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EBookClubs

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Book Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

Download or read book Guide to Dynamic Simulations of Rigid Bodies and Particle Systems written by Murilo G. Coutinho and published by Springer Science & Business Media. This book was released on 2012-10-09 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.

Book Dynamic Simulations of Multibody Systems

Download or read book Dynamic Simulations of Multibody Systems written by Murilo G. Coutinho and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers.

Book Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

Download or read book Guide to Dynamic Simulations of Rigid Bodies and Particle Systems written by Murilo G. Coutinho and published by Springer Science & Business Media. This book was released on 2012-10-08 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.

Book Kinematic and Dynamic Simulation of Multibody Systems

Download or read book Kinematic and Dynamic Simulation of Multibody Systems written by Javier Garcia de Jalon and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mechanical engineering, an engineering discipline born of the needs of the industrial revolution, is once again asked to do its substantial share in the call for industrial renewal. The general call is urgent as we face profound issues of productivity and competitiveness that require engineering solu tions, among others. The Mechanical Engineering Series features graduate texts and research monographs intended to address the need for informa tion in contemporary areas of mechanical engineering. The series is conceived as a comprehensive one that will cover a broad range of concentrations important to mechanical engineering graduate edu cation and research. We are fortunate to have a distinguished roster of consulting editors, each an expert in one of the areas of concentration. The names of the consulting editors are listed on the front page of the volume. The areas of concentration are applied mechanics, biomechanics, computa tional mechanics, dynamic systems and control, energetics, mechanics of material, processing, thermal science, and tribology. Professor Leckie, the consulting editor for applied mechanics, and I are pleased to present this volume of the series: Kinematic and Dynamic Simulation of Multibody Systems: The Real-Time Challenge by Professors Garcia de Jal6n and Bayo. The selection of this volume underscores again the interest of the Mechanical Engineering Series to provide our readers with topical monographs as well as graduate texts. Austin Texas Frederick F. Ling v The first author dedicates this book to the memory of Prof F. Tegerizo (t 1988), who introduced him to kinematics.

Book Algorithmic Foundations of Robotics IX

Download or read book Algorithmic Foundations of Robotics IX written by David Hsu and published by Springer. This book was released on 2010-11-18 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Robotics is at the cusp of dramatic transformation. Increasingly complex robots with unprecedented autonomy are finding new applications, from medical surgery, to construction, to home services. Against this background, the algorithmic foundations of robotics are becoming more crucial than ever, in order to build robots that are fast, safe, reliable, and adaptive. Algorithms enable robots to perceive, plan, control, and learn. The design and analysis of robot algorithms raise new fundamental questions that span computer science, electrical engineering, mechanical engineering, and mathematics. These algorithms are also finding applications beyond robotics, for example, in modeling molecular motion and creating digital characters for video games and architectural simulation. The Workshop on Algorithmic Foundations of Robotics (WAFR) is a highly selective meeting of leading researchers in the field of robot algorithms. Since its creation in 1994, it has published some of the field’s most important and lasting contributions. This book contains the proceedings of the 9th WAFR, held on December 13-15, 2010 at the National University of Singapore. The 24 papers included in this book span a wide variety of topics from new theoretical insights to novel applications.

Book Transactions on Computational Systems Biology XIII

Download or read book Transactions on Computational Systems Biology XIII written by Ralph-Johan Back and published by Springer Science & Business Media. This book was released on 2011-03-28 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers Computational Models for Cell Processes, featuring enhanced contributions from the CompMod workshop (2009). Covers a wide range of topics in systems biology, addressing the dynamics and the computational principles of this emerging field.

Book Robotics  The Algorithmic Perspective

Download or read book Robotics The Algorithmic Perspective written by Pankaj K. Agarwal and published by CRC Press. This book was released on 1998-12-15 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume gathers together cutting-edge research from the Third Workshop on Algorithmic Foundations of Robotics and gives a solid overview of the state of the art in robot algorithms. The papers cover core problems in robotics, such as motion planning, sensor-based planning, manipulation, and assembly planning. They also examine the application o

Book Physics for Game Developers

Download or read book Physics for Game Developers written by David M. Bourg and published by "O'Reilly Media, Inc.". This book was released on with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices. Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team. Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays Capture 3D sound effects with the OpenAL audio API.

