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Book A Reader in Themed and Immersive Spaces

Download or read book A Reader in Themed and Immersive Spaces written by Scott A. Lukas and published by Lulu.com. This book was released on 2016 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Themed spaces have, at their foundation, an overarching narrative, symbolic complex, or story that drives the overall context of their spaces. Theming, in some very unique ways, has expanded beyond previous stereotypes and oversimplifications of culture and place to now consider new and often controversial topics, themes, and storylines."--Publisher's website.

Book Virtual Immersive and 3D Learning Spaces  Emerging Technologies and Trends

Download or read book Virtual Immersive and 3D Learning Spaces Emerging Technologies and Trends written by Hai-Jew, Shalin and published by IGI Global. This book was released on 2010-09-30 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Immersive and 3D Learning Spaces: Emerging Technologies helps push the conceptual and applied boundaries of virtual immersive learning. Virtual immersive spaces bring with them plenty of promise, of sensory information-rich learning experiences that will enable a much wider range of experiential learning and training—delivered to computer desktops, augmented reality spaces, digital installations, and mobile projective devices. This work explains how these spaces may be exploited for effective learning in terms of the technologies, pedagogical strategies, and directions.

Book Security in Virtual Worlds  3D Webs  and Immersive Environments  Models for Development  Interaction  and Management

Download or read book Security in Virtual Worlds 3D Webs and Immersive Environments Models for Development Interaction and Management written by Rea, Alan and published by IGI Global. This book was released on 2010-11-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although one finds much discussion and research on the features and functionality of Rich Internet Applications (RIAs), the 3D Web, Immersive Environments (e.g. MMORPGs) and Virtual Worlds in both scholarly and popular publications, very little is written about the issues and techniques one must consider when creating, deploying, interacting within, and managing them securely. Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management brings together the issues that managers, practitioners, and researchers must consider when planning, implementing, working within, and managing these promising virtual technologies for secure processes and initiatives. This publication discusses the uses and potential of these virtual technologies and examines secure policy formation and practices that can be applied specifically to each.

Book The Immersive Worlds Handbook

Download or read book The Immersive Worlds Handbook written by Scott A. Lukas and published by Taylor & Francis. This book was released on 2013 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Industry insider Scott Lukas teaches you how to design exciting, believable, authentic themed spaces. Make your immersive worlds come alive with the gems in this book, including key industry interviews and case studies!

Book Trends  Experiences  and Perspectives in Immersive Multimedia and Augmented Reality

Download or read book Trends Experiences and Perspectives in Immersive Multimedia and Augmented Reality written by Simão, Emília and published by IGI Global. This book was released on 2018-07-27 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: The concept of immersive multimedia, which is closely related to concepts of augmented reality, brings opportunities in art, education, entertainment, and technology. As such, it is vital to explore the connections between consumers of media content and information parts that come from multimedia platforms. Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality is a critical scholarly resource that offers solutions to the problems that appear in both theoretical and practical dimensions of immersive multimedia experiences on an interdisciplinary platform. Featuring coverage on a broad range of topics such as cyber behavior, human-computer interaction, and transmedia, this book is geared towards digital artists, media professionals, developers, academicians, researchers, and upper-level graduate students seeking current research on the exploration of immersive multimedia through the perspectives of technology, communications, and art.

Book Immersive Communication

Download or read book Immersive Communication written by Qin Li and published by Routledge. This book was released on 2019-12-06 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Communication, like the atmosphere itself, is ubiquitous and essential for humans and with the development of new technologies, such as wireless internet, 3D printing and virtual reality, it has become almost impossible to live without it. In addition, means of communication have changed immeasurably. This book proposes a new research paradigm that incorporates new features and factors of communication and a new theoretical framework named “immersive communication”. Pointing out that communication today has moved beyond the bi-directional, mass communication of "the second media age" to ubiquitous, immersive communication in "the third media age", the author discusses the definition, characteristics, information structure, and models of immersive communication using various examples including Fitbit, Apple, 4G and other technologies, while envisioning future applications of the immersive communication model. Scholars and students of communication studies, especially those interested in the manifestations of the new media age, will all benefit from this book. It will also appeal to readers interested in new media and communication theories.

