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Book Hardware Acceleration of Information Visualization Techniques Using the GPU

Download or read book Hardware Acceleration of Information Visualization Techniques Using the GPU written by Kirk Fernandez and published by . This book was released on 2010 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information visualization is increasingly being applied as a critical component in scientific research. Increasing data size requires faster processing. This thesis proposes ways of implementing information visualization techniques on the graphics process¬ing unit (GPU) in particular parallel coordinates and treemaps. Each technique is designed to run on either the central processing unit (CPU) or the GPU. The parallel coordinates technique runs on the vertex shader, while treemaps use the fragment shader. The Parallel coordinates have interactive features like brushing, axis reorder¬ing and axis inversion which are provided to examine the data. The programs are run on different computers and the results are compared. It is observed that on computers with low end graphics cards, the program runs faster on the CPU than on the GPU and on computers with high end graphics cards the program runs faster on the GPU than on the CPU.

Book GPU Based Interactive Visualization Techniques

Download or read book GPU Based Interactive Visualization Techniques written by Daniel Weiskopf and published by Springer Science & Business Media. This book was released on 2006-10-13 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.

Book Interactive GPU based Visualization of Large Dynamic Particle Data

Download or read book Interactive GPU based Visualization of Large Dynamic Particle Data written by Martin Falk and published by Morgan & Claypool Publishers. This book was released on 2016-10-02 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data. This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics.

Book GPU Gems 2

    Book Details:
  • Author : Matt Pharr
  • Publisher : Addison-Wesley Professional
  • Release : 2005
  • ISBN : 9780321335593
  • Pages : 814 pages

Download or read book GPU Gems 2 written by Matt Pharr and published by Addison-Wesley Professional. This book was released on 2005 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Book OpenGL     Build high performance graphics

Download or read book OpenGL Build high performance graphics written by Muhammad Mobeen Movania and published by Packt Publishing Ltd. This book was released on 2017-05-29 with total page 982 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain proficiency with OpenGL and build compelling graphics for your games and applications About This Book Get to grips with a wide range of techniques for implementing shadows using shadow maps, shadow volumes, and more Explore interactive, real-time visualizations of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devices Who This Book Is For The course is appropriate for anyone who wants to develop the skills and techniques essential for working with OpenGL to develop compelling 2D and 3D graphics. What You Will Learn Off-screen rendering and environment mapping techniques to render mirrors Shadow mapping techniques, including variance shadow mapping Implement a particle system using shaders Utilize noise in shaders Make use of compute shaders for physics, animation, and general computing Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices Use OpenGL primitives to plot 2-D datasets (such as time series) dynamically Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection In Detail OpenGL is a fully functional, cross-platform API widely adopted across the industry for 2D and 3D graphics development. It is mainly used for game development and applications, but is equally popular in a vast variety of additional sectors. This practical course will help you gain proficiency with OpenGL and build compelling graphics for your games and applications. OpenGL Development Cookbook – This is your go-to guide to learn graphical programming techniques and implement 3D animations with OpenGL. This straight-talking Cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL. Full of practical techniques for implementing amazing computer graphics and visualizations using OpenGL. OpenGL 4.0 Shading Language Cookbook, Second Edition – With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. OpenGL Shading Language 4 Cookbook is a practical guide that takes you from the fundamentals of programming with modern GLSL and OpenGL, through to advanced techniques. OpenGL Data Visualization Cookbook - This easy-to-follow, comprehensive Cookbook shows readers how to create a variety of real-time, interactive data visualization tools. Each topic is explained in a step-by-step format. A range of hot topics is included, including stereoscopic 3D rendering and data visualization on mobile/wearable platforms. By the end of this guide, you will be equipped with the essential skills to develop a wide range of impressive OpenGL-based applications for your unique data visualization needs. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products, OpenGL Development Cookbook by Muhammad Mobeen Movania, OpenGL 4.0 Shading Language Cookbook, Second Edition by David Wolff, OpenGL Data Visualization Cookbook by Raymond C. H. Lo, William C. Y. Lo Style and approach Full of easy-to-follow hands-on tutorials, this course teaches you to develop a wide range of impressive OpenGL-based applications in a step-by-step format.

