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Book Image Statistics in Visual Computing

Download or read book Image Statistics in Visual Computing written by Tania Pouli and published by CRC Press. This book was released on 2013-12-13 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: To achieve the complex task of interpreting what we see, our brains rely on statistical regularities and patterns in visual data. Knowledge of these regularities can also be considerably useful in visual computing disciplines, such as computer vision, computer graphics, and image processing. The field of natural image statistics studies the regular

Book Image Statistics in Visual Computing

Download or read book Image Statistics in Visual Computing written by Tania Pouli and published by CRC Press. This book was released on 2013-12-13 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: To achieve the complex task of interpreting what we see, our brains rely on statistical regularities and patterns in visual data. Knowledge of these regularities can also be considerably useful in visual computing disciplines, such as computer vision, computer graphics, and image processing. The field of natural image statistics studies the regularities to exploit their potential and better understand human vision. With numerous color figures throughout, Image Statistics in Visual Computing covers all aspects of natural image statistics, from data collection to analysis to applications in computer graphics, computational photography, image processing, and art. The authors keep the material accessible, providing mathematical definitions where appropriate to help readers understand the transforms that highlight statistical regularities present in images. The book also describes patterns that arise once the images are transformed and gives examples of applications that have successfully used statistical regularities. Numerous references enable readers to easily look up more information about a specific concept or application. A supporting website also offers additional information, including descriptions of various image databases suitable for statistics. Collecting state-of-the-art, interdisciplinary knowledge in one source, this book explores the relation of natural image statistics to human vision and shows how natural image statistics can be applied to visual computing. It encourages readers in both academic and industrial settings to develop novel insights and applications in all disciplines that relate to visual computing.

Book Natural Image Statistics

    Book Details:
  • Author : Aapo Hyvärinen
  • Publisher : Springer Science & Business Media
  • Release : 2009-04-21
  • ISBN : 1848824912
  • Pages : 450 pages

Download or read book Natural Image Statistics written by Aapo Hyvärinen and published by Springer Science & Business Media. This book was released on 2009-04-21 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aims and Scope This book is both an introductory textbook and a research monograph on modeling the statistical structure of natural images. In very simple terms, “natural images” are photographs of the typical environment where we live. In this book, their statistical structure is described using a number of statistical models whose parameters are estimated from image samples. Our main motivation for exploring natural image statistics is computational m- eling of biological visual systems. A theoretical framework which is gaining more and more support considers the properties of the visual system to be re?ections of the statistical structure of natural images because of evolutionary adaptation processes. Another motivation for natural image statistics research is in computer science and engineering, where it helps in development of better image processing and computer vision methods. While research on natural image statistics has been growing rapidly since the mid-1990s, no attempt has been made to cover the ?eld in a single book, providing a uni?ed view of the different models and approaches. This book attempts to do just that. Furthermore, our aim is to provide an accessible introduction to the ?eld for students in related disciplines.

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by Richard Boyle and published by Springer. This book was released on 2008-12-03 with total page 1245 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is with greatpleasure that we present the proceedings of the 4th International Symposium on Visual Computing (ISVC 2008) in Las Vegas, Nevada. ISVC o?ers a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. Its goal is to provide a forum for researchers, scientists, engineers and practitioners throughout the world to present their latest research ?ndings, ideas, developments and applications in the broader area of visual computing. This year,ISVC grew signi?cantly; the programconsisted of 15 oralsessions, 1 poster session, 8 special tracks, and 6 keynote presentations. The response to the call for papers was very strong; we received over 340 submissions for the main symposium from which we accepted 102 papers for oral presentation and 70 papers for poster presentation. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 56 papers were accepted for oral presentation and 8 papers for poster presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.

Book Visual Perception from a Computer Graphics Perspective

Download or read book Visual Perception from a Computer Graphics Perspective written by William Thompson and published by CRC Press. This book was released on 2016-04-19 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text pro

Book Information Theory Tools for Image Processing

Download or read book Information Theory Tools for Image Processing written by Miquel Feixas and published by Springer Nature. This book was released on 2022-06-01 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information Theory (IT) tools, widely used in many scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also useful transversal tools in image processing. In this book, we present the basic concepts of IT and how they have been used in the image processing areas of registration, segmentation, video processing, and computational aesthetics. Some of the approaches presented, such as the application of mutual information to registration, are the state of the art in the field. All techniques presented in this book have been previously published in peer-reviewed conference proceedings or international journals. We have stressed here their common aspects, and presented them in an unified way, so to make clear to the reader which problems IT tools can help to solve, which specific tools to use, and how to apply them. The IT basics are presented so as to be self-contained in the book. The intended audiences are students and practitioners of image processing and related areas such as computer graphics and visualization. In addition, students and practitioners of IT will be interested in knowing about these applications. Table of Contents: Preface / Acknowledgments / Information Theory Basics / Image Registration / Image Segmentation / Video Key Frame Selection / Informational Aesthetics Measures / Bibliography / Authors' Biographies

Book Introduction to Visual Computing

Download or read book Introduction to Visual Computing written by Aditi Majumder and published by CRC Press. This book was released on 2020-06-30 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts.