Book Critical Encounters with Immersive Storytelling

Download or read book Critical Encounters with Immersive Storytelling written by Alke Gröppel-Wegener and published by Routledge. This book was released on 2019-01-10 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: A uniquely interdisciplinary look at storytelling in digital, analogue, and hybridised contexts, this book traces different ways stories are experienced in our contemporary mediascape. It uses an engaging range of current examples to explore interactive and immersive narratives. Critical Encounters with Immersive Storytelling considers exciting new forms of storytelling that are emerging in contemporary popular culture. Here, immersion is being facilitated in a variety of ways and in a multitude of contexts, from 3D cinema to street games, from immersive theatre plays to built environments such as theme parks, as well as in a multitude of digital formats. The book explores diverse modes and practices of immersive storytelling, discussing what is gained and lost in each of these ‘genres’. Building on notions of experience and immersion, it suggests a framework within which we might begin to understand the quality of being immersed. It also explores the practical and ethical aspects of this exciting and evolving terrain. This accessible and lively study will be of great interest to students and researchers of media studies, digital culture, games studies, extended reality, experience design, and storytelling.

Book Advances of Immersive Entertainment Experience in Tourism

Download or read book Advances of Immersive Entertainment Experience in Tourism written by 陈丽英 and published by Scientific Research Publishing, Inc. USA. This book was released on 2024-03-08 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book studied the newly emerged business format of immersive entertainments experience, mainly focusing on offline forms, which have been proved to contribute a lot to the upgrading of modern culture and tourism industry development. With solid theoretical research on interactive digital narrative and immersive experience etc., it defined the immersive entertainment. Based on comprehensive analysis of immersive entertainment industry development at home and abroad, the research team initiated a thorough investigation of status quo of immersive entertainment in Shanghai. By deep interviewing with professionals, operators and consumers in the immersive entertainment industry, it aims to explore the reasons behind the popularity of immersive entertainment experience and the booming immersive industry, introduce typical formats and classification methods of immersive experiences, compare common development models in the immersive entertainment industry, identify development bottlenecks, and discuss future trends and suggestions in the immersive entertainment industry. This book is the collaborative effort of researchers led by Chen Liying’s research team. Chen Liying established the research framework for the entire project and oversaw the final manuscript and revisions. Tao Tingfang contributed a lot to the original idea and framework of the book. Zhangjing was responsible for the initial draft of Chapter 4, 5, 6. Yin Weihua was responsible for the Shanghai immersive entertainment development. Guan Xu was responsible for international cases and experiences. Chen Liying was responsible for Chapter 1, 2, 3, 7 and the initial draft of Chapter 8, as well as supplementing some case studies. Ma Yingjie was responsible for the technological path of Chapter 7.

Book Staging Spectators in Immersive Performances

Download or read book Staging Spectators in Immersive Performances written by Doris Kolesch and published by Routledge. This book was released on 2019-05-03 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: At present, we are witnessing a significant transformation of established forms of spectatorship in theatre, performance art and beyond. In particular, immersive and participatory forms of theatre allow audiences and performers to interact in a shared performance space. Staging Spectators in Immersive Performances discusses forms and concepts of contemporary spectatorship and explores various modes of audience participation in theory as well as in practice. The volume also reflects on what new terms and methods must be developed in order to address the theoretical challenges of contemporary immersive performances. Split into three parts, Staging Spectators in Immersive Performances, respectively, focuses on various strategies for mobilising the audience, methodological questions for research on being a spectator in immersive and participatory forms of theatre, and thematising new modes of partaking and ways of spectating in contemporary art. Poignantly capturing experiences that can be viewed as manifestations of affective relationality in the strongest possible sense, this volume will appeal to students and researchers interested in fields such as Theatre and Performance Studies, Media Studies and Philosophy.

Book Immersive Analytics

    Book Details:
  • Author : Kim Marriott
  • Publisher : Springer
  • Release : 2018-10-15
  • ISBN : 303001388X
  • Pages : 357 pages

Download or read book Immersive Analytics written by Kim Marriott and published by Springer. This book was released on 2018-10-15 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immersive Analytics is a new research initiative that aims to remove barriers between people, their data and the tools they use for analysis and decision making. Here the aims of immersive analytics research are clarified, its opportunities and historical context, as well as providing a broad research agenda for the field. In addition, it is reviewed how the term immersion has been used to refer to both technological and psychological immersion, both of which are central to immersive analytics research.

Book Immersive Theatre and Audience Experience

Download or read book Immersive Theatre and Audience Experience written by Rose Biggin and published by Springer. This book was released on 2017-09-06 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the first full-length monograph to focus on Punchdrunk, the internationally-renowned theatre company known for its pioneering approach to immersive theatre. With its promises of empowerment, freedom and experiential joy, immersive theatre continues to gain popularity - this study brings necessary critical analysis to this rapidly developing field. What exactly do we mean by audience “immersion”? How might immersion in a Punchdrunk production be described, theorised, situated or politicised? What is valued in immersive experience - and are these values explicit or implied? Immersive Theatre and Audience Experience draws on rehearsals, performances and archival access to Punchdrunk, providing new critical perspectives from cognitive studies, philosophical aesthetics, narrative theory and computer games. Its discussion of immersion is structured around three themes: interactivity and game; story and narrative; environment and space. Providing a rigorous theoretical toolkit to think further about the form’s capabilities, and offering a unique set of approaches, this book will be of significance to scholars, students, artists and spectators.

Book Platform Based Design and Immersive Technologies for Manufacturing and Assembly in Offsite Construction

Download or read book Platform Based Design and Immersive Technologies for Manufacturing and Assembly in Offsite Construction written by Lilia Potseluyko and published by Springer Nature. This book was released on 2023-06-27 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the applications of virtual reality technologies in building design and offsite construction. Its focus is on how small and medium-sized architectural and construction practices with limited budgets and time can implement innovation through visualisation creation. Virtual reality technologies, known as empathy machines, offer a productive interaction process for clients and professionals. Gaming and simulation have already proven their efficacy in solving problems in science and business. However, the next challenge is designing data-rich virtual environments that can enhance clients' spatial understanding, simplify architect-client communications, provide customisation options, consolidate quantification, and export data directly to manufacturers' software, minimizing fragmentation across the entire building information management (BIM) lifecycle. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.

Book Handbook of Research on the Global Impacts and Roles of Immersive Media

Download or read book Handbook of Research on the Global Impacts and Roles of Immersive Media written by Morie, Jacquelyn Ford and published by IGI Global. This book was released on 2019-12-06 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world is witnessing a media revolution similar to the birth of the film industry from the early 20th Century. New forms of media are expanding the human experience from passive viewership to active participants, surrounding and enveloping us in ways film or television never could. New immersive media forms include virtual reality (VR), augmented reality (AR), mixed reality (XR), fulldome, CAVEs, holographic characters, projection mapping, and mixed experimental combinations of old and new, live, and generated media. With the continued expansion beyond the traditional frame, practitioners are crafting these new media to see how they can influence and shape the world. The Handbook of Research on the Global Impacts and Roles of Immersive Media is a collection of innovative research that provides insights on the latest in existing and emerging immersive technologies through descriptions of case studies, new business models, philosophical viewpoints, and scientific findings. While highlighting topics including augmented reality, interactive media, and spatial computing, this book is ideally designed for media technologists, storytellers, artists, journalists, designers, programmers, developers, manufacturers, entertainment executives, content creators, industry professionals, academicians, researchers, and media students.

Book The Infinite

    Book Details:
  • Author : Ryoji Ikeda
  • Publisher :
  • Release : 2021-12
  • ISBN : 9783777437675
  • Pages : 176 pages

Download or read book The Infinite written by Ryoji Ikeda and published by . This book was released on 2021-12 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: A journey to the International Space Station: the making of the biggest media project ever filmed in orbit. The Infinite documents the making of the ground-breaking immersive VR experience shot entirely aboard the International Space Station. Artists and astronauts joined forces to capture life in the cosmos as never before. In this oversize publication, brand-new views of space and stunning production shots reveal the human imagination's limitless potential. In Summer 2021, PHI and EMMY(R) Award-winning digital entertainment pioneers Felix & Paul Studios will launch the public into an infinite universe. A ground-breaking immersive VR exhibition will enable the audience to visit the ISS, where they encounter experiments, zero-gravity living, and breathtaking spacewalks. Beautifully designed, The Infinite features interviews with leaders in VR and contemporary art. It perfectly complements the exhibition's role in rendering the innovation and collaboration in humanity's quest for the skies.

Book Beyond Immersive Theatre

Download or read book Beyond Immersive Theatre written by Adam Alston and published by Springer. This book was released on 2016-05-18 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immersive theatre currently enjoys ubiquity, popularity and recognition in theatre journalism and scholarship. However, the politics of immersive theatre aesthetics still lacks a substantial critique. Does immersive theatre model a particular kind of politics, or a particular kind of audience? What’s involved in the production and consumption of immersive theatre aesthetics? Is a productive audience always an empowered audience? And do the terms of an audience’s empowerment stand up to political scrutiny? Beyond Immersive Theatre contextualises these questions by tracing the evolution of neoliberal politics and the experience economy over the past four decades. Through detailed critical analyses of work by Ray Lee, Lundahl & Seitl, Punchdrunk, shunt, Theatre Delicatessen and Half Cut, Adam Alston argues that there is a tacit politics to immersive theatre aesthetics – a tacit politics that is illuminated by neoliberalism, and that is ripe to be challenged by the evolution and diversification of immersive theatre.

Book Difficult Heritage and Immersive Experiences

Download or read book Difficult Heritage and Immersive Experiences written by Agiatis Benardou and published by Taylor & Francis. This book was released on 2022-12-09 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Difficult Heritage and Immersive Experiences examines the benefits involved in designing and employing immersive technologies to reconstruct difficult pasts at heritage sites around the world. Presenting interdisciplinary case studies of heritage sites and museums from across a range of different contexts, the volume analyzes the ways in which various types of immersive technologies can help visitors to contextualize and negotiate difficult or sensitive heritage and traumatic pasts. Demonstrating that some of the most creative applications of immersive experiences appear in and at museums and heritage sites, the book showcases how immersive technologies offer the possibility of confronting and disputing presumptions and prejudices, triggering responses, delivering new knowledge, initiating dialogue and challenging preexistingnotions of collective identity. The book provides a conceptual, as well as a hands-on, approach to understanding the use of immersive technologies at sensitive sites around the globe. Difficult Heritage and Immersive Experiences is essential reading for researchers and students who are interested in, or engaged in the study of, cultural heritage, memory, history, politics, dark tourism, design and digital media or immersive technologies. The book will also be of interest to museum and heritage practitioners.

Book Development of Creative Spaces in Academic Libraries

Download or read book Development of Creative Spaces in Academic Libraries written by Katy Kavanagh Webb and published by Chandos Publishing. This book was released on 2018-02-16 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Development of Creative Spaces in Academic Libraries: A Decision Maker's Guide includes innovative ways libraries are engaging students, including the practice of setting aside high-tech spaces for creativity. Five models of library creative spaces are explored in this book, including digital media labs, digital humanities labs, makerspaces, data visualization labs and knowledge markets. The book explores creative spaces currently offered in libraries, with a focus on academic libraries. It gives real-world advice for the process of crafting a new space in the library, including tactics on how to find campus partners, conduct a needs analysis, and answer important questions. Case studies of innovators of library creativity further highlight the successes—and pitfalls—of embarking on the process of developing a new service or space in the library. Shows administrators what other institutions are doing to enable media literacy Helps university library administrators determine their best course of action Provides detailed, unique case studies on up to 10 leading institutions, along with the service models they are providing