EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Introduction to Programming with Greenfoot

Download or read book Introduction to Programming with Greenfoot written by Michael Kölling and published by Prentice Hall. This book was released on 2010 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with games and Simulations is ideal for introductory courses in Java Programming or Introduction to Computer Science. The only textbook to teach Java programming using Greenfoot--this is "Serious Fun." Programming doesn't have to be dry and boring. This book teaches Java programming in an interactive and engaging way that is technically relevant, pedagogically sound, and highly motivational for students. Using the Greenfoot environment, and an extensive collection of compelling example projects, students are given a unique, graphical framework in which to learn programming.

Book Objects First with Java

Download or read book Objects First with Java written by David J. Barnes and published by Prentice Hall. This book was released on 2006 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A CD-ROM containing the JDK and versions of BlueJ for a variety of operating systems"-- back cover

Book Creative Greenfoot

    Book Details:
  • Author : Michael Haungs
  • Publisher : Packt Publishing Ltd
  • Release : 2015-04-27
  • ISBN : 1783980397
  • Pages : 311 pages

Download or read book Creative Greenfoot written by Michael Haungs and published by Packt Publishing Ltd. This book was released on 2015-04-27 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for coding students and Java programmers of all levels interested in building engaging, interactive applications with Greenfoot. Familiarity with the very basics of Greenfoot is assumed.

Book Flexible  Reliable Software

Download or read book Flexible Reliable Software written by Henrik B. Christensen and published by CRC Press. This book was released on 2011-06-21 with total page 523 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flexible, Reliable Software: Using Patterns and Agile Development guides students through the software development process. By describing practical stories, explaining the design and programming process in detail, and using projects as a learning context, the text helps readers understand why a given technique is required and why techniques must be combined to overcome the challenges facing software developers. The presentation is pedagogically organized as a realistic development story in which customer requests require introducing new techniques to combat ever-increasing software complexity. After an overview and introduction of basic terminology, the book presents the core practices, concepts, tools, and analytic skills for designing flexible and reliable software, including test-driven development, refactoring, design patterns, test doubles, and responsibility driven and compositional design. It then provides a collection of design patterns leading to a thorough discussion of frameworks, exemplified by a graphical user interface frramework (MiniDraw). The author also discusses the important topics of configuration management and systematic testing. In the last chapter, projects lead students to design and implement their own frameworks, resulting in a reliable and usable implementation of a large and complex software system complete with a graphical user interface. This text teaches how to design, program, and maintain flexible and reliable software. Installation guides, source code for the examples, exercises, and projects can be found on the author’s website.

Book The Cambridge Handbook of Computing Education Research

Download or read book The Cambridge Handbook of Computing Education Research written by Sally A. Fincher and published by . This book was released on 2019-02-13 with total page 924 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.

Book Objects First with Java

    Book Details:
  • Author : David J. Barnes
  • Publisher : Pearson PTR Interactive
  • Release : 2009
  • ISBN : 9780137005628
  • Pages : 516 pages

Download or read book Objects First with Java written by David J. Barnes and published by Pearson PTR Interactive. This book was released on 2009 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: This introductory programming textbook integrates BlueJ with Java. It provides a thorough treatment of object-oriented principles.

Book Problem Solving with Data Structures Using Java

Download or read book Problem Solving with Data Structures Using Java written by Mark Guzdial and published by Pearson/Education. This book was released on 2010 with total page 507 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motivate your students with concrete examples in a creative, contemporary context. Problem Solving with Data Structures, First Edition is not a traditional data structures textbook that teaches concepts in an abstract, and often dry, context that focuses on data structures using numbers. Instead, this book takes a more creative approach that uses media and simulations (specifically, trees and linked lists of images and music), to make concepts more concrete, more relatable, and therefore much more motivating for students. This book is appropriate for both majors and non-majors. It provides an introduction to object-oriented programming in Java, arrays, linked lists, trees, stacks, queues, lists, maps, and heaps. It also covers an existing simulation package (Greenfoot) and how to create continuous and discrete event simulations.