Book The Craft of Information Visualization

Download or read book The Craft of Information Visualization written by Benjamin B. Bederson and published by Morgan Kaufmann. This book was released on 2003 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information visualization is a rapidly growing field that is emerging from research in human-computer interaction, computer science, graphics, visual design, psychology, and business methods. Information visualization is increasingly applied as a critical component in scientific research, digital libraries, data mining, financial data analysis, market studies, manufacturing production control, and drug discovery.

Book High Performance Visualization

Download or read book High Performance Visualization written by E. Wes Bethel and published by CRC Press. This book was released on 2012-10-25 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualization and analysis tools, techniques, and algorithms have undergone a rapid evolution in recent decades to accommodate explosive growth in data size and complexity and to exploit emerging multi- and many-core computational platforms. High Performance Visualization: Enabling Extreme-Scale Scientific Insight focuses on the subset of scientific visualization concerned with algorithm design, implementation, and optimization for use on today’s largest computational platforms. The book collects some of the most seminal work in the field, including algorithms and implementations running at the highest levels of concurrency and used by scientific researchers worldwide. After introducing the fundamental concepts of parallel visualization, the book explores approaches to accelerate visualization and analysis operations on high performance computing platforms. Looking to the future and anticipating changes to computational platforms in the transition from the petascale to exascale regime, it presents the main research challenges and describes several contemporary, high performance visualization implementations. Reflecting major concepts in high performance visualization, this book unifies a large and diverse body of computer science research, development, and practical applications. It describes the state of the art at the intersection of scientific visualization, large data, and high performance computing trends, giving readers the foundation to apply the concepts and carry out future research in this area.

Book Visualization Handbook

Download or read book Visualization Handbook written by Charles D. Hansen and published by Elsevier. This book was released on 2011-08-30 with total page 1061 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a “who’s who of international scientific visualization researchers covering every aspect of the discipline, including:· Virtual environments for visualization· Basic visualization algorithms· Large-scale data visualization· Scalar data isosurface methods· Visualization software and frameworks· Scalar data volume rendering· Perceptual issues in visualization· Various application topics, including information visualization. * Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields;* Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.

Book Vision  Modeling  and Visualization 2006

Download or read book Vision Modeling and Visualization 2006 written by Leif Kobbelt and published by IOS Press. This book was released on 2006 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary: "These proceedings include the contributions to the 11th international Workshop Vision, Modeling, and Visualization 2006 held in Aachen, Germany. The papers cover the following topics: Image-based Reconstruction -- Textures and Rendering -- GPU-Programming -- Simulation and Visualization -- Image Processing -- Volume Visualization -- Geometry Processing and Rendering."--Publisher description.

Book Computer and Information Sciences   ISCIS 2006

Download or read book Computer and Information Sciences ISCIS 2006 written by Albert Levi and published by Springer. This book was released on 2006-10-28 with total page 1106 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 21st International Symposium on Computer and Information Sciences, ISCIS 2006, held in Istanbul, Turkey in October 2006. The 106 revised full papers presented together with five invited lectures were carefully reviewed and selected from 606 submissions.

