Download or read book Interactive Acting written by Jeff Wirth and published by . This book was released on 1994 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is and overview of concepts and techniques fundamental to interacticve theatre. It can serve as an introduction for those new to the field and as a brush up review for the most experienced interactors"--Introduction.
Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.
Download or read book Interactive Architecture written by Michael Fox and published by Chronicle Books. This book was released on 2016-06-07 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent technological developments in biology, computation, cybernetics, engineering, industrial design, materials, and robotics allow architecture to evolve beyond static functionality and become an active participant—with the capacity to perceive, react to, and connect—with humans and the natural world. The first process-based guide by Michael Fox and Miles Kemp introduced interactive architecture in 2009, and the past few years have seen its prototypical potential unleashed, manifest in the eighteen inventive projects featured in this follow-up, the latest in our Architecture Briefs series. Interactive Architecture: Adaptive World illustrates how structures can process information, make observations, and utilize tools to translate natural systems and create seamlessly integrated environments, from data-driven light installations, responsive sculptures, and performative materials, to smart highways, dynamic spaces, kinetic facades, and adaptive buildings. Ambitious projects from around the world, including Abu Dhabi, Indianapolis, Los Angeles, New York City, San Francisco, Frankfurt, London, Paris, Sochi, and Zurich, are illuminated by photographs, diagrams, and renderings.
Download or read book I Docs written by Judith Aston and published by Columbia University Press. This book was released on 2017-02-28 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: The history of documentary has been one of adaptation and change, as docu-mentarists have harnessed the affordances of emerging technology. In the last decade interactive documentaries (i-docs) have become established as a new field of practice within non-fiction storytelling. Their various incarnations are now a focus at leading film festivals (IDFA DocLab, Tribeca Storyscapes, Sheffield DocFest), major international awards have been won, and they are increasingly the subject of academic study. This anthology looks at the creative practices, purposes and ethics that lie behind these emergent forms. Expert contributions, case studies and interviews with major figures in the field address the production processes that lie behind interactive documentary, as well as the political, cultural and geographic contexts in which they are emerging and the media ecology that supports them. Taking a broad view of interactive documentary as any work which engages with 'the real' by employing digital interactive technology, this volume addresses a range of platforms and environments, from web-docs and virtual reality to mobile media and live performance. It thus explores the challenges that face interactive documentary practitioners and scholars, and proposes new ways of producing and engaging with interactive factual content.
Download or read book The InterActive Classroom written by Ron Nash and published by Corwin. This book was released on 2019-07-22 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shift Students’ Roles from Passive Observers to Active Participants. Preparing students for a world that did not exist when they were students themselves can be challenging for many teachers. Engaging students, particularly disinterested ones, in the learning process is no easy task, especially when easy access to information is at an all-time high. How then do educators simultaneously ensure knowledge acquisition and engagement? Ron Nash encourages teachers to embrace an interactive classroom by rethinking their role as information givers. The Interactive Classroom provides a framework for how to influence the learning process and increase student participation by sharing • Proven strategies for improving presentation and facilitation skills • Kinesthetic, interpersonal, and classroom management methods • Brain-based teaching strategies that promote active learning • Project-based learning and formative assessment techniques that promote a robust learning environment Intended to cultivate an interactive classroom in which students take an active role in learning, this book provides a blueprint for educators seeking to amplify student engagement while imparting critical twenty-first century skills.
Download or read book Inter Active written by William T. Mohn and published by WestBowPress. This book was released on 2014-01-22 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a life filled with homework, household chores, and social rejection, fourteen-year-old Josh Brook sought an escape from reality in loud music and video games. But when hes inexplicably drawn into the world of his favorite game, he discovers that not only is life there nothing like a game, but that he has a crucial role to playone he never wouldve chosen. Caught up in the midst of a struggle he doesnt fully understand, Josh discovers that the truth isnt always clear, and the right choice is often the hardest one to make. Wavering between two sides, he must eventually choose one or the other, realizing his decision will impact not only his own life but the fate of an entire world. First-time author William T. Mohn is a master storyteller who peers into the cobwebs of human nature in Inter Activea real page-turner. Steven R. Hoffbeck, award-winning author of The Haymakers Unexpected, exciting techno-coming of age-thriller compels you to read on! Brook Berg, author of What Happened to Marions Book?
