Download or read book Introducing Play Framework written by Prem Kumar Karunakaran and published by Apress. This book was released on 2020-03-06 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enter the world of rapid web application development. This gentle introduction to Play covers all you need to know: it carefully introduces the background concepts before diving into examples, making learning Play 2 enjoyable (it includes the latest Play framework version 2.8). Introducing Play Framework is crisp, up-to-the-point, and full of valuable information. You will find chapters covering the basics of Play, the sbt build system, the Ebean ORM, web services using Play, production deployment, cache, and more with actual pragmatic code snippets for common tasks. After reading and using this book, you'll be able to build and deploy Java-based web applications with the Play framework. What You Will Learn Use the Play framework to do rapid Java-based web application development Work with Play controllers and Play views Create web services using JSON and XML Persist data and access databases Use Play modules Carry out asynch programming Cache, deploy, and work with code snippets in Play Who This Book Is For Those with at least some prior experience with Java.
Download or read book Play Framework Essentials written by Julien Richard-Foy and published by Packt Publishing Ltd. This book was released on 2014-09-25 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book targets Java and Scala developers who already have some experience in web development and who want to master Play framework quickly and efficiently. This book assumes you have a good level of knowledge and understanding of efficient Java and Scala code.
Download or read book Play for Scala written by Peter Hilton and published by Manning Publications. This book was released on 2013-10-14 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Play for Scala shows you how to build Scala-based web applications using the Play 2 framework. This book starts by introducing Play through a comprehensive overview example. Then, you'll look at each facet of a typical Play application both by exploring simple code snippets and by adding to a larger running example. Along the way, you'll deepen your knowledge of Scala as a programming language and work with tools like Akka. About this Book Play is a Scala web framework with built-in advantages: Scala's strong type system helps deliver bug-free code, and the Akka framework helps achieve hassle-free concurrency and peak performance. Play builds on the web's stateless nature for excellent scalability, and because it is event-based and nonblocking, you'll find it to be great for near real-time applications. Play for Scala teaches you to build Scala-based web applications using Play 2. It gets you going with a comprehensive overview example. It then explores each facet of a typical Play application by walking through sample code snippets and adding features to a running example. Along the way, you'll deepen your knowledge of Scala and learn to work with tools like Akka. Written for readers familiar with Scala and web-based application architectures. No knowledge of Play is assumed. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Intro to Play 2 Play's MVC structure Mastering Scala templates and forms Persisting data and using web services Using Play's advanced features About the Authors Peter Hiltonv, Erik Bakker, and Francisco Canedo, are engineers at Lunatech, a consultancy with Scala and Play expertise. They are contributors to the Play framework. Table of Contents PART 1: GETTING STARTED Introduction to Play Your first Play application PART 2: CORE FUNCTIONALITY Deconstructing Play application architecture Defining the application's HTTP interface Storing data—the persistence layer Building a user interface with view templates Validating and processing input with the forms API PART 3: ADVANCED CONCEPTS Building a single-page JavaScript application with JSON Play and more Web services, iteratees, and WebSockets
Download or read book Mastering Play Framework for Scala written by Shiti Saxena and published by Packt Publishing Ltd. This book was released on 2015-05-29 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is intended for those developers who are keen to master the internal workings of Play Framework to effectively build and deploy web-related apps.