Book Volume Visualization Using Advanced Graphics Hardware Shaders

Download or read book Volume Visualization Using Advanced Graphics Hardware Shaders written by Daqing Xue and published by . This book was released on 2008 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: Graphics hardware based volume visualization techniques have been the active research topic over the last decade. With the more powerful computation ability, the availability of large texture memory, and the high programmability, modern graphics hardware has been playing a more and more important role in volume visualization. In the first part of the thesis, we focus on the graphics hardware acceleration techniques. Particularly, we develop a fast X-Ray volume rendering technique using point-convolution. An X-ray image is generated by convolving the voxel projection in the rendering buffer with a reconstruction kernel. Our technique allows users to interactively view large datasets at their original resolutions on standard PC hardware. Later, an acceleration technique for slice based volume rendering (SBVR) is examined. By means of the early z-culling feature from the modern graphics hardware, we can properly set up the z-buffer from isosurfaces to gain significant improvement in rendering speed for SBVR. The high programmability of the graphics processing unit (GPU) incurs a great deal of research work on exploring this advanced graphics hardware feature. In the second part of the thesis, we first revisit the texture splat for flow visualization. We develop a texture splat vertex shader to achieve fast animated flow visualization. Furthermore, we develop a new rendering shader of the implicit flow. By careful tracking and encoding of the advection parameters into a three-dimensional texture, we achieve high appearance control and flow representation in real time rendering. Finally, we present an indirect shader synthesizer to combine different shader rendering effects to create a highly informative image to visualize the investigating data. One or more different shaders are associated with the voxels or geometries. The shader is resolved at run time to be selected for rendering. Our indirect shader synthesizer provides a novel method to control the appearance of the rendering over multi-shaders.

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by Richard Boyle and published by Springer. This book was released on 2009-11-26 with total page 1157 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is with greatpleasure that we present the proceedings of the 5th International Symposium on Visual Computing (ISVC 2009), which was held in Las Vegas, Nevada. ISVC o?ers a common umbrella for the four main areas of visual c- puting includingvision,graphics,visualization,andvirtualreality.Thegoalisto provide a forum for researchers, scientists, engineers, and practitioners throu- out the world to present their latest research ?ndings, ideas, developments, and applications in the broader area of visual computing. This year, the program consisted of 16 oral sessions, one poster session, 7 special tracks, and 6 keynote presentations. Also, this year ISVC hosted the Third Semantic Robot Vision Challenge.The responseto the call for papers was verygood;wereceivedover320submissionsfor themainsymposiumfromwhich we accepted 97 papers for oral presentation and 63 papers for poster presen- tion. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 40 papers were accepted for oral presentation and 15 papers for poster presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.

Book Interactive GPU based Visualization of Large Dynamic Particle Data

Download or read book Interactive GPU based Visualization of Large Dynamic Particle Data written by Martin Falk and published by Springer Nature. This book was released on 2022-05-31 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data. This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics.

Book Computational Science     ICCS 2009

Download or read book Computational Science ICCS 2009 written by Gabrielle Allen and published by Springer Science & Business Media. This book was released on 2009-05-19 with total page 1047 pages. Available in PDF, EPUB and Kindle. Book excerpt: “There is something fascinating about science. One gets such wholesale returns of conjecture out of such a tri?ing investment of fact. ” Mark Twain, Life on the Mississippi The challenges in succeeding with computational science are numerous and deeply a?ect all disciplines. NSF’s 2006 Blue Ribbon Panel of Simulation-Based 1 Engineering Science (SBES) states ‘researchers and educators [agree]: com- tational and simulation engineering sciences are fundamental to the security and welfare of the United States. . . We must overcome di?culties inherent in multiscale modeling, the development of next-generation algorithms, and the design. . . of dynamic data-driven application systems. . . We must determine better ways to integrate data-intensive computing, visualization, and simulation. - portantly,wemustoverhauloureducationalsystemtofostertheinterdisciplinary study. . . The payo?sformeeting these challengesareprofound. ’The International Conference on Computational Science 2009 (ICCS 2009) explored how com- tational sciences are not only advancing the traditional hard science disciplines, but also stretching beyond, with applications in the arts, humanities, media and all aspects of research. This interdisciplinary conference drew academic and industry leaders from a variety of ?elds, including physics, astronomy, mat- matics,music,digitalmedia,biologyandengineering. Theconferencealsohosted computer and computational scientists who are designing and building the - ber infrastructure necessary for next-generation computing. Discussions focused on innovative ways to collaborate and how computational science is changing the future of research. ICCS 2009: ‘Compute. Discover. Innovate. ’ was hosted by the Center for Computation and Technology at Louisiana State University in Baton Rouge.

Book Interactive Data Processing and 3D Visualization of the Solid Earth

Download or read book Interactive Data Processing and 3D Visualization of the Solid Earth written by Daniel Patel and published by Springer Nature. This book was released on 2022-02-21 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents works detailing the application of processing and visualization techniques for analyzing the Earth’s subsurface. The topic of the book is interactive data processing and interactive 3D visualization techniques used on subsurface data. Interactive processing of data together with interactive visualization is a powerful combination which has in the recent years become possible due to hardware and algorithm advances in. The combination enables the user to perform interactive exploration and filtering of datasets while simultaneously visualizing the results so that insights can be made immediately. This makes it possible to quickly form hypotheses and draw conclusions. Case studies from the geosciences are not as often presented in the scientific visualization and computer graphics community as e.g., studies on medical, biological or chemical data. This book will give researchers in the field of visualization and computer graphics valuable insight into the open visualization challenges in the geosciences, and how certain problems are currently solved using domain specific processing and visualization techniques. Conversely, readers from the geosciences will gain valuable insight into relevant visualization and interactive processing techniques. Subsurface data has interesting characteristics such as its solid nature, large range of scales and high degree of uncertainty, which makes it challenging to visualize with standard methods. It is also noteworthy that parallel fields of research have taken place in geosciences and in computer graphics, with different terminology when it comes to representing geometry, describing terrains, interpolating data and (example-based) synthesis of data. The domains covered in this book are geology, digital terrains, seismic data, reservoir visualization and CO2 storage. The technologies covered are 3D visualization, visualization of large datasets, 3D modelling, machine learning, virtual reality, seismic interpretation and multidisciplinary collaboration. People within any of these domains and technologies are potential readers of the book.

Book Medical Image Processing

Download or read book Medical Image Processing written by Geoff Dougherty and published by Springer Science & Business Media. This book was released on 2011-07-25 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is designed for end users in the field of digital imaging, who wish to update their skills and understanding with the latest techniques in image analysis. The book emphasizes the conceptual framework of image analysis and the effective use of image processing tools. It uses applications in a variety of fields to demonstrate and consolidate both specific and general concepts, and to build intuition, insight and understanding. Although the chapters are essentially self-contained they reference other chapters to form an integrated whole. Each chapter employs a pedagogical approach to ensure conceptual learning before introducing specific techniques and “tricks of the trade”. The book concentrates on a number of current research applications, and will present a detailed approach to each while emphasizing the applicability of techniques to other problems. The field of topics is wide, ranging from compressive (non-uniform) sampling in MRI, through automated retinal vessel analysis to 3-D ultrasound imaging and more. The book is amply illustrated with figures and applicable medical images. The reader will learn the techniques which experts in the field are currently employing and testing to solve particular research problems, and how they may be applied to other problems.

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by George Bebis and published by Springer Science & Business Media. This book was released on 2011-09-13 with total page 819 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 6938 and LNCS 6939 constitutes the refereed proceedings of the 7th International Symposium on Visual Computing, ISVC 2011, held in Las Vegas, NV, USA, in September 2011. The 68 revised full papers and 46 poster papers presented together with 30 papers in the special tracks were carefully reviewed and selected from more than 240 submissions. The papers of part I (LNCS 6938) are organized in computational bioimaging, computer graphics, motion and tracking, segmentation, visualization; mapping modeling and surface reconstruction, biomedical imaging, computer graphics, interactive visualization in novel and heterogeneous display environments, object detection and recognition. Part II (LNCS 6939) comprises topics such as immersive visualization, applications, object detection and recognition, virtual reality, and best practices in teaching visual computing.