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Book 3D User Interfaces

    Book Details:
  • Author : Joseph J. LaViola Jr.
  • Publisher : Addison-Wesley Professional
  • Release : 2017-04-07
  • ISBN : 0134034465
  • Pages : 884 pages

Download or read book 3D User Interfaces written by Joseph J. LaViola Jr. and published by Addison-Wesley Professional. This book was released on 2017-04-07 with total page 884 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application 3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application. Coverage Includes 3D user interfaces: evolution, elements, and roadmaps Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices What 3D UI designers should know about human sensory systems and cognition ergonomics How proven human-computer interaction techniques apply to 3D UIs 3D UI output hardware for visual, auditory, and haptic/ tactile systems Obtaining 3D position, orientation, and motion data for users in physical space 3D object selection and manipulation Navigation and wayfinding techniques for moving through virtual and physical spaces Changing application state with system control techniques, issuing commands, and enabling other forms of user input Strategies for choosing, developing, and evaluating 3D user interfaces Utilizing 2D, “magic,” “natural,” multimodal, and two-handed interaction The future of 3D user interfaces: open research problems and emerging technologies

Book Proceedings

    Book Details:
  • Author : Association for Computing Machinery
  • Publisher :
  • Release : 2013
  • ISBN :
  • Pages : 242 pages

Download or read book Proceedings written by Association for Computing Machinery and published by . This book was released on 2013 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Human Computer Interaction    INTERACT 2013

Download or read book Human Computer Interaction INTERACT 2013 written by Paula Kotzé and published by Springer. This book was released on 2013-07-30 with total page 860 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 57 papers included in the first volume are organized in topical sections on 3D navigation, 3D technologies - 3D object manipulation, augmented reality, cognitive workload, cognitive workload and decision support, creating effective 3D displays, cross-cultural, intercultural and social issues, data entry mechanisms and devices, design and evaluation, design and evaluation of prototypes, design to support creativity, designing for inclusiveness, designing with and for people with special needs, display manipulations, and diversity / ICT in social development.

Book Computer Vision and Graphics

Download or read book Computer Vision and Graphics written by Leszek J. Chmielewski and published by Springer. This book was released on 2018-09-13 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Conference on Computer Vision and Graphics, ICCVG 2018, held in Warsaw, Poland, in September 2018. The 45 full papers were selected from 117 submissions. The contributions are thematically arranged as follows: computer graphics, image quality and graphic, user interfaces, object classification and features, 3D and stereo image processing, low-level and middle-level image processing, medical image analysis, motion analysis and tracking, security and protection, pattern recognition and new concepts in classification.

Book Image Analysis

    Book Details:
  • Author : Rasmus R. Paulsen
  • Publisher : Springer
  • Release : 2015-06-08
  • ISBN : 3319196650
  • Pages : 544 pages

Download or read book Image Analysis written by Rasmus R. Paulsen and published by Springer. This book was released on 2015-06-08 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 19th Scandinavian Conference on Image Analysis, SCIA 2015, held in Copenhagen, Denmark, in June 2015. The 45 revised papers presented were carefully reviewed and selected from 67 submissions. The contributions are structured in topical sections on novel applications of vision systems, pattern recognition, machine learning, feature extraction, segmentation, 3D vision to medical and biomedical image analysis.

Book Advances in Databases and Information Systems

Download or read book Advances in Databases and Information Systems written by Mārīte Kirikova and published by Springer. This book was released on 2017-09-15 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 21st European Conference on Advances in Databases and Information Systems, ADBIS 2017, held in Nicosia, Cyprus, in September 2017. The 26 regular papers presented together with one keynote paper and one keynote abstract were carefully selected and reviewed from numerous submissions. The papers are organized in topical sections such as conceptual modeling and human factors; subsequence matching and streaming data; OLAP; graph databases; spatial data management; parallel and distributed data processing; query optimization, recovery, and databases on modern hardware; semantic data processing; and additional database and information systems topics.