Book Computer Vision  Imaging and Computer Graphics  Theory and Applications

Download or read book Computer Vision Imaging and Computer Graphics Theory and Applications written by Paul Richard and published by Springer. This book was released on 2012-02-25 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2010, the Joint Conference on Computer Vision Theory and Applications (VISAPP), on Imaging Theory and Applications (IMAGAPP), and on Computer Graphics Theory and Applications (GRAPP), held in Angers, France, in May 2010. The 19 revised full papers presented together with two invited papers were carefully reviewed and selected. The papers are organized in topical sections on computer vision theory and applications; imaging theory and applications; computer graphics theory and applications; and information visualization theory and applications.

Book Mechanical Impact Dynamics

Download or read book Mechanical Impact Dynamics written by Raymond M. Brach and published by Brach Engineering, LLC. This book was released on 2007 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Handbook of Virtual Environments

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2002-01-01 with total page 1273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.

Book Immersive Projection Technology and Virtual Environments 2001

Download or read book Immersive Projection Technology and Virtual Environments 2001 written by B. Fröhlich and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: 17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments. The main topics included here are human computer interaction (user interfaces, interaction techniques), software developments (virtual environment applications, rendering techniques), and input/output devices.

Book Artificial Life 8

    Book Details:
  • Author : Russell K. Standish
  • Publisher : MIT Press
  • Release : 2003
  • ISBN : 9780262692816
  • Pages : 458 pages

Download or read book Artificial Life 8 written by Russell K. Standish and published by MIT Press. This book was released on 2003 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: How high-level behaviors arise from low-level rules, and how understanding this relationship can suggest novel solutions to complex real-world problems such as disease prevention, stock-market prediction, and data mining on the Internet. The term "artificial life" describes research into synthetic systems that possess some of the essential properties of life. This interdisciplinary field includes biologists, computer scientists, physicists, chemists, geneticists, and others. Artificial life may be viewed as an attempt to understand high-level behavior from low-level rules -- for example, how the simple interactions between ants and their environment lead to complex trail-following behavior. An understanding of such relationships in particular systems can suggest novel solutions to complex real-world problems such as disease prevention, stock-market prediction, and data mining on the Internet. Since their inception in 1987, the Artificial Life meetings have grown from small workshops to truly international conferences, reflecting the field's increasing appeal to researchers in all areas of science.

Book Simulations  Serious Games and Their Applications

Download or read book Simulations Serious Games and Their Applications written by Yiyu Cai and published by Springer Science & Business Media. This book was released on 2013-11-08 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

Book Computer Animation

    Book Details:
  • Author : Rick Parent
  • Publisher : Elsevier
  • Release : 2007-11-01
  • ISBN : 0080553850
  • Pages : 624 pages

Download or read book Computer Animation written by Rick Parent and published by Elsevier. This book was released on 2007-11-01 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Book Computer and Information Sciences   ISCIS 2005

Download or read book Computer and Information Sciences ISCIS 2005 written by Pinar Yolum and published by Springer. This book was released on 2005-11-16 with total page 992 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 20th International Symposium on Computer and Information Sciences, ISCIS 2005, held in Istanbul, Turkey in October 2005. The 92 revised full papers presented together with 4 invited talks were carefully reviewed and selected from 491 submissions. The papers are organized in topical sections on computer networks, sensor and satellite networks, security and cryptography, performance evaluation, e-commerce and Web services, multiagent systems, machine learning, information retrieval and natural language processing, image and speech processing, algorithms and database systems, as well as theory of computing.

Book Multibody Dynamics

Download or read book Multibody Dynamics written by Juan Carlo Garcia Orden and published by Springer Science & Business Media. This book was released on 2007-04-05 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ECCOMAS Thematic Conference Multibody Dynamics 2005 was held in Madrid, representing the second edition of a series which began in Lisbon 2003. This book contains the revised and extended versions of selected conference communications, representing the state-of-the-art in the advances on computational multibody models, from the most abstract mathematical developments to practical engineering applications.