EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Hand Gesture Recognition for Improved Human Computer Interaction

Download or read book Hand Gesture Recognition for Improved Human Computer Interaction written by David J. Harmony and published by . This book was released on 2003 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Human Computer Interaction Using Hand Gestures

Download or read book Human Computer Interaction Using Hand Gestures written by Prashan Premaratne and published by Springer Science & Business Media. This book was released on 2014-03-20 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.

Book Face Detection and Gesture Recognition for Human Computer Interaction

Download or read book Face Detection and Gesture Recognition for Human Computer Interaction written by Ming-Hsuan Yang and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

Book Intelligent Human Computer Interaction

Download or read book Intelligent Human Computer Interaction written by Patrick Horain and published by Springer. This book was released on 2017-12-04 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Intelligent Human Computer Interaction, IHCI 2017, held in Evry, France, in December 2017. The 15 papers presented together with three invited papers were carefully reviewed and selected from 25 submissions. The conference is forum for the presentation of technological advances and research results at the crossroads of human-computer interaction, artificial intelligence, signal processing and computer vision. This book is open access under a CC BY license.

Book Gesture Based Communication in Human Computer Interaction

Download or read book Gesture Based Communication in Human Computer Interaction written by Antonio Camurri and published by Springer. This book was released on 2011-04-02 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.

Book Gesture Based Human Computer Interaction and Simulation

Download or read book Gesture Based Human Computer Interaction and Simulation written by Miguel Sales Dias and published by Springer Science & Business Media. This book was released on 2009-01-12 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.

Book Real time 2D Static Hand Gesture Recognition and 2D Hand Tracking for Human Computer Interaction

Download or read book Real time 2D Static Hand Gesture Recognition and 2D Hand Tracking for Human Computer Interaction written by Pavel Alexandrovich Popov and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The topic of this thesis is Hand Gesture Recognition and Hand Tracking for user interface applications. 3 systems were produced, as well as datasets for recognition and tracking, along with UI applications to prove the concept of the technology. These represent significant contributions to resolving the hand recognition and tracking problems for 2d systems. The systems were designed to work in video only contexts, be computationally light, provide recognition and tracking of the user's hand, and operate without user driven fine tuning and calibration. Existing systems require user calibration, use depth sensors and do not work in video only contexts, or are computationally heavy requiring GPU to run in live situations. A 2-step static hand gesture recognition system was created which can recognize 3 different gestures in real-time. A detection step detects hand gestures using machine learning models. A validation step rejects false positives. The gesture recognition system was combined with hand tracking. It recognizes and then tracks a user's hand in video in an unconstrained setting. The tracking uses 2 collaborative strategies. A contour tracking strategy guides a minimization based template tracking strategy and makes it real-time, robust, and recoverable, while the template tracking provides stable input for UI applications. Lastly, an improved static gesture recognition system addresses the drawbacks due to stratified colour sampling of the detection boxes in the detection step. It uses the entire presented colour range and clusters it into constituent colour modes which are then used for segmentation, which improves the overall gesture recognition rates. One dataset was produced for static hand gesture recognition which allowed for the comparison of multiple different machine learning strategies, including deep learning. Another dataset was produced for hand tracking which provides a challenging series of user scenarios to test the gesture recognition and hand tracking system. Both datasets are significantly larger than other available datasets. The hand tracking algorithm was used to create a mouse cursor control application, a paint application for Android mobile devices, and a FPS video game controller. The latter in particular demonstrates how the collaborating hand tracking can fulfill the demanding nature of responsive aiming and movement controls.

Book Gesture and Sign Languages in Human Computer Interaction

Download or read book Gesture and Sign Languages in Human Computer Interaction written by Ipke Wachsmuth and published by Springer. This book was released on 2003-07-31 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the International Workshop on Gesture and Sign Languages in Human-Computer Interaction, GW 2001, held in London, UK, in April 2001. The 25 revised full papers and 8 short papers were carefully reviewed and selected for inclusion in the post-proceedings. The papers are organized in topical sections on gesture recognition, recognition of sign languages, nature and notations of sign languages, gesture and sign language synthesis, gestural action and interaction, and applications based on gesture control.

Book Gesture Based Communication in Human Computer Interaction

Download or read book Gesture Based Communication in Human Computer Interaction written by Annelies Braffort and published by Springer. This book was released on 2003-06-29 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the International Gesture Workshop, GW'99, held in Gif-sur-Yvette, France, in March 1999. The 16 revised long papers and seven revised short papers were carefully reviewed for inclusion in the book. Also included are four invited papers and the transcription of a round table discussion. The papers are organized in sections on human perception and production of gesture, localization and segmentation, recognition, sign language, gesture synthesis and animation, and multimodality.

Book Intelligent Computing   Optimization

Download or read book Intelligent Computing Optimization written by Pandian Vasant and published by Springer Nature. This book was released on 2021-12-30 with total page 1020 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes the scientific results of the fourth edition of the International Conference on Intelligent Computing and Optimization which took place at December 30–31, 2021, via ZOOM. The conference objective was to celebrate “Compassion and Wisdom” with researchers, scholars, experts and investigators in Intelligent Computing and Optimization worldwide, to share knowledge, experience, innovation—marvelous opportunity for discourse and mutuality by novel research, invention and creativity. This proceedings encloses the original and innovative scientific fields of optimization and optimal control, renewable energy and sustainability, artificial intelligence and operational research, economics and management, smart cities and rural planning, meta-heuristics and big data analytics, cyber security and blockchains, IoTs and Industry 4.0, mathematical modelling and simulation, health care and medicine.

Book Gesture in Human Computer Interaction and Simulation

Download or read book Gesture in Human Computer Interaction and Simulation written by Sylvie Gibet and published by Springer Science & Business Media. This book was released on 2006-03-16 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.

Book Human Computer Interaction Using Hand Gesture Recognition

Download or read book Human Computer Interaction Using Hand Gesture Recognition written by Pin-Sho Feng and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Challenges and Applications for Hand Gesture Recognition

Download or read book Challenges and Applications for Hand Gesture Recognition written by Kane, Lalit and published by IGI Global. This book was released on 2022-03-25 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to the rise of new applications in electronic appliances and pervasive devices, automated hand gesture recognition (HGR) has become an area of increasing interest. HGR developments have come a long way from the traditional sign language recognition (SLR) systems to depth and wearable sensor-based electronic devices. Where the former are more laboratory-oriented frameworks, the latter are comparatively realistic and practical systems. Based on various gestural traits, such as hand postures, gesture recognition takes different forms. Consequently, different interpretations can be associated with gestures in various application contexts. A considerable amount of research is still needed to introduce more practical gesture recognition systems and associated algorithms. Challenges and Applications for Hand Gesture Recognition highlights the state-of-the-art practices of HGR research and discusses key areas such as challenges, opportunities, and future directions. Covering a range of topics such as wearable sensors and hand kinematics, this critical reference source is ideal for researchers, academicians, scholars, industry professionals, engineers, instructors, and students.

Book Data Science and Security

Download or read book Data Science and Security written by Dharm Singh Jat and published by Springer Nature. This book was released on 2020-07-31 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents best selected papers presented at the International Conference on Data Science for Computational Security (IDSCS 2020), organized by the Department of Data Science, CHRIST (Deemed to be University), Pune Lavasa Campus, India, during 13–14 March 2020. The proceeding will be targeting the current research works in the areas of data science, data security, data analytics, artificial intelligence, machine learning, computer vision, algorithms design, computer networking, data mining, big data, text mining, knowledge representation, soft computing and cloud computing.

Book Harnessing Artificial Emotional Intelligence for Improved Human Computer Interactions

Download or read book Harnessing Artificial Emotional Intelligence for Improved Human Computer Interactions written by Kumar, Nitendra and published by IGI Global. This book was released on 2024-06-06 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Industry 5.0 is poised to redefine the collaboration between humans and machines, marking a crucial moment in technological evolution. However, as we stand at the threshold of this transformative era, a critical challenge emerges – the integration of emotional intelligence into the industrial landscape. Organizations grapple with the urgent need to understand, strategize, and ethically deploy artificial emotional intelligence (AEI) in Industry 5.0. This pivotal juncture calls for a comprehensive resource that explores the theoretical foundations but offers practical insights into the applications, challenges, and responsible deployment of AEI. The absence of a cohesive guide addressing the intricacies of AEI in Industry 5.0 leaves a void in academic scholarship. Organizations, researchers, and policymakers lack a singular, authoritative source to navigate the complexities of emotional intelligence integration, impacting Industry 5.0 strategies, sustainability plans, and customer services. The challenge lies in managing the delicate balance between human and machine collaboration while ensuring ethical considerations are at the forefront of AI deployment. As the demand for emotional intelligence in the industrial landscape intensifies, the need for a unifying resource becomes increasingly apparent.

Book Gesture in Embodied Communication and Human Computer Interaction

Download or read book Gesture in Embodied Communication and Human Computer Interaction written by Stefan Kopp and published by Springer Science & Business Media. This book was released on 2010-04-20 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Gesture Workshops (GW) are interdisciplinary events for those researching gesture-based communication across the disciplines. The focus of these events is a shared interest in understanding gestures and sign language in their many facets, and using them for advancing human–machine interaction. Since 1996, International Gesture Workshops have been held roughly every second year, with fully reviewed proceedings published by Springer. The International Gesture Workshop GW 2009 was hosted by Bielefeld University’s Center for Interdisciplinary Research (ZiF – Zentrum für interdisziplinäre Forschung) during February 25–27, 2009. Like its predecessors, GW 2009 aimed to provide a platform for participants to share, discuss, and criticize recent and novel research with a multidisciplinary audience. More than 70 computer scientists, linguistics, psychologists, neuroscientists as well as dance and music scientists from 16 countries met to present and exchange their newest results under the umbrella theme “Gesture in Embodied Communication and Human–Computer Interaction. ” Consistent with the steady growth of research activity in this area, a large number of high-quality submissions were received, which made GW 2009 an exciting and important event for anyone interested in gesture-related technological research relevant to human–computer interaction. In line with the practice of previous gesture workshops, presenters were invited to submit theirs papers for publication in a subsequent peer-reviewed publication of high quality. The present book is the outcome of this effort. Representing the research work from eight countries, it contains a selection of 28 thoroughly reviewed articles.

Book Human Computer Interaction  Gesture Spotting and Recognition

Download or read book Human Computer Interaction Gesture Spotting and Recognition written by Mahmoud Elmezain and published by LAP Lambert Academic Publishing. This book was released on 2014-03 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Even though automatic hand gesture recognition technology has been applied to real-world applications with relative success, there are still several problems which need to be addressed for wider applications of Human-Computer Interaction. One of such problems which arise in hand gesture recognition is to spot meaningful gestures from the continuous sequence of the hand motions. Another problem is caused by the fact that there is quite a bit of variability (i.e. in shape, trajectory and duration) in the same gesture even for the same person. Throughout literature, the backward spotting technique is used which first detects the end points of gestures and then tracks back through their optimal paths to discover the start points of gestures. Upon the detection of the start and the end points, in between points trajectory is sent to the recognizer for recognition. So, a time delay is observed between the meaningful gesture spotting and recognition. This time delay is unacceptable for online applications. Given the fact of high variability of corresponding gesture to other gestures, modeling the other gesture is a vital issue to accommodate the infinite number of non-gesture patterns.