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EBookClubs

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Book Instant Arcade Games for the Dragon

Download or read book Instant Arcade Games for the Dragon written by Jean Frost and published by . This book was released on 1983 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Vintage Games 2 0

    Book Details:
  • Author : Matt Barton
  • Publisher : CRC Press
  • Release : 2019-05-08
  • ISBN : 1000007766
  • Pages : 540 pages

Download or read book Vintage Games 2 0 written by Matt Barton and published by CRC Press. This book was released on 2019-05-08 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.

Book Power Up

    Book Details:
  • Author : Chris Kohler
  • Publisher : Courier Dover Publications
  • Release : 2016-10-21
  • ISBN : 0486801497
  • Pages : 337 pages

Download or read book Power Up written by Chris Kohler and published by Courier Dover Publications. This book was released on 2016-10-21 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.

Book Game Preview

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Book DragonBall Z

Download or read book DragonBall Z written by Mike Pondsmith and published by ANimechaniX. This book was released on 1999-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers instructions and explainations on how to play an animated version of the Dragonball Z game.

Book A Guide to Movie Based Video Games

Download or read book A Guide to Movie Based Video Games written by Christopher Carton and published by White Owl. This book was released on 2023-08-30 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: You’ve seen the movie, now PLAY the movie! Long before gaming came to the big screen, cinema arrived in the homes of millions in the form of licensed video games; playable merchandise that tied in to some of the major tentpoles of cinematic history. Many of these games followed the storylines of the movies on which they were based, as well as providing supplementary adventures to major franchises. Collected in this book are some of the biggest games to come from Hollywood adventures during the '80s and '90s. In this comprehensive book, you’ll find over 300 games across 18 chapters, with sections dedicated to major movie franchises such as Star Wars, Jurassic Park, Top Gun, Pixar, Aliens and Indiana Jones, along with nearly 200 full-color screenshots of major releases. Showcasing the highs and lows of early computer gaming through the 16-bit era and onto the advent of 3D console gaming, A Guide to Movie Based Video Games: 1982 - 2000 covers two decades of video games with trivia, analysis and recommendations. Grab your controller, step into the silver screen and get ready to play!

Book The Minds Behind the Games

Download or read book The Minds Behind the Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2018-04-23 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Book Encyclopedia of Video Games  3 volumes

Download or read book Encyclopedia of Video Games 3 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Book The Game of Rat and Dragon

    Book Details:
  • Author : Paul Myron Anthony Linebarger
  • Publisher : Library of Alexandria
  • Release : 2020-09-28
  • ISBN : 146558370X
  • Pages : 28 pages

Download or read book The Game of Rat and Dragon written by Paul Myron Anthony Linebarger and published by Library of Alexandria. This book was released on 2020-09-28 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Video Games Guide

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Book Dragon Ops  Dragons vs  Robots

Download or read book Dragon Ops Dragons vs Robots written by Mari Mancusi and published by Little, Brown Books for Young Readers. This book was released on 2021-06-08 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this sci-fi adventure, the beloved author of Dragon Ops takes readers on a thrilling and heart-pounding journey through a high-stakes video game world. Now safely back at home, Ian and Lilli are free to return to normal life. Except there's a major problem: Ian keeps seeing the big bad boss dragon Atreus everywhere, and he can't tell whether it's real or in his imagination. So the internet is no longer an option. That's right. Ian, king of online gaming, is out on the soccer court instead. When Atreus shows up . . . everywhere, he knows he needs his sister. But he's legally obligated to never say Dra-er, the name of the game, so how is he supposed to ask for help? When Ian and Lilli finally sign back online, it's clear that Atreus has truly been released on the open web—and even worse, Ikumi has been kidnapped and imprisoned in a video game. It's back into virtual reality, but this time it's to Mech Ops, a futuristic world of zombies and evil robots—and the game's not even finished. Will Ian and Lilli have what it takes to jump through unfinished levels undetected? Or will they get booted . . . and even worse, are there do-overs in VR that isn't even built yet?

Book GameAxis Unwired

    Book Details:
  • Author :
  • Publisher :
  • Release : 2004-12
  • ISBN :
  • Pages : 48 pages

Download or read book GameAxis Unwired written by and published by . This book was released on 2004-12 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Book Andrew Rollings and Ernest Adams on Game Design

Download or read book Andrew Rollings and Ernest Adams on Game Design written by Andrew Rollings and published by New Riders. This book was released on 2003 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.

Book Ever After High  Dragon Games  The Junior Novel

Download or read book Ever After High Dragon Games The Junior Novel written by Stacia Deutsch and published by Little, Brown Books for Young Readers. This book was released on 2016-02-02 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: After being set free from her mirror prison, the Evil Queen comes up with a wickedly hexcellent plan to infiltrate Ever After High. Can she finally convince her daughter, Raven Queen, to accept her fairytale destiny and join her in being evil? Meanwhile a new litter of baby dragons is born and before long the Dragon Games are back at Ever After High, but the reinstatement of the games is all part of the Evil Queen's master plan. Can Raven, Apple, Darling, and the rest of the gang stand up to the Evil Queen? One thing is for sure...Ever After High will never be the same! Let the Dragon Games begin! ©2016 Mattel. All Rights Reserved.

Book Focus On  100 Most Popular Television Series by Sony Pictures Television

Download or read book Focus On 100 Most Popular Television Series by Sony Pictures Television written by Wikipedia contributors and published by e-artnow sro. This book was released on with total page 1081 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Cocos2d x Game Development Blueprints

Download or read book Cocos2d x Game Development Blueprints written by Karan Sequeira and published by Packt Publishing Ltd. This book was released on 2015-07-27 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.

Book GameAxis Unwired

    Book Details:
  • Author :
  • Publisher :
  • Release : 2006-08
  • ISBN :
  • Pages : 72 pages

Download or read book GameAxis Unwired written by and published by . This book was released on 2006-08 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.