Download or read book Interactive Computation written by Dina Goldin and published by Springer Science & Business Media. This book was released on 2006-09-09 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: The interaction paradigm is a new conceptualization of computational phenomena that emphasizes interaction over algorithms, reflecting the shift in technology from main-frame number-crunching to distributed intelligent networks with graphical user interfaces. The book is arranged in four sections: "Introduction", comprising three chapters that explore and summarize the fundamentals of interactive computation; "Theory" with six chapters, each discussing a specific aspect of interaction; "Applications," five chapters showing how this principle is applied in subdisciplines of computer science; and "New Directions," presenting four multidisciplinary applications. The book challenges traditional Turing machine-based answers to fundamental questions of problem solving and the scope of computation.
Download or read book Interactive Modeling written by Margaret Berry Wilson and published by Center for Responsive Schools, Inc.. This book was released on 2012 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Be a more effective teacher by using this simple, yet transformative, technique for teaching essential academic and social skills, routines, and behaviors. Through Interactive Modeling, your students actively observe, model, and practice skills that can lead to higher, lasting achievements and kinder classrooms. You'll save time; they'll gain mastery!, You can use Interactive Modeling to help your students achieve success in: math, reading, writing, social studies, science, working in groups, making smooth transitions, using supplies carefully, test-taking, and more! Book jacket.
Download or read book Interactive Writing written by Andrea McCarrier and published by F&p Professional Books and Mul. This book was released on 2018-08-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Writing is specifically focused on the early phases of writing, and has special relevance to prekindergarten, kindergarten, grade 1 and 2 teachers.
Download or read book Interactive Language Teaching written by Wilga M. Rivers and published by Cambridge University Press. This book was released on 1987-02-27 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teachers and writers describe the approaches and techniques they have incorporated into their own teaching. The paperback edition is designed to help classroom teachers make language classes more participatory and communication oriented. A distinguished group of innovative teachers and writers describe, in a collection of essays, the approaches and techniques they have incorporated into their own teaching.
Download or read book Engineering Interactive Systems written by Jan Gulliksen and published by Springer. This book was released on 2008-12-23 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engineering Interactive Systems 2007 is an IFIP working conference that brings together researchers and practitioners interested in strengthening the scientific foun- tions of user interface design, examining the relationship between software engine- ing (SE) and human–computer interaction (HCI) and on how user-centerd design (UCD) could be strengthened as an essential part of the software engineering process. Engineering Interactive Systems 2007 was created by merging three conferences: • HCSE 2007 – Human-Centerd Software Engineering held for the first time. The HCSE Working Conference is a multidisciplinary conference entirely dedicated to advancing the basic science and theory of human-centerd software systems engineering. It is organized by IFIP WG 13.2 on Methodologies for User-Centerd Systems Design. • EHCI 2007 – Engineering Human Computer Interaction was held for the tenth time. EHCI aims to investigate the nature, concepts, and construction of user interfaces for software systems. It is organized by IFIP WG 13.4/2.7 on User Interface Engineering. • DSV-IS 2007 – Design, Specification and Verification of Interactive Systems was held for the 13th time. DSV-IS provides a forum where researchers wo- ing on model-based techniques and tools for the design and development of - teractive systems can come together with practitioners and with those working on HCI models and theories.
Download or read book Return to the Interactive Past written by Csilla E. Ariese-Vandemeulebroucke and published by . This book was released on 2021-12-21 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present. Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past (2017), the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans' voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?
Download or read book Understanding Kids Play and Interactive Design written by Mark Schlichting and published by CRC Press. This book was released on 2019-09-12 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds
Download or read book Interactive Task Learning written by Kevin A. Gluck and published by MIT Press. This book was released on 2019-08-16 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experts from a range of disciplines explore how humans and artificial agents can quickly learn completely new tasks through natural interactions with each other. Humans are not limited to a fixed set of innate or preprogrammed tasks. We learn quickly through language and other forms of natural interaction, and we improve our performance and teach others what we have learned. Understanding the mechanisms that underlie the acquisition of new tasks through natural interaction is an ongoing challenge. Advances in artificial intelligence, cognitive science, and robotics are leading us to future systems with human-like capabilities. A huge gap exists, however, between the highly specialized niche capabilities of current machine learning systems and the generality, flexibility, and in situ robustness of human instruction and learning. Drawing on expertise from multiple disciplines, this Strüngmann Forum Report explores how humans and artificial agents can quickly learn completely new tasks