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Book Immersed in Technology

    Book Details:
  • Author : Banff Centre for the Arts
  • Publisher : MIT Press
  • Release : 1996
  • ISBN : 9780262133142
  • Pages : 400 pages

Download or read book Immersed in Technology written by Banff Centre for the Arts and published by MIT Press. This book was released on 1996 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.

Book Immersed in Media

    Book Details:
  • Author : Matthew Lombard
  • Publisher : Springer
  • Release : 2015-06-18
  • ISBN : 3319101900
  • Pages : 338 pages

Download or read book Immersed in Media written by Matthew Lombard and published by Springer. This book was released on 2015-06-18 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of “being there” inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour.

Book Technology and the Character of Contemporary Life

Download or read book Technology and the Character of Contemporary Life written by Albert Borgmann and published by University of Chicago Press. This book was released on 1984 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Table of Contents Acknowledgments Part One - The Problem of Technology 1. Technology and Theory 2. Theories of Technology 3. The Choice of a Theory 4. Scientific Theory 5. Scientific Explanation 6. The Scope of Scientific Explanation 7. Science and Technology Part Two - The Character of Technology 8. The Promise of Technology 9. The Device Paradigm 10. The Foreground of Technology 11. Devices, Means, and Machines 12. Paradigmatic Explanation 13. Technology and the Social Order 14. Technology and Democracy 15. The Rule of Technology 16. Political Engagement and Social Justice 17. Work and Labor 18. Leisure, Excellence, and Happiness 19. The Stability of Technology Part Three - The Reform of Technology 20. The Possibilities of Reform 21. Deictic Discourse 22. The Challenge of Nature 23. Focal Things and Practices 24. Wealth and the Good Life 25. Political Affirmation 26. The Recovery of the Promise of Technology Notes Index.

Book Cognitive and Affective Perspectives on Immersive Technology in Education

Download or read book Cognitive and Affective Perspectives on Immersive Technology in Education written by Zheng, Robert Z. and published by IGI Global. This book was released on 2020-05-22 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immersive technology as an umbrella concept consists of multiple emerging technologies including augmented reality (AR), virtual reality (VR), gaming, simulation, and 3D printing. Research has shown immersive technology provides unique learning opportunities for experiential learning, multiple perspectives, and knowledge transfer. Due to its role in influencing learners’ cognitive and affective processes, it is shown to have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective theoretical framework to guide the diverse aspects of immersive technology research. In fact, lacking the cognitive and affective theoretical framework has begun to hamper the design and application of immersive technology in schools and related professional training. Cognitive and Affective Perspectives on Immersive Technology in Education is an essential research book that explores methods and implications for the design and implementation of upcoming immersive technologies in pedagogical and professional development settings. The book includes case studies that highlight the cognitive and affective processes in immersive technology as well as the successful applications of immersive technology in education. Featuring a wide range of topics such as curriculum design, K-12 education, and mobile learning, this book is ideal for academicians, educators, policymakers, curriculum developers, instructional designers, administrators, researchers, and students.

Book What Technology Wants

Download or read book What Technology Wants written by Kevin Kelly and published by Penguin. This book was released on 2011-09-27 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author of the New York Times bestseller The Inevitable— a sweeping vision of technology as a living force that can expand our individual potential In this provocative book, one of today's most respected thinkers turns the conversation about technology on its head by viewing technology as a natural system, an extension of biological evolution. By mapping the behavior of life, we paradoxically get a glimpse at where technology is headed-or "what it wants." Kevin Kelly offers a dozen trajectories in the coming decades for this near-living system. And as we align ourselves with technology's agenda, we can capture its colossal potential. This visionary and optimistic book explores how technology gives our lives greater meaning and is a must-read for anyone curious about the future.

Book Better Off

Download or read book Better Off written by Eric Brende and published by Harper Collins. This book was released on 2004-08-03 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: On a mission to prove that modern technological advances make lives more inconvenient and less healthy, Brende and his wife lived for 12 months among an energy-free farming community.

