hackers, systema, jeremy robinson, michael grumley, russell blake, ramez naam, daniel suarez, ludlum, biopunk, superhero, hacking
Download or read book Dungeons Dragons and Digital Denizens written by Gerald A. Voorhees and published by Bloomsbury Publishing USA. This book was released on 2012-02-16 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.