Book Big C

    Book Details:
  • Author : Cay S. Horstmann
  • Publisher : John Wiley & Sons
  • Release : 2020-08-04
  • ISBN : 1119739675
  • Pages : 848 pages

Download or read book Big C written by Cay S. Horstmann and published by John Wiley & Sons. This book was released on 2020-08-04 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: Big C++: Late Objects, 3rd Edition focuses on the essentials of effective learning and is suitable for a two-semester introduction to programming sequence. This text requires no prior programming experience and only a modest amount of high school algebra. It provides an approachable introduction to fundamental programming techniques and design skills, helping students master basic concepts and become competent coders. The second half covers algorithms and data structures at a level suitable for beginning students. Horstmann and Budd combine their professional and academic experience to guide the student from the basics to more advanced topics and contemporary applications such as GUIs and XML programming. More than a reference, Big C++ provides well-developed exercises, examples, and case studies that engage students in the details of useful C++ applications. Choosing the enhanced eText format allows students to develop their coding skills using targeted, progressive interactivities designed to integrate with the eText. All sections include built-in activities, open-ended review exercises, programming exercises, and projects to help students practice programming and build confidence. These activities go far beyond simplistic multiple-choice questions and animations. They have been designed to guide students along a learning path for mastering the complexities of programming. Students demonstrate comprehension of programming structures, then practice programming with simple steps in scaffolded settings, and finally write complete, automatically graded programs. The perpetual access VitalSource Enhanced eText, when integrated with your school’s learning management system, provides the capability to monitor student progress in VitalSource SCORECenter and track grades for homework or participation. *Enhanced eText and interactive functionality available through select vendors and may require LMS integration approval for SCORECenter.

Book Java Programming for Kids

    Book Details:
  • Author : Yakov Fain
  • Publisher :
  • Release : 2004-05-01
  • ISBN : 9780971843950
  • Pages : 216 pages

Download or read book Java Programming for Kids written by Yakov Fain and published by . This book was released on 2004-05-01 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: This illustrated book teaches kids to write computer programs. Kids will learn basics of programming while creating such computer games as Tic-Tac-Toe, Ping-Pong and others. This book can be useful for three categories of people: kids from 10 to 18 years old, school computer teachers, parents who want to teach their kids programming.

Book Big Java

    Book Details:
  • Author : Cay S. Horstmann
  • Publisher : Wiley Global Education
  • Release : 2019-02-21
  • ISBN : 1119499445
  • Pages : 832 pages

Download or read book Big Java written by Cay S. Horstmann and published by Wiley Global Education. This book was released on 2019-02-21 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: Big Java: Early Objects, 7th Edition focuses on the essentials of effective learning and is suitable for a two-semester introduction to programming sequence. This text requires no prior programming experience and only a modest amount of high school algebra. Objects and classes from the standard library are used where appropriate in early sections with coverage on object-oriented design starting in Chapter 8. This gradual approach allows students to use objects throughout their study of the core algorithmic topics, without teaching bad habits that must be un-learned later. The second half covers algorithms and data structures at a level suitable for beginning students. Choosing the enhanced eText format allows students to develop their coding skills using targeted, progressive interactivities designed to integrate with the eText. All sections include built-in activities, open-ended review exercises, programming exercises, and projects to help students practice programming and build confidence. These activities go far beyond simplistic multiple-choice questions and animations. They have been designed to guide students along a learning path for mastering the complexities of programming. Students demonstrate comprehension of programming structures, then practice programming with simple steps in scaffolded settings, and finally write complete, automatically graded programs. The perpetual access VitalSource Enhanced eText, when integrated with your school's learning management system, provides the capability to monitor student progress in VitalSource SCORECenter and track grades for homework or participation. *Enhanced eText and interactive functionality available through select vendors and may require LMS integration approval for SCORECenter.

Book Object Oriented Design with UML and Java

Download or read book Object Oriented Design with UML and Java written by Kenneth Barclay and published by Elsevier. This book was released on 2003-12-17 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-Oriented Design with UML and Java provides an integrated introduction to object-oriented design with the Unified Modelling Language (UML) and the Java programming language. The book demonstrates how Java applications, no matter how small, can benefit from some design during their construction. Fully road-tested by students on the authors' own courses, the book shows how these complementary technologies can be used effectively to create quality software. It requires no prior knowledge of object orientation, though readers must have some experience of Java or other high level programming language. This book covers object technology; object-oriented analysis and design; and implementation of objects with Java. It includes two case studies dealing with library applications. The UML has been incorporated into a graphical design tool called ROME, which can be downloaded from the book's website. This object modelling environment allows readers to prepare and edit various UML diagrams. ROME can be used alongside a Java compiler to generate Java code from a UML class diagram then compile and run the resulting application for hands-on learning. This text would be a valuable resource for undergraduate students taking courses on O-O analysis and design, O-O modelling, Java programming, and modelling with UML. * Integrates design and implementation, using Java and UML* Includes case studies and exercises * Bridges the gap between programming texts and high level analysis books on design

Book Research Anthology on Computational Thinking  Programming  and Robotics in the Classroom

Download or read book Research Anthology on Computational Thinking Programming and Robotics in the Classroom written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-07-16 with total page 969 pages. Available in PDF, EPUB and Kindle. Book excerpt: The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.

Book Guide to Teaching Computer Science

Download or read book Guide to Teaching Computer Science written by Orit Hazzan and published by Springer. This book was released on 2015-01-07 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook presents both a conceptual framework and detailed implementation guidelines for computer science (CS) teaching. Updated with the latest teaching approaches and trends, and expanded with new learning activities, the content of this new edition is clearly written and structured to be applicable to all levels of CS education and for any teaching organization. Features: provides 110 detailed learning activities; reviews curriculum and cross-curriculum topics in CS; explores the benefits of CS education research; describes strategies for cultivating problem-solving skills, for assessing learning processes, and for dealing with pupils’ misunderstandings; proposes active-learning-based classroom teaching methods, including lab-based teaching; discusses various types of questions that a CS instructor or trainer can use for a range of teaching situations; investigates thoroughly issues of lesson planning and course design; examines the first field teaching experiences gained by CS teachers.

Book Introduction to Programming with Greenfoot

Download or read book Introduction to Programming with Greenfoot written by Michael Kolling and published by . This book was released on 2009 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Code to Joy

    Book Details:
  • Author : George Pratt
  • Publisher : Harper Collins
  • Release : 2012-04-03
  • ISBN : 0062059408
  • Pages : 318 pages

Download or read book Code to Joy written by George Pratt and published by Harper Collins. This book was released on 2012-04-03 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are meant to be happy. Instinctively, we all know this, somewhere deep inside. We all know what it's like to feel a burst of delight. Every one of us has at some point in our lives experienced a sense of ecstatic joy, of euphoria at the sheer sensation of being alive. Have you ever wondered why that experience has to be so rare and fleeting? The answer is, It doesn't. —from Code to Joy All the positive thinking, affirmations, talk therapy, and pharmaceuticals in the world will never be enough to make us as happy as we were designed to be, according to acclaimed clinical psychologists George Pratt, Ph.D., and Peter Lambrou, Ph.D. That's because those approaches fail to address a third aspect of the human organism, one that bridges the gap between mind and body: the biofield. Combining six decades of clinical experience with cutting-edge research, Drs. Pratt and Lambrou have developed a revolutionary program for rediscovering (and then never again letting go of) your innate happiness in four simple, proven steps. Pratt and Lambrou's program has already transformed the lives of more than 45,000 clients, including professional athletes, top executives, and celebrities. Code to Joy can transform yours, too, with all the science-based tools and guidance you need to complete the process of becoming a more focused, more powerful, and more deeply joyful you.

Book Minecraft Modding with Forge

Download or read book Minecraft Modding with Forge written by Arun Gupta and published by "O'Reilly Media, Inc.". This book was released on 2015-04-06 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing Minecraft is a lot of fun, but the game is more engaging, entertaining, and educational when kids learn how to build mods—small programs that let them modify game elements and add content. This family-friendly guide teaches kids and parents how to create mods of different types, using the Minecraft Forge modding tool. No programming experience is needed. You’ll not only build some amazing mods with the book’s easy-to-follow instructions, but you’ll also learn how to work with Java, the same programming language that Minecraft uses. Why wait? Get started with computer programming and be more creative with Minecraft while you’re at it! This book will help you: Learn the fundamentals of Minecraft Forge and other tools, such as Eclipse Start out by building and testing a simple chat message mod Build cool mods that make things explode on contact, and help entities jump higher and climb walls Introduce new Minecraft content, including commands, blocks, items, and recipes and textures Work with Java fundamentals such as classes, methods, annotations, control structures, and arrays Learn techniques for creating your own mods This guide is based on workshops the authors deliver to kids around the world.

Book Cambridge IGCSE   and O Level Computer Science Programming Book for Python

Download or read book Cambridge IGCSE and O Level Computer Science Programming Book for Python written by Chris Roffey and published by Cambridge University Press. This book was released on 2017-02-02 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: This resource is written to follow the updated Cambridge IGCSE® Computer Science syllabus 0478 with examination from June and November 2016. Cambridge IGCSE® and O Level Computer Science Programming Book for Python accompanies the Cambridge IGCSE and O Level Computer Science coursebook, and is suitable for students and teachers wishing to use Python in their studies. It introduces and develops practical skills to guide students in developing coding solutions to the tasks presented in the book. Starting from simple skills and progressing to more complex challenges, this book shows how to approach a coding problem using Structure Diagrams and Flow Charts, explains programming logic using pseudocode, develops Python programming skills and gives full solutions to the tasks set.