EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Human Aspects of IT for the Aged Population  Social Media  Games and Assistive Environments

Download or read book Human Aspects of IT for the Aged Population Social Media Games and Assistive Environments written by Jia Zhou and published by Springer. This book was released on 2019-07-10 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11592 and 11593 constitutes the refereed proceedings of the 5th International Conference on Human Aspects of IT for the Aged Population, ITAP 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 86 papers presented in these two volumes are organized in topical sections named: Design with and for the Elderly, Aging and Technology Acceptance, Aging and the User Experience, Elderly-Specific Web Design, Aging and Social Media, Games and Exergames for the Elderly, Ambient Assisted Living, Aging, Motion, Cognition, Emotion and Learning.

Book Human Aspects of IT for the Aged Population  Supporting Everyday Life Activities

Download or read book Human Aspects of IT for the Aged Population Supporting Everyday Life Activities written by Qin Gao and published by Springer Nature. This book was released on 2021-07-03 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set constitutes the refereed proceedings of the 7th International Conference on Human Aspects of IT for the Aged Population, ITAP 2021, held as part of the 23rd International Conference, HCI International 2021, held as a virtual event, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. ITAP 2021 includes a total of 67 papers; they focus on topics related to designing for and with older users, technology acceptance and user experience of older users, use of social media and games by the aging population, as well as applications supporting health, wellbeing, communication, social participation and everyday activities.

Book Human Aspects of IT for the Aged Population  Design for the Elderly and Technology Acceptance

Download or read book Human Aspects of IT for the Aged Population Design for the Elderly and Technology Acceptance written by Jia Zhou and published by Springer. This book was released on 2019-07-10 with total page 591 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11592 and 11593 constitutes the refereed proceedings of the 5th International Conference on Human Aspects of IT for the Aged Population, ITAP 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 86 papers presented in these two volumes are organized in topical sections named: Design with and for the Elderly, Aging and Technology Acceptance, Aging and the User Experience, Elderly-Specific Web Design, Aging and Social Media, Games and Exergames for the Elderly, Ambient Assisted Living, Aging, Motion, Cognition, Emotion and Learning.

Book Human Aspects of IT for the Aged Population  Technology Design and Acceptance

Download or read book Human Aspects of IT for the Aged Population Technology Design and Acceptance written by Qin Gao and published by Springer Nature. This book was released on 2021-07-03 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set constitutes the refereed proceedings of the 7th International Conference on Human Aspects of IT for the Aged Population, ITAP 2021, held as part of the 23rd International Conference, HCI International 2021, held as a virtual event, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. ITAP 2021 includes a total of 67 papers; they focus on topics related to designing for and with older users, technology acceptance and user experience of older users, use of social media and games by the aging population, as well as applications supporting health, wellbeing, communication, social participation and everyday activities.

Book Universal Access in Human Computer Interaction  Multimodality and Assistive Environments

Download or read book Universal Access in Human Computer Interaction Multimodality and Assistive Environments written by Margherita Antona and published by Springer. This book was released on 2019-07-10 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set constitutes the proceedings of the 13th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. UAHCI 2019 includes a total of 95 regular papers; they were organized in topical sections named: universal access theory, methods and tools; novel approaches to accessibility; universal access to learning and education; virtual and augmented reality in universal access; cognitive and learning disabilities; multimodal interaction; and assistive environments.

Book Social Computing and Social Media  Design  Human Behavior and Analytics

Download or read book Social Computing and Social Media Design Human Behavior and Analytics written by Gabriele Meiselwitz and published by Springer. This book was released on 2019-07-10 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11578 and 11579 constitutes the refereed proceedings of the 11th International Conference on Social Computing and Social Media, SCSM 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 81 papers presented in these two volumes are organized in topical sections named: Social Media Design and Development, Human Behaviour in Social Media, Social Network Analysis, Community Engagement and Social Participation, Computer Mediated Communication, Healthcare Communities, Social Media in Education, Digital Marketing and Consumer Experience.

Book Social Computing and Social Media  Communication and Social Communities

Download or read book Social Computing and Social Media Communication and Social Communities written by Gabriele Meiselwitz and published by Springer. This book was released on 2019-07-10 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11578 and 11579 constitutes the refereed proceedings of the 11th International Conference on Social Computing and Social Media, SCSM 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 81 papers presented in these two volumes are organized in topical sections named: Social Media Design and Development, Human Behaviour in Social Media, Social Network Analysis, Community Engagement and Social Participation, Computer Mediated Communication, Healthcare Communities, Social Media in Education, Digital Marketing and Consumer Experience.

Book Human Cognition  In the Digital Era

Download or read book Human Cognition In the Digital Era written by Saurav Uniyal and published by Clever Fox Publishing. This book was released on with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an Era characterized by the pervasive influence of digital technology in every facet of our lives, the book “Human cognition: In the Digital Era” emerges as a critical exploration of the intricate relationship between Human Cognitive processes and the Digital landscape that envelops us. The aim of the book is to provide essential insights for navigating our digital future, fostering an understanding of how cognitive faculties adapt and evolve. Organized into six sections, the book delves into key topics. Section I: Digital Detox and Cognitive Rejuvenation examines the importance of disconnecting from devices to restore mental health. Section II: Digital Exposure and Learning focuses on how screen exposure affects cognitive development, especially in children, and the cognitive challenges posed by online learning post-COVID. Section III: Artificial Intelligence and Cognitive Adaptation investigates AI’s influence on decision-making, cognitive diversity, and errors in cybercrime. Section IV: Digital Interactions and Relationships explores online identity, parasocial relationships, and their impact on social cognition. Section V: Digital Marketing and Cognitive Automation analyzes the cognitive mechanisms behind consumer behavior in the digital economy. Section VI: Diverse Perspectives on Digital Engagement and Cognition highlights digital mental health interventions and smartphone usage effects on mindfulness in adolescents. This book is designed for academician, researchers, policy makers, students, and anyone interested in the profound ways digital technology is shaping human thought and behavior. This book’s unique contribution lies in its ability to foster a deeper comprehension of the transformative power of the digital era on human cognition

Book Game playing for active ageing and healthy lifestyles

Download or read book Game playing for active ageing and healthy lifestyles written by Ana Isabel Veloso and published by CRC Press. This book was released on 2022-09-01 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: Given the increase in the ageing population and the evolvement of the Human-Computer Interaction field to a much more humanistic approach, debate is ongoing about designing technology-enabled products for active ageing and healthy lifestyles. Indeed, the mainstream game industry has been challenged with the emergence of an older target group, the advancements in gamification and the proliferation of SMART devices.Previous experience in the field has revealed that for many older adult gamers, games had a therapeutic effect through them being both cognitively challenged and rewarded. However it has also revealed that the gaming industry was not fulfilling their other motivations and accessibility needs.Furthermore, research to date has focused on the physical and cognitive effects of video games in the aging process. Up to now, the use of other active ageing dimensions that go beyond the health domains (i.e. sense of security, and participation in society) in games addressed to this target group remain unexplored.This book differs from current books on the market by focusing on games and the main implications to design for active ageing in terms of the market perspective, the information and communication society, behavioral design, mobility, urban and city planning, accessibility and assessment.

Book Digital Human Modeling and Applications in Health  Safety  Ergonomics and Risk Management  Human Body and Motion

Download or read book Digital Human Modeling and Applications in Health Safety Ergonomics and Risk Management Human Body and Motion written by Vincent G. Duffy and published by Springer. This book was released on 2019-07-10 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11581 and 11582 constitutes the thoroughly refereed proceedings of the 10th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2019, which was held as part of the 21st HCI International Conference, HCII 2019, in Orlando, FL, USA, in July 2019. The total of 1275 papers and 209 posters included in the 35 HCII 2019 proceedings volumes were carefully reviewed and selected from 5029 submissions. DHM 2019 includes a total of 77 papers; they were organized in topical sections named: Part I, Human Body and Motion: Anthropometry and computer aided ergonomics; motion prediction and motion capture; work modelling and industrial applications; risk assessment and safety. Part II, Healthcare Applications: Models in healthcare; quality of life technologies; health dialogues; health games and social communities.

Book Digital Human Modeling and Applications in Health  Safety  Ergonomics and Risk Management  Healthcare Applications

Download or read book Digital Human Modeling and Applications in Health Safety Ergonomics and Risk Management Healthcare Applications written by Vincent G. Duffy and published by Springer. This book was released on 2019-07-10 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11581 and 11582 constitutes the thoroughly refereed proceedings of the 10th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2019, which was held as part of the 21st HCI International Conference, HCII 2019, in Orlando, FL, USA, in July 2019. The total of 1275 papers and 209 posters included in the 35 HCII 2019 proceedings volumes were carefully reviewed and selected from 5029 submissions. DHM 2019 includes a total of 77 papers; they were organized in topical sections named: Part I, Human Body and Motion: Anthropometry and computer aided ergonomics; motion prediction and motion capture; work modelling and industrial applications; risk assessment and safety. Part II, Healthcare Applications: Models in healthcare; quality of life technologies; health dialogues; health games and social communities.

Book HCI in Games

    Book Details:
  • Author : Xiaowen Fang
  • Publisher : Springer
  • Release : 2019-07-10
  • ISBN : 3030226026
  • Pages : 475 pages

Download or read book HCI in Games written by Xiaowen Fang and published by Springer. This book was released on 2019-07-10 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.

Book Design  User Experience  and Usability  User Experience in Advanced Technological Environments

Download or read book Design User Experience and Usability User Experience in Advanced Technological Environments written by Aaron Marcus and published by Springer. This book was released on 2019-07-10 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.

Book Learning and Collaboration Technologies  Ubiquitous and Virtual Environments for Learning and Collaboration

Download or read book Learning and Collaboration Technologies Ubiquitous and Virtual Environments for Learning and Collaboration written by Panayiotis Zaphiris and published by Springer. This book was released on 2019-07-10 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019. The 1274 full papers 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: mobile and ubiquitous learning; virtual reality and augmented reality systems for learning; and collaborative technology.

Book Human Interaction  Emerging Technologies and Future Applications IV

Download or read book Human Interaction Emerging Technologies and Future Applications IV written by Tareq Ahram and published by Springer Nature. This book was released on 2021-04-15 with total page 709 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports on research and developments in human-technology interaction. A special emphasis is given to human-computer interaction, and its implementation for a wide range of purposes such as healthcare, manufacturing, transportation, and education, among others. The human aspects are analyzed in detail. Innovative studies related to human-centered design, wearable technologies, augmented, virtual and mixed reality simulation, as well as developments and applications of machine learning and AI for different purposes, represent the core of the book. Emerging issues in business, security, and infrastructure are also critically examined, thus offering a timely, scientifically-grounded, but also professionally-oriented snapshot of the current state of the field. The book is based on contributions presented at the 4th International Conference on Human Interaction and Emerging Technologies: Future Applications, IHIET-AI 2021, held on April 28-30, 2021, in Strasbourg, France. It offers a timely survey and a practice-oriented reference guide to researchers and professionals dealing with design and/or management of the new generation of service systems.

Book Human Computer Interaction  Perspectives on Design

Download or read book Human Computer Interaction Perspectives on Design written by Masaaki Kurosu and published by Springer. This book was released on 2019-07-10 with total page 607 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.

Book Human Computer Interaction  Recognition and Interaction Technologies

Download or read book Human Computer Interaction Recognition and Interaction Technologies written by Masaaki Kurosu and published by Springer. This book was released on 2019-07-10 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.