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EBookClubs

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Book Interactive Technologies and Sociotechnical Systems

Download or read book Interactive Technologies and Sociotechnical Systems written by Hongbin Zha and published by Springer Science & Business Media. This book was released on 2006-10-02 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Interactive Technologies and Sociotechnical Systems, VSMM 2006, held in Xi'an, China in October 2006. The 59 revised full papers presented together with one keynote paper were carefully reviewed and selected from more than 180 submissions.

Book Interactive Technologies and Sociotechnical Systems

Download or read book Interactive Technologies and Sociotechnical Systems written by Hongbin Zha and published by Springer. This book was released on 2006-10-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Interactive Technologies and Sociotechnical Systems, VSMM 2006, held in Xi'an, China in October 2006. The 59 revised full papers presented together with one keynote paper were carefully reviewed and selected from more than 180 submissions.

Book Encyclopedia of Human Computer Interaction

Download or read book Encyclopedia of Human Computer Interaction written by Ghaoui, Claude and published by IGI Global. This book was released on 2005-12-31 with total page 780 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras

Book Digital Didactical Designs

Download or read book Digital Didactical Designs written by Isa Jahnke and published by Routledge. This book was released on 2015-08-14 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: As web-enabled mobile technologies become increasingly integrated into formal learning environments, the fields of education and ICT (information and communication technology) are merging to create a new kind of classroom: CrossActionSpaces. Grounding its exploration of these co-located communication spaces in global empirical research, Digital Didactical Designs facilitates the development of teachers into collaborative designers and evaluators of technology-driven teaching and learning experiences—learning through reflective making. The Digital Didactical Design model promotes deep learning expeditions with a framework that encourages teachers and researchers to study, explore, and analyze the applied designs-in-practice. The book presents critical views of contemporary education, theories of socio-technical systems and behavior patterns, and concludes with a look into the conceptual and practical prototypes that might emerge in schools and universities in the near future.

Book Interactive 3D Multimedia Content

Download or read book Interactive 3D Multimedia Content written by Wojciech Cellary and published by Springer Science & Business Media. This book was released on 2012-01-06 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.

Book Security in Virtual Worlds  3D Webs  and Immersive Environments  Models for Development  Interaction  and Management

Download or read book Security in Virtual Worlds 3D Webs and Immersive Environments Models for Development Interaction and Management written by Rea, Alan and published by IGI Global. This book was released on 2010-11-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although one finds much discussion and research on the features and functionality of Rich Internet Applications (RIAs), the 3D Web, Immersive Environments (e.g. MMORPGs) and Virtual Worlds in both scholarly and popular publications, very little is written about the issues and techniques one must consider when creating, deploying, interacting within, and managing them securely. Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management brings together the issues that managers, practitioners, and researchers must consider when planning, implementing, working within, and managing these promising virtual technologies for secure processes and initiatives. This publication discusses the uses and potential of these virtual technologies and examines secure policy formation and practices that can be applied specifically to each.

Book Agent Based Modelling of Socio Technical Systems

Download or read book Agent Based Modelling of Socio Technical Systems written by Koen H. van Dam and published by Springer Science & Business Media. This book was released on 2012-10-08 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Decision makers in large scale interconnected network systems require simulation models for decision support. The behaviour of these systems is determined by many actors, situated in a dynamic, multi-actor, multi-objective and multi-level environment. How can such systems be modelled and how can the socio-technical complexity be captured? Agent-based modelling is a proven approach to handle this challenge. This book provides a practical introduction to agent-based modelling of socio-technical systems, based on a methodology that has been developed at TU Delft and which has been deployed in a large number of case studies. The book consists of two parts: the first presents the background, theory and methodology as well as practical guidelines and procedures for building models. In the second part this theory is applied to a number of case studies, where for each model the development steps are presented extensively, preparing the reader for creating own models.

Book Modern Entrepreneurship and E Business Innovations

Download or read book Modern Entrepreneurship and E Business Innovations written by Nasir, Süphan and published by IGI Global. This book was released on 2013-02-28 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has emerged as an important component in businesses and organizations by allowing for modern innovations through the internet and other information and communication technologies. Modern Entrepreneurship and E-Business Innovations provides advanced knowledge of e-entrepreneurship and innovation as well as emerging theories, applications and challenges. This book is an essential reference source for researchers, practitioners, and executives interested in a better understanding of a comprehensive framework for e-business and entrepreneurship.

Book Human Computer Interaction

Download or read book Human Computer Interaction written by Panayiotis Zaphiris and published by IGI Global. This book was released on 2009-01-01 with total page 2765 pages. Available in PDF, EPUB and Kindle. Book excerpt: Penetrates the human computer interaction (HCI) field with breadth and depth of comprehensive research.