through natural interactions with each other. The contributors consider functional knowledge requirements, the ontology of interactive task learning, and the representation of task knowledge at multiple levels of abstraction. They explore natural forms of interactions among humans as well as the use of interaction to teach robots and software agents new tasks in complex, dynamic environments. They discuss research challenges and opportunities, including ethical considerations, and make proposals to further understanding of interactive task learning and create new capabilities in assistive robotics, healthcare, education, training, and gaming. Contributors Tony Belpaeme, Katrien Beuls, Maya Cakmak, Joyce Y. Chai, Franklin Chang, Ropafadzo Denga, Marc Destefano, Mark d'Inverno, Kenneth D. Forbus, Simon Garrod, Kevin A. Gluck, Wayne D. Gray, James Kirk, Kenneth R. Koedinger, Parisa Kordjamshidi, John E. Laird, Christian Lebiere, Stephen C. Levinson, Elena Lieven, John K. Lindstedt, Aaron Mininger, Tom Mitchell, Shiwali Mohan, Ana Paiva, Katerina Pastra, Peter Pirolli, Roussell Rahman, Charles Rich, Katharina J. Rohlfing, Paul S. Rosenbloom, Nele Russwinkel, Dario D. Salvucci, Matthew-Donald D. Sangster, Matthias Scheutz, Julie A. Shah, Candace L. Sidner, Catherine Sibert, Michael Spranger, Luc Steels, Suzanne Stevenson, Terrence C. Stewart, Arthur Still, Andrea Stocco, Niels Taatgen, Andrea L. Thomaz, J. Gregory Trafton, Han L. J. van der Maas, Paul Van Eecke, Kurt VanLehn, Anna-Lisa Vollmer, Janet Wiles, Robert E. Wray III, Matthew Yee-King
Download or read book Interactive Group Counseling and Therapy written by William B. Kline and published by Prentice Hall. This book was released on 2003 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: The premise of this book is that group counseling is not individual counseling; and what works for the former likely won't work for the latter. It's a fresh new introduction to the principles, theories and procedures of group counseling and therapy. It's written to show how group work really works, and ensures readers an understanding of how to create and maintain a group environment that actually succeeds in helping its members achieve significant growth and change. It emphasizes unique group processes and a systemic perspective, asserting that the quality of members' interactions is the critical determinant of a group's progress. It addresses all of the essential tasks in planning, conducting, and concluding groups. Other topics include teaching essential membership skills, how to teach group members interaction skills to assist them in personal growth and the process of becoming an effective leader. For professionals in the field of group counseling.
Download or read book Interactive Multiple Goal Programming written by J. Spronk and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1. 1. Motivation This book is based on the view-tx)int that both public and private decision making, in practice, can often be ilrproved upon by means of fonnal (nonnative) decision nodels and methods. To sane extent, the validity of this statement can be measured by the irrpressive number of su=esses of disciplines as operations research and management science. Hcwever, as witnessed by the many discussions in the professional journals in these fields, many rrodels and methods do not completely meet the requirements of decision making in prac tice. Of all possible origins of these clear shortcomings, we main-· ly focus on only one: the fact that nost of these nodels and methods are unsuitable for decision situations in which multiple and possi bly conflicting objectives playa role, because they are concentra ted on the (optimal) fulfilment of only one objective. The need to account for multiple goals was observed relatively early. Hoffman [1955], while describing 'what seem to be the prin cipal areas (in linear prograrrrning) where new ideas and new methods are needed' gives an exanple with conflicting goals. In this pro blem, the assignrrent of relative weights is a great problem for the planning staff and is 'probably not the province of the mathemati cian engaged in solving this problem'. These remarks were true pre cursors of later develor:nents. Nevertheless, the need for methods dealing with multiple goals was not widely recognized until much later.
Download or read book Interactive Group Therapy written by Jay Earley and published by Routledge. This book was released on 2013-10-28 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Group Therapy is a complete guide to group psychotherapy based on the author's unique integrated approach. Dr. Earley integrates from interpersonal group therapy a focus on the feeling reactions and relationships among group members, from psychodynamic approaches, an appreciation of unconscious processes and childhood origins, and from Gestalt therapy, the importance of awareness, contact, and experimentation. The book develops an action-oriented leadership style for group-centered groups and a new interpersonal understanding of the therapeutic change process in group therapy, leading to an approach that has impressive depth and creativity. It covers both short-term and long-term groups, making it a valuable book for those interested in brief therapies. The primary focus of Interactive Group Therapy is to provide practical guidelines for leading groups. It offers detailed suggestions for structuring groups, creating a therapeutic group climate, promoting interpersonal work, and helping group members develop awareness and responsibility. It discusses how to handle conflict, foster therapeutic change, work with difficult clients, adopt the best leadership attitude, understand group process, and a host of other clinical issues. In addition to rich clinical examples and case histories, this book also presents transcripts of group sessions, annotated to illustrate both theory and technique. The author's thorough presentation of his approach, its theoretical underpinnings, and its application to actual groups make this a valuable resource for graduate students in the mental health professions and psychotherapists of all levels of experience.