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Book Ingress  The Niantic Project Files  Volume 3

Download or read book Ingress The Niantic Project Files Volume 3 written by Niantic Inc and published by Niantic, Inc.. This book was released on with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Determined to shield humanity from the harmful effects of Exotic Matter (XM), Devra Bogdanovich unleashes a Portal Virus designed to shut down the XM flow in Portals worldwide. The interruption of XM flow drives Roland Jarvis, who is deeply dependent on it, to the brink of death. ADA is also negatively affected. Agents around the globe respond with efforts to eliminate the virus and protect the Portals. Unbeknownst to them, efforts to resuscitate the Portals using a set of ancient objects known as the ‘Helios Artifacts’ send out a surge of XM to the far corners of the Universe, awakening a long dormant force. Hank Johnson re-emerges from the ‘nest’ in Afghanistan where his body has been entombed to warn of an ancient entity that has acted as a rival to the Shapers throughout history. His search for answers leads him to India and an encounter that will forever alter his future.

Book Ingress  The Niantic Project Files  Volume 1

Download or read book Ingress The Niantic Project Files Volume 1 written by P.A. Chapeau and published by Niantic Labs. This book was released on with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is the Niantic Project? In November 2012, a series of leaks began to emerge, revealing a conspiracy that would reshape the destiny of mankind. Exotic Matter Portals, Ordered Data, a mind-altering signal that some say can change the way we think, and Ingress, a government tool camouflaged as a mobile phone game. P.A. Chapeau’s Investigation began with revelations about ‘The Niantic Project,’ a secret government think tank run by a defunct intelligence agency, and continued on, ultimately revealing a hidden movement to co-opt the highest positions of leadership in governments and cultural power-centers worldwide. From the initial discovery of the Niantic Project in The Sphere of Weirdness to the unearthing of a global conspiracy in Operation Cassandra, each document from P.A. Chapeau’s daily investigation is presented here, in Volume 1 of The Niantic Project Files.

Book Ingress  The Niantic Project Files  Volume 4

Download or read book Ingress The Niantic Project Files Volume 4 written by Niantic, Inc. and published by Niantic, Inc.. This book was released on 2015-12-21 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the start of his latest adventure, Hank Johnson finds himself on a journey back to the 13MAGNUS Nest in Afghanistan. Jahan, the new leader of Anti-Magnus, has taken Hank and Azmati captive with plans to use them to summon the N’Zeer, an ancient force attempting to guide the development of mankind. Meanwhile, Devra Bogdanovich and Hubert Farlowe follow closely behind, with Ezekiel Calvin covertly keeping watch over the course of events. What transpires in the 13MAGNUS Nest has far-reaching consequences for all 13 of the original Niantic Investigators. With their fate still unknown, Volume 4 of The Niantic Project Files presents the correspondences and investigation materials that will help to solve that mystery.

Book Ingress  The Niantic Project Files  Volume 2

Download or read book Ingress The Niantic Project Files Volume 2 written by Verity Seke and published by Niantic, Inc.. This book was released on with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: A year into the investigation, P.A. Chapeau must come to terms with his role in two tragedies: The death of Carrie Campbell, a brave, visionary woman who sacrificed herself to save human civilization from self-destruction, and the takeover of a human mind by an AI that he helped create. Chapeau walks away, leaving the duty of uncovering the truth about Exotic Matter to the mysterious Verity Seke, and there’s much to investigate: An ancient society that has been protecting the secrets of XM-induced immortality, the resurrection of an Enlightened leader, and a desperate movement to save humanity from embarking on a path to its own destruction. From the efforts to resurrect Roland Jarvis in 13MAGNUS to Hank Johnson’s Recursion, each document from Verity Seke’s daily investigation is presented here, in Volume 2 of The Niantic Project Files.

Book The Age of Surveillance Capitalism

Download or read book The Age of Surveillance Capitalism written by Shoshana Zuboff and published by PublicAffairs. This book was released on 2019-01-15 with total page 683 pages. Available in PDF, EPUB and Kindle. Book excerpt: The challenges to humanity posed by the digital future, the first detailed examination of the unprecedented form of power called "surveillance capitalism," and the quest by powerful corporations to predict and control our behavior. In this masterwork of original thinking and research, Shoshana Zuboff provides startling insights into the phenomenon that she has named surveillance capitalism. The stakes could not be higher: a global architecture of behavior modification threatens human nature in the twenty-first century just as industrial capitalism disfigured the natural world in the twentieth. Zuboff vividly brings to life the consequences as surveillance capitalism advances from Silicon Valley into every economic sector. Vast wealth and power are accumulated in ominous new "behavioral futures markets," where predictions about our behavior are bought and sold, and the production of goods and services is subordinated to a new "means of behavioral modification." The threat has shifted from a totalitarian Big Brother state to a ubiquitous digital architecture: a "Big Other" operating in the interests of surveillance capital. Here is the crucible of an unprecedented form of power marked by extreme concentrations of knowledge and free from democratic oversight. Zuboff's comprehensive and moving analysis lays bare the threats to twenty-first century society: a controlled "hive" of total connection that seduces with promises of total certainty for maximum profit -- at the expense of democracy, freedom, and our human future. With little resistance from law or society, surveillance capitalism is on the verge of dominating the social order and shaping the digital future -- if we let it.

Book The Site Reliability Workbook

Download or read book The Site Reliability Workbook written by Betsy Beyer and published by "O'Reilly Media, Inc.". This book was released on 2018-07-25 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 2016, Googleâ??s Site Reliability Engineering book ignited an industry discussion on what it means to run production services todayâ??and why reliability considerations are fundamental to service design. Now, Google engineers who worked on that bestseller introduce The Site Reliability Workbook, a hands-on companion that uses concrete examples to show you how to put SRE principles and practices to work in your environment. This new workbook not only combines practical examples from Googleâ??s experiences, but also provides case studies from Googleâ??s Cloud Platform customers who underwent this journey. Evernote, The Home Depot, The New York Times, and other companies outline hard-won experiences of what worked for them and what didnâ??t. Dive into this workbook and learn how to flesh out your own SRE practice, no matter what size your company is. Youâ??ll learn: How to run reliable services in environments you donâ??t completely controlâ??like cloud Practical applications of how to create, monitor, and run your services via Service Level Objectives How to convert existing ops teams to SREâ??including how to dig out of operational overload Methods for starting SRE from either greenfield or brownfield

Book Games and Play in the Creative  Smart and Ecological City

Download or read book Games and Play in the Creative Smart and Ecological City written by Dale Leorke and published by Routledge. This book was released on 2020-12-30 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760

Book Raising Atlantis

    Book Details:
  • Author : Thomas Greanias
  • Publisher : Pocket Books
  • Release : 2020-01-28
  • ISBN : 1982134186
  • Pages : 336 pages

Download or read book Raising Atlantis written by Thomas Greanias and published by Pocket Books. This book was released on 2020-01-28 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience the first “outrageous adventure with a wild dose of the supernatural” (Clive Cussler, New York Times bestselling author) in the New York Times bestselling Atlantis trilogy, following archeologist Conrad Yeats, his father, and linguist Serena Serghetti as they search for the lost city of Atlantis. During a top secret dig in Antarctica, the United States government discovers a stunning and ancient secret: the legendary lost city of Atlantis. Dr. Conrad Yeats, the foremost authority on megalithic architecture, is brought in along with his estranged father, General Griffin Yeats, and his former lover, the linguist Serena Serghetti, to explore this astonishing civilization hidden beneath the ice. But their investigation uncovers something shocking that threatens the very existence of humanity and together, they are thrust into a deadly race against the apocalypse. “Raising Atlantis grabs hold of you from the first page and pulls you into an astonishing world of scientific fact and fiction, suspense, and good old-fashioned adventure” (Nelson DeMille, New York Times bestselling author). Visit the official Raising Atlantis website at RaisingAtlantis.com to unlock lost chapters and download free ebooks featuring Conrad Yeats and Serena Serghetti.

Book After the Digital Tornado

    Book Details:
  • Author : Kevin Werbach
  • Publisher : Cambridge University Press
  • Release : 2020-07-23
  • ISBN : 1108645259
  • Pages : 251 pages

Download or read book After the Digital Tornado written by Kevin Werbach and published by Cambridge University Press. This book was released on 2020-07-23 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Networks powered by algorithms are pervasive. Major contemporary technology trends - Internet of Things, Big Data, Digital Platform Power, Blockchain, and the Algorithmic Society - are manifestations of this phenomenon. The internet, which once seemed an unambiguous benefit to society, is now the basis for invasions of privacy, massive concentrations of power, and wide-scale manipulation. The algorithmic networked world poses deep questions about power, freedom, fairness, and human agency. The influential 1997 Federal Communications Commission whitepaper “Digital Tornado” hailed the “endless spiral of connectivity” that would transform society, and today, little remains untouched by digital connectivity. Yet fundamental questions remain unresolved, and even more serious challenges have emerged. This important collection, which offers a reckoning and a foretelling, features leading technology scholars who explain the legal, business, ethical, technical, and public policy challenges of building pervasive networks and algorithms for the benefit of humanity. This title is also available as Open Access on Cambridge Core.

Book Future Gaming

Download or read book Future Gaming written by Paolo Ruffino and published by MIT Press. This book was released on 2018-05-04 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games. This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. This book is about those predictions. It is about the ways in which the past, present, and future notions of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow. This new title from Goldsmiths Press by Paolo Ruffino suggests the story could be told another way. Considering game culture, from the gamification of self-improvement to GamerGate's sexism and violence, Ruffino lays out an alternative, creative mode of thinking about the medium: a sophisticated critical take that blurs the distinctions among studying, playing, making, and living with video games. Offering a series of stories that provide alternative narratives of digital gaming, Ruffino aims to encourage all of us who study and play (with) games to raise ethical questions, both about our own role in shaping the objects of research, and about our involvement in the discourses we produce as gamers and scholars. For researchers and students seeking a fresh approach to game studies, and for anyone with an interest in breaking open the current locked-box discourse, Future Gaming offers a radical lens with which to view the future.

