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Book Interactive Shape Design

Download or read book Interactive Shape Design written by Marie-Paule Cani and published by Springer Nature. This book was released on 2022-05-31 with total page 81 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research. Table of Contents: Introduction / Sculpting Metaphors / Sketching Systems / Future Directions: Modeling by Gesture

Book Interactive Shape Design

Download or read book Interactive Shape Design written by Marie-Paule Cani and published by Morgan & Claypool Publishers. This book was released on 2008-08-08 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research. Table of Contents: Introduction / Sculpting Metaphors / Sketching Systems / Future Directions: Modeling by Gesture

Book The Shape of Design

    Book Details:
  • Author : Frank Chimero
  • Publisher :
  • Release : 2012
  • ISBN : 9780985472207
  • Pages : 131 pages

Download or read book The Shape of Design written by Frank Chimero and published by . This book was released on 2012 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Shape Design Sensitivity Analysis and Optimization Using the Boundary Element Method

Download or read book Shape Design Sensitivity Analysis and Optimization Using the Boundary Element Method written by Zhiye Zhao and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book investigates the various aspects of shape optimization of two dimensional continuum structures, including shape design sensitivity analysis, structural analysis using the boundary element method (BEM), and shape optimization implementation. The book begins by reviewing the developments of shape optimization, followed by the presentation of the mathematical programming methods for solving optimization problems. The basic theory of the BEM is presented which will be employed later on as the numerical tool to provide the structural responses and the shape design sensitivities. The key issue of shape optimization, the shape design sensitivity analy sis, is fully investigated. A general formulation of stress sensitivity using the continuum approach is presented. The difficulty of the modelling of the ad joint problem is studied, and two approaches are presented for the modelling of the adjoint problem. The first approach uses distributed loads to smooth the concentrated adjoint loads, and the second approach employs the singu larity subtraction method to remove the singular boundary displacements and tractions from the BEM equation. A novel finite difference based approach to shape design sensitivity is pre sented, which overcomes the two drawbacks of the conventional finite difference method. This approach has the advantage of being simple in concept, and eas ier implementation. A shape optimization program for two-dimensional continuum structures is developed, including structural analysis using the BEM, shape design sensitiv ity analysis, mathematical programming, and the design boundary modelling.

Book Interactive Stories and Video Game Art

Download or read book Interactive Stories and Video Game Art written by Chris Solarski and published by CRC Press. This book was released on 2017-01-20 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Book Integration of Process Knowledge into Design Support Systems

Download or read book Integration of Process Knowledge into Design Support Systems written by Hubert Kals and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design is a fundamental creative human activity. This certainly applies to the design of artefacts, the realisation of which has to meet many constraints and ever raising criteria. The world in which we live today, is enormously influenced by the human race. Over the last century, these artefacts have dramatically changed the living conditions of humans. The present wealth in very large parts of the world, depends on it. All the ideas for better and new artefacts brought forward by humans have gone through the minds of designers, who have turned them into feasible concepts and subsequently transformed them into realistic product models. The designers have been, still are, and will remain the leading 'change agents' in the physical world. Manufacturability of artefacts has always played a significant role in design. In pre industrial manufacturing, the blacksmith held the many design and realisation aspects of a product in one hand. The synthesis of the design and manufacturing aspects took, almost implicitly, place in the head of the man. All the knowledge and the skills were stored in one person. Education and training took place along the line of many years of apprenticeship. When the production volumes increased, -'assembling to measure' was no longer tolerated and production efficiency became essential - design, process planning, production planning and fabrication became separated concerns. The designers created their own world, separated from the production world. They argued that restrictions in the freedom of designing would badly influence their creativity in design.

Book Free form Displacement Features in Conceptual Shape Design

Download or read book Free form Displacement Features in Conceptual Shape Design written by Peter Alexander van Elsas and published by . This book was released on 1997 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Partial Differential Equations for Geometric Design

Download or read book Partial Differential Equations for Geometric Design written by Hassan Ugail and published by Springer Science & Business Media. This book was released on 2011-08-24 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: The subject of Partial Differential Equations (PDEs) which first emerged in the 18th century holds an exciting and special position in the applications relating to the mathematical modelling of physical phenomena. The subject of PDEs has been developed by major names in Applied Mathematics such as Euler, Legendre, Laplace and Fourier and has applications to each and every physical phenomenon known to us e.g. fluid flow, elasticity, electricity and magnetism, weather forecasting and financial modelling. This book introduces the recent developments of PDEs in the field of Geometric Design particularly for computer based design and analysis involving the geometry of physical objects. Starting from the basic theory through to the discussion of practical applications the book describes how PDEs can be used in the area of Computer Aided Design and Simulation Based Design. Extensive examples with real life applications of PDEs in the area of Geometric Design are discussed in the book.

Book Ophelia Pang s Interactive Art Book

Download or read book Ophelia Pang s Interactive Art Book written by Ophelia Pang and published by Rizzoli Publications. This book was released on 2017-05-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An ingenious interactive art book that uses simple shapes to create stunning creative designs. Ophelia Pang is a Hong Kong-based illustrator who loves to talk with colour and shape. These two key elements are central to all her own work and she has produced this interactive art book to encourage readers to start designing, drawing and colouring using colour and shape as starting points. Ophelia Pang's Interactive Art Book is an art exercise book aimed at creating simple yet striking design work using accessible exercises such as colouring, collage and simple shape drawings. From finding sophisticated colour combinations to mark-making, and paper cut-outs to simple drawings, this book will inspire anyone with a creative mind. Focusing on colour and shape throughout, the book includes exercises on designing with variations in one colour, starting with a square and a Matisse-style exercise of paper cut-outs. Also included is a section of colour strips that can be used as a reference for colour combinations, or pulled out and cut up.

