Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Download or read book Games As A Service written by Oscar Clark and published by CRC Press. This book was released on 2014-02-05 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.
Download or read book The Gamer s Brain written by Celia Hodent and published by CRC Press. This book was released on 2017-08-10 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
Download or read book Invent Your Own Computer Games with Python 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Download or read book Challenges for Games Designers written by Brenda Brathwaite and published by Createspace Independent Publishing Platform. This book was released on 2008-08-21 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.
Download or read book How to Make a Game written by Minhaz-Us-Salakeen Fahme and published by Apress. This book was released on 2021-05-25 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience and finalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well. By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will Learn Discover the fundamentals of game design See some intermediate coding tricks to make your games better Grasp the pitfalls to avoid while designing and programming games Master the different conventions and practices for file naming and structuring your projects Who This Book Is For People who want to make games. Basic programming experience is assumed.
Download or read book Make Your Own Scratch Games written by Anna Anthropy and published by No Starch Press. This book was released on 2019-07-02 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to make interactive games with Scratch—the beginner-friendly, block-based programming language from the MIT Media Lab! Anna Anthropy, game designer extraordinaire, will show you how to do everything from building a game map to creating animations and debugging the end product. Take a peek inside the history of video game design, learn programming basics, and turn your ideas into creative games that you can play and share with your friends. Learn how to: •Draw characters like a hungry, leaf-eating bug•Animate characters—make them walk, jump, climb, and fall! •Create objects for your player to collect and obstacles to avoid •Design multiple levels to create a cave exploring platform game•Create sound effects and music for your games •Share your games online and use player feedback to improve your games Isn’t it time to Make Your Own Scratch Games? The world is waiting! Covers Scratch 3.0
Download or read book You Can Code written by Kevin Pettman and published by Carlton Books Limited. This book was released on 2020-02-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete, self-contained coding course for absolute beginners. No prior knowledge of coding required - if you can switch on a computer, you can use this book!
Download or read book Xna 4 0 Game Development by Example written by Kurt Jaegers and published by Packt Publishing. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of Visual Basic would be needed to kickstart your game development.
Download or read book 20 Games to Create with Scratch written by Max Wainewright and published by Qeb Publishing -- Quarto Library. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -Become a super-coder! Learn to code while creating 20 awesome games!---Cover.
Download or read book I Can Make Games written by and published by Maple Tree Press. This book was released on 1995 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games to make from paper, cardboard, and glue with just a little help from an adult.
Download or read book GameMaker written by Michael Rohde and published by John Wiley & Sons. This book was released on 2014-06-27 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include: An overview of Studio, and how to get started The basic tools and techniques at the core of your design Advanced techniques for more seasoned game designers An inside look at what the premium upgrades have to offer GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.
Download or read book How to Make Your Own Video Game written by M. Usman and published by Mendon Cottage Books. This book was released on 2016-01-02 with total page 43 pages. Available in PDF, EPUB and Kindle. Book excerpt: Table of Contents Preface Chapter # 1: Important Tips to Think About Before Making Your Game Have a Concrete Idea Determine Your Audience Consider Your Platform Pick a Genre Have a Great Title Work on Gameplay Be Realistic Chapter # 2: Coming up with Game Ideas Read Books Get Ideas From Movies Use Other Games Mix Different Ideas Day Dream Brainstorm with Your Friends Pay Attention to Your Life Chapter # 3: Choosing an Engine Stencyl GameMaker Unity Unreal Engine RPG Maker VX Chapter # 4: Secrets on How to Make a Game Great Small Learning Curve Continuous Challenges Set Appropriate Rewards Freedom to Make Decisions Don't Just Focus on the Story, But Gameplay as Well Chapter # 5: Testing Your Game Think of What You Want to Know After Testing Test on Every Platform Use Your Friends Ask people Online Your Presence During Testing Chapter # 6: How to Promote a Game Begin Marketing Before the Release Date Have a Website Don't Forget Social Media Join Forums Tell Your Friends Connect with other Developers Chapter # 7: How To Become a Great Game Developer Play many video games Don't Wait for Motivation Learn Programming Take Criticism Work with Other People Work on Deadlines Conclusion About the Author Publisher Preface If you are an avid gamer, you probably have had the will to create your own game. Unfortunately, you had no idea where to start from. In this book, you will discover how you can make a game. Your ideas should not be buried in your head; you just don't know if they could make the next “Grand Theft Auto.” In order to make a simple game, you mainly need a computer and game-making software. Since you play games all the time, then you already have a computer. If not, you can build one easily. As for the softwares, you can download them online. Some are free while some come at a cost. Making your first game will not be an easy task as there are a couple of things you need to learn first. So you should not have high hopes for your first game. But with time and practice, you will definitely get better. In this book, I will show you the best softwares you can use to make your own games. I will also give you things you must think about before you start developing your game. In addition to that, you will also find guidance on testing your game, tips for becoming a great game developer, advice on creating game ideas, and more. If you thought that making games was something only for big companies, this book will show you that you too can do it. I hope you will find this book helpful.
