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Book GURPS Psionics

    Book Details:
  • Author : David L. Pulver
  • Publisher : Steve Jackson Games
  • Release : 2003-05
  • ISBN : 9781556341960
  • Pages : 0 pages

Download or read book GURPS Psionics written by David L. Pulver and published by Steve Jackson Games. This book was released on 2003-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Adds many new mental powers to GURPS...lets players create more powerful characters. -- By one of the GURPS system's most popular authors.

Book Gurps Psionic Powers

    Book Details:
  • Author : Steve Jackson Games
  • Publisher : Steve Jackson Games
  • Release : 2009-09-02
  • ISBN : 9781556347986
  • Pages : 88 pages

Download or read book Gurps Psionic Powers written by Steve Jackson Games and published by Steve Jackson Games. This book was released on 2009-09-02 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. Players can use the abilities as presented, confident that they are built from and entirely compatible with the rest of the GURPS Fourth Edition character-creation system. Even better, game masters can use the entire system in a campaign: GURPS Psionic Powers distills the complexity of hundreds of possibilities into individual powers and power groups. This book does all the work, describing each power in levels, making it easy to represent stronger psychic gifts. In addition, the new rules and suggestions allow the entire system to work together to simulate a wide variety of psychic ability. Whether the powers are used as individual parts or as a cohesive whole, this supplement is the one-stop shop for mental mastery. With GURPS Psionic Powers, the mind is an open book! Description: 88-page B&W softcover.

Book GURPS Lite

Download or read book GURPS Lite written by Sean Punch and published by . This book was released on 2000 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Gurps Fantasy

    Book Details:
  • Author : Steve Jackson Games
  • Publisher : Steve Jackson Games
  • Release : 2004-10
  • ISBN : 9781556345197
  • Pages : 0 pages

Download or read book Gurps Fantasy written by Steve Jackson Games and published by Steve Jackson Games. This book was released on 2004-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Book Gurps Illuminati University

    Book Details:
  • Author : Walter Milliken
  • Publisher : Steve Jackson Games Incorporated
  • Release : 2018-11-21
  • ISBN : 9781556348624
  • Pages : 132 pages

Download or read book Gurps Illuminati University written by Walter Milliken and published by Steve Jackson Games Incorporated. This book was released on 2018-11-21 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Admit it. College would have been more fun if you were allowed to blow up the instructors. And you really would have liked to major in Military Biology, Anti-Social Sciences, Double-Entendre Bookkeeping, or Computer Wizardry. Too bad you didn't know about IOU. Illuminati University is THE best place to learn Things Man Was Not Meant To Know. With departments like Weird and Unusual Science and Engineering, Inapplicable Mathematics, Misanthropology, and Zen Surrealism . . . not to mention extracurricular activities like Democrats for Cthulhu, Moopsball, and food fights that set off nuclear alerts . . . this is college as it should have been. And gadgets? Everything from the Crockpot of the Gods to the Enigmatic Alien Device Button-Pushing Table. Illustrated by the one and only (two and only?) Phil and Kaja Foglio, this book supports three different campaign styles . . . Silly, Weird, and Darkly Illuminated. GURPS IOU takes you from creating a character to enrolling in classes, to study, finals, and the occasional academic blood feud, all the way to graduation. If you survive.

Book GURPS Martial Arts

    Book Details:
  • Author : C. J. Carella
  • Publisher : Steve Jackson Games
  • Release : 1996-02
  • ISBN : 9781556343148
  • Pages : 0 pages

Download or read book GURPS Martial Arts written by C. J. Carella and published by Steve Jackson Games. This book was released on 1996-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.

Book GURPS THAUMATOLOGY

    Book Details:
  • Author : Phil Masters
  • Publisher : Steve Jackson Games
  • Release : 2016-11-21
  • ISBN : 9781556348099
  • Pages : 276 pages

Download or read book GURPS THAUMATOLOGY written by Phil Masters and published by Steve Jackson Games. This book was released on 2016-11-21 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.

Book Gurps Magic

    Book Details:
  • Author : Gurps
  • Publisher : Steve Jackson Games
  • Release : 2004-12
  • ISBN : 9781556347337
  • Pages : 0 pages

Download or read book Gurps Magic written by Gurps and published by Steve Jackson Games. This book was released on 2004-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Book Gurps Basic Set  Third Edition  Revised

Download or read book Gurps Basic Set Third Edition Revised written by Steve Jackson and published by Steve Jackson Games. This book was released on 2018-03-19 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.

Book GURPS Supers

    Book Details:
  • Author : Lloyd Blakenship
  • Publisher : Steve Jackson Games
  • Release : 2000-12
  • ISBN : 9781556344930
  • Pages : 0 pages

Download or read book GURPS Supers written by Lloyd Blakenship and published by Steve Jackson Games. This book was released on 2000-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Gurps Infinite Worlds

Download or read book Gurps Infinite Worlds written by Kenneth Hite and published by Steve Jackson Games. This book was released on 2017-02-16 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

Book How to Be a Gurps GM

Download or read book How to Be a Gurps GM written by Warren "Mook" Wilson and published by Steve Jackson Games. This book was released on 2017-07-24 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

Book Gurps Martial Arts

Download or read book Gurps Martial Arts written by Peter Dell'orto and published by Steve Jackson Games. This book was released on 2017-06-22 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inscrutable masters from hidden temples. Special Forces soldiers. Swashbuckling pirates. Bare-chested brawlers. GURPS Martial Arts brings fighting styles from throughout history to Fourth Edition. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the greatest fighters in the world, or create a style to fit a new campaign; Martial Arts has the techniques and guidelines you need. Not all combat options map to techniques and styles, however. Many require extensions to the combat system itself, so Martial Arts expands on the combat and injury rules from GURPS Basic Set. Some of these additions are highly realistic, while others are extremely cinematic - but they're all optional, allowing the GM to decide which rules apply. Customizing the GURPS combat system has never been easier. This book replaces and expands on the information and rules from the previous edition of GURPS Martial Arts for Third Edition.

Book Psionics Unleashed

    Book Details:
  • Author : Andreas Ronnqvist
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2010-11-30
  • ISBN : 9781456379995
  • Pages : 0 pages

Download or read book Psionics Unleashed written by Andreas Ronnqvist and published by Createspace Independent Publishing Platform. This book was released on 2010-11-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tap into the mysteries of psionics, using sheer force of will to allow psionic characters to let loose power to rival any physical force or magical energy. Contained in this book, you will find the secrets of psionics, the magic of the mind. Contained within the pages of Psionics Unleashed you will find: - Four 20-level psionic base classes: the psion, psychic warrior, soulknife, and wilder - Nine psionic prestige classes, including the elocater and the thrallherd - Eight psionic races to create new characters, from the blue, to the elan, to the serpentine ophiduan. - Dozens of psionic feats for psionic characters of all classes - Hundreds of psionic powers, ranging from precognition to reality revision Updated to support the rules of the Pathfinder Roleplaying Game, Psionics Unleashed contains everything needed to easily integrate psionics into any campaign, including characters, items, monsters, and powers.

Book Gurps Wizards

    Book Details:
  • Author : Sean Punch
  • Publisher : Steve Jackson Games
  • Release : 1998-04
  • ISBN : 9781556342707
  • Pages : 128 pages

Download or read book Gurps Wizards written by Sean Punch and published by Steve Jackson Games. This book was released on 1998-04 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- 28 different templates for quick creation of wizard characters. -- Cover by award-winning fantasy artist Rowena! GURPS Wizards is the complete guide to magical character design. It has essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters.

Book Gurps Banestorm

Download or read book Gurps Banestorm written by Phil Masters and published by Steve Jackson Games. This book was released on 2018-02-05 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!

Book GURPS Vampire

    Book Details:
  • Author : Jeff Koke
  • Publisher : Steve Jackson Games
  • Release : 1993-06
  • ISBN : 9781556342752
  • Pages : 0 pages

Download or read book GURPS Vampire written by Jeff Koke and published by Steve Jackson Games. This book was released on 1993-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Based on the top-selling "World of Darkness" games from White Wolf. -- Vampire roleplaying is perhaps the most popular new genre!