EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Ipad Multiplayer Magic

Download or read book Ipad Multiplayer Magic written by Michael Duggan and published by . This book was released on 2012 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation iPad Multiplayer Magic is a full-color, beginner's guide to developing multiplayer games for iOS devices--specifically the iPad. You don't need previous iOS or Macintosh application development experience to get started all you need is a Mac, an iPad, and this book. IPAD MULTIPLAYER MAGIC distills hundreds of Apple documentations down to the nitty gritty, glossing over concepts you don't need to know to get started. This book also acts as a guide to using Unity iOS, a complex and versatile game authoring tool that makes developing multiplayer games for iOS devices faster and less of a hassle. Along the way, you will be introduced to several other game editors that can be used to make games for the iPad. Code examples are included throughout the book, and all of the sample code can be downloaded from the companion website. By the time you have finished reading IPAD MULTIPLAYER MAGIC, you will have traveled the path from being a novice or someone who doesn't know anything about mobile game development to being someone who can crank out a respectable, playable game for the iPad all on your own.

Book iPad Games for Kids  Survival Guide

Download or read book iPad Games for Kids Survival Guide written by Toly K and published by MobileReference. This book was released on 2010 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The iPad Games Survival Guide for Kids is a collection of 50 games, tested and highly recommended by the author. This guide will save you lots of time and money, by pointing you to the games your kids will surely love. Each game description contains: - Genre - Price - Brief description - Features - Link to the game in iTunes - Link to the free version, if available In addition to the full games list, all of the games are separately organized by genre. There is also a list of all free games within the 50 games. Some of the games included: - Angry Birds - Battleship - Bejeweled - Fruit Ninja - Magic Piano - Pac Man - Rush Hour - Shrek Kart - UNO - Wurdle

Book iPad 2 Made Simple

    Book Details:
  • Author : Martin Trautschold
  • Publisher : Apress
  • Release : 2011-08-06
  • ISBN : 1430234989
  • Pages : 780 pages

Download or read book iPad 2 Made Simple written by Martin Trautschold and published by Apress. This book was released on 2011-08-06 with total page 780 pages. Available in PDF, EPUB and Kindle. Book excerpt: The iPad 2 is thinner, more powerful, intuitive and very fun for users of all ages. Your iPad can be used for reading, surfing the web, emailing, watching TV and movies, getting work done and much more. And with over 65,000 apps just for the iPad, as well as the ability to run over 30,000 iPhone apps, the possibilities are endless. iPad 2 Made Simple clarifies all of the key features on the iPad, introduces what’s new, and also reveals dozens of time-saving shortcuts and techniques. The book has over 1,000 screen shots that are carefully annotated with step-by-step instructions. Clear instructions on how to set up and use the iPad Illustrated explanations of all the key features Hundreds of graphics as well as tips and tricks

Book Best iPad Apps

    Book Details:
  • Author : Peter Meyers
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2010-12-08
  • ISBN : 1449302696
  • Pages : 242 pages

Download or read book Best iPad Apps written by Peter Meyers and published by "O'Reilly Media, Inc.". This book was released on 2010-12-08 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: What really wows iPad fans is when their touchscreen does what's impossible on other gadgets: the finger-painting app that turns a cross-country flight into a moving art class, the mini music studio (two-dozen instruments strong, each with motion-induced warble effects), and the portable fireworks display that you sculpt by swiping. Problem is, with tens of thousands of apps available for your iPad, who knows what to download? You can try to sort through a gazillion customer reviews with a mix of 5- and 1-star ratings, but that’s a head-hurting time-waster. The stakes are getting higher, too: instead of freebies and 99-cent trinkets, the price of iPad apps is steadily creeping up and beyond their iPhone predecessors. Best iPad Apps guides you to the hidden treasures in the App Store's crowded aisles. Author Peter Meyers stress-tested thousands of options to put together this irresistible, page-turner of a catalog. Inside these pages, you’ll find apps as magical as the iPad itself. Flip through the book for app suggestions, or head directly to one of several categories we've loaded up with "best of" selections to help you: Get work done Manipulate photos Make movies Create comics Browse the Web better Take notes Outline ideas Track your health Explore the world No matter how you use your iPad, Best iPad Apps will help you find the real gems among the rubble -- so you make the most of your glossy gadget.