Book E commerce

Download or read book E commerce written by Kenneth C. Laudon and published by . This book was released on 2016 with total page 909 pages. Available in PDF, EPUB and Kindle. Book excerpt: For undergraduate and graduate courses in business. Understanding The Vast And Expanding Field of E-Commerce Laudon's E-Commerce 2016: Business, Technology, Society emphasizes three driving forces behind the expanding field of e-commerce: technology change, business development, and social issues. A conceptual framework uses the templates of many modern-day companies to further demonstrate the differences and complexities in e-commerce today. An in-depth investigation of companies such as Uber, Pinterest, and Apple kick-off the course while preparing students for real-life scenarios. In the Twelfth Edition, Laudon and Traver add new or update existing case studies to match developments in the e-commerce field as they exist in today's tech world. They built in additional video cases for each chapter, making the material even more accessible to students as they prepare for their future roles in business.

Book Narrative Mechanics

Download or read book Narrative Mechanics written by Beat Suter and published by transcript Verlag. This book was released on 2021-05-31 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.

Book Site Reliability Engineering

    Book Details:
  • Author : Niall Richard Murphy
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2016-03-23
  • ISBN : 1491951176
  • Pages : 552 pages

Download or read book Site Reliability Engineering written by Niall Richard Murphy and published by "O'Reilly Media, Inc.". This book was released on 2016-03-23 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: The overwhelming majority of a software system’s lifespan is spent in use, not in design or implementation. So, why does conventional wisdom insist that software engineers focus primarily on the design and development of large-scale computing systems? In this collection of essays and articles, key members of Google’s Site Reliability Team explain how and why their commitment to the entire lifecycle has enabled the company to successfully build, deploy, monitor, and maintain some of the largest software systems in the world. You’ll learn the principles and practices that enable Google engineers to make systems more scalable, reliable, and efficient—lessons directly applicable to your organization. This book is divided into four sections: Introduction—Learn what site reliability engineering is and why it differs from conventional IT industry practices Principles—Examine the patterns, behaviors, and areas of concern that influence the work of a site reliability engineer (SRE) Practices—Understand the theory and practice of an SRE’s day-to-day work: building and operating large distributed computing systems Management—Explore Google's best practices for training, communication, and meetings that your organization can use

Book Privacy and Identity Management  The Smart Revolution

Download or read book Privacy and Identity Management The Smart Revolution written by Marit Hansen and published by Springer. This book was released on 2018-06-08 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains selected papers presented at the 12th IFIP WG 9.2, 9.5, 9.6/11.7, 11.6/SIG 9.2.2 International Summer School on Privacy and Identity Management, held in Ispra, Italy, in September 2017. The 12 revised full papers, 5 invited papers and 4 workshop papers included in this volume were carefully selected from a total of 48 submissions and were subject to a three-phase review process. The papers combine interdisciplinary approaches to bring together a host of perspectives: technical, legal, regulatory, socio-economic, social, societal, political, ethical, anthropological, philosophical, and psychological. They are organized in the following topical sections: privacy engineering; privacy in the era of the smart revolution; improving privacy and security in the era of smart environments; safeguarding personal data and mitigating risks; assistive robots; and mobility and privacy.

Book Entrepreneurship

Download or read book Entrepreneurship written by Michael Laverty and published by . This book was released on 2020-01-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook is intended for use in introductory Entrepreneurship classes at the undergraduate level. Due to the wide range of audiences and course approaches, the book is designed to be as flexible as possible. Theoretical and practical aspects are presented in a balanced manner, and specific components such as the business plan are provided in multiple formats. Entrepreneurship aims to drive students toward active participation in entrepreneurial roles, and exposes them to a wide range of companies and scenarios.

Book Geogames and Geoplay

    Book Details:
  • Author : Ola Ahlqvist
  • Publisher : Springer
  • Release : 2017-11-10
  • ISBN : 3319227742
  • Pages : 246 pages

Download or read book Geogames and Geoplay written by Ola Ahlqvist and published by Springer. This book was released on 2017-11-10 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis. Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda. Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.

Book Augmented Reality and Virtual Reality

Download or read book Augmented Reality and Virtual Reality written by Timothy Jung and published by Springer. This book was released on 2017-09-04 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume provides the latest outcomes of augmented reality (AR) and virtual reality (VR) research conducted in various industries. It reveals how AR and VR are currently changing the business landscape, and how new innovations provide opportunities for businesses to offer their customers unique services and experiences. Collecting the proceedings of the International AR & VR Conference held in Manchester, UK, in February 2017, the book advances the state of the art in AR and VR technologies and their applications in various industries such as tourism, hospitality, events, fashion, entertainment, retail, education and the gaming industry. The papers presented here cover the most significant topics within the field of AR and VR for both researchers and practitioners, approaching them from a business and management perspective.