Book Interaction Design for 3D User Interfaces

Download or read book Interaction Design for 3D User Interfaces written by Francisco R. Ortega and published by CRC Press. This book was released on 2016-01-06 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses the new interaction modalities that are becoming possible with new devices by looking at user interfaces from an input perspective. It deals with modern input devices and user interaction and design covering in-depth theory, advanced topics for noise reduction using Kalman Filters, a case study, and multiple chapters showing hands-on approaches to relevant technology, including modern devices such as the Leap-Motion, Xbox One Kinect, inertial measurement units, and multi-touch technology. It also discusses theories behind interaction and navigation, past and current techniques, and practical topics about input devices.

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by George Bebis and published by Springer. This book was released on 2014-12-02 with total page 989 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 8887 and 8888 constitutes the refereed proceedings of the 10th International Symposium on Visual Computing, ISVC 2014, held in Las Vegas, NV, USA. The 74 revised full papers and 55 poster papers presented together with 39 special track papers were carefully reviewed and selected from more than 280 submissions. The papers are organized in topical sections: Part I (LNCS 8887) comprises computational bioimaging, computer graphics; motion, tracking, feature extraction and matching, segmentation, visualization, mapping, modeling and surface reconstruction, unmanned autonomous systems, medical imaging, tracking for human activity monitoring, intelligent transportation systems, visual perception and robotic systems. Part II (LNCS 8888) comprises topics such as computational bioimaging , recognition, computer vision, applications, face processing and recognition, virtual reality, and the poster sessions.

Book  Code of Massachusetts regulations  2013

Download or read book Code of Massachusetts regulations 2013 written by and published by . This book was released on 2014 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Archival snapshot of entire looseleaf Code of Massachusetts Regulations held by the Social Law Library of Massachusetts as of January 2014.

Book Interactive Data Processing and 3D Visualization of the Solid Earth

Download or read book Interactive Data Processing and 3D Visualization of the Solid Earth written by Daniel Patel and published by Springer Nature. This book was released on 2022-02-21 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents works detailing the application of processing and visualization techniques for analyzing the Earth’s subsurface. The topic of the book is interactive data processing and interactive 3D visualization techniques used on subsurface data. Interactive processing of data together with interactive visualization is a powerful combination which has in the recent years become possible due to hardware and algorithm advances in. The combination enables the user to perform interactive exploration and filtering of datasets while simultaneously visualizing the results so that insights can be made immediately. This makes it possible to quickly form hypotheses and draw conclusions. Case studies from the geosciences are not as often presented in the scientific visualization and computer graphics community as e.g., studies on medical, biological or chemical data. This book will give researchers in the field of visualization and computer graphics valuable insight into the open visualization challenges in the geosciences, and how certain problems are currently solved using domain specific processing and visualization techniques. Conversely, readers from the geosciences will gain valuable insight into relevant visualization and interactive processing techniques. Subsurface data has interesting characteristics such as its solid nature, large range of scales and high degree of uncertainty, which makes it challenging to visualize with standard methods. It is also noteworthy that parallel fields of research have taken place in geosciences and in computer graphics, with different terminology when it comes to representing geometry, describing terrains, interpolating data and (example-based) synthesis of data. The domains covered in this book are geology, digital terrains, seismic data, reservoir visualization and CO2 storage. The technologies covered are 3D visualization, visualization of large datasets, 3D modelling, machine learning, virtual reality, seismic interpretation and multidisciplinary collaboration. People within any of these domains and technologies are potential readers of the book.

Book Digital Heritage

    Book Details:
  • Author : Marinos Ioannides
  • Publisher : Springer
  • Release : 2014-11-12
  • ISBN : 331913695X
  • Pages : 852 pages

Download or read book Digital Heritage written by Marinos Ioannides and published by Springer. This book was released on 2014-11-12 with total page 852 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Digital Heritage, EuroMed 2014, held in Limassol, Cyprus, in November 2014. The 84 full and 51 short papers presented were carefully reviewed and selected from 438 submissions. They focus on the interdisciplinary and multi-disciplinary research concerning cutting edge cultural heritage informatics, -physics, chemistry and engineering and the use of technology for the representation, documentation, archiving, protection, preservation and communication of Cultural Heritage knowledge.

Book Similarity Search and Applications

Download or read book Similarity Search and Applications written by Laurent Amsaleg and published by Springer. This book was released on 2016-09-26 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 9th International Conference on Similarity Search and Applications, SISAP 2016, held in Tokyo, Japan, in October 2016. The 18 full papers and 7 short papers presented in this volume were carefully reviewed and selected from 47 submissions. The program of the conference was grouped in 8 categories as follows: graphs and networks; metric and permutation-based indexing; multimedia; text and document similarity; comparisons and benchmarks; hashing techniques; time-evolving data; and scalable similarity search.

Book Inclusive Smart Cities and e Health

Download or read book Inclusive Smart Cities and e Health written by Antoine Geissbühler and published by Springer. This book was released on 2015-05-29 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 13th International Conference on Smart Homes and Health Telematics, ICOST 2015, held in Geneva, Switzerland, in June 2015. The 20 full papers and 16 short contributions included in this volume were carefully reviewed and selected from 45 submissions. They were organized in topical sections named: design and usability; assistive and sentient environments; human behavior and activities monitoring, and health IT and supportive technology. The book also contains 3 invited talks.

Book Interactive Storytelling

Download or read book Interactive Storytelling written by Henrik Schoenau-Fog and published by Springer. This book was released on 2015-11-28 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th InternationalConference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9posters, 9 workshop descriptions, and 3 demonstration papers were carefully reviewed and selected from 80 submissions. The papers are organized in topical sections ontheoretical and design foundations, technical advances, analyses and evaluation systems, and current and future usage scenarios and applications.

Book 3D Research Challenges in Cultural Heritage

Download or read book 3D Research Challenges in Cultural Heritage written by Marinos Ioannides and published by Springer. This book was released on 2014-09-15 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains selected contributions from some of the most renowned researchers in the field of Digital Heritage and 3D representation of the Past, based in large part on invited presentations from the workshop “Computational Geometry and Ontologies for Cultural Heritage 3D Digital Libraries: What are the future alternatives for Europeana?” which was held in conjunction with the International Conference on Cultural Heritage EuroMed2012 (www.euromed2012.eu) on the island of Cyprus in October 2012. This was the official event of the Cyprus Presidency of the Council of the European Union on Progress in Cultural Heritage Preservation. The aim of this book is to provide an insight to ongoing research and future directions in this novel, continuously very promising and multi-disciplinary evolving field, which lies at the intersection of digital heritage, engineering, computer science, mathematics, material science, architecture, civil engineering and archaeology.

Book Web and Wireless Geographical Information Systems

Download or read book Web and Wireless Geographical Information Systems written by Yukiko Kawai and published by Springer. This book was released on 2019-05-06 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 17th International Symposium on Web and Wireless Geographical Information Systems, W2GIS 2019, held in Kyoto, Japan, in May 2019. The 10 full papers included in the volume together with a keynote paper and 3 work-in-progress papers were carefully reviewed and selected from 37 submissions. The papers discuss advances in theoretical, technical, and practical issues in the field of wireless and Internet technologies suited for the dissemination, usage, and processing of geo-referenced data. They cover topics such as Web technologies and techniques, paths and navigation, Web visualization, and novel applications.

Book High Quality Illumination of Virtual Objects Based on an Environment Estimation in Mixed Reality Applications

Download or read book High Quality Illumination of Virtual Objects Based on an Environment Estimation in Mixed Reality Applications written by Tobias Schwandt and published by Springer Nature. This book was released on 2021-08-30 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualizations of virtual objects in the real environment is often done by a simplified representation with simple surfaces and without reference to the surrounding environment. The seamless fusion of the virtual and real environment is, however, an essential factor in many areas, which is of particular importance when calculating lighting in mixed realities on mobile devices. Current approaches focus on approximations, which allow the calculation of diffuse lighting, whereby the rendering of glossy reflection properties is often neglected. The aim of this book is to enable the visualization of mirror-like reflective surfaces in mixed reality. In order to achieve this goal, various approaches are explored enabling high-quality visualization of virtual objects in realtime with a focus on the use of common hardware such as cameras, sensors in mobile devices, and partially depth sensors. Complete ambient lighting can be estimated, which enables detailed reflections. The results provide a novel way to embed complex and simple geometric shapes with glossy surfaces in the real world which offers a higher level of detail in the reflections without using additional hardware.