Book iPad  The Missing Manual

    Book Details:
  • Author : J.D. Biersdorfer
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2010-05-18
  • ISBN : 1449393756
  • Pages : 321 pages

Download or read book iPad The Missing Manual written by J.D. Biersdorfer and published by "O'Reilly Media, Inc.". This book was released on 2010-05-18 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: The iPad 2 is faster, lighter, and more versatile than its predecessor, but there's still no printed guide to using its amazing features. That’s where this full-color Missing Manual comes in. Learn how to stream HD video, make video calls, manage your email, surf the Web, listen to music, play games, and maybe even do a little iWork. This is the book that should have been in the box. Build your media library. Fill your iPad with music, movies, TV shows, eBooks, photos, and more. Share with others. Stream music, HD movies, TV shows, and more, to and from your iPad. Create your own media. Use the iPad’s new Photo Booth, iMovie, and GarageBand apps to express yourself. Get online. Connect through WiFi or Wi-Fi+3G, and surf with the iPad’s faster browser. Place video calls. See who’s talking with the iPad’s FaceTime app and its two cameras. Consolidate your email. Read and send messages from any of your accounts. Learn undocumented tips and tricks. Get the lowdown on cool iPad secrets and workarounds.

Book The Warlock of Firetop Mountain

Download or read book The Warlock of Firetop Mountain written by Steve Jackson and published by Fighting Fantasy. This book was released on 2017-01-11 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: A dungeon quest and a dangerous treasure hunt... The reader must take on the role of an adventurer, travelling to find the treasure chest belonging to a powerful Warlock, deep within Firetop Mountain. This chest is guarded by a succession of terrifying monsters...

Book Games

    Book Details:
  • Author : C. Thi Nguyen
  • Publisher : Oxford University Press, USA
  • Release : 2020
  • ISBN : 0190052082
  • Pages : 253 pages

Download or read book Games written by C. Thi Nguyen and published by Oxford University Press, USA. This book was released on 2020 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

Book Video Game Influences on Aggression  Cognition  and Attention

Download or read book Video Game Influences on Aggression Cognition and Attention written by Christopher J. Ferguson and published by Springer. This book was released on 2018-08-21 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: · Do violent video games promote violence? · Does video game addiction exist? · Should parents limit children’s use of interactive media? · Do action video games promote visual attention? · Does sexist content in video games promote misogyny in real life? · Can video games slow the progress of dementia? · Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.

Book Magic and Loss

    Book Details:
  • Author : Virginia Heffernan
  • Publisher : Simon and Schuster
  • Release : 2017-06-27
  • ISBN : 1501132679
  • Pages : 272 pages

Download or read book Magic and Loss written by Virginia Heffernan and published by Simon and Schuster. This book was released on 2017-06-27 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virginia Heffernan gives a highly informative analysis of what the internet is and can be in an examination of its past, present and future.

Book Designing Multi Device Experiences

Download or read book Designing Multi Device Experiences written by Michal Levin and published by "O'Reilly Media, Inc.". This book was released on 2014-02-13 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to our multi-device world, a world where a user’s experience with one application can span many devices—a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliver superior, integrated experiences to your users. Learn a practical framework for designing multi-device experiences, based on the 3Cs—Consistent, Complementary, and Continuous approaches Graduate from offering everything on all devices, to delivering the right thing, at the right time, on the best (available) device Apply the 3Cs framework to the broader realm of the Internet of Things, and design multi-device experiences that anticipate a fully connected world Learn how to measure your multi-device ecosystem performance Get ahead of the curve by designing for a more connected future

Book Games and Rules

    Book Details:
  • Author : Beat Suter
  • Publisher : transcript Verlag
  • Release : 2019-03-31
  • ISBN : 3839443040
  • Pages : 323 pages

Download or read book Games and Rules written by Beat Suter and published by transcript Verlag. This book was released on 2019-03-31 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.

