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Book Human Motion   Understanding  Modeling  Capture and Animation

Download or read book Human Motion Understanding Modeling Capture and Animation written by Ahmed Elgammal and published by Springer. This book was released on 2007-11-15 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 2007 in conjunction with ICCV 2007. The 22 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections on motion capture and pose estimation, body and limb tracking and segmentation and activity recognition.

Book Human Motion

    Book Details:
  • Author : Bodo Rosenhahn
  • Publisher : Springer Science & Business Media
  • Release : 2008
  • ISBN : 1402066929
  • Pages : 628 pages

Download or read book Human Motion written by Bodo Rosenhahn and published by Springer Science & Business Media. This book was released on 2008 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics – all in one volume. Researchers from these areas have contributed to this book to promote the establishment of human motion research as a multi-facetted discipline and to improve the exchange of ideas and concepts between these three areas. The book combines carefully written reviews with detailed reports on recent progress in research.

Book Understanding Motion Capture for Computer Animation and Video Games

Download or read book Understanding Motion Capture for Computer Animation and Video Games written by Alberto Menache and published by Morgan Kaufmann. This book was released on 2000 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.

Book Handbook of Human Motion

Download or read book Handbook of Human Motion written by and published by Springer. This book was released on 2018-04-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Human Motion is a large cross-disciplinary reference work which covers the many interlinked facets of the science and technology of human motion and its measurement. Individual chapters cover fundamental principles and technological developments, the state-of-the-art and consider applications across four broad and interconnected fields; medicine, sport, forensics and animation. The huge strides in technological advancement made over the past century make it possible to measure motion with unprecedented precision, but also lead to new challenges. This work introduces the many different approaches and systems used in motion capture, including IR and ultrasound, mechanical systems and video, plus some emerging techniques. The large variety of techniques used for the study of motion science in medicine can make analysis a complicated process, but extremely effective for the treatment of the patient when well utilised. The handbook descri bes how motion capture techniques are applied in medicine, and shows how the resulting analysis can help in diagnosis and treatment. A closely related field, sports science involves a combination of in-depth medical knowledge and detailed understanding of performance and training techniques, and motion capture can play an extremely important role in linking these disciplines. The handbook considers which technologies are most appropriate in specific circumstances, how they are applied and how this can help prevent injury and improve sporting performance. The application of motion capture in forensic science and security is reviewed, with chapters dedicated to specific areas including employment law, injury analysis, criminal activity and motion/facial recognition. And in the final area of application, the book describes how novel motion capture techniques have been designed specifically to aid the creation of increasingly realistic animation within films and v ideo games, with Lord of the Rings and Avatar just two examples. Chapters will provide an overview of the bespoke motion capture techniques developed for animation, how these have influenced advances in film and game design, and the links to behavioural studies, both in humans and in robotics. Comprising a cross-referenced compendium of different techniques and applications across a broad field, the Handbook of Human Motion provides the reader with a detailed reference and simultaneously a source of inspiration for future work. The book will be of use to students, researchers, engineers and others working in any field relevant to human motion capture.

Book Machine Learning for Human Motion Analysis  Theory and Practice

Download or read book Machine Learning for Human Motion Analysis Theory and Practice written by Wang, Liang and published by IGI Global. This book was released on 2009-12-31 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book highlights the development of robust and effective vision-based motion understanding systems, addressing specific vision applications such as surveillance, sport event analysis, healthcare, video conferencing, and motion video indexing and retrieval"--Provided by publisher.

Book Computational Studies of Human Motion

Download or read book Computational Studies of Human Motion written by David Forsyth and published by Now Publishers Inc. This book was released on 2006 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis reviews methods for kinematic tracking of the human body in video. The review confines itself to the earlier stages of motion, focusing on tracking and motion synthesis. There is an extensive discussion of open issues. The authors identify some puzzling phenomena associated with the choice of human motion representation --- joint angles vs. joint positions. The review concludes with a quick guide to resources and an extensive bibliography of over 400 references. Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis is an invaluable reference for those engaged in computational geometry, computer graphics, image processing, imaging in general, and robotic.

Book Understanding Motion Capture for Computer Animation

Download or read book Understanding Motion Capture for Computer Animation written by Alberto Menache and published by Elsevier. This book was released on 2011-01-24 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects

Book Motion History Images for Action Recognition and Understanding

Download or read book Motion History Images for Action Recognition and Understanding written by Md. Atiqur Rahman Ahad and published by Springer Science & Business Media. This book was released on 2012-12-28 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human action analysis and recognition is a relatively mature field, yet one which is often not well understood by students and researchers. The large number of possible variations in human motion and appearance, camera viewpoint, and environment, present considerable challenges. Some important and common problems remain unsolved by the computer vision community. However, many valuable approaches have been proposed over the past decade, including the motion history image (MHI) method. This method has received significant attention, as it offers greater robustness and performance than other techniques. This work presents a comprehensive review of these state-of-the-art approaches and their applications, with a particular focus on the MHI method and its variants.

Book Modelling Human Motion

    Book Details:
  • Author : Nicoletta Noceti
  • Publisher : Springer Nature
  • Release : 2020-07-09
  • ISBN : 3030467325
  • Pages : 351 pages

Download or read book Modelling Human Motion written by Nicoletta Noceti and published by Springer Nature. This book was released on 2020-07-09 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new frontiers of robotics research foresee future scenarios where artificial agents will leave the laboratory to progressively take part in the activities of our daily life. This will require robots to have very sophisticated perceptual and action skills in many intelligence-demanding applications, with particular reference to the ability to seamlessly interact with humans. It will be crucial for the next generation of robots to understand their human partners and at the same time to be intuitively understood by them. In this context, a deep understanding of human motion is essential for robotics applications, where the ability to detect, represent and recognize human dynamics and the capability for generating appropriate movements in response sets the scene for higher-level tasks. This book provides a comprehensive overview of this challenging research field, closing the loop between perception and action, and between human-studies and robotics. The book is organized in three main parts. The first part focuses on human motion perception, with contributions analyzing the neural substrates of human action understanding, how perception is influenced by motor control, and how it develops over time and is exploited in social contexts. The second part considers motion perception from the computational perspective, providing perspectives on cutting-edge solutions available from the Computer Vision and Machine Learning research fields, addressing higher-level perceptual tasks. Finally, the third part takes into account the implications for robotics, with chapters on how motor control is achieved in the latest generation of artificial agents and how such technologies have been exploited to favor human-robot interaction. This book considers the complete human-robot cycle, from an examination of how humans perceive motion and act in the world, to models for motion perception and control in artificial agents. In this respect, the book will provide insights into the perception and action loop in humans and machines, joining together aspects that are often addressed in independent investigations. As a consequence, this book positions itself in a field at the intersection of such different disciplines as Robotics, Neuroscience, Cognitive Science, Psychology, Computer Vision, and Machine Learning. By bridging these different research domains, the book offers a common reference point for researchers interested in human motion for different applications and from different standpoints, spanning Neuroscience, Human Motor Control, Robotics, Human-Robot Interaction, Computer Vision and Machine Learning. Chapter 'The Importance of the Affective Component of Movement in Action Understanding' of this book is available open access under a CC BY 4.0 license at link.springer.com.

Book Human Pose Estimation with Implicit Shape Models

Download or read book Human Pose Estimation with Implicit Shape Models written by Brauer, Juergen and published by KIT Scientific Publishing. This book was released on 2014-04-29 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work presents a new approach for estimating 3D human poses based on monocular camera information only. For this, the Implicit Shape Model is augmented by new voting strategies that allow to localize 2D anatomical landmarks in the image. The actual 3D pose estimation is then formulated as a Particle Swarm Optimization (PSO) where projected 3D pose hypotheses are compared with the generated landmark vote distributions.

Book Time of Flight and Depth Imaging  Sensors  Algorithms and Applications

Download or read book Time of Flight and Depth Imaging Sensors Algorithms and Applications written by Marcin Grzegorzek and published by Springer. This book was released on 2013-11-09 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cameras for 3D depth imaging, using either time-of-flight (ToF) or structured light sensors, have received a lot of attention recently and have been improved considerably over the last few years. The present techniques make full-range 3D data available at video frame rates, and thus pave the way for a much broader application of 3D vision systems. A series of workshops have closely followed the developments within ToF imaging over the years. Today, depth imaging workshops can be found at every major computer vision conference. The papers presented in this volume stem from a seminar on Time-of-Flight Imaging held at Schloss Dagstuhl in October 2012. They cover all aspects of ToF depth imaging, from sensors and basic foundations, to algorithms for low level processing, to important applications that exploit depth imaging. In addition, this book contains the proceedings of a workshop on Imaging New Modalities, which was held at the German Conference on Pattern Recognition in Saarbrücken, Germany, in September 2013. A state-of-the-art report on the Kinect sensor and its applications is followed by two reports on local and global ToF motion compensation and a novel depth capture system using a plenoptic multi-lens multi-focus camera sensor.

Book Articulated Motion and Deformable Objects

Download or read book Articulated Motion and Deformable Objects written by Francisco Jose Perales Lopez and published by Springer. This book was released on 2010-06-26 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation This book constitutes the proceedings of the 6th International Conference on Articulated Motion and Deformable Objects, held in Port d'Andratx, Mallorca, Spain, in July 2010.

Book 3 D Human Modeling and Animation

Download or read book 3 D Human Modeling and Animation written by and published by John Wiley & Sons. This book was released on 2003 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: CD-ROM contains 2-D and 3-D templates in a number of different file formats for modelling humans.

Book 3D Modeling and Animation

Download or read book 3D Modeling and Animation written by Nikos Sarris and published by IGI Global. This book was released on 2005-01-01 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.

Book Computer Vision   ECCV 2008

Download or read book Computer Vision ECCV 2008 written by David Forsyth and published by Springer. This book was released on 2008-10-11 with total page 891 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the 2008EuropeanConference onComputer Vision. These proce- ings are the result of a great deal of hard work by many people. To produce them, a total of 871 papers were reviewed. Forty were selected for oral pres- tation and 203 were selected for poster presentation, yielding acceptance rates of 4.6% for oral, 23.3% for poster, and 27.9% in total. Weappliedthreeprinciples.First,sincewehadastronggroupofAreaChairs, the ?nal decisions to accept or reject a paper rested with the Area Chair, who wouldbeinformedbyreviewsandcouldactonlyinconsensuswithanotherArea Chair. Second, we felt that authors were entitled to a summary that explained how the Area Chair reached a decision for a paper. Third, we were very careful to avoid con?icts of interest. Each paper was assigned to an Area Chair by the Program Chairs, and each Area Chair received a pool of about 25 papers. The Area Chairs then identi?ed and rankedappropriatereviewersfor eachpaper in their pool, and a constrained optimization allocated three reviewers to each paper. We are very proud that every paper received at least three reviews. At this point, authors were able to respond to reviews. The Area Chairs then needed to reach a decision. We used a series of procedures to ensure careful review and to avoid con?icts of interest. ProgramChairs did not submit papers. The Area Chairs were divided into three groups so that no Area Chair in the group was in con?ict with any paper assigned to any Area Chair in the group.

Book Simulating Humans

    Book Details:
  • Author : Norman I. Badler
  • Publisher : Oxford University Press, USA
  • Release : 1993-09-02
  • ISBN : 0195073592
  • Pages : 287 pages

Download or read book Simulating Humans written by Norman I. Badler and published by Oxford University Press, USA. This book was released on 1993-09-02 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.

Book MoCap for Artists

    Book Details:
  • Author : Midori Kitagawa
  • Publisher : CRC Press
  • Release : 2020-10-14
  • ISBN : 1136139664
  • Pages : 231 pages

Download or read book MoCap for Artists written by Midori Kitagawa and published by CRC Press. This book was released on 2020-10-14 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the downloadable resources deliver first-hand experience with some of the core processes.