Book Focus On  100 Most Popular Unreal Engine Games

Download or read book Focus On 100 Most Popular Unreal Engine Games written by Wikipedia contributors and published by e-artnow sro. This book was released on with total page 1087 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Human Automation Interaction

Download or read book Human Automation Interaction written by Vincent G. Duffy and published by Springer Nature. This book was released on 2022-12-14 with total page 659 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides practical guidance and awareness for a growing body of knowledge developing across a variety of disciplines. This initiative is a celebration of the Gavriel Salvendy International Symposium (GSIS) and provides a survey of topics and emerging areas of interest in human–automation interaction. This set of articles for the GSIS emphasizes a main thematic areas: mobile computing. Main areas of coverage include Section A: Health, Care and Assistive Technologies; Section B: Usability, User Experience and Design; Section C: Virtual Learning, Training and Collaboration; Section D: Ergonomics in Work, Automation and Production. In total, there are more than 600 pages emphasizing contributions from especially early career researchers that were featured as part of this (virtual) symposium and celebration. Gavriel Salvendy initiated the conferences that run annually as Human–Computer Interaction within LNCS of Springer and Applied Human Factors and Ergonomics International (AHFE). The book is inclusive of human–computer interaction and human factors and ergonomics principles, yet is intended to serve a much wider audience that has interest in automation and human modeling. The emerging need for human–automation interaction expertise has developed from an ever-growing availability and presence of automation in our everyday lives. This initiative is intended to provide practical guidance and awareness for a growing body of knowledge developing across a variety of disciplines and many countries.

Book Archeologia e Calcolatori  32 2  2021

Download or read book Archeologia e Calcolatori 32 2 2021 written by Vincenzo Baldoni and published by All'Insegna del Giglio. This book was released on 2021-12-30 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Il volume 32.2 è suddiviso in due parti. La prima contiene un inserto speciale, intitolato “From Pottery to Context. Archaeology and Virtual Modelling” e curato da Vincenzo Baldoni. L’inserto, che raccoglie complessivamente 11 contributi, è suddiviso a sua volta in due sezioni, di cui la prima (The ‘Alma Idea’ Numana Project) illustra i principali risultati del progetto di ricerca “Dal reperto al paesaggio: analisi archeologica e modellazione virtuale delle necropoli picene di Numana (AN)”, promosso dall’Università di Bologna, mentre la seconda (From Pottery to Context: Methodologies, Practices, Case Studies) approfondisce alcune tematiche di ricerca di particolare attualità nel settore dell’archeologia digitale. Nella seconda parte del volume, intitolata “Archaeological Computing: Selected Papers from the 2020 IMEKO TC-4 MetroArchaeo International Conference” e curata da Alessandra Caravale, sono pubblicati i migliori contributi scientifici sull’informatica archeologica selezionati da un Comitato scientifico internazionale e premiati nel corso dell’edizione del Convegno internazionale Metrology for Archaeology and Cultural Heritage promosso nel 2020 dall’Università di Trento https://www.metroarcheo.com/ma2020/awards

Book Morphometrics for Nonmorphometricians

Download or read book Morphometrics for Nonmorphometricians written by Ashraf M.T. Elewa and published by Springer. This book was released on 2010-06-01 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Morphometrics is concerned with the study of variations and change in the form (size and shape) of organisms or objects adding a quantitative element to descriptions and thereby facilitating the comparison of different objects and organisms. This volume provides an introduction to morphometrics in a clear and simple way without recourse to complex mathematics and statistics. This introduction is followed by a series of case studies describing the variety of applications of morphometrics from paleontology and evolutionary ecology to archaeological artifacts analysis. This is followed by a presentation of future applications of morphometrics and state of the art software for analyzing and comparing shape.

Book Ageing and Digital Technology

Download or read book Ageing and Digital Technology written by Barbara Barbosa Neves and published by Springer. This book was released on 2019-01-08 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together Sociologists, Computer Scientists, Applied Scientists and Engineers to explore the design, implementation and evaluation of emerging technologies for older people. It offers an innovative and comprehensive overview, not only of the rapidly developing suite of current digital technologies and platforms, but also of perennial theoretical, methodological and ethical issues. As such, it offers support for researchers and professionals who are seeking to understand and/or promote technology use among older adults. The contributions presented here offer theoretical and methodological frameworks for understanding age-based digital inequalities, participation, digital design and socio-gerontechnology. They include ethical and practical reflections on the design and evaluation of emerging technologies for older people, as well as guidelines for ethical, participatory, professional and cross-disciplinary research and practice. In addition, they feature state-of-the-art, international empirical research on communication technologies, games, assistive technology and social media. As the first truly multidisciplinary book on technology use among ageing demographics, and intended for students, researchers, applied researchers, practitioners and professionals in a variety of fields, it will provide these readers with insights, guidelines and paradigms for practice that transcend specific technologies, and lay the groundwork for future research and new directions in innovation.

Book Finding Lost Wax

    Book Details:
  • Author :
  • Publisher : BRILL
  • Release : 2020-10-26
  • ISBN : 9004439935
  • Pages : 378 pages

Download or read book Finding Lost Wax written by and published by BRILL. This book was released on 2020-10-26 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book recounts the revival of lost wax casting and Medardo Rosso’s creative serial casts, which transformed the traditional method into a modern, creative endeavour.

Book Society  Culture  and Technology in Africa

Download or read book Society Culture and Technology in Africa written by S. Terry Childs and published by UPenn Museum of Archaeology. This book was released on 1994 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book includes eight papers focusing on the interaction of society, culture, and technology in Africa over the last two million years. The goal is to highlight the research being conducted in Africa on this broad topic and thereby facilitate communication between scholars of sociotechnical systems worldwide.

Book VR Developer Gems

    Book Details:
  • Author : William R. Sherman
  • Publisher : CRC Press
  • Release : 2019-06-07
  • ISBN : 1351654616
  • Pages : 676 pages

Download or read book VR Developer Gems written by William R. Sherman and published by CRC Press. This book was released on 2019-06-07 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.