Book Algorithms for Image Processing and Computer Vision

Download or read book Algorithms for Image Processing and Computer Vision written by J. R. Parker and published by John Wiley & Sons. This book was released on 2010-11-29 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: A cookbook of algorithms for common image processing applications Thanks to advances in computer hardware and software, algorithms have been developed that support sophisticated image processing without requiring an extensive background in mathematics. This bestselling book has been fully updated with the newest of these, including 2D vision methods in content-based searches and the use of graphics cards as image processing computational aids. It’s an ideal reference for software engineers and developers, advanced programmers, graphics programmers, scientists, and other specialists who require highly specialized image processing. Algorithms now exist for a wide variety of sophisticated image processing applications required by software engineers and developers, advanced programmers, graphics programmers, scientists, and related specialists This bestselling book has been completely updated to include the latest algorithms, including 2D vision methods in content-based searches, details on modern classifier methods, and graphics cards used as image processing computational aids Saves hours of mathematical calculating by using distributed processing and GPU programming, and gives non-mathematicians the shortcuts needed to program relatively sophisticated applications. Algorithms for Image Processing and Computer Vision, 2nd Edition provides the tools to speed development of image processing applications.

Book Image Processing for Computer Graphics

Download or read book Image Processing for Computer Graphics written by Jonas Gomes and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: The focus of this book is on providing a thorough treatment of image processing with an emphasis on those aspects most used in computer graphics. Throughout, the authors concentrate on describing and analysing the underlying concepts rather than on presenting algorithms or pseudocode. As befits a modern introduction to this topic, a healthy balance is struck between discussing the underlying mathematics of the subject and the main topics covered: signal processing, data discretization, the theory of colour and different colour systems, operations in images, dithering and half-toning, warping and morphing, and image processing.

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by George Bebis and published by Springer Science & Business Media. This book was released on 2009-11-17 with total page 1238 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 5875 and LNCS 5876 constitutes the refereed proceedings of the 5th International Symposium on Visual Computing, ISVC 2009, held in Las Vegas, NV, USA, in November/December 2009. The 97 revised full papers and 63 poster papers presented together with 40 full and 15 poster papers of 7 special tracks were carefully reviewed and selected from more than 320 submissions. The papers are organized in topical sections on computer graphics; visualization; feature extraction and matching; medical imaging; motion; virtual reality; face processing; reconstruction; detection and tracking; applications; and video analysis and event recognition. The 7 additional special tracks address issues such as object recognition; visual computing for robotics; computational bioimaging; 3D mapping, modeling and surface reconstruction; deformable models: theory and applications; visualization enhanced data analysis for health applications; and optimization for vision, graphics and medical imaging: theory and applications.

Book Visual Computing for Cultural Heritage

Download or read book Visual Computing for Cultural Heritage written by Fotis Liarokapis and published by Springer Nature. This book was released on 2020-04-07 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.

Book Image Processing for Computer Graphics and Vision

Download or read book Image Processing for Computer Graphics and Vision written by Luiz Velho and published by Springer. This book was released on 2009-08-29 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: Image processing is concerned with the analysis and manipulation of images by computer. Providing a thorough treatment of image processing with an emphasis on those aspects most used in computer graphics, the authors concentrate on describing and analyzing the underlying concepts rather than on presenting algorithms or pseudocode. As befits a modern introduction to this topic, a good balance is struck between discussing the underlying mathematics and the main topics: signal processing, data discretization, the theory of colour and different colour systems, operations in images, dithering and half-toning, warping and morphing and image processing. This second edition reflects recent trends in science andtechnology that exploit image processing in computer graphics and vision applications. Stochastic image models and statistical methods for image processing are covered as are: A modern approach and new developments in the area, Probability theory for image processing, Applications in image analysis and computer vision.