Book Inventing the Internet

    Book Details:
  • Author : Janet Abbate
  • Publisher : MIT Press
  • Release : 2000-07-24
  • ISBN : 0262261332
  • Pages : 275 pages

Download or read book Inventing the Internet written by Janet Abbate and published by MIT Press. This book was released on 2000-07-24 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Janet Abbate recounts the key players and technologies that allowed the Internet to develop; but her main focus is always on the social and cultural factors that influenced the Internet's design and use. Since the late 1960s the Internet has grown from a single experimental network serving a dozen sites in the United States to a network of networks linking millions of computers worldwide. In Inventing the Internet, Janet Abbate recounts the key players and technologies that allowed the Internet to develop; but her main focus is always on the social and cultural factors that influenced the Internets design and use. The story she unfolds is an often twisting tale of collaboration and conflict among a remarkable variety of players, including government and military agencies, computer scientists in academia and industry, graduate students, telecommunications companies, standards organizations, and network users. The story starts with the early networking breakthroughs formulated in Cold War think tanks and realized in the Defense Department's creation of the ARPANET. It ends with the emergence of the Internet and its rapid and seemingly chaotic growth. Abbate looks at how academic and military influences and attitudes shaped both networks; how the usual lines between producer and user of a technology were crossed with interesting and unique results; and how later users invented their own very successful applications, such as electronic mail and the World Wide Web. She concludes that such applications continue the trend of decentralized, user-driven development that has characterized the Internet's entire history and that the key to the Internet's success has been a commitment to flexibility and diversity, both in technical design and in organizational culture.

Book Virtual Reality Technology and Applications

Download or read book Virtual Reality Technology and Applications written by Matjaž Mihelj and published by Springer Science & Business Media. This book was released on 2013-09-03 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.

Book Raising Generation Tech

Download or read book Raising Generation Tech written by Jim Taylor and published by Sourcebooks, Inc.. This book was released on 2012-08-01 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's children are being raised as 'digital natives' in a world dominated by popular culture and technology. TV shows, computers, video games, social networking sites, advertisements, and cell phones too often have an unnecessarily strong—and negative– influence on children. But pulling the plug just isn't an option in a world where being connected is essential for success. In Raising Generation Tech, noted parenting and new-media expert Dr. Jim Taylor explores how popular culture and technology shape children's lives. The essential message from Raising Generation Tech is that excessive or unguided exposure to popular culture and technology is not good for children. Rather than offering the usual 'end of days' scenario, Dr. Taylor offers a balanced and optimistic perspective that offers parents insights and practical information they need to ensure that popular culture and technology are tools that benefit their children rather than weapons that hurt them. Six Messages From Raising Generation Tech: Popular culture may be the powerful influence on children today and most of that influence is not healthy to children. Children are being exposed to technology earlier than ever without proper limits or guidance. Excessive exposure to popular culture and technology has been linked to many childhood problems including shorter attention spans, lower grades in school, increased sexual activity and drug use, and obesity. Too early and unguided immersion in popular culture and technology will actually hinder rather than better prepare children for life in the digital world. Key areas in which parents should focus their child-rearing attention include their children's self-identity, values, thinking, relationships, and physical and mental health. The goal for parents is not to disconnect their children, but rather to expose them to popular culture and technology when they are developmentally ready and then give them the perspectives, attitudes, and tools they need to thrive in this digital age. "Raising Generation Tech argues convincingly that children should be raised by their parents, not by popular culture or technology. Dr. Taylor tackles this difficult task with state-of-the-art psychological theory, the latest research, engaging anecdotes, and a healthy dose of sensitivity and humor. Raising Generation Tech is a must read for parents who want their children to thrive in this media-fueled world (which means all parents!). Larry Rosen, Ph.D., author of iDisorder: Understanding Our Obsession With Technology and Overcoming its Hold on Us "Raising Generation Tech will be an eye opener for parents! Rather than offering the usual 'end of the world' scenario, Dr. Jim Taylor offers a balanced perspective that gives parents the insights and practical information they need to ensure that popular culture and technology are tools that benefit their children rather than weapons that harm them." Michele Borba, Ed.D., TODAY show contributor and author of The Big Book of Parenting Solutions: 101 Answers to Your Everyday Challenges and Wildest Worries "The essential message of Raising Generation Tech is that excessive or unguided exposure to popular culture and technology is not good for children. In today's world, parents can't just sit back and play defense. Dr. Jim Taylor empowers parents to prepare their children for life in this digital age." Michelle LaRowe, Author of A Mom's Ultimate Book of Lists,Working Mom's 411 and the Nanny to the Rescue! parenting series

Book Technology  Media Literacy  and the Human Subject

Download or read book Technology Media Literacy and the Human Subject written by Richard S. Lewis and published by . This book was released on 2021 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does it mean to be media literate in today's world? How are we transformed by the many media infrastructures around us? We are immersed in a world mediated by information and communication technologies (ICTs). From hardware like smartphones, smartwatches, and home assistants to software like Facebook, Instagram, Twitter, and Snapchat, our lives have become a complex, interconnected network of relations. Scholarship on media literacy has tended to focus on developing the skills to access, analyze, evaluate, and create media messages without considering or weighing the impact of the technol.

Book Smarter Than You Think

Download or read book Smarter Than You Think written by Clive Thompson and published by Penguin. This book was released on 2013-09-12 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: A revelatory and timely look at how technology boosts our cognitive abilities—making us smarter, more productive, and more creative than ever It’s undeniable—technology is changing the way we think. But is it for the better? Amid a chorus of doomsayers, Clive Thompson delivers a resounding “yes.” In Smarter Than You Think, Thompson shows that every technological innovation—from the written word to the printing press to the telegraph—has provoked the very same anxieties that plague us today. We panic that life will never be the same, that our attentions are eroding, that culture is being trivialized. But, as in the past, we adapt—learning to use the new and retaining what is good of the old. Smarter Than You Think embraces and extols this transformation, presenting an exciting vision of the present and the future.

Book Simulation and Its Discontents

Download or read book Simulation and Its Discontents written by Sherry Turkle and published by MIT Press. This book was released on 2009-04-17 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the simulation and visualization technologies so pervasive in science, engineering, and design have changed our way of seeing the world. Over the past twenty years, the technologies of simulation and visualization have changed our ways of looking at the world. In Simulation and Its Discontents, Sherry Turkle examines the now dominant medium of our working lives and finds that simulation has become its own sensibility. We hear it in Turkle's description of architecture students who no longer design with a pencil, of science and engineering students who admit that computer models seem more “real” than experiments in physical laboratories. Echoing architect Louis Kahn's famous question, “What does a brick want?”, Turkle asks, “What does simulation want?” Simulations want, even demand, immersion, and the benefits are clear. Architects create buildings unimaginable before virtual design; scientists determine the structure of molecules by manipulating them in virtual space; physicians practice anatomy on digitized humans. But immersed in simulation, we are vulnerable. There are losses as well as gains. Older scientists describe a younger generation as “drunk with code.” Young scientists, engineers, and designers, full citizens of the virtual, scramble to capture their mentors' tacit knowledge of buildings and bodies. From both sides of a generational divide, there is anxiety that in simulation, something important is slipping away. Turkle's examination of simulation over the past twenty years is followed by four in-depth investigations of contemporary simulation culture: space exploration, oceanography, architecture, and biology.

Book digitalSTS

    Book Details:
  • Author : Janet Vertesi
  • Publisher : Princeton University Press
  • Release : 2019-05-07
  • ISBN : 0691187088
  • Pages : 568 pages

Download or read book digitalSTS written by Janet Vertesi and published by Princeton University Press. This book was released on 2019-05-07 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: New perspectives on digital scholarship that speak to today's computational realities Scholars across the humanities, social sciences, and information sciences are grappling with how best to study virtual environments, use computational tools in their research, and engage audiences with their results. Classic work in science and technology studies (STS) has played a central role in how these fields analyze digital technologies, but many of its key examples do not speak to today’s computational realities. This groundbreaking collection brings together a world-class group of contributors to refresh the canon for contemporary digital scholarship. In twenty-five pioneering and incisive essays, this unique digital field guide offers innovative new approaches to digital scholarship, the design of digital tools and objects, and the deployment of critically grounded technologies for analysis and discovery. Contributors cover a broad range of topics, including software development, hackathons, digitized objects, diversity in the tech sector, and distributed scientific collaborations. They discuss methodological considerations of social networks and data analysis, design projects that can translate STS concepts into durable scientific work, and much more. Featuring a concise introduction by Janet Vertesi and David Ribes and accompanied by an interactive microsite, this book provides new perspectives on digital scholarship that will shape the agenda for tomorrow’s generation of STS researchers and practitioners.

Book Immersive Longform Storytelling

Download or read book Immersive Longform Storytelling written by David Dowling and published by Routledge. This book was released on 2019-03-13 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: A deep dive into the world of online and multimedia longform storytelling, this book charts the renaissance in deep reading, viewing and listening associated with the literary mind, and the resulting implications of its rise in popularity. David O. Dowling argues that although developments in media technology have enabled the ascendance of nonfictional storytelling to new heights through new forms, it has done so at the peril of these intensely persuasive designs becoming deployed for commercial and political purposes. He shows how traditional boundaries separating genres and dividing editorial from advertising content have fallen with the rise of media hybridity, drawing attention to how the principle of an independent press can be reformulated for the digital ecosystem. Immersive Longform Storytelling is a compelling examination of storytelling, covering multimedia features, on-demand documentary television, branded digital documentaries, interactive online documentaries, and podcasting. This book’s focus on both form and effect makes it a fascinating read for scholars and academics interested in storytelling and the rise of new media.

Book Configured

    Book Details:
  • Author : Jenetta Penner
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-10-20
  • ISBN : 9781548114305
  • Pages : 0 pages

Download or read book Configured written by Jenetta Penner and published by Createspace Independent Publishing Platform. This book was released on 2016-10-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: There will come a day... when love will mark you as a traitor.In a society where emotions are nothing and function is everything, Avlyn Lark is just trying to blend in.She's lucky to be alive, unlike her twin brother Ben who died when they were four. And she's lucky to have been taken from her biological parents and assigned to a Level Two family. But mastering her emotions? That's a problem, especially when a rebel bomb blows up a building right in front of her. Then on Configuration Day, Avlyn's official transition to adulthood, she starts seeing strange visions. And instead of being placed with a low-level tech company where she could hide away, she's hired by Genesis Technologies, the government firm that monitors every citizen. Now, instead of blending in, Avlyn fears she'll be exposed for what she really is.If Gen Tech finds out how deeply she feels, it will ruin her life. And if they find out about her secret meetings with a mysterious but handsome member of the rebel forces, her life will be more than ruined.It will be over.Fans of dystopian novels like Divergent, Matched, and the Maze Runner will love this world of dark secrets, intrigue and thirst for a better tomorrow.

Book Human 4 0

    Book Details:
  • Author : Yves Rybarczyk
  • Publisher : BoD – Books on Demand
  • Release : 2021-01-07
  • ISBN : 1838806997
  • Pages : 132 pages

Download or read book Human 4 0 written by Yves Rybarczyk and published by BoD – Books on Demand. This book was released on 2021-01-07 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information technology is becoming ingrained in our everyday life. The consequence of this is that the line between humans and technology is more and more blurred, and tends to transform the human being into a cyber-organism. This transformation, accompanied by the emergence of Industry 4.0, brings us to define a new term: Human 4.0. This new generation of individuals has to deal with smart interconnected pervasive environments supported by the internet of things. Nevertheless, this merge between humans and technology is not straight-forward and requires an additional effort to reduce the gap between the human being and the machine. Such research implies a multidisciplinary approach to the interaction between biological organisms and artificial artefacts. This book intends to provide the reader with an insight into the new relationship with the technology brought about by Industry 4.0, and how it can make the human-machine interaction more efficient.

Book Immersion in the Visual Arts and Media

Download or read book Immersion in the Visual Arts and Media written by and published by BRILL. This book was released on 2015-10-27 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking an interdisciplinary approach, this volume brings together contributions by distinguished experts from different disciplinary fields for a multidimensional view on immersion in the visual arts and media. In the current media debate, immersion has frequently been linked to the advent of digital technology and its capacity to provide vivid sensations of being placed in or surrounded by an artificial space. The idea of ‘liquidity’ contained in this promise to plunge into another world informs wide areas of contemporary cultural imagination, referring to a myriad of phenomena that relate to experiences of uncertainty and instability, of complexity and change. Considering the fact, however, that the idea of ‘liquid’ spaces appeared long before the digital creation of augmented or virtual environments, the contributors to this volume trace its reemerging throughout the history of the visual arts and media. By focusing on selected works of painting and architecture, photography and cinema, video installation and media art, they explore the variability of immersive experiences according to the different media environments and interfaces that constitute the actual sites of historically shifting relations between media and users. Contributors are: Matthias Bauer, Jörg von Brincken, Robin Curtis, Burcu Dogramaci, Thomas Elsaesser, Ole W. Fischer, Gundolf S. Freyermuth, Ursula Frohne, Henry Keazor, Matthias Krüger, Katja Kwastek, Fabienne Liptay, Karl Prümm, Martin Warnke.