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Book Immersive Experience in Viewing 3D Reconstruction Model in Virtual Reality

Download or read book Immersive Experience in Viewing 3D Reconstruction Model in Virtual Reality written by Jose Alberto Fonseca Aguilera and published by . This book was released on 2020 with total page 47 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: Virtual Reality (VR) has become increasingly popular in video game development. It has introduced a new immersive experience to user gameplay and game environment. This new kind of experience has become a popular interest in research fields because it presents a more efficient method to analyze environment than a computer screen. Particularly, the VR technology have become popular in fields such as architecture, interior design, and CAD design. This thesis presents a VR program that instantly converts imported 3D Reconstruction models into an immersive virtual environment and provides built-in interaction features. The program goal is to create a realistic immersive virtual environment for loaded 3D Reconstruction model. In order to provide a realistic immersive setting, the model size was considered before loading the virtual environment and interaction features of the program. The program was tested using three model categories: novice 3D Reconstruction, professional 3D Reconstruction, and Computer-Aided Design (CAD). The first trial evaluated the ability of the program to load the model properly, render quality, and actual model size. The second trial evaluated the built-in interaction features with each of the models. The program successfully renders the 3D Reconstruction model into virtual environment and provided built-in interaction features that assisted with the interaction between the user and models. The design of the program is to provide users an innovative and inexpensive way to analyze accurate model sized objects and include features that immerse the user in the virtual environment.

Book Real VR     Immersive Digital Reality

Download or read book Real VR Immersive Digital Reality written by Marcus Magnor and published by Springer Nature. This book was released on 2020-03-10 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.

Book Virtual Heritage

    Book Details:
  • Author : Erik Malcolm Champion
  • Publisher : Ubiquity Press
  • Release : 2021-07-22
  • ISBN : 1914481011
  • Pages : 153 pages

Download or read book Virtual Heritage written by Erik Malcolm Champion and published by Ubiquity Press. This book was released on 2021-07-22 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.

Book Cases on Immersive Virtual Reality Techniques

Download or read book Cases on Immersive Virtual Reality Techniques written by Yang, Kenneth C.C. and published by IGI Global. This book was released on 2019-04-12 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.

Book Proceedings of the 8th International Conference on Advanced Intelligent Systems and Informatics 2022

Download or read book Proceedings of the 8th International Conference on Advanced Intelligent Systems and Informatics 2022 written by Aboul Ella Hassanien and published by Springer Nature. This book was released on 2022-11-17 with total page 844 pages. Available in PDF, EPUB and Kindle. Book excerpt: This proceedings book constitutes the refereed proceedings of the 8th International Conference on Advanced Intelligent Systems and Informatics (AISI 2021), which took place in Cairo, Egypt, during November 20–22, 2022, and is an international interdisciplinary conference that presents a spectrum of scientific research on all aspects of informatics and intelligent systems, technologies, and applications.

Book Creating Augmented and Virtual Realities

Download or read book Creating Augmented and Virtual Realities written by Erin Pangilinan and published by "O'Reilly Media, Inc.". This book was released on 2019-03-18 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

Book Digital Anatomy

    Book Details:
  • Author : Jean-François Uhl
  • Publisher : Springer Nature
  • Release : 2021-05-14
  • ISBN : 3030619052
  • Pages : 385 pages

Download or read book Digital Anatomy written by Jean-François Uhl and published by Springer Nature. This book was released on 2021-05-14 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations. Digital Anatomy – Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.

Book Virtual Reality in Archaeology

Download or read book Virtual Reality in Archaeology written by Juan A. Barceló and published by British Archaeological Reports Oxford Limited. This book was released on 2000 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Applications and Quantitative Methods in Archaeology (CAA)

Book Virtual Storytelling  Using Virtual Reality Technologies for Storytelling

Download or read book Virtual Storytelling Using Virtual Reality Technologies for Storytelling written by Olivier Balet and published by Springer Science & Business Media. This book was released on 2003-11-04 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Virtual Storytelling, ICVS 2003, held in Toulouse, France in November 2003. The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on real-time technologies, narrativity and authoring, mediation and interface, virtual characters, mixed reality, and applications.

Book Augmented Reality  Virtual Reality  and Computer Graphics

Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer Nature. This book was released on 2020-08-31 with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry. * The conference was held virtually due to the COVID-19 pandemic.

Book Intelligent 3D Technologies and Augmented Reality

Download or read book Intelligent 3D Technologies and Augmented Reality written by Roumen Kountchev and published by Springer Nature. This book was released on with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mixed Reality and Three Dimensional Computer Graphics

Download or read book Mixed Reality and Three Dimensional Computer Graphics written by Branislav Sobota and published by BoD – Books on Demand. This book was released on 2020-10-14 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mixed reality is an area of computer research that deals with the combination of real-world and computer-generated data, where computer-generated objects are visually mixed into the real environment and vice versa in real time. It is the newest virtual reality technology. It usually uses 3D computer graphics technologies for visual presentation of the virtual world. The mixed reality can be created using the following technologies: augmented reality and augmented virtuality. Mixed and virtual reality, their applications, 3D computer graphics and related technologies in their actual stage are the content of this book. 3D-modeling in virtual reality, a stereoscopy, and 3D solids reconstruction are presented in the first part. The second part contains examples of the applications of these technologies, in industrial, medical, and educational areas.

Book Recent Advances in 3D Imaging  Modeling  and Reconstruction

Download or read book Recent Advances in 3D Imaging Modeling and Reconstruction written by Voulodimos, Athanasios and published by IGI Global. This book was released on 2020-02-28 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D image reconstruction is used in many fields, such as medicine, entertainment, and computer science. This highly demanded process comes with many challenges, such as images becoming blurry by atmospheric turbulence, getting snowed with noise, or becoming damaged within foreign regions. It is imperative to remain well-informed with the latest research in this field. Recent Advances in 3D Imaging, Modeling, and Reconstruction is a collection of innovative research on the methods and common techniques of image reconstruction as well as the accuracy of these methods. Featuring coverage on a wide range of topics such as ray casting, holographic techniques, and machine learning, this publication is ideally designed for graphic designers, computer engineers, medical professionals, robotics engineers, city planners, game developers, researchers, academicians, and students.

Book 3D Immersive and Interactive Learning

Download or read book 3D Immersive and Interactive Learning written by Yiyu Cai and published by Springer Science & Business Media. This book was released on 2013-02-12 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.

Book Visualizing cityscapes of Classical antiquity  from early modern reconstruction drawings to digital 3D models

Download or read book Visualizing cityscapes of Classical antiquity from early modern reconstruction drawings to digital 3D models written by Chiara Piccoli and published by Archaeopress Publishing Ltd. This book was released on 2018-04-30 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: The study presented here aims to make a practical contribution to a new understanding and use of digital 3D reconstructions in archaeology, namely as ‘laboratories’ to test hypotheses and visualize, evaluate and discuss multiple interpretations.

Book Augmented Reality  Virtual Reality   Semantic 3D Reconstruction

Download or read book Augmented Reality Virtual Reality Semantic 3D Reconstruction written by Zhihan Lv and published by Mdpi AG. This book was released on 2022-12-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented reality is a key technology that will facilitate a major paradigm shift in the way users interact with data and has only just recently been recognized as a viable solution for solving many critical needs. In practical terms, this innovation can be used to visualize data from hundreds of sensors simultaneously, overlaying relevant and actionable information over your environment through a headset. Semantic 3D reconstruction unlocks the promise of AR technology, possessing a far greater availability of semantic information. Although, there are several methods currently available as post-processing approaches to extract semantic information from the reconstructed 3D models, the results obtained results have been uncertain and evenly incorrect. Thus, it is necessary to explore or develop a novel 3D reconstruction approach to automatically recover 3D geometry model and obtained semantic information simultaneously. The rapid advent of deep learning brought new opportunities to the field of semantic 3D reconstruction from photo collections. Deep learning-based methods are not only able to extract semantic information but can also enhance fundamental techniques in semantic 3D reconstruction, techniques which include feature matching or tracking, stereo matching, camera pose estimation, and use of multi-view stereo methods. Moreover, deep learning techniques can be used to extract priors from photo collections, and this obtained information can in turn improve the quality of 3D reconstruction.

Book Presence and Beyond  Evaluating User Experience in AR MR VR

Download or read book Presence and Beyond Evaluating User Experience in AR MR VR written by Richard Skarbez and published by Frontiers Media SA. This book was released on 2022-10-03 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: