Download or read book Children s Books in Print written by R R Bowker Publishing and published by R. R. Bowker. This book was released on 1999-12 with total page 1662 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Hamtaro Board Game Book written by Ritsuko Kawai and published by . This book was released on 2003-01-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get on board with this hot new game book relaease from your favorite Ham-Ham characters! The pages of this clever board book open to create 8 different game boards! That's 8 different Ham-ham games to paly! This book also includes 6 ham-ham game Pieces, an electronic die, and easy-to-follow instructions! hamtaro si currently one of the hottest children's television programs on the Cartoon Network!
Download or read book Quill Quire written by and published by . This book was released on 2002 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Caterpillars of Ha Ha written by Max Lucado and published by Tommy Nelson. This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anthony the Ant challenges the other caterpillars to a contest to move a big rock, but even working together they can't budge it. But with God's help Anthony has no trouble moving the rock. Full color.
Download or read book The Official Hamtaro Handbook written by Ritsuko Kawai and published by . This book was released on 2002 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contains everything you need to know to be an expert on Hamtaro, including reference materials like the Ham-Ham dictionary, family tree, and map to research the Ham-Ham language, family relationships, and town.
Download or read book Children s Books in Print 2007 written by and published by . This book was released on 2006 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Manga The Complete Guide written by Jason Thompson and published by Del Rey. This book was released on 2012-07-03 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Reviews of more than 900 manga series • Ratings from 0 to 4 stars • Guidelines for age-appropriateness • Number of series volumes • Background info on series and artists THE ONE-STOP RESOURCE FOR CHOOSING BETWEEN THE BEST AND THE REST! Whether you’re new to the world of manga-style graphic novels or a longtime reader on the lookout for the next hot series, here’s a comprehensive guide to the wide, wonderful world of Japanese comics! • Incisive, full-length reviews of stories and artwork • Titles rated from zero to four stars–skip the clunkers, but don’t miss the hidden gems • Guidelines for age-appropriateness–from strictly mature to kid-friendly • Profiles of the biggest names in manga, including CLAMP, Osamu Tezuka, Rumiko Takahashi, and many others • The facts on the many kinds of manga–know your shôjo from your shônen • An overview of the manga industry and its history • A detailed bibliography and a glossary of manga terms LOOK NO FURTHER, YOU’VE FOUND YOUR IDEAL MANGA COMPANION!
Download or read book The Boys in the Boat Movie Tie In written by Daniel James Brown and published by Penguin. This book was released on 2023-12-05 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: The inspiration for the Major Motion Picture Directed by George Clooney—exclusively in theaters December 25, 2023! The #1 New York Times bestselling true story about the American rowing triumph of the 1936 Olympics in Berlin—from the author of Facing the Mountain For readers of Unbroken, out of the depths of the Depression comes an irresistible story about beating the odds and finding hope in the most desperate of times—the improbable, intimate account of how nine working-class boys from the American West showed the world at the 1936 Olympics in Berlin what true grit really meant. It was an unlikely quest from the start. With a team composed of the sons of loggers, shipyard workers, and farmers, the University of Washington’s eight-oar crew team was never expected to defeat the elite teams of the East Coast and Great Britain, yet they did, going on to shock the world by defeating the German team rowing for Adolf Hitler. The emotional heart of the tale lies with Joe Rantz, a teenager without family or prospects, who rows not only to regain his shattered self-regard but also to find a real place for himself in the world. Drawing on the boys’ own journals and vivid memories of a once-in-a-lifetime shared dream, Brown has created an unforgettable portrait of an era, a celebration of a remarkable achievement, and a chronicle of one extraordinary young man’s personal quest.
Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2004 with total page 912 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Myfarog written by Varg Vikernes and published by . This book was released on 2019-07-24 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: MYFAROG (Mythic Fantasy Role-playing Game) (3rd edition) is a fantasy role-playing game, with a setting based on European mythology, religion and fairy tales. The rules are very modular, meaning you can play the game rules light or rules heavy, as you please. The rules are designed to make sense, and to give the players the ability to immerse themselves in Thulê; a highly credible fantasy world similar to Middle-earth and the European Classical Antiquity (some places touching into the Viking Age or the Bronze Age), but yet different. In Thulê, sorcery and the ancient deities are real, and the world is inhabited by not only humans, but also elves, nymphs, dwarves, orcs, gnomes, halflings, ettins and trolls, as well as other creatures. This art-minimalistic 221 page core rule-book (with black-and-white interior) is an all-in-one rule-book, so it contains all the information you need to play the game (and to make your own adventures and campaigns) indefinitely. A digital high resolution map of Thulê can be found here: www.myfarog.org. Because the setting is based on real world locations (Lofoten and Vesteralen in Northern Norway) you can also use online map services, to get highly detailed and realistic maps of the world of Thulê, in any scale you want. NB! You need a set of polyhedral dice to play the game.
Download or read book Proto Wintun written by Alice Shepherd and published by Univ of California Press. This book was released on 2006-01-13 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume represents a reconstruction of Proto-Wintun, the parent language of a group of California Indian languages. It includes a grammatical sketch of Proto-Wintun, cognate sets with reconstructions and an index to the reconstructions. The book fulfills a need for in-depth reconstructions of proto-languages for California Indian language families, both for theoretical purposes and deeper comparison with other proto- or pre-languages.
Download or read book Frames of Anime written by Tze-Yue G. Hu and published by Hong Kong University Press. This book was released on 2010-04-01 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Frames ofAnime provides a wonderfully concise and insightful historical overview of Japanese animation; more importantly, Tze-yue G. Hu also gives the reader a much-needed frame of reference--- cultural and historical --- for understanding its development." - Harvey Deneroff, Savannah College of Art and Design, Atlanta, Georgia "This is a valuable study that transcends most of its predecessors by situating Japanese anime in its cultural context and providing detailed insight into the lives and works of some of Japan's most prominent animators and their struggles to establish it as a legitimate form of cinema and television media. Its authorship by an Asian scholar also conversant with Chinese and Southeast Asian cinema and comic book culture gives it a unique comparative character."-John Clammer, United Nations University Japanese anime has long fascinated the world, and its mythical heroes and dazzling colors increasingly influence popular culture genres in the West. Tze-yue G. Hu analyzes the "language-medium" of this remarkable expressive platform and its many socio-cultural dimensions from a distinctly Asian frame of reference, tracing its layers of concentric radiation from Japan throughout Asia. Her work, rooted in archival investigations, interviews with animators and producers in Japan as well as other Asian animation studios, and interdisciplinary research in linguistics and performance theory, shows how dialectical aspects of anime are linked to Japan's unique experience of modernity and its cultural associations in Asia, including its reliance on low-wage outsourcing. Her study also provides English readers with insights on numerous Japanese secondary sources, as well as a number of original illustrations offered by animators and producers she interviewed.
Download or read book Critical Role Vox Machina Origins III 1 written by Jody Houser and published by Dark Horse Comics (Single Issues). This book was released on 2021-02-10 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: The good life never lasts. After paying off their debt to Drez Vina, Vox Machina enjoy a week in Westruun's lap of luxury. But that costs coin, which has a bad habit of running out. So to keep themselves in the black (and the taverns, and the brothels) they agree to join an underground fighting ring. But before they can bash their way to cash, their attention is snagged by the case of a missing child. Prepare to jump back into the fray with series III of Critical Role: Vox Machina Origins, from the New York Times bestselling team of Jody Houser (Orphan Black, Stranger Things), Olivia Samson, MSASSYK (Isola, Gotham Academy), and Ariana Maher (James Bond, Xena)!
Download or read book Identity Games written by Anikó Imre and published by MIT Press. This book was released on 2009 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of the unique, hybrid media practices generated by Eastern Europe's accelerated transition from late communism to late capitalism. Eastern Europe's historically unprecedented and accelerated transition from late communism to late capitalism, coupled with media globalization, set in motion a scramble for cultural identity and a struggle over access to and control over media technologies. In Identity Games, Anikó Imre examines the corporate transformation of the postcommunist media landscape in Eastern Europe. Avoiding both uncritical techno-euphoria and nostalgic projections of a simpler, better media world under communism, Imre argues that the demise of Soviet-style regimes and the transition of postcommunist nation-states to transnational capitalism has crucial implications for understanding the relationships among nationalism, media globalization, and identity. Imre analyzes situations in which anxieties arise about the encroachment of global entertainment media and its new technologies on national culture, examining the rich aesthetic hybrids that have grown from the transitional postcommunist terrain. She investigates the gaps and continuities between the last communist and first post-communist generations in education, tourism, and children's media culture, the racial and class politics of music entertainment (including Roma Rap and Idol television talent shows), and mediated reconfigurations of gender and sexuality (including playful lesbian media activism and masculinity in "carnivalistic" post-Yugoslav film). Throughout, Imre uses the concepts of play and games as metaphorical and theoretical tools to explain the process of cultural change -- inspired in part by the increasing "ludification" of the global media environment and the emerging engagement with play across scholarly disciplines. In the vision that Imre offers, political and cultural participation are seen as games whose rules are permanently open to negotiation.
Download or read book Forthcoming Books written by Rose Arny and published by . This book was released on 2003 with total page 1306 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Hamtaro ABC Book written by Ritsuko Kawai and published by . This book was released on 2003-08-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Hamtaro characters teach the alphabet in this uniquely shaped board book, perfect for little hands to grasp. Full color.
Download or read book Millennial Monsters written by Anne Allison and published by Univ of California Press. This book was released on 2006-06-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Millennial Monsters explores the global popularity of Japanese consumer culture--including manga (comic books), anime (animation), video games, and toys--and questions the make-up of fantasies nand capitalism that have spurred the industry's growth.