Book Discrete Geometry for Computer Imagery

Download or read book Discrete Geometry for Computer Imagery written by Christophe Reutenauer and published by Springer Science & Business Media. This book was released on 2009-09-11 with total page 551 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 15th IAPR International Conference on Discrete Geometry for Computer Imagery, DGCI 2009, held in Montréal, Canada, in September/October 2009. The 42 revised full papers were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on discrete shape, representation, recognition and analysis; discrete and combinatorial tools for image segmentation and analysis; discrete and combinatorial Topology; models for discrete geometry; geometric transforms; and discrete tomography.

Book Research in Shape Modeling

Download or read book Research in Shape Modeling written by Kathryn Leonard and published by Springer. This book was released on 2015-05-29 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a new edited volume on shape analysis presenting results in shape modeling and computational geometry from the 2013 Association for Women in Mathematics (AWM) symposium held at UCLA's Institute for Pure and Applied Mathematics (IPAM). In-depth discussion of shape modeling techniques is supplemented by full-color illustrations demonstrating the results of workshop-developed shape modeling algorithms. It will be the first volume in Springer's AWM series.

Book The Visual Language of Technique

Download or read book The Visual Language of Technique written by Luigi Cocchiarella and published by Springer. This book was released on 2015-03-14 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is inspired by the second seminar in a cycle connected to the celebrations of the 150th anniversary of the Politecnico di Milano. "Working with the Image Description Processing Prediction" was the motto of this meeting, aiming to point out the role of Visual Language not only in describing reality, but also in supporting the thinking processes in Science (prediction), in Art (invention), in Technical studies (prevision) and in identifying and working on both visible and invisible phenomena. As John Barrow states, "So often a picture is better than a thousand words" and "The visual language is the most natural, while the other language could reasonably be considered as 'postscripts' to the human story". The essays included in the volume (from lectures, the poster session, interviews and round table) will show the wide range of technical possibilities connected with the present use of the Image, especially thanks to Computer Graphics, from 3D Modeling to Augmented Reality, while also offering a glimpse of interesting theoretical perspectives. In the end, as noted by Martin Heidegger, the word "theory" not only comes from the Ancient Greek verb "theoreo", that is "to see, to observe", but it also echoes the words "theos" and "thea", namely "god" and "goddess", and above all, it shares the root with the term "aletheia", which is the "truth", which is not far from the ultimate goal of research.

Book Fundamentals of Game Design

Download or read book Fundamentals of Game Design written by Ernest Adams and published by New Riders. This book was released on 2010-04-07 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Book Shape Analysis and Structuring

Download or read book Shape Analysis and Structuring written by Leila de Floriani and published by Springer Science & Business Media. This book was released on 2007-12-24 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: With a lot of recent developments in the field, this much-needed book has come at just the right time. It covers a variety of topics related to preserving and enhancing shape information at a geometric level. The contributors also cover subjects that are relevant to effectively capturing the structure of a shape by identifying relevant shape components and their mutual relationships.

Book Shapes  Shapes  Shapes

Download or read book Shapes Shapes Shapes written by Tana Hoban and published by Harper Collins. This book was released on 1996-03-29 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whenever you are -- inside or outside -- there are shapes to discover. And with Tana Hoban's help you will begin to see them. Look around. How many circles, squares, stars, triangles, hearts, and rectangles can you see? They are everywhere!

Book Heterogeneous Spatial Data

Download or read book Heterogeneous Spatial Data written by Giuseppe Patanè and published by Springer Nature. This book was released on 2022-05-31 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: New data acquisition techniques are emerging and are providing fast and efficient means for multidimensional spatial data collection. Airborne LIDAR surveys, SAR satellites, stereo-photogrammetry and mobile mapping systems are increasingly used for the digital reconstruction of the environment. All these systems provide extremely high volumes of raw data, often enriched with other sensor data (e.g., beam intensity). Improving methods to process and visually analyze this massive amount of geospatial and user-generated data is crucial to increase the efficiency of organizations and to better manage societal challenges. Within this context, this book proposes an up-to-date view of computational methods and tools for spatio-temporal data fusion, multivariate surface generation, and feature extraction, along with their main applications for surface approximation and rainfall analysis. The book is intended to attract interest from different fields, such as computer vision, computer graphics, geomatics, and remote sensing, working on the common goal of processing 3D data. To this end, it presents and compares methods that process and analyze the massive amount of geospatial data in order to support better management of societal challenges through more timely and better decision making, independent of a specific data modeling paradigm (e.g., 2D vector data, regular grids or 3D point clouds). We also show how current research is developing from the traditional layered approach, adopted by most GIS softwares, to intelligent methods for integrating existing data sets that might contain important information on a geographical area and environmental phenomenon. These services combine traditional map-oriented visualization with fully 3D visual decision support methods and exploit semantics-oriented information (e.g., a-priori knowledge, annotations, segmentations) when processing, merging, and integrating big pre-existing data sets.

Book Doing Things with Games

Download or read book Doing Things with Games written by Lindsay D. Grace and published by CRC Press. This book was released on 2019-07-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims