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EBookClubs

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Book 3D Structure from Multiple Images of Large Scale Environments

Download or read book 3D Structure from Multiple Images of Large Scale Environments written by Reinhard Koch and published by Springer. This book was released on 2003-05-20 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the strictly refereed post-workshop proceedings of the European Workshop on 3D Structure from Multiple Images of Large-Scale Environments, SMILE'98, held in conjunction with ECCV'98 in Freiburg, Germany, in June 1998. The 21 revised full papers presented went through two cycles of reviewing and were carefully selected for inclusion in the book. The papers are organized in sections on multiview relations and correspondence search, 3D structure from multiple images, callibration and reconstruction using scene constraints, range integration and augmented reality application.

Book Huge 3D

    Book Details:
  • Author : Stephanie Brother
  • Publisher :
  • Release : 2019-03-27
  • ISBN : 9781091751286
  • Pages : 218 pages

Download or read book Huge 3D written by Stephanie Brother and published by . This book was released on 2019-03-27 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everyone calls them the 3D brothers. Dane, Dylan, and Drew are triplets. It's almost impossible to tell them apart. Dark. Daring. Defined. They leave me dazed.The other D's I hear whispered on the wind are what make me hotter than a BBQ in Satan's backyard. Devilish. Depraved. Deviant. I know they like to share more than just a family bucket of KFC and I can't help but wish it was me they thought was finger licking good. It's the other D's that come to mind that leave me Delirious. I've seen them in their boxers, sauntering around the house like I'm not even there. I try not to look but Damn! Then I overhear them talking and suddenly I find out I'm the object of their Desire and it's time to make a Decision that will change my life for good. HUGE 3D is book 5 in the Bestselling Huge series. All books are standalone romances.

Book Real Time Massive Model Rendering

Download or read book Real Time Massive Model Rendering written by Sung-eui Yoon and published by Morgan & Claypool Publishers. This book was released on 2008-08-08 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography

Book Large Scale Visual Geo Localization

Download or read book Large Scale Visual Geo Localization written by Amir R. Zamir and published by Springer. This book was released on 2016-07-05 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: This timely and authoritative volume explores the bidirectional relationship between images and locations. The text presents a comprehensive review of the state of the art in large-scale visual geo-localization, and discusses the emerging trends in this area. Valuable insights are supplied by a pre-eminent selection of experts in the field, into a varied range of real-world applications of geo-localization. Topics and features: discusses the latest methods to exploit internet-scale image databases for devising geographically rich features and geo-localizing query images at different scales; investigates geo-localization techniques that are built upon high-level and semantic cues; describes methods that perform precise localization by geometrically aligning the query image against a 3D model; reviews techniques that accomplish image understanding assisted by the geo-location, as well as several approaches for geo-localization under practical, real-world settings.

Book 3D Postproduction

Download or read book 3D Postproduction written by Rick Baumgartner and published by CRC Press. This book was released on 2014-04-24 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the complex realities of 3D postproduction workflows and solutions with this one-of-a-kind guide. Brimming with techniques that have been used on actual 3D productions and can easily be incorporated into your own workflows, Rick Baumgartner’s 3D Postproduction offers you: The best practices for 3D preproduction and production to ensure a smooth post process, saving both time and money Abundant workflow diagrams, screen grabs, and checklists to reinforce your learning with visual cues Common postproduction considerations such as dailies, assembly, cutting, and color correction, and how they differ between 3D and 2D post pipelines Examples of 3D gone bad and how those scenarios can be avoided In-depth interviews with working professionals and extensive tutorials that provide practical insight from the trenches of real-world 3D postproduction A companion website (www.focalpress.com/cw/baumgartner) featuring project files and video clips demonstrating the 3D workflows covered in the book An effective 3D postproduction workflow allows for easier and more flexible editing, greater capacity for visual effects enhancement, the ability to fix production mistakes, and much more. You can’t afford to miss out! Bring your 3D projects to the next level with 3D Postproduction: Stereoscopic Workflows and Techniques.

Book Reconstruction and Analysis of 3D Scenes

Download or read book Reconstruction and Analysis of 3D Scenes written by Martin Weinmann and published by Springer. This book was released on 2016-03-17 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique work presents a detailed review of the processing and analysis of 3D point clouds. A fully automated framework is introduced, incorporating each aspect of a typical end-to-end processing workflow, from raw 3D point cloud data to semantic objects in the scene. For each of these components, the book describes the theoretical background, and compares the performance of the proposed approaches to that of current state-of-the-art techniques. Topics and features: reviews techniques for the acquisition of 3D point cloud data and for point quality assessment; explains the fundamental concepts for extracting features from 2D imagery and 3D point cloud data; proposes an original approach to keypoint-based point cloud registration; discusses the enrichment of 3D point clouds by additional information acquired with a thermal camera, and describes a new method for thermal 3D mapping; presents a novel framework for 3D scene analysis.

Book 3D Object Processing

    Book Details:
  • Author : Jean-Luc Dugelay
  • Publisher : John Wiley & Sons
  • Release : 2008-06-03
  • ISBN :
  • Pages : 224 pages

Download or read book 3D Object Processing written by Jean-Luc Dugelay and published by John Wiley & Sons. This book was released on 2008-06-03 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The arrival, and continuing evolution, of high quality 3D objects has been made possible by recent progress in 3D scanner acquisition and 3D graphics rendering. With this increasing quality comes a corresponding increase in the size and complexity of the data files and the necessity for advances in compression techniques. Effective indexing to facilitate the retrieval of the 3D data is then required to efficiently store, search and recapture the objects that have been compressed. The application of 3D images in fields such as communications, medicine and the military also calls for copyright protection, or watermarking, to secure the data for transmission. Written by expert contributors, this timely text brings together the three important and complementary topics of compression, retrieval and watermarking techniques for 3D objects. 3D object processing applications are developing rapidly and this book tackles the challenges and opportunities presented, focusing on the secure transmission, sharing and searching of 3D objects on networks, and includes: an introduction to the commonly used 3D representation schemes; the characteristics, advantages and limitations of polygonal meshes, surface based models and volumetric models; 3D compression techniques; the 3D coding and decoding schemes for reducing the size of 3D data to reduce transmission time and minimize distortion; state of the art responses to the intrinsic challenges of building a 3D-model search engine, considering view-based, structural and full-3D approaches; watermarking techniques for ensuring intellectual property protection and content security without altering the visual quality of the 3D object. 3D Object Processing: Compression, Indexing and Watermarking is an invaluable resource for graduate students and researchers working in signal and image processing, computer aided design, animation and imaging systems. Practising engineers who want to expand their knowledge of 3D video objects, including data compression, indexing, security, and copyrighting of information, will also find this book of great use.

Book 3D Printing

Download or read book 3D Printing written by Richard Sheng and published by Woodhead Publishing. This book was released on 2022-06-04 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Printing: A Revolutionary Process for Industry Applications examines how some companies have already adopted 3D printing, gives guidance on critical areas such as manufacturing supply, and traces the lifecycle of 3D printing as well as cost drivers and influences. The author leverages his experience in leading engineering firms to bring together an industry-by-industry guide to the potentials of 3D printing for large-scale manufacturing and engineering. The book provides all the skills and insights that a Chief Engineer would need to address complex manufacturing problems in the real-world using 3D printing technology. As 3D printing is a rapidly growing area with the potential to transform industries, the potential for large-scale adoption involves complex systems crossing engineering disciplines. In order to use 3D printing to solve manufacturing problems in this context, an array of expertise and knowledge about technology, suppliers, the uses of 3D printing by industry, 3D printing lifecycle and cost drivers must be assembled. This book accomplishes that by introducing 3D printing technology with specific references to 18 industry sectors. Covers a range of 18 industries in forensic detail, giving the 'what, why, when, who, where and how' of 3D printing technology Discusses how large companies have already adopted 3D printing for the design and production of complex parts Gives guidance on essential issues in industry, including manufacturing supply Details the conversion of traditional design and production processes to 3D printing technology Helps companies lower costs and increase product quality through 3D printing

Book Monolithic 3D   In General

Download or read book Monolithic 3D In General written by and published by Iulia Tomut. This book was released on with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book GameAxis Unwired

    Book Details:
  • Author :
  • Publisher :
  • Release : 2008-08
  • ISBN :
  • Pages : 84 pages

Download or read book GameAxis Unwired written by and published by . This book was released on 2008-08 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Book Big Data

    Book Details:
  • Author : Hassan A. Karimi
  • Publisher : CRC Press
  • Release : 2014-02-18
  • ISBN : 1466586559
  • Pages : 312 pages

Download or read book Big Data written by Hassan A. Karimi and published by CRC Press. This book was released on 2014-02-18 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Big data has always been a major challenge in geoinformatics as geospatial data come in various types and formats, new geospatial data are acquired very fast, and geospatial databases are inherently very large. And while there have been advances in hardware and software for handling big data, they often fall short of handling geospatial big data ef

Book Digital Anatomy

    Book Details:
  • Author : Jean-François Uhl
  • Publisher : Springer Nature
  • Release : 2021-05-14
  • ISBN : 3030619052
  • Pages : 385 pages

Download or read book Digital Anatomy written by Jean-François Uhl and published by Springer Nature. This book was released on 2021-05-14 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations. Digital Anatomy – Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.

Book GameAxis Unwired

    Book Details:
  • Author :
  • Publisher :
  • Release : 2008-08
  • ISBN :
  • Pages : 84 pages

Download or read book GameAxis Unwired written by and published by . This book was released on 2008-08 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Book Designing 3D Printers

    Book Details:
  • Author : Neil Rosenberg
  • Publisher :
  • Release : 2019-07-28
  • ISBN : 9781082381867
  • Pages : 197 pages

Download or read book Designing 3D Printers written by Neil Rosenberg and published by . This book was released on 2019-07-28 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this book you will be empowered to design and build (or update) your own 3D printer. Covers essential topics including mechanical design, choosing the right components, customizing the firmware, fine-tuning your slicer and much more. Written in a clear and non-mathematical format, it will carry you through from start to finish.

Book Advances in 3D Image and Graphics Representation  Analysis  Computing and Information Technology

Download or read book Advances in 3D Image and Graphics Representation Analysis Computing and Information Technology written by Roumen Kountchev and published by Springer Nature. This book was released on 2020-04-20 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers selected papers presented at the conference “Advances in 3D Image and Graphics Representation, Analysis, Computing and Information Technology,” one of the first initiatives devoted to the problems of 3D imaging in all contemporary scientific and application areas. The aim of the conference was to establish a platform for experts to combine their efforts and share their ideas in the related areas in order to promote and accelerate future development. This second volume discusses algorithms and applications, focusing mainly on the following topics: 3D printing technologies; naked, dynamic and auxiliary 3D displays; VR/AR/MR devices; VR camera technologies; microprocessors for 3D data processing; advanced 3D computing systems; 3D data-storage technologies; 3D data networks and technologies; 3D data intelligent processing; 3D data cryptography and security; 3D visual quality estimation and measurement; and 3D decision support and information systems.

Book Mobile Game Engines

    Book Details:
  • Author : Jason Brownlee
  • Publisher : Jason Brownlee
  • Release : 2013-01-31
  • ISBN :
  • Pages : 210 pages

Download or read book Mobile Game Engines written by Jason Brownlee and published by Jason Brownlee. This book was released on 2013-01-31 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains a total of 22 exclusive interviews on the making of start-of-the-art mobile game engines for Apple and Android devices as well as the web. In this book you'll gain direct first-hand knowledge of how the mobile developer elite design, develop and deliver modern game engines while keeping abreast of the latest features offered by mobile devices. There is no abstracting or watering down of their experiences. You will read about what do, in their own words. The interviews were designed to collect wisdom from game engine developers around the problems of working with and maintaining off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You will get a snapshot into the thoughts and processes from a diverse and successful collection of mobile game engine developers from around the world. You will feel recharged and will be reinvigorated in your own game development efforts. The sage advice in these interviews will be useful in navigating, selecting and working with the tidal wave of promising mobile game engines available. Reading these interviews will help you find and best use the perfect engine for your mobile game and get it into the hands of an audience that loves it just as much as you.

Book Welcome to the Future

Download or read book Welcome to the Future written by Kathryn Hulick and published by . This book was released on 2021-10-05 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wondered what the future may look like? In this book, you'll explore 10 ways technology could alter our way of life. The challenge for you is to decide which changes you want for yourself and the world. In the future, will we teleport from place to place, keep dinosaurs as pets or 3D-print our dinner? Will we live on Mars or upload our brains to computers? Could we solve climate change by making all our energy from mini stars we build here on earth? This fascinating and thought provoking book from science writer Kathryn Hulick explores the possible futures humanity will face, and how we will live as the world around us changes beyond our recognition. From genetic engineering and building floating colonies in space to developing telepathic technology and bionic body alterations, this engagingly illustrated book looks into the possible future technologies which will shape how we live and how we adapt to the challenges of the future. In this book, you'll meet the scientists working to bring science fiction to life and learn how soon we might have amazing new technology. You'll also delve deep into questions about right and wrong. Just because we can do something doesn't mean we should. How can we build the best possible future for everyone on Earth?