Book Visual Analytics for Data Scientists

Download or read book Visual Analytics for Data Scientists written by Natalia Andrienko and published by Springer Nature. This book was released on 2020-08-30 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook presents the main principles of visual analytics and describes techniques and approaches that have proven their utility and can be readily reproduced. Special emphasis is placed on various instructive examples of analyses, in which the need for and the use of visualisations are explained in detail. The book begins by introducing the main ideas and concepts of visual analytics and explaining why it should be considered an essential part of data science methodology and practices. It then describes the general principles underlying the visual analytics approaches, including those on appropriate visual representation, the use of interactive techniques, and classes of computational methods. It continues with discussing how to use visualisations for getting aware of data properties that need to be taken into account and for detecting possible data quality issues that may impair the analysis. The second part of the book describes visual analytics methods and workflows, organised by various data types including multidimensional data, data with spatial and temporal components, data describing binary relationships, texts, images and video. For each data type, the specific properties and issues are explained, the relevant analysis tasks are discussed, and appropriate methods and procedures are introduced. The focus here is not on the micro-level details of how the methods work, but on how the methods can be used and how they can be applied to data. The limitations of the methods are also discussed and possible pitfalls are identified. The textbook is intended for students in data science and, more generally, anyone doing or planning to do practical data analysis. It includes numerous examples demonstrating how visual analytics techniques are used and how they can help analysts to understand the properties of data, gain insights into the subject reflected in the data, and build good models that can be trusted. Based on several years of teaching related courses at the City, University of London, the University of Bonn and TU Munich, as well as industry training at the Fraunhofer Institute IAIS and numerous summer schools, the main content is complemented by sample datasets and detailed, illustrated descriptions of exercises to practice applying visual analytics methods and workflows.

Book Computer Vision

    Book Details:
  • Author : Simon J. D. Prince
  • Publisher : Cambridge University Press
  • Release : 2012-06-18
  • ISBN : 1107011795
  • Pages : 599 pages

Download or read book Computer Vision written by Simon J. D. Prince and published by Cambridge University Press. This book was released on 2012-06-18 with total page 599 pages. Available in PDF, EPUB and Kindle. Book excerpt: A modern treatment focusing on learning and inference, with minimal prerequisites, real-world examples and implementable algorithms.

Book Statistical Image Processing and Graphics

Download or read book Statistical Image Processing and Graphics written by Edward J. Wegman and published by . This book was released on 1986 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Statistical image processing; application of the gibbs distribution to image segmentation; A model for orginal filtering of digital images; Spatial domain filtering of digital images; Spatial domain filters forimage processing; Edge detection by partitioning; A syntactic approach for SAR image nalysis; Parametric techniques for SAR image compression; Data compression of a first order intermittently excited AR process; A modular software for image information systems; A space-efficient hough transform implementation for object detection; New computing methods in image processing displays; Statistical graphics; Visualizing two-dimensional phenomena in four-dimensional space: A computer grahphics approach; The man-machine-graphics interface for statistical data analysis; Interactive color display methods for multivariate data; Interactive computer graphics in statistics; Illustrations of model diagnosis by means of three-dimensional biplots; Multivariate thin plate spline smoothing with positivity and other linear; Data analysis in three and four dimensions with nonparametric; Dimensionality reduction in density estimation; Volumetric 3-D displays and spatial perception; Index.

Book The Visual Display of Quantitative Information

Download or read book The Visual Display of Quantitative Information written by Edward R. Tufte and published by . This book was released on 2001-01-01 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphical practice. Theory of data graphics.

Book Visual Computing

    Book Details:
  • Author : Frank Nielsen
  • Publisher :
  • Release : 2005
  • ISBN : 9781584504276
  • Pages : 560 pages

Download or read book Visual Computing written by Frank Nielsen and published by . This book was released on 2005 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the Foreword by Professor Leonidas J. Guibas "Geometry, graphics, and vision all deal in some form with the shape of objects, their motions, as well as the transport of light and its interactions with objects. This book clearly shows how much they have in common and the kinds of synergies that occur when a common core of material is presented in a way that both serves and is enriched by all three disciplines. This book truly establishes bridges where they make the most impact: early on in a student's education. The book can also benefit graduate students and researchers across all parts of computer science that deal with modeling or interacting with the physical world. The material is methodically organized, the exposition is rigorous yet well-motivated with plenty of instructive examples." Visual Computing: Geometry, Graphics, and Vision is a concise introduction to common notions, methodologies, data structures, and algorithmic techniques arising in the mature fields of computer graphics, vision, and computational geometry. The central goal of the book is to provide a global and unified view of the rich interdisciplinary visual computing field. The book is written for undergraduate students and game development and graphics professionals. Lecturers in computer graphics and vision will also find it complementary and valuable. The book aims at broadening and fostering readers' knowledge of essential 3D techniques by providing a sizeable overall picture and describing essential concepts. Throughout the book, appropriate real world applications are covered to illustrate uses and generate interest in adjacent fields. The book also provides concise C++ code for common tasks that will be of interest to a broad audience of practitioners.