Download or read book Make Amazing Games in Minutes written by Jason Darby and published by . This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many game enthusiasts have aspirations to create their own games but don't know where to start. Make Amazing Games in Minutes introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation software, the reader can build his very own games. Using the tutorials and step-by-step methods, the reader will complete a fully playable retro game, as well as platform, bat & ball, and side-scrolling shoot-em up games. Other chapters cover more complex game features such as adding effects and scoreboards, porting the game onto the Web, and installation script building. This must-have book is the essential resource for anyone interested in learning game creation.All files required to create the examples in this book are available at http://www.castlesoftware.co.uk - look under the books tab and then click on the Make Amazing Games image.
Download or read book Make Games Without Coding In GameMaker Studio 2 written by Benjamin G Tyers and published by . This book was released on 2019-07-29 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Suitable For Home & Educational Use Includes All Resources & Project Files A step-by-step guide to making four games using GameMaker Studio's 2 Drag and Drop game system in PDF format. Aswell as teaching how to make four classic games, it will also introduce readers to using the GameMaker Studio's 2 IDE, how to import assets, along with useful tips along the way. Each step includes a screenshot (in colour for ebook version) and text to explain what needs to be done (and why) as you combine actions to make a game. This book is ideal for young learners taking their first steps in game design and programming, but also suitable for those who need or want a crash course in Drag and Drop. Book length is approx 260 pages. If you buy the paperback, you get this ebook for free. Snake A take on the classic snake game. A great introduction to using the IDE and adding actions. Demonstrates the basics such as making things happen on a keypress, using sprites, basic audio and GUI. Darts A fun game where you have to score 501 in as few darts as possible. Quiz A fully working multiple choice question game. Platformer A zombie themed platform game with lots of cool features. 10 Additional Game ProjectsIn conclusion, there are 10 game projects for students to make, ranging in difficulty from easiest to hard. Sprite and sound resources are provided. You or your students can choose which games to tackle and make. This section of the book is very useful if you are teaching a mixed ability class, as stronger students can work on this section whilst you mentor other students. If you buy the paperback, you get the PDF ebook for free. Educational UseThis book is well suited for educational use. The ebook is in PDF format and also includes a folder of all 200+ images from the book in PNG format, great for presentations. If you have any questions drop me an email to [email protected]
Download or read book Make Your Own PuzzleScript Games written by Anna Anthropy and published by No Starch Press. This book was released on 2019-11-12 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels. In Make Your Own PuzzleScript Games! you'll learn how to use PuzzleScript to create interactive games--no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You'll also learn how to edit, test, and share your games online. Learn how to: Decorate your game with fun backgrounds Write rules that define how objects interact Add obstacles like laser guns and guards Herd cats and even pull off a robot heist! With colorful illustrations and plenty of examples for inspiration, Make Your Own PuzzleScript Games! will take you from puzzle solver to game designer in just a few clicks!
Download or read book Coding Games written by Robert C. Matthews and published by . This book was released on 2020-11-19 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to take the first step into the world of game programming? Are you tired of endless tutorials leaving you with more knowledge of how to become a website designer than a game programmer? Do you want a comprehensive guide to everything you need to know to start making your first game? If your answer to any of these questions is "yes" then this is the book for you. We'll be going over every facet of game programming, ranging from how to set your expectations of what you're getting into right up to creating the games themselves. In this book you'll discover: - How to program a vast variety of different game genres. - The most important game design elements crucial to your success. - How to use the Gosu library to make games in Ruby. - The best way to ensure your RPG Maker game is better than the rest. - A crash-course in Unity to kick start your professional career This book won't just teach you how to code. Rather, it'll teach you the ins and outs of game design so that you can make a game that's actually fun and entertaining, rather than just a classroom project. If you feel like you're ready to get into the world of game programming and create a game for millions of people worldwide to enjoy.