Download or read book Play Framework Cookbook written by Alexander Reelsen and published by Packt Pub Limited. This book was released on 2011 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is in Packt's Cookbook series. A Packt Cookbook contains recipes for solutions to the most important problems you face when working with a topic. Inside the Cookbook you will find: A straightforward and easy to follow format, A selection of the most important tasks and problems, Carefully organized instructions for solving the problem efficiently, Clear explanations of what you did, Details for applying the solution to other situations. This is the ideal book for people who have already written a first application with the Play Framework or have just finished reading through the documenation. In other words - anyone who is ready to get to grips with Play! Having a basic knowledge of Java is good, as well as well as some web developer skills – HTML and JavaScript
Download or read book Introduction to the Art of Programming Using Scala written by Mark C. Lewis and published by CRC Press. This book was released on 2012-11-05 with total page 938 pages. Available in PDF, EPUB and Kindle. Book excerpt: With its flexibility for programming both small and large projects, Scala is an ideal language for teaching beginning programming. Yet there are no textbooks on Scala currently available for the CS1/CS2 levels. Introduction to the Art of Programming Using Scala presents many concepts from CS1 and CS2 using a modern, JVM-based language that works we
Download or read book Scala Reactive Programming written by Rambabu Posa and published by Packt Publishing Ltd. This book was released on 2018-02-28 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build fault-tolerant, robust, and distributed applications in Scala Key Features - Understand and use the concepts of reactive programming to build distributed systems running on multiple nodes. - Learn how reactive architecture reduces complexity throughout the development process. - Get to grips with functional reactive programming and Reactive Microservices. Book Description Reactive programming is a scalable, fast way to build applications, and one that helps us write code that is concise, clear, and readable. It can be used for many purposes such as GUIs, robotics, music, and others, and is central to many concurrent systems. This book will be your guide to getting started with Reactive programming in Scala. You will begin with the fundamental concepts of Reactive programming and gradually move on to working with asynchronous data streams. You will then start building an application using Akka Actors and extend it using the Play framework. You will also learn about reactive stream specifications, event sourcing techniques, and different methods to integrate Akka Streams into the Play Framework. This book will also take you one step forward by showing you the advantages of the Lagom framework while working with reactive microservices. You will also learn to scale applications using multi-node clusters and test, secure, and deploy your microservices to the cloud. By the end of the book, you will have gained the knowledge to build robust and distributed systems with Scala and Akka. What you will learn Understand the fundamental principles of Reactive and Functional programming Develop applications utilizing features of the Akka framework Explore techniques to integrate Scala, Akka, and Play together Learn about Reactive Streams with real-time use cases Develop Reactive Web Applications with Play, Scala, Akka, and Akka Streams Develop and deploy Reactive microservices using the Lagom framework and ConductR Who this book is for This book is for Scala developers who would like to build fault-tolerant, scalable distributed systems. No knowledge of Reactive programming is required.
Download or read book Scala for Java Developers written by Thomas Alexandre and published by Packt Publishing Ltd. This book was released on 2014-04-25 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: This step-by-step guide is full of easy-to-follow code taken from real-world examples explaining the migration and integration of Scala in a Java project. If you are a Java developer or a Java architect, working in Java EE-based solutions and want to start using Scala in your daily programming, this book is ideal for you. This book will get you up and running quickly by adopting a pragmatic approach with real-world code samples. No prior knowledge of Scala is required.
Download or read book Learning Scala written by Jason Swartz and published by "O'Reilly Media, Inc.". This book was released on 2014-12-11 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why learn Scala? You don’t need to be a data scientist or distributed computing expert to appreciate this object-oriented functional programming language. This practical book provides a comprehensive yet approachable introduction to the language, complete with syntax diagrams, examples, and exercises. You’ll start with Scala's core types and syntax before diving into higher-order functions and immutable data structures. Author Jason Swartz demonstrates why Scala’s concise and expressive syntax make it an ideal language for Ruby or Python developers who want to improve their craft, while its type safety and performance ensures that it’s stable and fast enough for any application. Learn about the core data types, literals, values, and variables Discover how to think and write in expressions, the foundation for Scala's syntax Write higher-order functions that accept or return other functions Become familiar with immutable data structures and easily transform them with type-safe and declarative operations Create custom infix operators to simplify existing operations or even to start your own domain-specific language Build classes that compose one or more traits for full reusability, or create new functionality by mixing them in at instantiation
Download or read book Reactive Web Applications written by Manuel Bernhardt and published by Manning. This book was released on 2016-07-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Reactive Web Applications teaches web developers how to benefit from the reactive application architecture and presents hands-on examples using the Play framework. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Reactive applications build on top of components that communicate asynchronously as they react to user and system events. As a result, they become scalable, responsive, and fault-tolerant. Java and Scala developers can use the Play Framework and the Akka concurrency toolkit to easily implement reactive applications without building everything from scratch. About the Book Reactive Web Applications teaches web developers how to benefit from the reactive application architecture and presents hands-on examples using Play, Akka, Scala, and Reactive Streams. This book starts by laying out the fundamentals required for writing functional and asynchronous applications and quickly introduces Play as a framework to handle the plumbing of your application. The book alternates between chapters that introduce reactive ideas (asynchronous programming with futures and actors, managing distributed state with CQRS) and practical examples that show you how to build these ideas into your applications. What's Inside Reactive application architecture Basics of Play and Akka Examples in Scala Functional and asynchronous programming About Reader Description For readers comfortable programming with a higher-level language such as Java or C#, and who can read Scala code. No experience with Play or Akka needed. About the Author Manuel Bernhardt is a passionate engineer, author, and speaker. As a consultant, he guides companies through the technological and organizational transformation to distributed computing. Table of Contents PART 1 GETTING STARTED WITH REACTIVE WEB APPLICATIONS Did you say reactive? Your first reactive web application Functional programming primer Quick introduction to Play PART 2 CORE CONCEPTS Futures Actors Dealing with state Responsive user interfaces PART 3 ADVANCED TOPICS Reactive Streams Deploying reactive Play applications Testing reactive web applications
Download or read book Scala Programming Projects written by Mikael Valot and published by Packt Publishing Ltd. This book was released on 2018-09-29 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover unique features and powerful capabilities of Scala Programming as you build projects in a wide range of domains Key FeaturesDevelop a range of Scala projects from web applications to big data analysisLeverage full power of modern web programming using Play FrameworkBuild real-time data pipelines in Scala with a Bitcoin transaction analysis appBook Description Scala is a type-safe JVM language that incorporates object-oriented and functional programming (OOP and FP) aspects. This book gets you started with essentials of software development by guiding you through various aspects of Scala programming, helping you bridge the gap between learning and implementing. You will learn about the unique features of Scala through diverse applications and experience simple yet powerful approaches for software development. Scala Programming Projects will help you build a number of applications, beginning with simple projects, such as a financial independence calculator, and advancing to other projects, such as a shopping application and a Bitcoin transaction analyzer. You will be able to use various Scala features, such as its OOP and FP capabilities, and learn how to write concise, reactive, and concurrent applications in a type-safe manner. You will also learn how to use top-notch libraries such as Akka and Play and integrate Scala apps with Kafka, Spark, and Zeppelin, along with deploying applications on a cloud platform. By the end of the book, you will not only know the ins and outs of Scala, but you will also be able to apply it to solve a variety of real-world problems What you will learnBuild, test, and package code using Scala Build ToolDecompose code into functions, classes, and packages for maintainabilityImplement the functional programming capabilities of ScalaDevelop a simple CRUD REST API using the Play frameworkAccess a relational database using SlickDevelop a dynamic web UI using Scala.jsSource streaming data using Spark Streaming and write a Kafka producerUse Spark and Zeppelin to analyze dataWho this book is for If you are an amateur programmer who wishes to learn how to use Scala, this book is for you. Knowledge of Java will be beneficial, but not necessary, to understand the concepts covered in this book.
Download or read book The Aesthetic of Play written by Brian Upton and published by MIT Press. This book was released on 2021-02-02 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ("Why is this battle boring?") than big ones ("What does this game mean?"). In this book, the game designer Brian Upton analyzes the experience of play--how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.
Download or read book Play Framework 2 For Java written by Prem KUMAR and published by Independently Published. This book was released on 2019-06-30 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play Framework 2 For Java, introduces you to the world of rapid web application development. This gentle introduction to Play ! covers all you need to know. It carefully introduces the background concepts before diving into examples. The book is meant for Java developers starting with Play !. This books makes learning Play 2 enjoyable. You can't go wrong with this offering. This book is crisp, up to the point and full of valuable information. You will find chapters covering basics of play, sbt build system, ebeans orm, web services using play, production deployment, cache and a bonus chapter on java concurrency. A Java developer with over 12 year's experience, Prem Kumar lives in India.
Download or read book Lift in Action written by Tim Perrett and published by Simon and Schuster. This book was released on 2011-11-17 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Lift in Action is a step-by-step exploration of the Lift framework. It moves through the subject quickly using carefully crafted, well-explained examples that make you comfortable from the start. This book is written for developers who are new to both Scala and Lift. About the Technology Lift is a Scala-based web framework designed for extremely interactive and engaging web applications. It's highly scalable, production-ready, and will run in any servlet container. And Lift's convention-over-configuration approach lets you avoid needless work. About this Book Lift in Action is a step-by-step exploration of the Lift framework. It moves through the subject quickly using carefully crafted, well-explained examples that make you comfortable from the start. You'll follow an entertaining Travel Auction application that covers the core concepts and shows up architectural and development strategies. Handy appendixes offer a Scala crash course and guidance for setting up a good coding environment. This book is written for developers who are new to both Scala and Lift and covers just enough Scala to get you started. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside Complete coverage of the Lift framework Security, maintainability, and performance Integration and scaling Covers Lift 2.x Table of Contents PART 1 GETTING STARTED Introducing Lift Hello Lift PART 2 APPLICATION TUTORIAL The auction application Customers, auctions, and bidding Shopping basket and checkout PART 3 LIFT IN DETAIL Common tasks with Lift WebKit SiteMap and access control HTTP in Lift AJAX, wiring, and Comet Persistence with Mapper Persistence with Record
Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Download or read book Java 9 Dependency Injection written by Nilang Patel and published by Packt Publishing Ltd. This book was released on 2018-04-26 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create clean code with Dependency Injection principles Key Features Use DI to make your code loosely coupled to manage and test your applications easily on Spring 5 and Google Guice Learn the best practices and methodologies to implement DI Write more maintainable Java code by decoupling your objects from their implementations Book Description Dependency Injection (DI) is a design pattern that allows us to remove the hard-coded dependencies and make our application loosely coupled, extendable, and maintainable. We can implement DI to move the dependency resolution from compile-time to runtime. This book will be your one stop guide to write loosely coupled code using the latest features of Java 9 with frameworks such as Spring 5 and Google Guice. We begin by explaining what DI is and teaching you about IoC containers. Then you’ll learn about object compositions and their role in DI. You’ll find out how to build a modular application and learn how to use DI to focus your efforts on the business logic unique to your application and let the framework handle the infrastructure work to put it all together. Moving on, you’ll gain knowledge of Java 9’s new features and modular framework and how DI works in Java 9. Next, we’ll explore Spring and Guice, the popular frameworks for DI. You’ll see how to define injection keys and configure them at the framework-specific level. After that, you’ll find out about the different types of scopes available in both popular frameworks. You’ll see how to manage dependency of cross-cutting concerns while writing applications through aspect-oriented programming. Towards the end, you’ll learn to integrate any third-party library in your DI-enabled application and explore common pitfalls and recommendations to build a solid application with the help of best practices, patterns, and anti-patterns in DI. What you will learn Understand the benefits of DI and fo from a tightly coupled design to a cleaner design organized around dependencies See Java 9’s new features and modular framework Set up Guice and Spring in an application so that it can be used for DI Write integration tests for DI applications Use scopes to handle complex application scenarios Integrate any third-party library in your DI-enabled application Implement Aspect-Oriented Programming to handle common cross-cutting concerns such as logging, authentication, and transactions Understand IoC patterns and anti-patterns in DI Who this book is for This book is for Java developers who would like to implement DI in their application. Prior knowledge of the Spring and Guice frameworks and Java programming is assumed.
Download or read book Essential C 3 0 written by Mark Michaelis and published by Pearson Education. This book was released on 2008-08-22 with total page 1003 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential C# 3.0 is an extremely well-written and well-organized “no-fluff” guide to C# 3.0, which will appeal to programmers at all levels of experience with C#. This fully updated edition dives deep into the new features that are revolutionizing programming, with brand new chapters covering query expressions, lambda expressions, extension methods, collection interface extensions, standard query operators, and LINQ as a whole. Author Mark Michaelis covers the C# language in depth, and each importantconstruct is illustrated with succinct, relevant code examples. (Complete code examples are available online.) Graphical “mind maps” at the beginning of each chapter show what material is covered and how each topic relates to the whole. Topics intended for beginners and advanced readers are clearly marked. Following an introduction to C#, readers learn about C# primitive data types, value types, reference types, type conversions, and arrays Operators and control flow, loops, conditional logic, and sequential programming Methods, parameters, exception handling, and structured programming Classes, inheritance, structures, interfaces, and object-oriented programming Well-formed types, operator overloading, namespaces, and garbage collection Generics, collections, custom collections, and iterators Delegates and lambda expressions Standard query operators and query expressions LINQ: language integrated query Reflection, attributes, and declarative programming Threading, synchronization, and multithreaded patterns Interoperability and unsafe code The Common Language Infrastructure that underlies C# Whether you are just starting out as a programmer, are an experienced developer looking to learn C#, or are a seasoned C# programmer interested in learning the new features of C# 3.0, Essential C# 3.0 gives you just what you need to quickly get up and running writing C# applications.