Book Surviving a Startup

Download or read book Surviving a Startup written by Steven S. Hoffman and published by HarperCollins Leadership. This book was released on 2021-04-20 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steve Hoffman, CEO of Founders Space, prepares entrepreneurs to avoid mistakes, overcome obstacles, and master the skills necessary to make the right choices along their path to success. The fact is, over 90 percent of all new startups fail. Every entrepreneur must face this harsh reality and learn to master it if they hope to survive and wind up on top. In Surviving a Startup, Hoffman brings readers on a wild ride, sharing with them the tumultuous journey of launching a venture-funded startup and revealing what it takes to make it. In this one-of-a-kind guide, you will learn: A deep analysis and insights into the major challenges every entrepreneur faces when launching a business. How to make the best possible decisions and deal with crisis situations. Strategies for raising capital and growing a business, even when it seems impossible. Secrets on how to manage difficult employees, demonstrate leadership, and overcome disasters. Essential traits that enable startup founders to survive and succeed. The best way to develop innovative products, conduct guerilla marketing campaigns, obtain PR, and outmaneuver competitors. How to recruit the best talent, manage highly efficient teams, and motivate employees, even with little to no money. The steps necessary to transform an idea into a robust, rapidly growing business. As the captain of one of the world's leading startup incubators and accelerators, Steve knows what it's like to be on the front lines, how tough it can get when the battle turns against the entrepreneur, and what it takes to taste victory and overcome seemingly impossible odds. Surviving a Startup is a must read for entrepreneurs considering taking the best first steps for a new venture.

Book Cat Kid Comic Club

Download or read book Cat Kid Comic Club written by Dav Pilkey and published by Graphix. This book was released on 2020-12 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,

Book The Big Disconnect

Download or read book The Big Disconnect written by Catherine Steiner-Adair, EdD. and published by Harper Collins. This book was released on 2013-08-13 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wall Street Journal Best Nonfiction Pick; Publisher's Weekly Best Book of the Year Clinical psychologist Catherine Steiner-Adair takes an in-depth look at how the Internet and the digital revolution are profoundly changing childhood and family dynamics, and offers solutions parents can use to successfully shepherd their children through the technological wilderness. As the focus of the family has turned to the glow of the screen—children constantly texting their friends or going online to do homework; parents working online around the clock—everyday life is undergoing a massive transformation. Easy access to the Internet and social media has erased the boundaries that protect children from damaging exposure to excessive marketing and the unsavory aspects of adult culture. Parents often feel they are losing a meaningful connection with their children. Children are feeling lonely and alienated. The digital world is here to stay, but what are families losing with technology's gain? As renowned clinical psychologist Catherine Steiner-Adair explains, families are in crisis as they face this issue, and even more so than they realize. Not only do chronic tech distractions have deep and lasting effects but children also desperately need parents to provide what tech cannot: close, significant interactions with the adults in their lives. Drawing on real-life stories from her clinical work with children and parents and her consulting work with educators and experts across the country, Steiner-Adair offers insights and advice that can help parents achieve greater understanding, authority, and confidence as they engage with the tech revolution unfolding in their living rooms.

Book Swipe This

    Book Details:
  • Author : Scott Rogers
  • Publisher : John Wiley & Sons
  • Release : 2012-05-30
  • ISBN : 1119940532
  • Pages : 384 pages

Download or read book Swipe This written by Scott Rogers and published by John Wiley & Sons. This book was released on 2012-05-30 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design games for tablets from a renowned game designer! Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games. As the creator of such venerable games as God of War, the SpongeBob Squarepants series, and Pac-Man World, to name a few, Rogers writes from personal experience and in this unique book, he hands you the tools to create your own tablet games for the iPad, Android tablets, Nintendo DS, and other touchscreen systems. Covers the entire tablet game creation process, placing a special focus on the intricacies and pitfalls of touch-screen game design Explores the details and features of tablet game systems and shows you how to develop marketable ideas as well as market your own games Offers an honest take on what perils and pitfalls await you during a game's pre-production, production, and post-production stages Features interviews with established tablet game developers that serve to inspire you as you start to make your own tablet game design Swipe This! presents you with an in-depth analysis of popular tablet games and delivers a road map for getting started with tablet game design.

Book Pete s Dragon  The Lost Years

Download or read book Pete s Dragon The Lost Years written by Disney Book Group and published by Disney Electronic Content. This book was released on 2016-06-28 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: When a young boy named Pete gets lost in a gigantic forest, he forms an unforgettable friendship with a giant flying dragon named Elliot. Based in the world of the film Pete's Dragon, this original story features original illustrations, explores Pete and Elliot's adventures and struggles in the forest and tells the tale of the lost years not shown in the film.

Book The God Machine

    Book Details:
  • Author : Martin Caidin
  • Publisher :
  • Release : 1969
  • ISBN :
  • Pages : 292 pages

Download or read book The God Machine written by Martin Caidin and published by . This book was released on 1969 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: