EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Handbook of Multimedia Computing

Download or read book Handbook of Multimedia Computing written by Borko Furht and published by CRC Press. This book was released on 1998-09-29 with total page 998 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia computing has emerged as a major area of research. Coupled with high-speed networks, multimedia computer systems have opened a spectrum of new applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and video. Handbook on Multimedia Computing provides a comprehensive resource on advanced topics in this field, considered here as the integration of four industries: computer, communication, broadcasting/entertainment, and consumer electronics. This indispensable reference compiles contributions from 80 academic and industry leaders, examining all the major subsets of multimedia activity. Four parts divide the text: Basic Concepts and Standards introduces basic multimedia terminology, taxonomy, and concepts, including multimedia objects, user interfaces, and standards Multimedia Retrieval and Processing Techniques addresses various aspects of audio, image, and video retrieval; indexing; and processing techniques and systems Multimedia Systems and Techniques covers critical multimedia issues, such as multimedia synchronization, operating systems for multimedia, multimedia databases, storage organizations, and processor architectures Multimedia Communications and Networking discusses networking issues, such as quality of service, resource management, and video transport An indispensable reference, Handbook on Multimedia Computing covers every aspect of multimedia applications and technology. It gives you the tools you need to understand and work in this fast-paced, continuously changing field.

Book The Cambridge Handbook of Multimedia Learning

Download or read book The Cambridge Handbook of Multimedia Learning written by Richard E. Mayer and published by Cambridge University Press. This book was released on 2014-07-28 with total page 949 pages. Available in PDF, EPUB and Kindle. Book excerpt: The updated second edition of the only handbook to offer a comprehensive analysis of research and theory in the field of multimedia learning, or learning from words and images. It examines research-based principles to determine the most effective methods of multimedia instruction and uses cognitive theory to explain how these methods work.

Book Handbook of Internet and Multimedia Systems and Applications

Download or read book Handbook of Internet and Multimedia Systems and Applications written by Borko Furht and published by CRC Press. This book was released on 1998-12-29 with total page 892 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, multimedia applications on the Internet are still in their infancy. They include personalized communications, such as Internet telephone and videophone, and interactive applications, such as video-on-demand, videoconferencing, distance learning, collaborative work, digital libraries, radio and television broadcasting, and others. Handbook of Internet and Multimedia Systems and Applications, a companion to the author's Handbook of Multimedia Computing probes the development of systems supporting Internet and multimedia applications. Part one introduces basic multimedia and Internet concepts, user interfaces, standards, authoring techniques and tools, and video browsing and retrieval techniques. Part two covers multimedia and communications systems, including distributed multimedia systems, visual information systems, multimedia messaging and news systems, conference systems, and many others. Part three presents contemporary Internet and multimedia applications including multimedia education, interactive movies, multimedia document systems, multimedia broadcasting over the Internet, and mobile multimedia.

Book The Cambridge Handbook of Multimedia Learning

Download or read book The Cambridge Handbook of Multimedia Learning written by Richard E. Mayer and published by Cambridge University Press. This book was released on 2005-08-15 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 2005 book constitutes comprehensive coverage of research and theory in the field of multimedia learning.

Book Multimedia Learning

    Book Details:
  • Author : Richard E. Mayer
  • Publisher : Cambridge University Press
  • Release : 2009-01-19
  • ISBN : 0521514126
  • Pages : 321 pages

Download or read book Multimedia Learning written by Richard E. Mayer and published by Cambridge University Press. This book was released on 2009-01-19 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: An evidence based, rigorous text reviewing 12 principles of experimental studies grounded in cognitive theory of multi-media learning.

Book The Cambridge Handbook of Multimedia Learning

Download or read book The Cambridge Handbook of Multimedia Learning written by Richard E. Mayer and published by Cambridge University Press. This book was released on 2021-12-09 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital and online learning is more prevalent than ever, making multimedia learning a primary objective for many instructors. The Cambridge Handbook of Multimedia Learning examines cutting-edge research to guide creative teaching methods in online classrooms and training. Recognized as the field's major reference work, this research-based handbook helps define and shape this area of study. This third edition provides the latest progress report from the world's leading multimedia researchers, with forty-six chapters on how to help people learn from words and pictures, particularly in computer-based environments. The chapters demonstrate what works best and establishes optimized practices. It systematically examines well-researched principles of effective multimedia instruction and pinpoints exactly why certain practices succeed by isolating the boundary conditions. The volume is founded upon research findings in learning theory, giving it an informed perspective in explaining precisely how effective teaching practices achieve their goals or fail to engage.

Book Multimedia Computing

    Book Details:
  • Author : Gerald Friedland
  • Publisher : Cambridge University Press
  • Release : 2014-07-28
  • ISBN : 0521764513
  • Pages : 353 pages

Download or read book Multimedia Computing written by Gerald Friedland and published by Cambridge University Press. This book was released on 2014-07-28 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: This innovative textbook presents an experiential, holistic approach to multimedia computing along with practical algorithms.

Book MULTIMEDIA COMPUTING

    Book Details:
  • Author : Dr.Tariq Hussain
  • Publisher : Booksclinic Publishing
  • Release : 2020-10-21
  • ISBN : 9390192986
  • Pages : 267 pages

Download or read book MULTIMEDIA COMPUTING written by Dr.Tariq Hussain and published by Booksclinic Publishing. This book was released on 2020-10-21 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The topic of multimedia is speedily becoming an essential in computer science and engineering prospectuses, exclusively now that multimedia touches most facets of these fields. Multimedia was originally seen as an upright application area; that is, a niche application with approaches that belong only to itself. However, like pervasive computing, multimedia is now principally a parallel application area and forms an imperative component of the study of computer graphics, image processing, databases, real-time systems, operating systems, information retrieval, computer networks, computer vision, and so on. Multimedia is no longer just a toy but forms part of the technological environment in which we work and think. This book fills the need for a College & university-level text that examines a good deal of the central outline computer science sees as belonging to this subject area. Multimedia has become allied with a certain set of issues in computer science and engineering, and we address those here. The book is not an introduction to simple design issues—it serves a more progressive audience than that. On the other hand, it is not a reference work — it is more a traditional textbook. While we inevitably discuss multimedia tools, we would like to give a sense of the underlying ideologies in the tasks those tools carry out. Students who undertake and succeed in a course based on this text can be said to really understand fundamental matters in regard to this material; hence the title of the text. In conjunction with this text, a fullfledged course should also allow students to make use of this knowledge to carry out interesting or even wonderful practical projects in multimedia, interactive projects that engage and sometimes amuse and, perhaps, even teach these same concepts. The book Multimedia & Computing comprehends five chapters for skill development course of B.A/B.Sc/ BCA Semester 5th according to the syllabus of University of Jammu, which inculcates theoretical & practical portions."

Book Handbook of Multimedia for Digital Entertainment and Arts

Download or read book Handbook of Multimedia for Digital Entertainment and Arts written by Borko Furht and published by Springer Science & Business Media. This book was released on 2010-03-10 with total page 764 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.

Book Handbook of Cloud Computing

Download or read book Handbook of Cloud Computing written by Nayyar Dr. Anand and published by BPB Publications. This book was released on 2019-09-20 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great POSSIBILITIES and high future prospects to become ten times folds in the near FUTUREKey features Comprehensively gives clear picture of current state-of-the-art aspect of cloud computing by elaborating terminologies, models and other related terms. Enlightens all major players in Cloud Computing industry providing services in terms of SaaS, PaaS and IaaS. Highlights Cloud Computing Simulators, Security Aspect and Resource Allocation. In-depth presentation with well-illustrated diagrams and simple to understand technical concepts of cloud. Description The book "e;Handbook of Cloud Computing"e; provides the latest and in-depth information of this relatively new and another platform for scientific computing which has great possibilities and high future prospects to become ten folds in near future. The book covers in comprehensive manner all aspects and terminologies associated with cloud computing like SaaS, PaaS and IaaS and also elaborates almost every cloud computing service model.The book highlights several other aspects of cloud computing like Security, Resource allocation, Simulation Platforms and futuristic trend i.e. Mobile cloud computing. The book will benefit all the readers with all in-depth technical information which is required to understand current and futuristic concepts of cloud computing. No prior knowledge of cloud computing or any of its related technology is required in reading this book. What will you learn Cloud Computing, Virtualisation Software as a Service, Platform as a Service, Infrastructure as a Service Data in Cloud and its Security Cloud Computing - Simulation, Mobile Cloud Computing Specific Cloud Service Models Resource Allocation in Cloud Computing Who this book is for Students of Polytechnic Diploma Classes- Computer Science/ Information Technology Graduate Students- Computer Science/ CSE / IT/ Computer Applications Master Class Students-Msc (CS/IT)/ MCA/ M.Phil, M.Tech, M.S. Researcher's-Ph.D Research Scholars doing work in Virtualization, Cloud Computing and Cloud Security Industry Professionals- Preparing for Certifications, Implementing Cloud Computing and even working on Cloud Security Table of contents1. Introduction to Cloud Computing2. Virtualisation3. Software as a Service4. Platform as a Service5. Infrastructure as a Service6. Data in Cloud7. Cloud Security 8. Cloud Computing - Simulation9. Specific Cloud Service Models10. Resource Allocation in Cloud Computing11. Mobile Cloud Computing About the authorDr. Anand Nayyar received Ph.D (Computer Science) in Wireless Sensor Networks and Swarm Intelligence. Presently he is working in Graduate School, Duy Tan University, Da Nang, Vietnam. He has total of fourteen Years of Teaching, Research and Consultancy experience with more than 250 Research Papers in various International Conferences and highly reputed journals. He is certified Professional with more than 75 certificates and member of 50 Professional Organizations. He is acting as "e;ACM DISTINGUISHED SPEAKER"e;

Book Multimedia based Instructional Design

Download or read book Multimedia based Instructional Design written by William W. Lee and published by John Wiley & Sons. This book was released on 2004-04-26 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia-Based Instructional Design is a thoroughly revised and updated second edition of the best-selling book that provided a complete guide to designing and developing interactive multimedia training. While most training companies develop their training programs in many different technological delivery media—computer-based, web-based, and distance learning technologies—this unique book demonstrates that the same instructional design process can be used for all media. Using just one process reduces cycle time for course development—and also reduces costs.

Book Multimedia Computing Systems and Virtual Reality

Download or read book Multimedia Computing Systems and Virtual Reality written by Rajeev Tiwari and published by CRC Press. This book was released on 2022-04-05 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most events and activities in today's world are ordinarily captured using photos, videos and other multimedia content. Such content has some limitation of storing data and fetching them effectively. Three-dimensional continuous PC animation is the most proper media to simulate these occasions and activities. This book focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies. The authors present recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world. Features: Focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies Offers opportunity for state-of-the-art approaches, methodologies and systems, and innovative use of multimedia-based emerging technology services in different application areas Discusses human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization Covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses Explores multimedia content adaptation for interoperable delivery and recent advancements in multimedia systems in context to various application areas such as healthcare services and agriculture-related fields Rajeev Tiwari is a Senior Associate Professor in the School of Computer Science at the University of Petroleum and Energy Studies, Dehradun, India. Neelam Duhan is an Associate Professor in the Department of Computer Engineering at J. C. Bose University of Science and Technology, YMCA, Faridabad, India. Mamta Mittal has 18 years of teaching experience, and her research areas include data mining, big data, machine learning, soft computing and data structure. Abhineet Anand is a Professor in the Computer Science and Engineering Department at Chitkara University, Punjab, India. Muhammad Attique Khan is a lecturer of the Computer Science Department at HITEC University, Taxila, Pakistan.

Book Multimedia Computing Communications   Applications

Download or read book Multimedia Computing Communications Applications written by 斯坦梅茨 and published by . This book was released on 1997 with total page 884 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prentice Hall版权所有

Book Handbook of Human Computer Interaction

Download or read book Handbook of Human Computer Interaction written by M.G. Helander and published by Elsevier. This book was released on 2014-06-28 with total page 1202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer scientists, human factors engineers, designers and design engineers, cognitive scientists and experimental psychologists, systems engineers, managers and executives working with systems development.The work consists of 52 chapters by 73 authors and is organized into seven sections. In the first section, the cognitive and information-processing aspects of HCI are summarized. The following group of papers deals with design principles for software and hardware. The third section is devoted to differences in performance between different users, and computer-aided training and principles for design of effective manuals. The next part presents important applications: text editors and systems for information retrieval, as well as issues in computer-aided engineering, drawing and design, and robotics. The fifth section introduces methods for designing the user interface. The following section examines those issues in the AI field that are currently of greatest interest to designers and human factors specialists, including such problems as natural language interface and methods for knowledge acquisition. The last section includes social aspects in computer usage, the impact on work organizations and work at home.

Book The Computer Animator s Technical Handbook

Download or read book The Computer Animator s Technical Handbook written by Lynn Pocock and published by Morgan Kaufmann. This book was released on 2002 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher description.

Book The Developer s Handbook of Interactive Multimedia

Download or read book The Developer s Handbook of Interactive Multimedia written by Robin Phillips and published by Routledge. This book was released on 2014-05-12 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application.

Book MediaSync

    Book Details:
  • Author : Mario Montagud
  • Publisher : Springer
  • Release : 2018-03-26
  • ISBN : 3319658409
  • Pages : 706 pages

Download or read book MediaSync written by Mario Montagud and published by Springer. This book was released on 2018-03-26 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users’ perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences.