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Book GURPS Time Travel

    Book Details:
  • Author : Steve Jackson
  • Publisher : Steve Jackson Games
  • Release : 1991-08
  • ISBN : 9781556341151
  • Pages : 0 pages

Download or read book GURPS Time Travel written by Steve Jackson and published by Steve Jackson Games. This book was released on 1991-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- By GURPS system designer Steve Jackson, and World Fantasy Award winner John M. Ford. -- Winner of the Origins Award for Best Roleplaying Supplement.

Book Gurps Time Travel Adventures

Download or read book Gurps Time Travel Adventures written by Steve Hatherly and published by . This book was released on 1992 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Gurps Infinite Worlds

Download or read book Gurps Infinite Worlds written by Kenneth Hite and published by Steve Jackson Games. This book was released on 2017-02-16 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

Book GURPS Traveller First In

    Book Details:
  • Author : Jon F. Zeigler
  • Publisher : Steve Jackson Games
  • Release : 1999-05
  • ISBN : 9781556343681
  • Pages : 0 pages

Download or read book GURPS Traveller First In written by Jon F. Zeigler and published by Steve Jackson Games. This book was released on 1999-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- A complete sourcebook for the popular "scout" style of campaign. -- Includes deck plans for four different scout and courier ships. -- World-building sequence based on the most recent scientific discoveries.

Book GURPS Alternate Earths 2

Download or read book GURPS Alternate Earths 2 written by Kenneth Hite and published by Steve Jackson Games. This book was released on 1999-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guidebook to creating and playing in one of six parallel Earths. Includes maps, histories, character types and everything you need for an alternate Earth campaign.

Book Legends of Zita the Spacegirl

Download or read book Legends of Zita the Spacegirl written by Ben Hatke and published by First Second. This book was released on 2014-05-27 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ben Hatke brings back our intrepid space heroine for another delightful sci-fi/fantasy adventure. Zita is determined to find her way home to earth, following the events of the first book. But things are never simple, and certainly never easy, in space. Zita's exploits from her first adventure have made her an intergalactic megastar! But she's about to find out that fame doesn't come without a price. And who can you trust when your true self is being eclipsed by your public persona, and you've got a robot doppelganger wreaking havoc . . . while wearing your face? Still, if anyone can find their way through this intractible mess of mistaken identity and alien invaders, it's the indomitable Zita, in Legends of Zita the Spacegirl. Legends of Zita the Spacegirl is one of Kirkus Reviews' Best Children's Books of 2012.

Book Gurps Banestorm

Download or read book Gurps Banestorm written by Phil Masters and published by Steve Jackson Games. This book was released on 2018-02-05 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!

Book GURPS Warehouse 23

    Book Details:
  • Author : S. John Ross
  • Publisher : Steve Jackson Games
  • Release : 1997-01-01
  • ISBN : 9781556343285
  • Pages : 128 pages

Download or read book GURPS Warehouse 23 written by S. John Ross and published by Steve Jackson Games. This book was released on 1997-01-01 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Ties in with current Hollywood hits...aliens and conspiracy! -- A fan favorite: a whole book with hundreds of Weird Things which the government is supposedly keeping from us all. -- Launched a whole online feature: www.warehouse23.com/basement/

Book GURPS Who s Who 1

    Book Details:
  • Author : Phil Masters
  • Publisher : Steve Jackson Games
  • Release : 1998-12-31
  • ISBN : 9781556343674
  • Pages : 0 pages

Download or read book GURPS Who s Who 1 written by Phil Masters and published by Steve Jackson Games. This book was released on 1998-12-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Complete descriptions and character stats for 52 of the most intriguing people in history! -- Well-researched and clearly written...a crossover for history buffs. -- A fine demonstration of the educational value of roleplaying.

Book Starports

    Book Details:
  • Author : John M. Ford
  • Publisher : Steve Jackson Games
  • Release : 1999-12
  • ISBN : 9781556344015
  • Pages : 0 pages

Download or read book Starports written by John M. Ford and published by Steve Jackson Games. This book was released on 1999-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Co-author, John M. Ford, is Minnesota author.

Book GURPS Vampire

    Book Details:
  • Author : Jeff Koke
  • Publisher : Steve Jackson Games
  • Release : 1993-06
  • ISBN : 9781556342752
  • Pages : 0 pages

Download or read book GURPS Vampire written by Jeff Koke and published by Steve Jackson Games. This book was released on 1993-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Based on the top-selling "World of Darkness" games from White Wolf. -- Vampire roleplaying is perhaps the most popular new genre!

Book Gurps Fantasy

    Book Details:
  • Author : Steve Jackson Games
  • Publisher : Steve Jackson Games
  • Release : 2004-10
  • ISBN : 9781556345197
  • Pages : 0 pages

Download or read book Gurps Fantasy written by Steve Jackson Games and published by Steve Jackson Games. This book was released on 2004-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Book How to Be a Gurps GM

Download or read book How to Be a Gurps GM written by Warren "Mook" Wilson and published by Steve Jackson Games. This book was released on 2017-07-24 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

Book Gurps Basic Set  Campaigns

Download or read book Gurps Basic Set Campaigns written by David L. Pulver and published by GURPS: Generic Universal Role. This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover

Book Gurps Basic Set  Third Edition  Revised

Download or read book Gurps Basic Set Third Edition Revised written by Steve Jackson and published by Steve Jackson Games. This book was released on 2018-03-19 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.

Book Gurps New Sun

    Book Details:
  • Author : Gene Seabolt
  • Publisher : Steve Jackson Games
  • Release : 1999-12-01
  • ISBN : 9781556344169
  • Pages : 128 pages

Download or read book Gurps New Sun written by Gene Seabolt and published by Steve Jackson Games. This book was released on 1999-12-01 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Gene Wolfe's science fiction is acclaimed for literary excellence. -- Cover by award-winning science fiction and fantasy artist Don Maitz. -- Includes maps and a comprehensive glossary of the "New Sun" background...a valuable resource for any Wolfe fan, gamer or not!

Book GURPS Traveller Far Trader

    Book Details:
  • Author : Steve Daniels
  • Publisher : Steve Jackson Games
  • Release : 1999-04
  • ISBN : 9781556343735
  • Pages : 0 pages

Download or read book GURPS Traveller Far Trader written by Steve Daniels and published by Steve Jackson Games. This book was released on 1999-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- A complete sourcebook for the popular "independent trader" campaign style. -- Includes deck plans for two hardworking merchant ships. -- Chapter 2 is an economics textbook in disguise...and it's fun! This book is intended for use with GURPS Traveller, but can be used as a sourcebook for any science fiction roleplaying game.